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diff --git a/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp b/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp
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+++ b/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+
+#include <QtGui/private/qshaderformat_p.h>
+#include <QtGui/private/qshadernode_p.h>
+#include <QtGui/private/qshadernodeport_p.h>
+
+namespace
+{
+ QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion,
+ const QStringList &extensions = QStringList(),
+ const QString &vendor = QString())
+ {
+ auto format = QShaderFormat();
+ format.setApi(api);
+ format.setVersion(QVersionNumber(majorVersion, minorVersion));
+ format.setExtensions(extensions);
+ format.setVendor(vendor);
+ return format;
+ }
+
+ QShaderNodePort createPort(QShaderNodePort::Direction direction, const QString &name)
+ {
+ auto port = QShaderNodePort();
+ port.direction = direction;
+ port.name = name;
+ return port;
+ }
+}
+
+class tst_QShaderNodes : public QObject
+{
+ Q_OBJECT
+private slots:
+ void shouldManipulateFormatMembers();
+ void shouldVerifyFormatsEquality_data();
+ void shouldVerifyFormatsEquality();
+ void shouldVerifyFormatsCompatibilities_data();
+ void shouldVerifyFormatsCompatibilities();
+
+ void shouldHaveDefaultPortState();
+ void shouldVerifyPortsEquality_data();
+ void shouldVerifyPortsEquality();
+
+ void shouldManipulateNodeMembers();
+ void shouldHandleNodeRulesSupportAndOrder();
+};
+
+void tst_QShaderNodes::shouldManipulateFormatMembers()
+{
+ // GIVEN
+ auto format = QShaderFormat();
+
+ // THEN (default state)
+ QCOMPARE(format.api(), QShaderFormat::NoApi);
+ QCOMPARE(format.version().majorVersion(), 0);
+ QCOMPARE(format.version().minorVersion(), 0);
+ QCOMPARE(format.extensions(), QStringList());
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(!format.isValid());
+
+ // WHEN
+ format.setApi(QShaderFormat::OpenGLES);
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 0);
+ QCOMPARE(format.version().minorVersion(), 0);
+ QCOMPARE(format.extensions(), QStringList());
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(!format.isValid());
+
+ // WHEN
+ format.setVersion(QVersionNumber(3));
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 3);
+ QCOMPARE(format.version().minorVersion(), 0);
+ QCOMPARE(format.extensions(), QStringList());
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(format.isValid());
+
+ // WHEN
+ format.setVersion(QVersionNumber(3, 2));
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 3);
+ QCOMPARE(format.version().minorVersion(), 2);
+ QCOMPARE(format.extensions(), QStringList());
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(format.isValid());
+
+ // WHEN
+ format.setExtensions({"foo", "bar"});
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 3);
+ QCOMPARE(format.version().minorVersion(), 2);
+ QCOMPARE(format.extensions(), QStringList({"bar", "foo"}));
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(format.isValid());
+
+ // WHEN
+ format.setVendor(QStringLiteral("KDAB"));
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 3);
+ QCOMPARE(format.version().minorVersion(), 2);
+ QCOMPARE(format.extensions(), QStringList({"bar", "foo"}));
+ QCOMPARE(format.vendor(), QStringLiteral("KDAB"));
+ QVERIFY(format.isValid());
+}
+
+void tst_QShaderNodes::shouldVerifyFormatsEquality_data()
+{
+ QTest::addColumn<QShaderFormat>("left");
+ QTest::addColumn<QShaderFormat>("right");
+ QTest::addColumn<bool>("expected");
+
+ QTest::newRow("Equals") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << true;
+ QTest::newRow("Apis") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLNoProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << false;
+ QTest::newRow("Major") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0, {"foo", "bar"}, "KDAB")
+ << false;
+ QTest::newRow("Minor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1, {"foo", "bar"}, "KDAB")
+ << false;
+ QTest::newRow("Extensions") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"}, "KDAB")
+ << false;
+ QTest::newRow("Vendor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
+ << false;
+}
+
+void tst_QShaderNodes::shouldVerifyFormatsEquality()
+{
+ // GIVEN
+ QFETCH(QShaderFormat, left);
+ QFETCH(QShaderFormat, right);
+
+ // WHEN
+ const auto equal = (left == right);
+ const auto notEqual = (left != right);
+
+ // THEN
+ QFETCH(bool, expected);
+ QCOMPARE(equal, expected);
+ QCOMPARE(notEqual, !expected);
+}
+
+void tst_QShaderNodes::shouldVerifyFormatsCompatibilities_data()
+{
+ QTest::addColumn<QShaderFormat>("reference");
+ QTest::addColumn<QShaderFormat>("tested");
+ QTest::addColumn<bool>("expected");
+
+ QTest::newRow("NoProfileVsES") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << true;
+ QTest::newRow("CoreProfileVsES") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << false;
