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diff --git a/tests/auto/gui/util/qshadernodesloader/tst_qshadernodesloader.cpp b/tests/auto/gui/util/qshadernodesloader/tst_qshadernodesloader.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+
+#include <QtCore/qbuffer.h>
+
+#include <QtGui/private/qshadernodesloader_p.h>
+#include <QtGui/private/qshaderlanguage_p.h>
+
+using QBufferPointer = QSharedPointer<QBuffer>;
+Q_DECLARE_METATYPE(QBufferPointer);
+
+using NodeHash = QHash<QString, QShaderNode>;
+Q_DECLARE_METATYPE(NodeHash);
+
+namespace
+{
+ QBufferPointer createBuffer(const QByteArray &data, QIODevice::OpenMode openMode = QIODevice::ReadOnly)
+ {
+ auto buffer = QBufferPointer::create();
+ buffer->setData(data);
+ if (openMode != QIODevice::NotOpen)
+ buffer->open(openMode);
+ return buffer;
+ }
+
+ QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion,
+ const QStringList &extensions = QStringList(),
+ const QString &vendor = QString())
+ {
+ auto format = QShaderFormat();
+ format.setApi(api);
+ format.setVersion(QVersionNumber(majorVersion, minorVersion));
+ format.setExtensions(extensions);
+ format.setVendor(vendor);
+ return format;
+ }
+
+ QShaderNodePort createPort(QShaderNodePort::Direction portDirection, const QString &portName)
+ {
+ auto port = QShaderNodePort();
+ port.direction = portDirection;
+ port.name = portName;
+ return port;
+ }
+
+ QShaderNode createNode(const QVector<QShaderNodePort> &ports)
+ {
+ auto node = QShaderNode();
+ for (const auto &port : ports)
+ node.addPort(port);
+ return node;
+ }
+}
+
+class tst_QShaderNodesLoader : public QObject
+{
+ Q_OBJECT
+private slots:
+ void shouldManipulateLoaderMembers();
+ void shouldLoadFromJsonStream_data();
+ void shouldLoadFromJsonStream();
+};
+
+void tst_QShaderNodesLoader::shouldManipulateLoaderMembers()
+{
+ // GIVEN
+ auto loader = QShaderNodesLoader();
+
+ // THEN (default state)
+ QCOMPARE(loader.status(), QShaderNodesLoader::Null);
+ QVERIFY(!loader.device());
+ QVERIFY(loader.nodes().isEmpty());
+
+ // WHEN
+ auto device1 = createBuffer(QByteArray("..........."), QIODevice::NotOpen);
+ loader.setDevice(device1.data());
+
+ // THEN
+ QCOMPARE(loader.status(), QShaderNodesLoader::Error);
+ QCOMPARE(loader.device(), device1.data());
+ QVERIFY(loader.nodes().isEmpty());
+
+ // WHEN
+ auto device2 = createBuffer(QByteArray("..........."), QIODevice::ReadOnly);
+ loader.setDevice(device2.data());
+
+ // THEN
+ QCOMPARE(loader.status(), QShaderNodesLoader::Waiting);
+ QCOMPARE(loader.device(), device2.data());
+ QVERIFY(loader.nodes().isEmpty());
+}
+
+void tst_QShaderNodesLoader::shouldLoadFromJsonStream_data()
+{
+ QTest::addColumn<QBufferPointer>("device");
+ QTest::addColumn<NodeHash>("nodes");
+ QTest::addColumn<QShaderNodesLoader::Status>("status");
+
+ QTest::newRow("empty") << createBuffer("", QIODevice::ReadOnly) << NodeHash() << QShaderNodesLoader::Error;
+
+ const auto smallJson = "{"
+ " \"inputValue\": {"
+ " \"outputs\": ["
+ " \"value\""
+ " ],"
+ " \"parameters\": {"
+ " \"name\": \"defaultName\","
+ " \"qualifier\": {"
+ " \"type\": \"QShaderLanguage::StorageQualifier\","
+ " \"value\": \"QShaderLanguage::Uniform\""
+ " },"
+ " \"type\": {"
+ " \"type\": \"QShaderLanguage::VariableType\","
+ " \"value\": \"QShaderLanguage::Vec3\""
+ " },"
+ " \"defaultValue\": {"
+ " \"type\": \"float\","
+ " \"value\": \"1.25\""
+ " }"
+ " },"
+ " \"rules\": ["
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLES\","
+ " \"major\": 2,"
+ " \"minor\": 0"
+ " },"
+ " \"substitution\": \"highp vec3 $value = $name;\","
+ " \"headerSnippets\": [ \"varying highp vec3 $name;\" ]"
+ " },"
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLCompatibilityProfile\","
+ " \"major\": 2,"
+ " \"minor\": 1"
+ " },"
+ " \"substitution\": \"vec3 $value = $name;\","
+ " \"headerSnippets\": [ \"in vec3 $name;\" ]"
+ " }"
+ " ]"
+ " },"
+ " \"fragColor\": {"
+ " \"inputs\": ["
+ " \"fragColor\""
+ " ],"
+ " \"rules\": ["
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLES\","
+ " \"major\": 2,"
+ " \"minor\": 0"
+ " },"
+ " \"substitution\": \"gl_fragColor = $fragColor;\""
+ " },"
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLNoProfile\","
+ " \"major\": 4,"
+ " \"minor\": 0"
+ " },"
+ " \"substitution\": \"fragColor = $fragColor;\","
+ " \"headerSnippets\": [ \"out vec4 fragColor;\" ]"
