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-rw-r--r--tests/auto/gui/gui.pro3
-rw-r--r--tests/auto/gui/image/qicon/tst_qicon.cpp10
-rw-r--r--tests/auto/gui/image/qiconhighdpi/icons/misc/button.9.pngbin0 -> 329 bytes
-rw-r--r--tests/auto/gui/image/qiconhighdpi/icons/misc/button@2x.9.pngbin0 -> 616 bytes
-rw-r--r--tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.cpp19
-rw-r--r--tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.qrc2
-rw-r--r--tests/auto/gui/image/qimage/tst_qimage.cpp128
-rw-r--r--tests/auto/gui/image/qimagewriter/tst_qimagewriter.cpp18
-rw-r--r--tests/auto/gui/kernel/kernel.pro1
-rw-r--r--tests/auto/gui/kernel/qcursor/qcursor.pro6
-rw-r--r--tests/auto/gui/kernel/qcursor/tst_qcursor.cpp123
-rw-r--r--tests/auto/gui/kernel/qkeysequence/tst_qkeysequence.cpp12
-rw-r--r--tests/auto/gui/kernel/qwindow/BLACKLIST4
-rw-r--r--tests/auto/gui/kernel/qwindow/tst_qwindow.cpp53
-rw-r--r--tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp4
-rw-r--r--tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp2
-rw-r--r--tests/auto/gui/painting/qcolor/tst_qcolor.cpp27
-rw-r--r--tests/auto/gui/painting/qpainter/tst_qpainter.cpp53
-rw-r--r--tests/auto/gui/painting/qpolygon/tst_qpolygon.cpp42
-rw-r--r--tests/auto/gui/painting/qtransform/tst_qtransform.cpp5
-rw-r--r--tests/auto/gui/painting/qwmatrix/tst_qwmatrix.cpp105
-rw-r--r--tests/auto/gui/qvulkan/qvulkan.pro9
-rw-r--r--tests/auto/gui/qvulkan/tst_qvulkan.cpp435
-rw-r--r--tests/auto/gui/text/qfontmetrics/tst_qfontmetrics.cpp6
-rw-r--r--tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp49
-rw-r--r--tests/auto/gui/text/qtextlayout/tst_qtextlayout.cpp4
-rw-r--r--tests/auto/gui/text/qtextscriptengine/BLACKLIST2
-rw-r--r--tests/auto/gui/text/qtextscriptengine/tst_qtextscriptengine.cpp60
-rw-r--r--tests/auto/gui/util/qshadergenerator/qshadergenerator.pro5
-rw-r--r--tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp895
-rw-r--r--tests/auto/gui/util/qshadergraph/qshadergraph.pro5
-rw-r--r--tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp779
-rw-r--r--tests/auto/gui/util/qshadergraphloader/qshadergraphloader.pro5
-rw-r--r--tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp625
-rw-r--r--tests/auto/gui/util/qshadernodes/qshadernodes.pro5
-rw-r--r--tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp548
-rw-r--r--tests/auto/gui/util/qshadernodesloader/qshadernodesloader.pro5
-rw-r--r--tests/auto/gui/util/qshadernodesloader/tst_qshadernodesloader.cpp323
-rw-r--r--tests/auto/gui/util/util.pro5
39 files changed, 4167 insertions, 215 deletions
diff --git a/tests/auto/gui/gui.pro b/tests/auto/gui/gui.pro
index 2fd3024afe..d7cda11513 100644
--- a/tests/auto/gui/gui.pro
+++ b/tests/auto/gui/gui.pro
@@ -9,8 +9,11 @@ SUBDIRS = \
painting \
qopenglconfig \
qopengl \
+ qvulkan \
text \
util \
itemmodels \
!qtConfig(opengl): SUBDIRS -= qopengl qopenglconfig
+
+!qtConfig(vulkan): SUBDIRS -= qvulkan
diff --git a/tests/auto/gui/image/qicon/tst_qicon.cpp b/tests/auto/gui/image/qicon/tst_qicon.cpp
index 175179699d..bf8f7ade9e 100644
--- a/tests/auto/gui/image/qicon/tst_qicon.cpp
+++ b/tests/auto/gui/image/qicon/tst_qicon.cpp
@@ -530,16 +530,6 @@ void tst_QIcon::streamAvailableSizes()
}
}
-
-static inline bool operator<(const QSize &lhs, const QSize &rhs)
-{
- if (lhs.width() < rhs.width())
- return true;
- else if (lhs.width() == lhs.width())
- return lhs.height() < lhs.height();
- return false;
-}
-
#ifndef QT_NO_WIDGETS
void tst_QIcon::task184901_badCache()
{
diff --git a/tests/auto/gui/image/qiconhighdpi/icons/misc/button.9.png b/tests/auto/gui/image/qiconhighdpi/icons/misc/button.9.png
new file mode 100644
index 0000000000..1a560a1d74
--- /dev/null
+++ b/tests/auto/gui/image/qiconhighdpi/icons/misc/button.9.png
Binary files differ
diff --git a/tests/auto/gui/image/qiconhighdpi/icons/misc/button@2x.9.png b/tests/auto/gui/image/qiconhighdpi/icons/misc/button@2x.9.png
new file mode 100644
index 0000000000..f010dc55c7
--- /dev/null
+++ b/tests/auto/gui/image/qiconhighdpi/icons/misc/button@2x.9.png
Binary files differ
diff --git a/tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.cpp b/tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.cpp
index ce7f68a0a6..51892cca04 100644
--- a/tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.cpp
+++ b/tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.cpp
@@ -39,6 +39,7 @@ private slots:
void initTestCase();
void fromTheme_data();
void fromTheme();
+ void ninePatch();
};
tst_QIconHighDpi::tst_QIconHighDpi()
@@ -182,6 +183,24 @@ void tst_QIconHighDpi::fromTheme()
QCOMPARE(pixmap.devicePixelRatio(), expectedDpr);
}
+void tst_QIconHighDpi::ninePatch()
+{
+ const QIcon icon(":/icons/misc/button.9.png");
+ const int dpr = qCeil(qApp->devicePixelRatio());
+
+ switch (dpr) {
+ case 1:
+ QCOMPARE(icon.availableSizes().size(), 1);
+ QCOMPARE(icon.availableSizes().at(0), QSize(42, 42));
+ break;
+ case 2:
+ QCOMPARE(icon.availableSizes().size(), 2);
+ QCOMPARE(icon.availableSizes().at(0), QSize(42, 42));
+ QCOMPARE(icon.availableSizes().at(1), QSize(82, 82));
+ break;
+ }
+}
+
int main(int argc, char *argv[])
{
QGuiApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
diff --git a/tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.qrc b/tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.qrc
index 80b5e38ee6..5cc1c6d9b1 100644
--- a/tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.qrc
+++ b/tests/auto/gui/image/qiconhighdpi/tst_qiconhighdpi.qrc
@@ -4,5 +4,7 @@
<file>icons/testtheme/22x22/actions/appointment-new.png</file>
<file>icons/testtheme/index.theme</file>
<file>icons/testtheme/22x22@2/actions/appointment-new.png</file>
+ <file>icons/misc/button.9.png</file>
+ <file>icons/misc/button@2x.9.png</file>
</qresource>
</RCC>
diff --git a/tests/auto/gui/image/qimage/tst_qimage.cpp b/tests/auto/gui/image/qimage/tst_qimage.cpp
index 73e11e7cc7..235d53f3c1 100644
