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Diffstat (limited to 'tests/auto/gui/rhi/qshader/tst_qshader.cpp')
-rw-r--r--tests/auto/gui/rhi/qshader/tst_qshader.cpp290
1 files changed, 286 insertions, 4 deletions
diff --git a/tests/auto/gui/rhi/qshader/tst_qshader.cpp b/tests/auto/gui/rhi/qshader/tst_qshader.cpp
index 21f0cc7895..378d1e85e7 100644
--- a/tests/auto/gui/rhi/qshader/tst_qshader.cpp
+++ b/tests/auto/gui/rhi/qshader/tst_qshader.cpp
@@ -40,6 +40,11 @@ private slots:
void genVariants();
void shaderDescImplicitSharing();
void bakedShaderImplicitSharing();
+ void mslResourceMapping();
+ void loadV3();
+ void serializeShaderDesc();
+ void comparison();
+ void loadV4();
};
static QShader getShader(const QString &name)
@@ -53,8 +58,9 @@ static QShader getShader(const QString &name)
void tst_QShader::simpleCompileCheckResults()
{
- QShader s = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
+ QShader s = getShader(QLatin1String(":/data/color_spirv_v1.vert.qsb"));
QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 1);
QCOMPARE(s.availableShaders().count(), 1);
const QShaderCode shader = s.shader(QShaderKey(QShader::SpirvShader,
@@ -125,10 +131,11 @@ void tst_QShader::simpleCompileCheckResults()
void tst_QShader::genVariants()
{
- QShader s = getShader(QLatin1String(":/data/color.vert.qsb"));
+ QShader s = getShader(QLatin1String(":/data/color_all_v1.vert.qsb"));
// spirv, glsl 100, glsl 330, glsl 120, hlsl 50, msl 12
// + batchable variants
QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 1);
QCOMPARE(s.availableShaders().count(), 2 * 6);
int batchableVariantCount = 0;
@@ -149,8 +156,9 @@ void tst_QShader::genVariants()
void tst_QShader::shaderDescImplicitSharing()
{
- QShader s = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
+ QShader s = getShader(QLatin1String(":/data/color_spirv_v1.vert.qsb"));
QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 1);
QCOMPARE(s.availableShaders().count(), 1);
QVERIFY(s.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
@@ -168,6 +176,7 @@ void tst_QShader::shaderDescImplicitSharing()
QCOMPARE(d1.inputVariables().count(), 2);
QCOMPARE(d1.outputVariables().count(), 1);
QCOMPARE(d1.uniformBlocks().count(), 1);
+ QCOMPARE(d0, d1);
d1.detach();
QVERIFY(QShaderDescriptionPrivate::get(&d0) != QShaderDescriptionPrivate::get(&d1));
@@ -177,12 +186,17 @@ void tst_QShader::shaderDescImplicitSharing()
QCOMPARE(d1.inputVariables().count(), 2);
QCOMPARE(d1.outputVariables().count(), 1);
QCOMPARE(d1.uniformBlocks().count(), 1);
+ QCOMPARE(d0, d1);
+
+ d1 = QShaderDescription();
+ QVERIFY(d0 != d1);
}
void tst_QShader::bakedShaderImplicitSharing()
{
- QShader s0 = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
+ QShader s0 = getShader(QLatin1String(":/data/color_spirv_v1.vert.qsb"));
QVERIFY(s0.isValid());
+ QCOMPARE(QShaderPrivate::get(&s0)->qsbVersion, 1);
QCOMPARE(s0.availableShaders().count(), 1);
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
@@ -229,5 +243,273 @@ void tst_QShader::bakedShaderImplicitSharing()
}
}
+void tst_QShader::mslResourceMapping()
+{
+ QShader s = getShader(QLatin1String(":/data/texture_all_v2.frag.qsb"));
+ QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 2);
+
+ const QVector<QShaderKey> availableShaders = s.availableShaders();
+ QCOMPARE(availableShaders.count(), 7);
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
+
+ const QShader::NativeResourceBindingMap *resMap =
+ s.nativeResourceBindingMap(QShaderKey(QShader::GlslShader, QShaderVersion(330)));
+ QVERIFY(!resMap);
+
+ // The Metal shader must come with a mapping table for binding points 0
+ // (uniform buffer) and 1 (combined image sampler mapped to a texture and
+ // sampler in the shader).
