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-rw-r--r--tests/auto/gui/rhi/qrhi/tst_qrhi.cpp143
1 files changed, 143 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
index 549481aa21..c1793d7d4a 100644
--- a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
+++ b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
@@ -91,6 +91,8 @@ private slots:
void renderToTextureSimple();
void renderToTextureTexturedQuad_data();
void renderToTextureTexturedQuad();
+ void renderToTextureArrayOfTexturedQuad_data();
+ void renderToTextureArrayOfTexturedQuad();
void renderToTextureTexturedQuadAndUniformBuffer_data();
void renderToTextureTexturedQuadAndUniformBuffer();
void renderToWindowSimple_data();
@@ -1468,6 +1470,147 @@ void tst_QRhi::renderToTextureTexturedQuad()
QVERIFY(qGreen(result.pixel(214, 191)) > 2 * qBlue(result.pixel(214, 191)));
}
+void tst_QRhi::renderToTextureArrayOfTexturedQuad_data()
+{
+ rhiTestData();
+}
+
+void tst_QRhi::renderToTextureArrayOfTexturedQuad()
+{
+ QFETCH(QRhi::Implementation, impl);
+ QFETCH(QRhiInitParams *, initParams);
+
+ QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
+ if (!rhi)
+ QSKIP("QRhi could not be created, skipping testing rendering");
+
+ QImage inputImage;
+ inputImage.load(QLatin1String(":/data/qt256.png"));
+ QVERIFY(!inputImage.isNull());
+
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
+ QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
+ QVERIFY(texture->build());
+
+ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
+ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
+ rt->setRenderPassDescriptor(rpDesc.data());
+ QVERIFY(rt->build());
+
+ QRhiCommandBuffer *cb = nullptr;
+ QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
+ QVERIFY(cb);
+
+ QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
+
+ static const float verticesUvs[] = {
+ -1.0f, -1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(verticesUvs)));
+ QVERIFY(vbuf->build());
+ updates->uploadStaticBuffer(vbuf.data(), verticesUvs);
+
+ // In this test we pass 3 textures (and samplers) to the fragment shader in
+ // form of an array of combined image samplers.
+
+ QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
+ QVERIFY(inputTexture->build());
+ updates->uploadTexture(inputTexture.data(), inputImage);
+
+ QImage redImage(inputImage.size(), QImage::Format_RGBA8888);
+ redImage.fill(Qt::red);
+
+ QScopedPointer<QRhiTexture> redTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
+ QVERIFY(redTexture->build());
+ updates->uploadTexture(redTexture.data(), redImage);
+
+ QImage greenImage(inputImage.size(), QImage::Format_RGBA8888);
+ greenImage.fill(Qt::green);
+
+ QScopedPointer<QRhiTexture> greenTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
+ QVERIFY(greenTexture->build());
+ updates->uploadTexture(greenTexture.data(), greenImage);
+
+ QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
+ QVERIFY(sampler->build());
+
+ QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
+ QRhiShaderResourceBinding::TextureAndSampler texSamplers[3] = {
+ { inputTexture.data(), sampler.data() },
+ { redTexture.data(), sampler.data() },
+ { greenTexture.data(), sampler.data() }
+ };
+ srb->setBindings({
+ QRhiShaderResourceBinding::sampledTextures(0, QRhiShaderResourceBinding::FragmentStage, 3, texSamplers)
+ });
+ QVERIFY(srb->build());
+
+ QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
+ pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
+ QShader vs = loadShader(":/data/simpletextured.vert.qsb");
+ QVERIFY(vs.isValid());
+ QShader fs = loadShader(":/data/simpletextured_array.frag.qsb");
+ QVERIFY(fs.isValid());
+ pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({ { 4 * sizeof(float) } });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ pipeline->setVertexInputLayout(inputLayout);
+ pipeline->setShaderResourceBindings(srb.data());
+ pipeline->setRenderPassDescriptor(rpDesc.data());
+
+ QVERIFY(pipeline->build());
+
+ cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
+ cb->setGraphicsPipeline(pipeline.data());
+ cb->setShaderResources();
+ cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
+ QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
+ cb->setVertexInput(0, 1, &vbindings);
+ cb->draw(4);
+
+ QRhiReadbackResult readResult;
+ QImage result;
+ readResult.completed = [&readResult, &result] {
+ result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
+ readResult.pixelSize.width(), readResult.pixelSize.height(),
+ QImage::Format_RGBA8888_Premultiplied);
+ };
+ QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
+ readbackBatch->readBackTexture({ texture.data() }, &readResult);
+ cb->endPass(readbackBatch);
+
+ rhi->endOffscreenFrame();
+
+ QVERIFY(!result.isNull());
+
+ if (impl == QRhi::Null)
+ return;
+
+ // Flip with D3D and Metal because these have Y down in images. Vulkan does
+ // not need this because there Y is down both in images and in NDC, which
+ // just happens to give correct results with our OpenGL-targeted vertex and
+ // UV data.
+ if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC())
+ result = std::move(result).mirrored();
+
+ // we added the input image + red + green together, so red and green must be all 1
+ for (int y = 0; y < result.height(); ++y) {
+ for (int x = 0; x < result.width(); ++x) {
+ const QRgb pixel = result.pixel(x, y);
+ QCOMPARE(qRed(pixel), 255);
+ QCOMPARE(qGreen(pixel), 255);
+ }
+ }
+}
+
void tst_QRhi::renderToTextureTexturedQuadAndUniformBuffer_data()
{
rhiTestData();