--- a/tests/auto/gui/image/qimage/tst_qimage.cpp
+++ b/tests/auto/gui/image/qimage/tst_qimage.cpp
@@ -219,69 +219,71 @@ private slots:
void toCGImage();
#endif
+ void hugeQImage();
+
private:
const QString m_prefix;
};
-static QString formatToString(QImage::Format format)
+static QLatin1String formatToString(QImage::Format format)
{
switch (format) {
case QImage::Format_Invalid:
- return QStringLiteral("Invalid");
+ return QLatin1String("Invalid");
case QImage::Format_Mono:
- return QStringLiteral("Mono");
+ return QLatin1String("Mono");
case QImage::Format_MonoLSB:
- return QStringLiteral("MonoLSB");
+ return QLatin1String("MonoLSB");
case QImage::Format_Indexed8:
- return QStringLiteral("Indexed8");
+ return QLatin1String("Indexed8");
case QImage::Format_RGB32:
- return QStringLiteral("RGB32");
+ return QLatin1String("RGB32");
case QImage::Format_ARGB32:
- return QStringLiteral("ARGB32");
+ return QLatin1String("ARGB32");
case QImage::Format_ARGB32_Premultiplied:
- return QStringLiteral("ARGB32pm");
+ return QLatin1String("ARGB32pm");
case QImage::Format_RGB16:
- return QStringLiteral("RGB16");
+ return QLatin1String("RGB16");
case QImage::Format_ARGB8565_Premultiplied:
- return QStringLiteral("ARGB8565pm");
+ return QLatin1String("ARGB8565pm");
case QImage::Format_RGB666:
- return QStringLiteral("RGB666");
+ return QLatin1String("RGB666");
case QImage::Format_ARGB6666_Premultiplied:
- return QStringLiteral("ARGB6666pm");
+ return QLatin1String("ARGB6666pm");
case QImage::Format_RGB555:
- return QStringLiteral("RGB555");
+ return QLatin1String("RGB555");
case QImage::Format_ARGB8555_Premultiplied:
- return QStringLiteral("ARGB8555pm");
+ return QLatin1String("ARGB8555pm");
case QImage::Format_RGB888:
- return QStringLiteral("RGB888");
+ return QLatin1String("RGB888");
case QImage::Format_RGB444:
- return QStringLiteral("RGB444");
+ return QLatin1String("RGB444");
case QImage::Format_ARGB4444_Premultiplied:
- return QStringLiteral("ARGB4444pm");
+ return QLatin1String("ARGB4444pm");
case QImage::Format_RGBX8888:
- return QStringLiteral("RGBx88888");
+ return QLatin1String("RGBx88888");
case QImage::Format_RGBA8888:
- return QStringLiteral("RGBA88888");
+ return QLatin1String("RGBA88888");
case QImage::Format_RGBA8888_Premultiplied:
- return QStringLiteral("RGBA88888pm");
+ return QLatin1String("RGBA88888pm");
case QImage::Format_BGR30:
- return QStringLiteral("BGR30");
+ return QLatin1String("BGR30");
case QImage::Format_A2BGR30_Premultiplied:
- return QStringLiteral("A2BGR30pm");
+ return QLatin1String("A2BGR30pm");
case QImage::Format_RGB30:
- return QStringLiteral("RGB30");
+ return QLatin1String("RGB30");
case QImage::Format_A2RGB30_Premultiplied:
- return QStringLiteral("A2RGB30pm");
+ return QLatin1String("A2RGB30pm");
case QImage::Format_Alpha8:
- return QStringLiteral("Alpha8");
+ return QLatin1String("Alpha8");
case QImage::Format_Grayscale8:
- return QStringLiteral("Grayscale8");
+ return QLatin1String("Grayscale8");
default:
break;
};
Q_UNREACHABLE();
qWarning("Unhandled image format");
- return QStringLiteral("unknown");
+ return QLatin1String("unknown");
}
tst_QImage::tst_QImage()
@@ -315,8 +317,7 @@ void tst_QImage::create()
{
bool cr = true;
QT_TRY {
- //QImage image(7000000, 7000000, 8, 256, QImage::IgnoreEndian);
- QImage image(7000000, 7000000, QImage::Format_Indexed8);
+ QImage image(700000000, 70000000, QImage::Format_Indexed8);
image.setColorCount(256);
cr = !image.isNull();
} QT_CATCH (...) {
@@ -2334,7 +2335,7 @@ void tst_QImage::rgbSwapped_data()
QTest::addColumn<QImage::Format>("format");
for (int i = QImage::Format_Indexed8; i < QImage::Format_Alpha8; ++i) {
- QTest::newRow(qPrintable(formatToString(QImage::Format(i)))) << QImage::Format(i);
+ QTest::addRow("%s", formatToString(QImage::Format(i)).data()) << QImage::Format(i);
}
}
@@ -2379,7 +2380,7 @@ void tst_QImage::rgbSwapped()
QCOMPARE(image, imageSwappedTwice);
- QCOMPARE(memcmp(image.constBits(), imageSwappedTwice.constBits(), image.byteCount()), 0);
+ QCOMPARE(memcmp(image.constBits(), imageSwappedTwice.constBits(), image.sizeInBytes()), 0);
}
void tst_QImage::mirrored_data()
@@ -2491,7 +2492,7 @@ void tst_QImage::mirrored()
QCOMPARE(image, imageMirroredTwice);
if (format != QImage::Format_Mono && format != QImage::Format_MonoLSB)
- QCOMPARE(memcmp(image.constBits(), imageMirroredTwice.constBits(), image.byteCount()), 0);
+ QCOMPARE(memcmp(image.constBits(), imageMirroredTwice.constBits(), image.sizeInBytes()), 0);
else {
for (int i = 0; i < image.height(); ++i)
for (int j = 0; j < image.width(); ++j)
@@ -2553,8 +2554,8 @@ void tst_QImage::inplaceRgbSwapped()
QImage dataSwapped;
{
QVERIFY(!orig.isNull());
- volatileData = new uchar[orig.byteCount()];
- memcpy(volatileData, orig.constBits(), orig.byteCount());
+ volatileData = new uchar[orig.sizeInBytes()];
+ memcpy(volatileData, orig.constBits(), orig.sizeInBytes());
QImage dataImage;
if (rw)
@@ -2589,11 +2590,12 @@ void tst_QImage::inplaceMirrored_data()
continue;
if (i == QImage::Format_RGB444 || i == QImage::Format_ARGB4444_Premultiplied)
continue;
- QTest::newRow(qPrintable(formatToString(QImage::Format(i)) + QStringLiteral(", vertical")))
+ const auto fmt = formatToString(QImage::Format(i));
+ QTest::addRow("%s, vertical", fmt.data())
<< QImage::Format(i) << true << false;
- QTest::newRow(qPrintable(formatToString(QImage::Format(i)) + QStringLiteral(", horizontal")))
+ QTest::addRow("%s, horizontal", fmt.data())
<< QImage::Format(i) << false << true;
- QTest::newRow(qPrintable(formatToString(QImage::Format(i)) + QStringLiteral(", horizontal+vertical")))
+ QTest::addRow("%s, horizontal+vertical", fmt.data())
<< QImage::Format(i) << true << true;
}
}
@@ -2664,8 +2666,8 @@ void tst_QImage::inplaceMirrored()
QImage dataSwapped;
{
QVERIFY(!orig.isNull());
- volatileData = new uchar[orig.byteCount()];
- memcpy(volatileData, orig.constBits(), orig.byteCount());