+ QTest::newRow("CompatProfileVsES") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << true;
+
+ QTest::newRow("ESVsNoProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << false;
+ QTest::newRow("ESVsCoreProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << false;
+ QTest::newRow("ESVsCompatProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << false;
+
+ QTest::newRow("CoreVsNoProfile") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << false;
+ QTest::newRow("CoreVsCompat") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << false;
+ QTest::newRow("CoreVsCore") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << true;
+
+ QTest::newRow("NoProfileVsCore") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << true;
+ QTest::newRow("NoProvileVsCompat") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << true;
+ QTest::newRow("NoProfileVsNoProfile") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << true;
+
+ QTest::newRow("CompatVsCore") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << true;
+ QTest::newRow("CompatVsCompat") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << true;
+ QTest::newRow("CompatVsNoProfile") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << true;
+
+ QTest::newRow("MajorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << true;
+ QTest::newRow("MajorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4)
+ << true;
+ QTest::newRow("MajorForwardCompat_3") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << false;
+ QTest::newRow("MajorForwardCompat_4") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << false;
+
+ QTest::newRow("MinorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << true;
+ QTest::newRow("MinorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1)
+ << false;
+
+ QTest::newRow("Extensions_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"})
+ << true;
+ QTest::newRow("Extensions_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"})
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
+ << false;
+
+ QTest::newRow("Vendor_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {})
+ << true;
+ QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {})
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
+ << false;
+ QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
+ << true;
+}
+
+void tst_QShaderNodes::shouldVerifyFormatsCompatibilities()
+{
+ // GIVEN
+ QFETCH(QShaderFormat, reference);
+ QFETCH(QShaderFormat, tested);
+
+ // WHEN
+ const auto supported = reference.supports(tested);
+
+ // THEN
+ QFETCH(bool, expected);
+ QCOMPARE(supported, expected);
+}
+
+void tst_QShaderNodes::shouldHaveDefaultPortState()
+{
+ // GIVEN
+ auto port = QShaderNodePort();
+
+ // THEN
+ QCOMPARE(port.direction, QShaderNodePort::Output);
+ QVERIFY(port.name.isEmpty());
+}
+
+void tst_QShaderNodes::shouldVerifyPortsEquality_data()
+{
+ QTest::addColumn<QShaderNodePort>("left");
+ QTest::addColumn<QShaderNodePort>("right");
+ QTest::addColumn<bool>("expected");
+
+ QTest::newRow("Equals") << createPort(QShaderNodePort::Input, "foo")
+ << createPort(QShaderNodePort::Input, "foo")
+ << true;
+ QTest::newRow("Direction") << createPort(QShaderNodePort::Input, "foo")
+ << createPort(QShaderNodePort::Output, "foo")
+ << false;
+ QTest::newRow("Name") << createPort(QShaderNodePort::Input, "foo")
+ << createPort(QShaderNodePort::Input, "bar")
+ << false;
+}
+
+void tst_QShaderNodes::shouldVerifyPortsEquality()
+{
+ // GIVEN
+ QFETCH(QShaderNodePort, left);
+ QFETCH(QShaderNodePort, right);
+
+ // WHEN
+ const auto equal = (left == right);
+ const auto notEqual = (left != right);
+
+ // THEN
+ QFETCH(bool, expected);
+ QCOMPARE(equal, expected);
+ QCOMPARE(notEqual, !expected);
+}
+
+void tst_QShaderNodes::shouldManipulateNodeMembers()
+{
+ // GIVEN
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+
+ const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
+ const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
+ const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
+
+ auto node = QShaderNode();
+
+ // THEN (default state)
+ QCOMPARE(node.type(), QShaderNode::Invalid);
+ QVERIFY(node.uuid().isNull());
+ QVERIFY(node.layers().isEmpty());
+ QVERIFY(node.ports().isEmpty());
+ QVERIFY(node.parameterNames().isEmpty());
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ const auto uuid = QUuid::createUuid();
+ node.setUuid(uuid);
+
+ // THEN
+ QCOMPARE(node.uuid(), uuid);
+
+ // WHEN
+ node.setLayers({"foo", "bar"});
+
+ // THEN
+ QCOMPARE(node.layers(), QStringList({"foo", "bar"}));
+
+ // WHEN
+ auto firstPort = QShaderNodePort();
+ firstPort.direction = QShaderNodePort::Input;
+ firstPort.name = QStringLiteral("foo");
+ node.addPort(firstPort);
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Output);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), firstPort);
