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-rw-r--r--tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese96
1 files changed, 96 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese b/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese
new file mode 100644
index 0000000000..05430a5f63
--- /dev/null
+++ b/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese
@@ -0,0 +1,96 @@
+#version 440
+
+layout(triangles, fractional_odd_spacing, ccw) in;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+};
+
+layout(location = 5) in TescOutA {
+ vec3 color;
+ int id;
+}tcOutA[];
+
+layout(location = 10) in TescOutB {
+ vec2 some;
+ int other[3];
+ vec3 variables;
+}tcOutB[];
+
+layout(location = 2) patch in TescOutC {
+ vec3 stuff;
+ float more_stuff;
+}tcOutC;
+
+layout(location = 0) out vec3 outColor;
+
+struct A {
+ vec3 color;
+ int id;
+};
+
+struct B {
+ vec2 some;
+ int other[3];
+ vec3 variables;
+};
+
+struct C {
+ vec3 stuff;
+ float more_stuff;
+};
+
+struct Element {
+ A a[3];
+ B b[3];
+ C c;
+ vec4 tesslevelOuter;
+ vec2 tessLevelInner;
+ float pointSize[3];
+ float clipDistance[3][5];
+ vec3 tessCoord;
+ int patchVerticesIn;
+ int primitiveID;
+};
+
+layout(std430, binding = 1) buffer result {
+ int count;
+ Element elements[];
+};
+
+void main()
+{
+ gl_Position = mvp * ((gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position));
+ outColor = gl_TessCoord.x * tcOutA[0].color + gl_TessCoord.y * tcOutA[1].color + gl_TessCoord.z * tcOutA[2].color;
+
+ count = 1;
+
+ elements[gl_PrimitiveID].c.stuff = tcOutC.stuff;
+ elements[gl_PrimitiveID].c.more_stuff = tcOutC.more_stuff;
+ elements[gl_PrimitiveID].tesslevelOuter = vec4(gl_TessLevelOuter[0], gl_TessLevelOuter[1], gl_TessLevelOuter[2], gl_TessLevelOuter[3]);
+ elements[gl_PrimitiveID].tessLevelInner = vec2(gl_TessLevelInner[0], gl_TessLevelInner[1]);
+
+ for (int i = 0; i < 3; ++i) {
+
+ elements[gl_PrimitiveID].a[i].color = tcOutA[i].color;
+ elements[gl_PrimitiveID].a[i].id = tcOutA[i].id;
+
+ elements[gl_PrimitiveID].b[i].some = tcOutB[i].some;
+ elements[gl_PrimitiveID].b[i].other = tcOutB[i].other;
+ elements[gl_PrimitiveID].b[i].variables = tcOutB[i].variables;
+
+ elements[gl_PrimitiveID].pointSize[i] = gl_in[i].gl_PointSize;
+ elements[gl_PrimitiveID].clipDistance[i][0] = gl_in[i].gl_ClipDistance[0];
+ elements[gl_PrimitiveID].clipDistance[i][1] = gl_in[i].gl_ClipDistance[1];
+ elements[gl_PrimitiveID].clipDistance[i][2] = gl_in[i].gl_ClipDistance[2];
+ elements[gl_PrimitiveID].clipDistance[i][3] = gl_in[i].gl_ClipDistance[3];
+ elements[gl_PrimitiveID].clipDistance[i][4] = gl_in[i].gl_ClipDistance[4];
+
+ }
+
+ elements[gl_PrimitiveID].tessCoord = gl_TessCoord;
+ elements[gl_PrimitiveID].patchVerticesIn = 3;
+ elements[gl_PrimitiveID].primitiveID = gl_PrimitiveID;
+
+}
+