+ volatileData = new uchar[orig.sizeInBytes()];
+ memcpy(volatileData, orig.constBits(), orig.sizeInBytes());
QImage dataImage;
if (rw)
@@ -2757,12 +2759,12 @@ void tst_QImage::genericRgbConversion_data()
QTest::addColumn<QImage::Format>("dest_format");
for (int i = QImage::Format_RGB32; i < QImage::Format_Alpha8; ++i) {
- const QString formatI = formatToString(QImage::Format(i));
+ const QLatin1String formatI = formatToString(QImage::Format(i));
for (int j = QImage::Format_RGB32; j < QImage::Format_Alpha8; ++j) {
if (i == j)
continue;
- const QString test = formatI + QLatin1String(" -> ") + formatToString(QImage::Format(j));
- QTest::newRow(qPrintable(test)) << QImage::Format(i) << QImage::Format(j);
+ QTest::addRow("%s -> %s", formatI.data(), formatToString(QImage::Format(j)).data())
+ << QImage::Format(i) << QImage::Format(j);
}
}
}
@@ -2799,8 +2801,8 @@ void tst_QImage::inplaceRgbConversion_data()
for (int j = QImage::Format_RGB32; j < QImage::Format_Alpha8; ++j) {
if (i == j)
continue;
- QString test = QString::fromLatin1("%1 -> %2").arg(formatToString(QImage::Format(i))).arg(formatToString(QImage::Format(j)));
- QTest::newRow(qPrintable(test)) << QImage::Format(i) << QImage::Format(j);
+ QTest::addRow("%s -> %s", formatToString(QImage::Format(i)).data(), formatToString(QImage::Format(j)).data())
+ << QImage::Format(i) << QImage::Format(j);
}
}
}
@@ -2966,7 +2968,7 @@ void tst_QImage::invertPixelsRGB_data()
QTest::addColumn<QImage::Format>("image_format");
for (int i = QImage::Format_RGB32; i < QImage::Format_Alpha8; ++i) {
- QTest::newRow(qPrintable(formatToString(QImage::Format(i)))) << QImage::Format(i);
+ QTest::addRow("%s", formatToString(QImage::Format(i)).data()) << QImage::Format(i);
}
}
@@ -3143,10 +3145,10 @@ void tst_QImage::rgb30Repremul_data()
{
QTest::addColumn<uint>("color");
for (int i = 255; i > 0; i -= 15) {
- QTest::newRow(qPrintable(QStringLiteral("100% red=") + QString::number(i))) << qRgba(i, 0, 0, 0xff);
- QTest::newRow(qPrintable(QStringLiteral("75% red=") + QString::number(i))) << qRgba(i, 0, 0, 0xc0);
- QTest::newRow(qPrintable(QStringLiteral("50% red=") + QString::number(i))) << qRgba(i, 0, 0, 0x80);
- QTest::newRow(qPrintable(QStringLiteral("37.5% red=") + QString::number(i))) << qRgba(i, 0, 0, 0x60);
+ QTest::addRow("100%% red=%d", i) << qRgba(i, 0, 0, 0xff);
+ QTest::addRow("75%% red=%d", i) << qRgba(i, 0, 0, 0xc0);
+ QTest::addRow("50%% red=%d", i) << qRgba(i, 0, 0, 0x80);
+ QTest::addRow("37.5%% red=%d", i) << qRgba(i, 0, 0, 0x60);
}
}
@@ -3406,7 +3408,7 @@ void tst_QImage::toCGImage_data()
QImage::Format_RGBA8888, QImage::Format_RGBX8888, QImage::Format_ARGB32_Premultiplied };
for (int i = QImage::Format_Invalid; i < QImage::Format_Grayscale8; ++i) {
- QTest::newRow(qPrintable(formatToString(QImage::Format(i))))
+ QTest::addRow("%s", formatToString(QImage::Format(i)).data())
<< QImage::Format(i) << supported.contains(QImage::Format(i));
}
}
@@ -3428,6 +3430,32 @@ void tst_QImage::toCGImage()
#endif
+void tst_QImage::hugeQImage()
+{
+#if Q_PROCESSOR_WORDSIZE < 8
+ QSKIP("Test only makes sense on 64-bit machines");
+#else
+ QImage image(25000, 25000, QImage::Format_RGB32);
+
+ QVERIFY(!image.isNull());
+ QCOMPARE(image.height(), 25000);
+ QCOMPARE(image.width(), 25000);
+ QCOMPARE(image.sizeInBytes(), qssize_t(25000)*25000*4);
+ QCOMPARE(image.bytesPerLine(), 25000 * 4);
+
+ QCOMPARE(image.constScanLine(24990), image.constBits() + qssize_t(25000)*24990*4);
+
+ image.setPixel(20000, 24990, 0xffaabbcc);
+ QCOMPARE(image.pixel(20000, 24990), 0xffaabbcc);
+ QCOMPARE((reinterpret_cast<const unsigned int *>(image.constScanLine(24990)))[20000], 0xffaabbcc);
+
+ QImage canvas(100, 100, QImage::Format_RGB32);
+ QPainter painter(&canvas);
+ painter.drawImage(0,0, image, 19950, 24900, 100, 100);
+ painter.end();
+ QCOMPARE(reinterpret_cast<const unsigned int *>(canvas.constScanLine(90))[50], 0xffaabbcc);
+#endif
+}
QTEST_GUILESS_MAIN(tst_QImage)
#include "tst_qimage.moc"
diff --git a/tests/auto/gui/image/qimagewriter/tst_qimagewriter.cpp b/tests/auto/gui/image/qimagewriter/tst_qimagewriter.cpp
index d5c624833c..a53c2ddb5b 100644
--- a/tests/auto/gui/image/qimagewriter/tst_qimagewriter.cpp
+++ b/tests/auto/gui/image/qimagewriter/tst_qimagewriter.cpp
@@ -77,6 +77,9 @@ private slots:
void saveWithNoFormat();
void saveToTemporaryFile();
+
+ void writeEmpty();
+
private:
QTemporaryDir m_temporaryDir;
QString prefix;
@@ -463,7 +466,7 @@ void tst_QImageWriter::saveWithNoFormat()
SKIP_IF_UNSUPPORTED(format);
QImage niceImage(64, 64, QImage::Format_ARGB32);
- memset(niceImage.bits(), 0, niceImage.byteCount());
+ memset(niceImage.bits(), 0, niceImage.sizeInBytes());
QImageWriter writer(fileName /* , 0 - no format! */);
if (error != 0) {
@@ -529,5 +532,18 @@ void tst_QImageWriter::saveToTemporaryFile()
}
}
+void tst_QImageWriter::writeEmpty()
+{
+ // check writing a null QImage errors gracefully
+ QTemporaryDir dir;
+ QVERIFY2(dir.isValid(), qPrintable(dir.errorString()));
+ QString fileName(dir.path() + QLatin1String("/testimage.bmp"));
+ QVERIFY(!QFileInfo(fileName).exists());
+ QImageWriter writer(fileName);
+ QVERIFY(!writer.write(QImage()));
+ QCOMPARE(writer.error(), QImageWriter::InvalidImageError);
+ QVERIFY(!QFileInfo(fileName).exists());
+}
+
QTEST_MAIN(tst_QImageWriter)
#include "tst_qimagewriter.moc"
diff --git a/tests/auto/gui/kernel/kernel.pro b/tests/auto/gui/kernel/kernel.pro
index 559395a9ae..46786262c0 100644
--- a/tests/auto/gui/kernel/kernel.pro
+++ b/tests/auto/gui/kernel/kernel.pro
@@ -2,6 +2,7 @@ TEMPLATE=subdirs
SUBDIRS=\
qbackingstore \
qclipboard \
+ qcursor \
qdrag \
qevent \
qfileopenevent \
diff --git a/tests/auto/gui/kernel/qcursor/qcursor.pro b/tests/auto/gui/kernel/qcursor/qcursor.pro
new file mode 100644
index 0000000000..16e7d7c41c
--- /dev/null
+++ b/tests/auto/gui/kernel/qcursor/qcursor.pro
@@ -0,0 +1,6 @@