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ auto secondPort = QShaderNodePort();
+ secondPort.direction = QShaderNodePort::Output;
+ secondPort.name = QStringLiteral("bar");
+ node.addPort(secondPort);
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Function);
+ QCOMPARE(node.ports().size(), 2);
+ QCOMPARE(node.ports().at(0), firstPort);
+ QCOMPARE(node.ports().at(1), secondPort);
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.removePort(firstPort);
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Input);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), secondPort);
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.setParameter(QStringLiteral("baz"), 42);
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Input);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), secondPort);
+ auto parameterNames = node.parameterNames();
+ parameterNames.sort();
+ QCOMPARE(parameterNames.size(), 1);
+ QCOMPARE(parameterNames.at(0), QStringLiteral("baz"));
+ QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42));
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.setParameter(QStringLiteral("bleh"), QStringLiteral("value"));
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Input);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), secondPort);
+ parameterNames = node.parameterNames();
+ parameterNames.sort();
+ QCOMPARE(parameterNames.size(), 2);
+ QCOMPARE(parameterNames.at(0), QStringLiteral("baz"));
+ QCOMPARE(parameterNames.at(1), QStringLiteral("bleh"));
+ QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42));
+ QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value")));
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.clearParameter(QStringLiteral("baz"));
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Input);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), secondPort);
+ parameterNames = node.parameterNames();
+ parameterNames.sort();
+ QCOMPARE(parameterNames.size(), 1);
+ QCOMPARE(parameterNames.at(0), QStringLiteral("bleh"));
+ QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant());
+ QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value")));
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.addRule(openGLES2, es2Rule);
+ node.addRule(openGL3, gl3Rule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 2);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL3);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+
+ // WHEN
+ node.removeRule(openGLES2);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 1);
+ QCOMPARE(node.availableFormats().at(0), openGL3);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+
+ // WHEN
+ node.addRule(openGLES2, es2Rule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 2);
+ QCOMPARE(node.availableFormats().at(0), openGL3);
+ QCOMPARE(node.availableFormats().at(1), openGLES2);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+
+ // WHEN
+ node.addRule(openGL3, gl3bisRule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 2);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL3);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3bisRule);
+}
+
+void tst_QShaderNodes::shouldHandleNodeRulesSupportAndOrder()
+{
+ // GIVEN
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+ const auto openGL32 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2);
+ const auto openGL4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
+ const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
+ const auto gl32Rule = QShaderNode::Rule(QByteArrayLiteral("gl32"), {"#pragma include gl32/foo.inc", "#pragma include gl32/bar.inc"});
+ const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
+
+ auto node = QShaderNode();
+
+ // WHEN
+ node.addRule(openGLES2, es2Rule);
+ node.addRule(openGL3, gl3Rule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 2);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL3);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+ QCOMPARE(node.rule(openGL32), gl3Rule);
+ QCOMPARE(node.rule(openGL4), gl3Rule);
+
+ // WHEN
+ node.addRule(openGL32, gl32Rule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 3);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL3);
+ QCOMPARE(node.availableFormats().at(2), openGL32);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+ QCOMPARE(node.rule(openGL32), gl32Rule);
+ QCOMPARE(node.rule(openGL4), gl32Rule);
+
+ // WHEN
+ node.addRule(openGL3, gl3bisRule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 3);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL32);
+ QCOMPARE(node.availableFormats().at(2), openGL3);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3bisRule);
+ QCOMPARE(node.rule(openGL32), gl3bisRule);
+ QCOMPARE(node.rule(openGL4), gl3bisRule);
+}
+
+QTEST_MAIN(tst_QShaderNodes)
+
+#include "tst_qshadernodes.moc"