+ " }"
+ " ]"
+ " },"
+ " \"lightModel\": {"
+ " \"inputs\": ["
+ " \"baseColor\","
+ " \"position\","
+ " \"lightIntensity\""
+ " ],"
+ " \"outputs\": ["
+ " \"outputColor\""
+ " ],"
+ " \"rules\": ["
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLES\","
+ " \"major\": 2,"
+ " \"minor\": 0,"
+ " \"extensions\": [ \"ext1\", \"ext2\" ],"
+ " \"vendor\": \"kdab\""
+ " },"
+ " \"substitution\": \"highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);\","
+ " \"headerSnippets\": [ \"#pragma include es2/lightmodel.frag.inc\" ]"
+ " },"
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLCoreProfile\","
+ " \"major\": 3,"
+ " \"minor\": 3"
+ " },"
+ " \"substitution\": \"vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);\","
+ " \"headerSnippets\": [ \"#pragma include gl3/lightmodel.frag.inc\" ]"
+ " }"
+ " ]"
+ " }"
+ "}";
+
+ const auto smallProtos = [this]{
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGLES2Extended = createFormat(QShaderFormat::OpenGLES, 2, 0, {"ext1", "ext2"}, "kdab");
+ const auto openGL2 = createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 1);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 3);
+ const auto openGL4 = createFormat(QShaderFormat::OpenGLNoProfile, 4, 0);
+
+ auto protos = NodeHash();
+
+ auto inputValue = createNode({
+ createPort(QShaderNodePort::Output, "value")
+ });
+ inputValue.setParameter("name", "defaultName");
+ inputValue.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Uniform));
+ inputValue.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Vec3));
+ inputValue.setParameter("defaultValue", QVariant(1.25f));
+ inputValue.addRule(openGLES2, QShaderNode::Rule("highp vec3 $value = $name;",
+ QByteArrayList() << "varying highp vec3 $name;"));
+ inputValue.addRule(openGL2, QShaderNode::Rule("vec3 $value = $name;",
+ QByteArrayList() << "in vec3 $name;"));
+ protos.insert("inputValue", inputValue);
+
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ fragColor.addRule(openGLES2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(openGL4, QShaderNode::Rule("fragColor = $fragColor;",
+ QByteArrayList() << "out vec4 fragColor;"));
+ protos.insert(QStringLiteral("fragColor"), fragColor);
+
+ auto lightModel = createNode({
+ createPort(QShaderNodePort::Input, "baseColor"),
+ createPort(QShaderNodePort::Input, "position"),
+ createPort(QShaderNodePort::Input, "lightIntensity"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ lightModel.addRule(openGLES2Extended, QShaderNode::Rule("highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include es2/lightmodel.frag.inc"));
+ lightModel.addRule(openGL3, QShaderNode::Rule("vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include gl3/lightmodel.frag.inc"));
+ protos.insert("lightModel", lightModel);
+
+ return protos;
+ }();
+
+ QTest::newRow("NotOpen") << createBuffer(smallJson, QIODevice::NotOpen) << NodeHash() << QShaderNodesLoader::Error;
+ QTest::newRow("CorrectJSON") << createBuffer(smallJson) << smallProtos << QShaderNodesLoader::Ready;
+}
+
+void tst_QShaderNodesLoader::shouldLoadFromJsonStream()
+{
+ // GIVEN
+ QFETCH(QBufferPointer, device);
+
+ auto loader = QShaderNodesLoader();
+
+ // WHEN
+ loader.setDevice(device.data());
+ loader.load();
+
+ // THEN
+ QFETCH(QShaderNodesLoader::Status, status);
+ QCOMPARE(loader.status(), status);
+
+ QFETCH(NodeHash, nodes);
+ const auto sortedKeys = [](const NodeHash &nodes) {
+ auto res = nodes.keys();
+ res.sort();
+ return res;
+ };
+ const auto sortedParameters = [](const QShaderNode &node) {
+ auto res = node.parameterNames();
+ res.sort();
+ return res;
+ };
+ QCOMPARE(sortedKeys(loader.nodes()), sortedKeys(nodes));
+ for (const auto &key : nodes.keys()) {
+ const auto actual = loader.nodes().value(key);
+ const auto expected = nodes.value(key);
+
+ QVERIFY(actual.uuid().isNull());
+ QCOMPARE(actual.ports(), expected.ports());
+ QCOMPARE(sortedParameters(actual), sortedParameters(expected));
+ for (const auto &name : expected.parameterNames()) {
+ QCOMPARE(actual.parameter(name), expected.parameter(name));
+ }
+ QCOMPARE(actual.availableFormats(), expected.availableFormats());
+ for (const auto &format : expected.availableFormats()) {
+ QCOMPARE(actual.rule(format), expected.rule(format));
+ }
+ }
+}
+
+QTEST_MAIN(tst_QShaderNodesLoader)
+
+#include "tst_qshadernodesloader.moc"