+QT += testlib
+TARGET = tst_qcursor
+CONFIG += testcase
+CONFIG -= app_bundle
+
+SOURCES += tst_qcursor.cpp
diff --git a/tests/auto/gui/kernel/qcursor/tst_qcursor.cpp b/tests/auto/gui/kernel/qcursor/tst_qcursor.cpp
new file mode 100644
index 0000000000..d505f5a655
--- /dev/null
+++ b/tests/auto/gui/kernel/qcursor/tst_qcursor.cpp
@@ -0,0 +1,123 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <qcursor.h>
+#include <qpixmap.h>
+#include <qbitmap.h>
+
+class tst_QCursor : public QObject
+{
+ Q_OBJECT
+
+private slots:
+ void equality();
+};
+
+#define VERIFY_EQUAL(lhs, rhs) \
+ QVERIFY(lhs == rhs); \
+ QVERIFY(rhs == lhs); \
+ QVERIFY(!(rhs != lhs)); \
+ QVERIFY(!(lhs != rhs))
+
+#define VERIFY_DIFFERENT(lhs, rhs) \
+ QVERIFY(lhs != rhs); \
+ QVERIFY(rhs != lhs); \
+ QVERIFY(!(rhs == lhs)); \
+ QVERIFY(!(lhs == rhs))
+
+void tst_QCursor::equality()
+{
+ VERIFY_EQUAL(QCursor(), QCursor());
+ VERIFY_EQUAL(QCursor(Qt::CrossCursor), QCursor(Qt::CrossCursor));
+ VERIFY_DIFFERENT(QCursor(Qt::CrossCursor), QCursor());
+
+ // Shape
+ QCursor shapeCursor(Qt::WaitCursor);
+ VERIFY_EQUAL(shapeCursor, shapeCursor);
+ QCursor shapeCursorCopy(shapeCursor);
+ VERIFY_EQUAL(shapeCursor, shapeCursorCopy);
+ shapeCursorCopy.setShape(Qt::DragMoveCursor);
+ VERIFY_DIFFERENT(shapeCursor, shapeCursorCopy);
+ shapeCursorCopy.setShape(shapeCursor.shape());
+ VERIFY_EQUAL(shapeCursor, shapeCursorCopy);
+
+ // Pixmap
+ QPixmap pixmap(16, 16);
+ QCursor pixmapCursor(pixmap);
+ VERIFY_EQUAL(pixmapCursor, pixmapCursor);
+ VERIFY_EQUAL(pixmapCursor, QCursor(pixmapCursor));
+ VERIFY_EQUAL(pixmapCursor, QCursor(pixmap));
+ VERIFY_DIFFERENT(pixmapCursor, QCursor());
+ VERIFY_DIFFERENT(pixmapCursor, QCursor(pixmap, 5, 5));
+ VERIFY_DIFFERENT(pixmapCursor, QCursor(QPixmap(16, 16)));
+ VERIFY_DIFFERENT(pixmapCursor, shapeCursor);
+
+ // Bitmap & mask
+ QBitmap bitmap(16, 16);
+ QBitmap mask(16, 16);
+ QCursor bitmapCursor(bitmap, mask);
+ VERIFY_EQUAL(bitmapCursor, bitmapCursor);
+ VERIFY_EQUAL(bitmapCursor, QCursor(bitmapCursor));
+ VERIFY_EQUAL(bitmapCursor, QCursor(bitmap, mask));
+ VERIFY_DIFFERENT(bitmapCursor, QCursor());
+ VERIFY_DIFFERENT(bitmapCursor, QCursor(bitmap, mask, 5, 5));
+ VERIFY_DIFFERENT(bitmapCursor, QCursor(bitmap, QBitmap(16, 16)));
+ VERIFY_DIFFERENT(bitmapCursor, QCursor(QBitmap(16, 16), mask));
+ VERIFY_DIFFERENT(bitmapCursor, shapeCursor);
+ VERIFY_DIFFERENT(bitmapCursor, pixmapCursor);
+
+ // Empty pixmap
+ QPixmap emptyPixmap;
+ QCursor emptyPixmapCursor(emptyPixmap);
+ QCOMPARE(emptyPixmapCursor.shape(), Qt::ArrowCursor);
+ VERIFY_EQUAL(emptyPixmapCursor, QCursor());
+ VERIFY_EQUAL(emptyPixmapCursor, QCursor(emptyPixmap, 5, 5));
+ VERIFY_DIFFERENT(emptyPixmapCursor, shapeCursor);
+ VERIFY_DIFFERENT(emptyPixmapCursor, pixmapCursor);
+ VERIFY_DIFFERENT(emptyPixmapCursor, bitmapCursor);
+
+ // Empty bitmap & mask
+ QBitmap emptyBitmap;
+ QCursor emptyBitmapCursor(emptyBitmap, emptyBitmap);
+ QCOMPARE(emptyBitmapCursor.shape(), Qt::ArrowCursor);
+ VERIFY_EQUAL(emptyBitmapCursor, QCursor());
+ VERIFY_EQUAL(emptyBitmapCursor, QCursor(emptyBitmap, emptyBitmap, 5, 5));
+ VERIFY_EQUAL(emptyBitmapCursor, QCursor(emptyBitmap, mask));
+ VERIFY_EQUAL(emptyBitmapCursor, QCursor(bitmap, emptyBitmap));
+ VERIFY_EQUAL(emptyBitmapCursor, emptyPixmapCursor);
+ VERIFY_DIFFERENT(emptyBitmapCursor, shapeCursor);
+ VERIFY_DIFFERENT(emptyBitmapCursor, pixmapCursor);
+ VERIFY_DIFFERENT(emptyBitmapCursor, bitmapCursor);
+}
+
+#undef VERIFY_EQUAL
+#undef VERIFY_DIFFERENT
+
+QTEST_MAIN(tst_QCursor)
+#include "tst_qcursor.moc"
diff --git a/tests/auto/gui/kernel/qkeysequence/tst_qkeysequence.cpp b/tests/auto/gui/kernel/qkeysequence/tst_qkeysequence.cpp
index 6394a956bd..f8b6bf064a 100644
--- a/tests/auto/gui/kernel/qkeysequence/tst_qkeysequence.cpp
+++ b/tests/auto/gui/kernel/qkeysequence/tst_qkeysequence.cpp
@@ -36,14 +36,18 @@
#include <QLibraryInfo>
#ifdef Q_OS_MAC
-#ifdef Q_OS_OSX
-#include <Carbon/Carbon.h>
-#endif
struct MacSpecialKey {
int key;
ushort macSymbol;
};
+// Unicode code points for the glyphs associated with these keys
+// Defined by Carbon headers but not anywhere in Cocoa
+static const int kShiftUnicode = 0x21E7;
+static const int kControlUnicode = 0x2303;
+static const int kOptionUnicode = 0x2325;
+static const int kCommandUnicode = 0x2318;
+
static const int NumEntries = 21;
static const MacSpecialKey entries[NumEntries] = {
{ Qt::Key_Escape, 0x238B },
@@ -61,12 +65,10 @@ static const MacSpecialKey entries[NumEntries] = {
{ Qt::Key_Down, 0x2193 },
{ Qt::Key_PageUp, 0x21DE },
{ Qt::Key_PageDown, 0x21DF },
-#ifdef Q_OS_OSX
{ Qt::Key_Shift, kShiftUnicode },
{ Qt::Key_Control, kCommandUnicode },
{ Qt::Key_Meta, kControlUnicode },
{ Qt::Key_Alt, kOptionUnicode },
-#endif
{ Qt::Key_CapsLock, 0x21EA },
};
diff --git a/tests/auto/gui/kernel/qwindow/BLACKLIST b/tests/auto/gui/kernel/qwindow/BLACKLIST
index 1443359377..9ffcf73d64 100644
--- a/tests/auto/gui/kernel/qwindow/BLACKLIST
+++ b/tests/auto/gui/kernel/qwindow/BLACKLIST
@@ -19,3 +19,7 @@ ubuntu-16.04
osx
[modalWindowModallity]
osx
+[visibility]
+osx-10.11 ci
+osx-10.12 ci
+
diff --git a/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp b/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
index e1366ce2eb..fc9f50b15c 100644
--- a/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
+++ b/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
@@ -269,12 +269,21 @@ class Window : public QWindow
{
public:
Window(const Qt::WindowFlags flags = Qt::Window | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint)
+ : QWindow(), lastReceivedWindowState(windowState())
{
reset();
setFlags(flags);
#if defined(Q_OS_QNX)
setSurfaceType(QSurface::OpenGLSurface);
#endif
+
+#if !defined(Q_OS_MACOS)
+ // FIXME: All platforms should send window-state change events, regardless
+ // of the sync/async nature of the the underlying platform, but they don't.