+ resMap = s.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12)));
+ QVERIFY(resMap);
+
+ QCOMPARE(resMap->count(), 2);
+ QCOMPARE(resMap->value(0).first, 0); // mapped to native buffer index 0
+ QCOMPARE(resMap->value(1), qMakePair(0, 0)); // mapped to native texture index 0 and sampler index 0
+}
+
+void tst_QShader::loadV3()
+{
+ // qsb version 3: QShaderDescription is serialized as CBOR. Ensure the deserialized data is as expected.
+ QShader s = getShader(QLatin1String(":/data/texture_all_v3.frag.qsb"));
+ QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 3);
+
+ const QVector<QShaderKey> availableShaders = s.availableShaders();
+ QCOMPARE(availableShaders.count(), 7);
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
+
+ const QShaderDescription desc = s.description();
+ QVERIFY(desc.isValid());
+ QCOMPARE(desc.inputVariables().count(), 1);
+ for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
+ switch (v.location) {
+ case 0:
+ QCOMPARE(v.name, QLatin1String("qt_TexCoord"));
+ QCOMPARE(v.type, QShaderDescription::Vec2);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+ QCOMPARE(desc.outputVariables().count(), 1);
+ for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
+ switch (v.location) {
+ case 0:
+ QCOMPARE(v.name, QLatin1String("fragColor"));
+ QCOMPARE(v.type, QShaderDescription::Vec4);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+ QCOMPARE(desc.uniformBlocks().count(), 1);
+ const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
+ QCOMPARE(blk.blockName, QLatin1String("buf"));
+ QCOMPARE(blk.structName, QLatin1String("ubuf"));
+ QCOMPARE(blk.size, 68);
+ QCOMPARE(blk.binding, 0);
+ QCOMPARE(blk.descriptorSet, 0);
+ QCOMPARE(blk.members.count(), 2);
+ for (int i = 0; i < blk.members.count(); ++i) {
+ const QShaderDescription::BlockVariable v = blk.members[i];
+ switch (i) {
+ case 0:
+ QCOMPARE(v.offset, 0);
+ QCOMPARE(v.size, 64);
+ QCOMPARE(v.name, QLatin1String("qt_Matrix"));
+ QCOMPARE(v.type, QShaderDescription::Mat4);
+ QCOMPARE(v.matrixStride, 16);
+ break;
+ case 1:
+ QCOMPARE(v.offset, 64);
+ QCOMPARE(v.size, 4);
+ QCOMPARE(v.name, QLatin1String("opacity"));
+ QCOMPARE(v.type, QShaderDescription::Float);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+}
+
+void tst_QShader::serializeShaderDesc()
+{
+ // default constructed QShaderDescription
+ {
+ QShaderDescription desc;
+ QVERIFY(!desc.isValid());
+
+ QByteArray data;
+ {
+ QBuffer buf(&data);
+ QDataStream ds(&buf);
+ QVERIFY(buf.open(QIODevice::WriteOnly));
+ desc.serialize(&ds);
+ }
+ QVERIFY(!data.isEmpty());
+
+ {
+ QBuffer buf(&data);
+ QDataStream ds(&buf);
+ QVERIFY(buf.open(QIODevice::ReadOnly));
+ QShaderDescription desc2 = QShaderDescription::deserialize(&ds, QShaderPrivate::QSB_VERSION);
+ QVERIFY(!desc2.isValid());
+ }
+ }
+
+ // a QShaderDescription with inputs, outputs, uniform block and combined image sampler
+ {
+ QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
+ QVERIFY(s.isValid());
+ const QShaderDescription desc = s.description();
+ QVERIFY(desc.isValid());
+
+ QByteArray data;
+ {
+ QBuffer buf(&data);
+ QDataStream ds(&buf);
+ QVERIFY(buf.open(QIODevice::WriteOnly));
+ desc.serialize(&ds);
+ }
