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-rw-r--r--tests/auto/gui/qopengl/tst_qopengl.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/tests/auto/gui/qopengl/tst_qopengl.cpp b/tests/auto/gui/qopengl/tst_qopengl.cpp
index ed48a4978a..44921f68aa 100644
--- a/tests/auto/gui/qopengl/tst_qopengl.cpp
+++ b/tests/auto/gui/qopengl/tst_qopengl.cpp
@@ -109,6 +109,7 @@ private slots:
void vaoCreate();
void bufferCreate();
void bufferMapRange();
+ void defaultQGLCurrentBuffer();
};
struct SharedResourceTracker
@@ -1520,6 +1521,33 @@ void tst_QOpenGL::bufferMapRange()
ctx->doneCurrent();
}
+void tst_QOpenGL::defaultQGLCurrentBuffer()
+{
+ QScopedPointer<QSurface> surface(createSurface(QSurface::Window));
+ QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext);
+ ctx->create();
+ ctx->makeCurrent(surface.data());
+
+ // Bind default FBO on the current context, and record what's the current QGL FBO. It should
+ // be Q_NULLPTR because the default platform OpenGL FBO is not backed by a
+ // QOpenGLFramebufferObject.
+ QOpenGLFramebufferObject::bindDefault();
+ QOpenGLFramebufferObject *defaultQFBO = QOpenGLContextPrivate::get(ctx.data())->qgl_current_fbo;
+
+ // Create new FBO, bind it, and see that the QGL FBO points to the newly created FBO.
+ QScopedPointer<QOpenGLFramebufferObject> obj(new QOpenGLFramebufferObject(128, 128));
+ obj->bind();
+ QOpenGLFramebufferObject *customQFBO = QOpenGLContextPrivate::get(ctx.data())->qgl_current_fbo;
+ QVERIFY(defaultQFBO != customQFBO);
+
+ // Bind the default FBO, and check that the QGL FBO points to the original FBO object.
+ QOpenGLFramebufferObject::bindDefault();
+ QOpenGLFramebufferObject *finalQFBO = QOpenGLContextPrivate::get(ctx.data())->qgl_current_fbo;
+ QCOMPARE(defaultQFBO, finalQFBO);
+
+ ctx->doneCurrent();
+}
+
void tst_QOpenGL::nullTextureInitializtion()
{
QScopedPointer<QSurface> surface(createSurface(QSurface::Window));