+ connect(this, &QWindow::windowStateChanged, [=]() {
+ lastReceivedWindowState = windowState();
+ });
+#endif
}
void reset()
@@ -299,6 +308,10 @@ public:
case QEvent::Move:
m_framePositionsOnMove << framePosition();
break;
+
+ case QEvent::WindowStateChange:
+ lastReceivedWindowState = windowState();
+
default:
break;
}
@@ -327,6 +340,8 @@ public:
}
QVector<QPoint> m_framePositionsOnMove;
+ Qt::WindowStates lastReceivedWindowState;
+
private:
QHash<QEvent::Type, int> m_received;
QVector<QEvent::Type> m_order;
@@ -483,17 +498,15 @@ void tst_QWindow::positioning()
window.reset();
window.setWindowState(Qt::WindowFullScreen);
- QCoreApplication::processEvents();
+ QTRY_COMPARE(window.lastReceivedWindowState, Qt::WindowFullScreen);
QTRY_VERIFY(window.received(QEvent::Resize) > 0);
- QTest::qWait(2000);
window.reset();
window.setWindowState(Qt::WindowNoState);
- QCoreApplication::processEvents();
+ QTRY_COMPARE(window.lastReceivedWindowState, Qt::WindowNoState);
QTRY_VERIFY(window.received(QEvent::Resize) > 0);
- QTest::qWait(2000);
QTRY_COMPARE(originalPos, window.position());
QTRY_COMPARE(originalFramePos, window.framePosition());
@@ -1749,7 +1762,7 @@ void tst_QWindow::visibility()
{
qRegisterMetaType<Qt::WindowModality>("QWindow::Visibility");
- QWindow window;
+ Window window;
QSignalSpy spy(&window, SIGNAL(visibilityChanged(QWindow::Visibility)));
window.setVisibility(QWindow::AutomaticVisibility);
@@ -1770,11 +1783,13 @@ void tst_QWindow::visibility()
QCOMPARE(window.windowState(), Qt::WindowFullScreen);
QCOMPARE(window.visibility(), QWindow::FullScreen);
QCOMPARE(spy.count(), 1);
+ QTRY_COMPARE(window.lastReceivedWindowState, Qt::WindowFullScreen);
spy.clear();
window.setWindowState(Qt::WindowNoState);
QCOMPARE(window.visibility(), QWindow::Windowed);
QCOMPARE(spy.count(), 1);
+ QTRY_COMPARE(window.lastReceivedWindowState, Qt::WindowNoState);
spy.clear();
window.setVisible(false);
@@ -1787,16 +1802,27 @@ void tst_QWindow::mask()
{
QRegion mask = QRect(10, 10, 800 - 20, 600 - 20);
- QWindow window;
- window.resize(800, 600);
- window.setMask(mask);
+ {
+ QWindow window;
+ window.resize(800, 600);
+ QCOMPARE(window.mask(), QRegion());
- QCOMPARE(window.mask(), QRegion());
+ window.create();
+ window.setMask(mask);
+ QCOMPARE(window.mask(), mask);
+ }
- window.create();
- window.setMask(mask);
+ {
+ QWindow window;
+ window.resize(800, 600);
+ QCOMPARE(window.mask(), QRegion());
+
+ window.setMask(mask);
+ QCOMPARE(window.mask(), mask);
+ window.create();
+ QCOMPARE(window.mask(), mask);
+ }
- QCOMPARE(window.mask(), mask);
}
void tst_QWindow::initialSize()
@@ -1841,6 +1867,9 @@ void tst_QWindow::modalDialog()
if (!QGuiApplication::platformName().compare(QLatin1String("wayland"), Qt::CaseInsensitive))
QSKIP("Wayland: This fails. Figure out why.");
+ if (QGuiApplication::platformName() == QLatin1String("cocoa"))
+ QSKIP("Test fails due to QTBUG-61965, and is slow due to QTBUG-61964");
+
QWindow normalWindow;
normalWindow.setFramePosition(m_availableTopLeft + QPoint(80, 80));
normalWindow.resize(m_testWindowSize);
diff --git a/tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp b/tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
index c2c04b69c5..96d983c8f7 100644
--- a/tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
+++ b/tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
@@ -2278,8 +2278,8 @@ void tst_QMatrixNxN::rotate4x4_data()
float y = 2.0f;
float z = -6.0f;
float angle = -45.0f;
- float c = std::cos(angle * M_PI / 180.0f);
- float s = std::sin(angle * M_PI / 180.0f);
+ float c = std::cos(qDegreesToRadians(angle));
+ float s = std::sin(qDegreesToRadians(angle));
float len = std::sqrt(x * x + y * y + z * z);
float xu = x / len;
float yu = y / len;
diff --git a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
index 53af65e010..097dd111d3 100644
--- a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
+++ b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
@@ -815,7 +815,7 @@ void tst_QQuaternion::fromAxisAndAngle()
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56
// to calculate the answer we expect to get.
QVector3D vector = QVector3D(x1, y1, z1).normalized();
- const float a = (angle * M_PI / 180.0) / 2.0;
+ const float a = qDegreesToRadians(angle) / 2.0;
const float sin_a = std::sin(a);
const float cos_a = std::cos(a);
QQuaternion result(cos_a,
diff --git a/tests/auto/gui/painting/qcolor/tst_qcolor.cpp b/tests/auto/gui/painting/qcolor/tst_qcolor.cpp
index 1ce7e797fc..6809aea086 100644
--- a/tests/auto/gui/painting/qcolor/tst_qcolor.cpp
+++ b/tests/auto/gui/painting/qcolor/tst_qcolor.cpp
@@ -545,19 +545,32 @@ void tst_QColor::setNamedColor_data()
QColor bySetNamedColor; \
bySetNamedColor.setNamedColor(expr); \
auto byCtor = QColor(expr); \
- QTest::newRow(e.name + QByteArrayLiteral(#expr)) \
+ QTest::addRow("%s: %s", e.name, #expr) \
<< byCtor << bySetNamedColor << expected; \
} while (0) \
/*end*/
- ROW(QLatin1String(e.name));
- ROW(QString(QLatin1String(e.name)));
+ const auto l1 = QLatin1String(e.name);
+ const auto l1UpperBA = QByteArray(e.name).toUpper();
+ const auto l1Upper = QLatin1String(l1UpperBA);
+ const auto l1SpaceBA = QByteArray(e.name).insert(1, ' ');
+ const auto l1Space = QLatin1String(l1SpaceBA);
+
+ const auto u16 = QString(l1);
+ const auto u16Upper = u16.toUpper();
+ const auto u16Space = QString(u16).insert(1, ' ');
+
+ ROW(l1);
+ ROW(u16);
+ ROW(QStringView(u16));
// name should be case insensitive
- ROW(QLatin1String(QByteArray(e.name).toUpper()));
- ROW(QString(e.name).toUpper());
+ ROW(l1Upper);
+ ROW(u16Upper);
+ ROW(QStringView(u16Upper));
// spaces should be ignored
- ROW(QLatin1String(QByteArray(e.name).insert(1, ' ')));
- ROW(QString(e.name).insert(1, ' '));
+ ROW(l1Space);
+ ROW(u16Space);
+ ROW(QStringView(u16Space));
#undef ROW
}
}
diff --git a/tests/auto/gui/painting/qpainter/tst_qpainter.cpp b/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
index 6b6869c2ba..779783d5ec 100644
--- a/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
+++ b/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
@@ -399,51 +399,6 @@ void tst_QPainter::cleanupTestCase()
QFile::remove(QLatin1String("foo.png"));
}
-static const char* const maskSource_data[] = {
-"16 13 6 1",
-". c None",
-"d c #000000",
-"# c #999999",
-"c c #cccccc",
-"b c #ffff00",
-"a c #ffffff",
-"...#####........",
-"..#aaaaa#.......",
-".#abcbcba######.",
-".#acbcbcaaaaaa#d",
-".#abcbcbcbcbcb#d",
-"#############b#d",
-"#aaaaaaaaaa##c#d",
-"#abcbcbcbcbbd##d",
-".#abcbcbcbcbcd#d",
-".#acbcbcbcbcbd#d",
-"..#acbcbcbcbb#dd",
-"..#############d",
-"...ddddddddddddd"};
-
-static const char* const maskResult_data[] = {
-"16 13 6 1",
-". c #ff0000",
-"d c #000000",
-"# c #999999",
-"c c #cccccc",
-"b c #ffff00",
-"a c #ffffff",
-"...#####........",
-"..#aaaaa#.......",
-".#abcbcba######.",
-".#acbcbcaaaaaa#d",
-".#abcbcbcbcbcb#d",
-"#############b#d",
-"#aaaaaaaaaa##c#d",
-"#abcbcbcbcbbd##d",
-".#abcbcbcbcbcd#d",
-".#acbcbcbcbcbd#d",
-"..#acbcbcbcbb#dd",
-"..#############d",
-"...ddddddddddddd"};
-
-
#ifndef QT_NO_WIDGETS
void tst_QPainter::drawPixmap_comp_data()
{
@@ -3559,11 +3514,9 @@ void tst_QPainter::drawImage_data()
continue;
for (int odd_x = 0; odd_x <= 1; ++odd_x) {
for (int odd_width = 0; odd_width <= 1; ++odd_width) {
- QString description =
- QString("srcFormat %1, dstFormat %2, odd x: %3, odd width: %4")
- .arg(srcFormat).arg(dstFormat).arg(odd_x).arg(odd_width);
-
- QTest::newRow(qPrintable(description)) << (10 + odd_x) << 10 << (20 + odd_width) << 20
+ QTest::addRow("srcFormat %d, dstFormat %d, odd x: %d, odd width: %d",
+ srcFormat, dstFormat, odd_x, odd_width)