+ QVERIFY(!data.isEmpty());
+
+ {
+ QShaderDescription desc2;
+ QVERIFY(!desc2.isValid());
+ QVERIFY(!(desc == desc2));
+ QVERIFY(desc != desc2);
+ }
+
+ {
+ QBuffer buf(&data);
+ QDataStream ds(&buf);
+ QVERIFY(buf.open(QIODevice::ReadOnly));
+ QShaderDescription desc2 = QShaderDescription::deserialize(&ds, QShaderPrivate::QSB_VERSION);
+ QVERIFY(desc2.isValid());
+ QCOMPARE(desc, desc2);
+ }
+ }
+}
+
+void tst_QShader::comparison()
+{
+ // exercise QShader and QShaderDescription comparisons
+ {
+ QShader s1 = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
+ QVERIFY(s1.isValid());
+ QShader s2 = getShader(QLatin1String(":/data/color_all_v1.vert.qsb"));
+ QVERIFY(s2.isValid());
+
+ QVERIFY(s1.description().isValid());
+ QVERIFY(s2.description().isValid());
+
+ QVERIFY(s1 != s2);
+ QVERIFY(s1.description() != s2.description());
+ }
+
+ {
+ QShader s1 = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
+ QVERIFY(s1.isValid());
+ QShader s2 = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
+ QVERIFY(s2.isValid());
+
+ QVERIFY(s1.description().isValid());
+ QVERIFY(s2.description().isValid());
+
+ QVERIFY(s1 == s2);
+ QVERIFY(s1.description() == s2.description());
+ }
+}
+
+void tst_QShader::loadV4()
+{
+ // qsb version 4: QShaderDescription is serialized via QDataStream. Ensure the deserialized data is as expected.
+ QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
+ QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 4);
+
+ const QVector<QShaderKey> availableShaders = s.availableShaders();
+ QCOMPARE(availableShaders.count(), 7);
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
+
+ const QShaderDescription desc = s.description();
+ QVERIFY(desc.isValid());
+ QCOMPARE(desc.inputVariables().count(), 1);
+ for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
+ switch (v.location) {
+ case 0:
+ QCOMPARE(v.name, QLatin1String("qt_TexCoord"));
+ QCOMPARE(v.type, QShaderDescription::Vec2);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+ QCOMPARE(desc.outputVariables().count(), 1);
+ for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
+ switch (v.location) {
+ case 0:
+ QCOMPARE(v.name, QLatin1String("fragColor"));
+ QCOMPARE(v.type, QShaderDescription::Vec4);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+ QCOMPARE(desc.uniformBlocks().count(), 1);
+ const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
+ QCOMPARE(blk.blockName, QLatin1String("buf"));
+ QCOMPARE(blk.structName, QLatin1String("ubuf"));
+ QCOMPARE(blk.size, 68);
+ QCOMPARE(blk.binding, 0);
+ QCOMPARE(blk.descriptorSet, 0);
+ QCOMPARE(blk.members.count(), 2);
+ for (int i = 0; i < blk.members.count(); ++i) {
+ const QShaderDescription::BlockVariable v = blk.members[i];
+ switch (i) {
+ case 0:
+ QCOMPARE(v.offset, 0);
+ QCOMPARE(v.size, 64);
+ QCOMPARE(v.name, QLatin1String("qt_Matrix"));
+ QCOMPARE(v.type, QShaderDescription::Mat4);
+ QCOMPARE(v.matrixStride, 16);
+ break;
+ case 1:
+ QCOMPARE(v.offset, 64);
+ QCOMPARE(v.size, 4);
+ QCOMPARE(v.name, QLatin1String("opacity"));
+ QCOMPARE(v.type, QShaderDescription::Float);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+}
+
#include <tst_qshader.moc>
QTEST_MAIN(tst_QShader)