+ << (10 + odd_x) << 10 << (20 + odd_width) << 20
<< QImage::Format(srcFormat)
<< QImage::Format(dstFormat);
}
diff --git a/tests/auto/gui/painting/qpolygon/tst_qpolygon.cpp b/tests/auto/gui/painting/qpolygon/tst_qpolygon.cpp
index 13b6e28f5f..bf3e5dfb52 100644
--- a/tests/auto/gui/painting/qpolygon/tst_qpolygon.cpp
+++ b/tests/auto/gui/painting/qpolygon/tst_qpolygon.cpp
@@ -49,6 +49,8 @@ private slots:
void boundingRectF();
void makeEllipse();
void swap();
+ void intersections_data();
+ void intersections();
};
tst_QPolygon::tst_QPolygon()
@@ -159,5 +161,45 @@ void tst_QPolygon::swap()
QCOMPARE(p2.count(),3);
}
+void tst_QPolygon::intersections_data()
+{
+ QTest::addColumn<QPolygon>("poly1");
+ QTest::addColumn<QPolygon>("poly2");
+ QTest::addColumn<bool>("result");
+
+ QTest::newRow("empty intersects nothing")
+ << QPolygon()
+ << QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10))
+ << false;
+ QTest::newRow("identical triangles")
+ << QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10))
+ << QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10))
+ << true;
+ QTest::newRow("not intersecting")
+ << QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10))
+ << QPolygon(QVector<QPoint>() << QPoint(0,20) << QPoint(10,12) << QPoint(-10,12))
+ << false;
+ QTest::newRow("clean intersection of squares")
+ << QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(0,10) << QPoint(10,10) << QPoint(10,0))
+ << QPolygon(QVector<QPoint>() << QPoint(5,5) << QPoint(5,15) << QPoint(15,15) << QPoint(15,5))
+ << true;
+ QTest::newRow("clean contains of squares")
+ << QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(0,10) << QPoint(10,10) << QPoint(10,0))
+ << QPolygon(QVector<QPoint>() << QPoint(5,5) << QPoint(5,8) << QPoint(8,8) << QPoint(8,5))
+ << true;
+}
+
+void tst_QPolygon::intersections()
+{
+ QFETCH(QPolygon, poly1);
+ QFETCH(QPolygon, poly2);
+ QFETCH(bool, result);
+
+ QCOMPARE(poly2.intersects(poly1), poly1.intersects(poly2));
+ QCOMPARE(poly2.intersected(poly1).isEmpty(), poly1.intersected(poly2).isEmpty());
+ QCOMPARE(!poly1.intersected(poly2).isEmpty(), poly1.intersects(poly2));
+ QCOMPARE(poly1.intersects(poly2), result);
+}
+
QTEST_APPLESS_MAIN(tst_QPolygon)
#include "tst_qpolygon.moc"
diff --git a/tests/auto/gui/painting/qtransform/tst_qtransform.cpp b/tests/auto/gui/painting/qtransform/tst_qtransform.cpp
index 0c089cdaa3..0a6a95daca 100644
--- a/tests/auto/gui/painting/qtransform/tst_qtransform.cpp
+++ b/tests/auto/gui/painting/qtransform/tst_qtransform.cpp
@@ -29,7 +29,6 @@
#include <QtTest/QtTest>
#include "qtransform.h"
-#include <math.h>
#include <qpolygon.h>
#include <qdebug.h>
@@ -67,10 +66,6 @@ private:
Q_DECLARE_METATYPE(QTransform)
-#if defined(Q_OS_WIN) && !defined(M_PI)
-#define M_PI 3.14159265897932384626433832795f
-#endif
-
void tst_QTransform::mapRect_data()
{
mapping_data();
diff --git a/tests/auto/gui/painting/qwmatrix/tst_qwmatrix.cpp b/tests/auto/gui/painting/qwmatrix/tst_qwmatrix.cpp
index a79526c434..da88a868f3 100644
--- a/tests/auto/gui/painting/qwmatrix/tst_qwmatrix.cpp
+++ b/tests/auto/gui/painting/qwmatrix/tst_qwmatrix.cpp
@@ -114,131 +114,96 @@ void tst_QWMatrix::mapping_data()
<< QRect( 0, 0, 30, 40 )
<< QPolygon( QRect( -300, -400, 300, 400 ) );
-#if defined(Q_OS_WIN) && !defined(M_PI)
-#define M_PI 3.14159265897932384626433832795f
-#endif
+ const auto rotate = [](qreal degrees) {
+ const qreal rad = qDegreesToRadians(degrees);
+ return QMatrix(std::cos(rad), -std::sin(rad),
+ std::sin(rad), std::cos(rad), 0, 0);
+ };
// rotations
- float deg = 0.;
- QTest::newRow( "rot 0 a" ) << QMatrix( std::cos( M_PI*deg/180. ), -std::sin( M_PI*deg/180. ),
- std::sin( M_PI*deg/180. ), std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot 0 a" ) << rotate(0.)
<< QRect( 0, 0, 30, 40 )
<< QPolygon ( QRect( 0, 0, 30, 40 ) );
- deg = 0.00001f;
- QTest::newRow( "rot 0 b" ) << QMatrix( std::cos( M_PI*deg/180. ), -std::sin( M_PI*deg/180. ),
- std::sin( M_PI*deg/180. ), std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot 0 b" ) << rotate(0.00001f)
<< QRect( 0, 0, 30, 40 )
<< QPolygon ( QRect( 0, 0, 30, 40 ) );
- deg = 0.;
- QTest::newRow( "rot 0 c" ) << QMatrix( std::cos( M_PI*deg/180. ), -std::sin( M_PI*deg/180. ),
- std::sin( M_PI*deg/180. ), std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot 0 c" ) << rotate(0.)
<< QRect( 10, 20, 30, 40 )
<< QPolygon ( QRect( 10, 20, 30, 40 ) );
- deg = 0.00001f;
- QTest::newRow( "rot 0 d" ) << QMatrix( std::cos( M_PI*deg/180. ), -std::sin( M_PI*deg/180. ),
- std::sin( M_PI*deg/180. ), std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot 0 d" ) << rotate(0.00001f)
<< QRect( 10, 20, 30, 40 )
<< QPolygon ( QRect( 10, 20, 30, 40 ) );
#if 0
- // rotations
- deg = 90.;
- QTest::newRow( "rotscale 90 a" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ const auto rotScale = [](qreal degrees, qreal scale) {
+ const qreal rad = qDegreesToRadians(degrees);
+ return QMatrix(scale * std::cos(rad), -scale * std::sin(rad),
+ scale * std::sin(rad), scale * std::cos(rad), 0, 0);
+ };
+ // rotations with scaling
+ QTest::newRow( "rotscale 90 a" ) << rotScale(90., 10)
<< QRect( 0, 0, 30, 40 )
<< QPolygon( QRect( 0, -299, 400, 300 ) );
- deg = 90.00001;
- QTest::newRow( "rotscale 90 b" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 90 b" ) << rotScale(90.00001, 10)
<< QRect( 0, 0, 30, 40 )
<< QPolygon( QRect( 0, -299, 400, 300 ) );
- deg = 90.;
- QTest::newRow( "rotscale 90 c" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 90 c" ) << rotScale(90., 10)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( 200, -399, 400, 300 ) );
- deg = 90.00001;
- QTest::newRow( "rotscale 90 d" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 90 d" ) << rotScale(90.00001, 10)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( 200, -399, 400, 300 ) );
- deg = 180.;
- QTest::newRow( "rotscale 180 a" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 180 a" ) << rotScale(180., 10)
<< QRect( 0, 0, 30, 40 )
<< QPolygon( QRect( -299, -399, 300, 400 ) );
- deg = 180.000001;
- QTest::newRow( "rotscale 180 b" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 180 b" ) << rotScale(180.000001, 10)
<< QRect( 0, 0, 30, 40 )
<< QPolygon( QRect( -299, -399, 300, 400 ) );
- deg = 180.;
- QTest::newRow( "rotscale 180 c" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 180 c" ) << rotScale(180., 10)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( -399, -599, 300, 400 ) );
- deg = 180.000001;
- QTest::newRow( "rotscale 180 d" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 180 d" ) << rotScale(180.000001, 10)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( -399, -599, 300, 400 ) );
- deg = 270.;
- QTest::newRow( "rotscale 270 a" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 270 a" ) << rotScale(270., 10)
<< QRect( 0, 0, 30, 40 )
<< QPolygon( QRect( -399, 00, 400, 300 ) );
- deg = 270.0000001;
- QTest::newRow( "rotscale 270 b" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 270 b" ) << rotScale(270.0000001, 10)
<< QRect( 0, 0, 30, 40 )
<< QPolygon( QRect( -399, 00, 400, 300 ) );
- deg = 270.;
- QTest::newRow( "rotscale 270 c" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 270 c" ) << rotScale(270., 10)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( -599, 100, 400, 300 ) );
- deg = 270.000001;
- QTest::newRow( "rotscale 270 d" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rotscale 270 d" ) << rotScale(270.000001, 10)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( -599, 100, 400, 300 ) );
// rotations that are not multiples of 90 degrees. mapRect returns the bounding rect here.
- deg = 45;
- QTest::newRow( "rot 45 a" ) << QMatrix( std::cos( M_PI*deg/180. ), -std::sin( M_PI*deg/180. ),
- std::sin( M_PI*deg/180. ), std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot 45 a" ) << rotate(45)
<< QRect( 0, 0, 10, 10 )
<< QPolygon( QRect( 0, -7, 14, 14 ) );
- QTest::newRow( "rot 45 b" ) << QMatrix( std::cos( M_PI*deg/180. ), -std::sin( M_PI*deg/180. ),
- std::sin( M_PI*deg/180. ), std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot 45 b" ) << rotate(45)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( 21, -14, 49, 49 ) );
- QTest::newRow( "rot 45 c" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot 45 c" ) << rotScale(45, 10)
<< QRect( 0, 0, 10, 10 )
<< QPolygon( QRect( 0, -70, 141, 141 ) );
- QTest::newRow( "rot 45 d" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot 45 d" ) << rotScale(45, 10)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( 212, -141, 495, 495 ) );
- deg = -45;
- QTest::newRow( "rot -45 a" ) << QMatrix( std::cos( M_PI*deg/180. ), -std::sin( M_PI*deg/180. ),
- std::sin( M_PI*deg/180. ), std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot -45 a" ) << rotate(-45)
<< QRect( 0, 0, 10, 10 )
<< QPolygon( QRect( -7, 0, 14, 14 ) );
- QTest::newRow( "rot -45 b" ) << QMatrix( std::cos( M_PI*deg/180. ), -std::sin( M_PI*deg/180. ),
- std::sin( M_PI*deg/180. ), std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot -45 b" ) << rotate(-45)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( -35, 21, 49, 49 ) );
- QTest::newRow( "rot -45 c" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot -45 c" ) << rotScale(-45, 10)
<< QRect( 0, 0, 10, 10 )
<< QPolygon( QRect( -70, 0, 141, 141 ) );
- QTest::newRow( "rot -45 d" ) << QMatrix( 10*std::cos( M_PI*deg/180. ), -10*std::sin( M_PI*deg/180. ),
- 10*std::sin( M_PI*deg/180. ), 10*std::cos( M_PI*deg/180. ), 0, 0 )
+ QTest::newRow( "rot -45 d" ) << rotScale(-45, 10)
<< QRect( 10, 20, 30, 40 )
<< QPolygon( QRect( -353, 212, 495, 495 ) );
#endif
diff --git a/tests/auto/gui/qvulkan/qvulkan.pro b/tests/auto/gui/qvulkan/qvulkan.pro
new file mode 100644
index 0000000000..0db990a2d6
--- /dev/null
+++ b/tests/auto/gui/qvulkan/qvulkan.pro
@@ -0,0 +1,9 @@
+############################################################
+# Project file for autotest for gui/vulkan functionality
+############################################################
+
+CONFIG += testcase
+TARGET = tst_qvulkan
+QT += gui-private core-private testlib
+
+SOURCES += tst_qvulkan.cpp
diff --git a/tests/auto/gui/qvulkan/tst_qvulkan.cpp b/tests/auto/gui/qvulkan/tst_qvulkan.cpp
new file mode 100644
index 0000000000..8027935003
--- /dev/null
+++ b/tests/auto/gui/qvulkan/tst_qvulkan.cpp
@@ -0,0 +1,435 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/QVulkanInstance>
+#include <QtGui/QVulkanFunctions>
+#include <QtGui/QVulkanWindow>
+
+#include <QtTest/QtTest>
+
+#include <QSignalSpy>
+
+class tst_QVulkan : public QObject
+{
+ Q_OBJECT
+
+private slots:
+ void vulkanInstance();
+ void vulkanCheckSupported();
+ void vulkanPlainWindow();
+ void vulkanVersionRequest();
+ void vulkanWindow();
+ void vulkanWindowRenderer();
+ void vulkanWindowGrab();
+};
+
+void tst_QVulkan::vulkanInstance()
+{
+ QVulkanInstance inst;
+ if (!inst.create())
+ QSKIP("Vulkan init failed; skip");
+
+ QVERIFY(inst.isValid());
+ QVERIFY(inst.vkInstance() != VK_NULL_HANDLE);
+ QVERIFY(inst.functions());
+ QVERIFY(!inst.flags().testFlag(QVulkanInstance::NoDebugOutputRedirect));
+
+ inst.destroy();
+
+ QVERIFY(!inst.isValid());
+ QVERIFY(inst.handle() == nullptr);
+
+ inst.setFlags(QVulkanInstance::NoDebugOutputRedirect);
+ // pass a bogus layer and extension
+ inst.setExtensions(QByteArrayList() << "abcdefg" << "notanextension");
+ inst.setLayers(QByteArrayList() << "notalayer");
+ QVERIFY(inst.create());
+
+ QVERIFY(inst.isValid());
+ QVERIFY(inst.vkInstance() != VK_NULL_HANDLE);
+ QVERIFY(inst.handle() != nullptr);
+ QVERIFY(inst.functions());
+ QVERIFY(inst.flags().testFlag(QVulkanInstance::NoDebugOutputRedirect));
+ QVERIFY(!inst.extensions().contains("abcdefg"));
+ QVERIFY(!inst.extensions().contains("notanextension"));
+ QVERIFY(!inst.extensions().contains("notalayer"));
+ // at least the surface extensions should be there however
+ QVERIFY(inst.extensions().contains("VK_KHR_surface"));
+
+ QVERIFY(inst.getInstanceProcAddr("vkGetDeviceQueue"));
+}
+
+void tst_QVulkan::vulkanCheckSupported()
+{
+ // Test the early calls to supportedLayers/extensions that need the library
+ // and some basics, but do not initialize the instance.
+ QVulkanInstance inst;
+ QVERIFY(!inst.isValid());
+
+ QVulkanInfoVector<QVulkanLayer> vl = inst.supportedLayers();
+ qDebug() << vl;
+ QVERIFY(!inst.isValid());
+
+ QVulkanInfoVector<QVulkanExtension> ve = inst.supportedExtensions();
+ qDebug() << ve;
+ QVERIFY(!inst.isValid());
+
+ if (inst.create()) { // skip the rest when Vulkan is not supported at all
+ QVERIFY(!ve.isEmpty());
+ QVERIFY(ve == inst.supportedExtensions());
+ }
+}
+
+void tst_QVulkan::vulkanPlainWindow()
+{
+ QVulkanInstance inst;
+ if (!inst.create())
+ QSKIP("Vulkan init failed; skip");
+
+ QWindow w;
+ w.setSurfaceType(QSurface::VulkanSurface);
+ w.setVulkanInstance(&inst);
+ w.resize(1024, 768);
+ w.show();
+ QTest::qWaitForWindowExposed(&w);
+
+ QCOMPARE(w.vulkanInstance(), &inst);
+
+ VkSurfaceKHR surface = QVulkanInstance::surfaceForWindow(&w);
+ QVERIFY(surface != VK_NULL_HANDLE);
+
+ // exercise supportsPresent (and QVulkanFunctions) a bit
+ QVulkanFunctions *f = inst.functions();
+ VkPhysicalDevice physDev;
+ uint32_t count = 1;
+ VkResult err = f->vkEnumeratePhysicalDevices(inst.vkInstance(), &count, &physDev);
+ if (err != VK_SUCCESS)
+ QSKIP("No physical devices; skip");
+
+ VkPhysicalDeviceProperties physDevProps;
+ f->vkGetPhysicalDeviceProperties(physDev, &physDevProps);
+ qDebug("Device name: %s Driver version: %d.%d.%d", physDevProps.deviceName,
+ VK_VERSION_MAJOR(physDevProps.driverVersion), VK_VERSION_MINOR(physDevProps.driverVersion),
+ VK_VERSION_PATCH(physDevProps.driverVersion));
+
+ bool supports = inst.supportsPresent(physDev, 0, &w);
+ qDebug("queue family 0 supports presenting to window = %d", supports);
+}
+
+void tst_QVulkan::vulkanVersionRequest()
+{
+ QVulkanInstance inst;
+ if (!inst.create())
+ QSKIP("Vulkan init failed; skip");
+
+ // Now that we know Vulkan is functional, check the requested apiVersion is
+ // passed to vkCreateInstance as expected.
+
+ inst.destroy();
+
+ inst.setApiVersion(QVersionNumber(10, 0, 0));
+ QVERIFY(!inst.create());
+ QCOMPARE(inst.errorCode(), VK_ERROR_INCOMPATIBLE_DRIVER);
+}
+
+static void waitForUnexposed(QWindow *w)
+{
+ QElapsedTimer timer;
+ timer.start();
+ while (w->isExposed()) {
+ int remaining = 5000 - int(timer.elapsed());
+ if (remaining <= 0)
+ break;
+ QCoreApplication::processEvents(QEventLoop::AllEvents, remaining);
+ QCoreApplication::sendPostedEvents(Q_NULLPTR, QEvent::DeferredDelete);
+ QTest::qSleep(10);
+ }
+}
+
+void tst_QVulkan::vulkanWindow()
+{
+ QVulkanInstance inst;
+ if (!inst.create())
+ QSKIP("Vulkan init failed; skip");
+
+ // First let's forget to set the instance.
+ QVulkanWindow w;
+ QVERIFY(!w.isValid());
+ w.resize(1024, 768);
+ w.show();
+ QTest::qWaitForWindowExposed(&w);
+ QVERIFY(!w.isValid());
+
+ // Now set it. A simple hide - show should be enough to correct, this, no
+ // need for a full destroy - create.
+ w.hide();
+ waitForUnexposed(&w);
+ w.setVulkanInstance(&inst);
+ QVector<VkPhysicalDeviceProperties> pdevs = w.availablePhysicalDevices();
+ if (pdevs.isEmpty())
+ QSKIP("No Vulkan physical devices; skip");
+ w.show();
+ QTest::qWaitForWindowExposed(&w);
+ QVERIFY(w.isValid());
+ QCOMPARE(w.vulkanInstance(), &inst);
+ QVulkanInfoVector<QVulkanExtension> exts = w.supportedDeviceExtensions();
+
+ // Now destroy and recreate.
+ w.destroy();
+ waitForUnexposed(&w);
+ QVERIFY(!w.isValid());
+ // check that flags can be set between a destroy() - show()
+ w.setFlags(QVulkanWindow::PersistentResources);
+ // supported lists can be queried before expose too
+ QVERIFY(w.supportedDeviceExtensions() == exts);
+ w.show();
+ QTest::qWaitForWindowExposed(&w);
+ QVERIFY(w.isValid());
+ QVERIFY(w.flags().testFlag(QVulkanWindow::PersistentResources));
+
+ QVERIFY(w.physicalDevice() != VK_NULL_HANDLE);
+ QVERIFY(w.physicalDeviceProperties() != nullptr);
+ QVERIFY(w.device() != VK_NULL_HANDLE);
+ QVERIFY(w.graphicsQueue() != VK_NULL_HANDLE);
+ QVERIFY(w.graphicsCommandPool() != VK_NULL_HANDLE);
+ QVERIFY(w.defaultRenderPass() != VK_NULL_HANDLE);
+
+ QVERIFY(w.concurrentFrameCount() > 0);
+ QVERIFY(w.concurrentFrameCount() <= QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT);
+}
+
+class TestVulkanRenderer;
+
+class TestVulkanWindow : public QVulkanWindow
+{
+public:
+ QVulkanWindowRenderer *createRenderer() override;
+
+private:
+ TestVulkanRenderer *m_renderer = nullptr;
+};
+
+struct TestVulkan {
+ int preInitResCount = 0;
+ int initResCount = 0;
+ int initSwcResCount = 0;
+ int releaseResCount = 0;
+ int releaseSwcResCount = 0;
+ int startNextFrameCount = 0;
+} testVulkan;
+
+class TestVulkanRenderer : public QVulkanWindowRenderer
+{
+public:
+ TestVulkanRenderer(QVulkanWindow *w) : m_window(w) { }
+
+ void preInitResources() override;
+ void initResources() override;
+ void initSwapChainResources() override;
+ void releaseSwapChainResources() override;
+ void releaseResources() override;
+
+ void startNextFrame() override;
+
+private:
+ QVulkanWindow *m_window;
+ QVulkanDeviceFunctions *m_devFuncs;
+};
+
+void TestVulkanRenderer::preInitResources()
+{
+ if (testVulkan.initResCount) {
+ qWarning("initResources called before preInitResources?!");
+ testVulkan.preInitResCount = -1;
+ return;
+ }
+
+ // Ensure the physical device and the surface are available at this stage.
+ VkPhysicalDevice physDev = m_window->physicalDevice();
+ if (physDev == VK_NULL_HANDLE) {
+ qWarning("No physical device in preInitResources");
+ testVulkan.preInitResCount = -1;
+ return;
+ }
+ VkSurfaceKHR surface = m_window->vulkanInstance()->surfaceForWindow(m_window);
+ if (surface == VK_NULL_HANDLE) {
+ qWarning("No surface in preInitResources");
+ testVulkan.preInitResCount = -1;
+ return;
+ }
+
+ ++testVulkan.preInitResCount;
+}
+
+void TestVulkanRenderer::initResources()
+{
+ m_devFuncs = m_window->vulkanInstance()->deviceFunctions(m_window->device());
+ ++testVulkan.initResCount;
+}
+
+void TestVulkanRenderer::initSwapChainResources()
+{
+ ++testVulkan.initSwcResCount;
+}
+
+void TestVulkanRenderer::releaseSwapChainResources()
+{
+ ++testVulkan.releaseSwcResCount;
+}
+
+void TestVulkanRenderer::releaseResources()
+{
+ ++testVulkan.releaseResCount;
+}
+
+void TestVulkanRenderer::startNextFrame()
+{
+ ++testVulkan.startNextFrameCount;
+
+ VkClearColorValue clearColor = { 0, 1, 0, 1 };
+ VkClearDepthStencilValue clearDS = { 1, 0 };
+ VkClearValue clearValues[2];
+ memset(clearValues, 0, sizeof(clearValues));
+ clearValues[0].color = clearColor;
+ clearValues[1].depthStencil = clearDS;
+
+ VkRenderPassBeginInfo rpBeginInfo;
+ memset(&rpBeginInfo, 0, sizeof(rpBeginInfo));
+ rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ rpBeginInfo.renderPass = m_window->defaultRenderPass();
+ rpBeginInfo.framebuffer = m_window->currentFramebuffer();
+ const QSize sz = m_window->swapChainImageSize();
+ rpBeginInfo.renderArea.extent.width = sz.width();
+ rpBeginInfo.renderArea.extent.height = sz.height();
+ rpBeginInfo.clearValueCount = 2;
+ rpBeginInfo.pClearValues = clearValues;
+ VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
+ m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
+
+ m_devFuncs->vkCmdEndRenderPass(cmdBuf);
+
+ m_window->frameReady();
+}
+
+QVulkanWindowRenderer *TestVulkanWindow::createRenderer()
+{
+ Q_ASSERT(!m_renderer);
+ m_renderer = new TestVulkanRenderer(this);
+ return m_renderer;
+}
+
+void tst_QVulkan::vulkanWindowRenderer()
+{
+ QVulkanInstance inst;
+ if (!inst.create())
+ QSKIP("Vulkan init failed; skip");
+
+ testVulkan = TestVulkan();
+
+ TestVulkanWindow w;
+ w.setVulkanInstance(&inst);
+ w.resize(1024, 768);
+ w.show();
+ QTest::qWaitForWindowExposed(&w);
+
+ if (w.availablePhysicalDevices().isEmpty())
+ QSKIP("No Vulkan physical devices; skip");
+
+ QVERIFY(testVulkan.preInitResCount == 1);
+ QVERIFY(testVulkan.initResCount == 1);
+ QVERIFY(testVulkan.initSwcResCount == 1);
+ // this has to be QTRY due to the async update in QVulkanWindowPrivate::ensureStarted()
+ QTRY_VERIFY(testVulkan.startNextFrameCount >= 1);
+
+ QVERIFY(!w.swapChainImageSize().isEmpty());
+ QVERIFY(w.colorFormat() != VK_FORMAT_UNDEFINED);
+ QVERIFY(w.depthStencilFormat() != VK_FORMAT_UNDEFINED);
+
+ w.destroy();
+ waitForUnexposed(&w);
+ QVERIFY(testVulkan.releaseSwcResCount == 1);
+ QVERIFY(testVulkan.releaseResCount == 1);
+}
+
+void tst_QVulkan::vulkanWindowGrab()
+{
+ QVulkanInstance inst;
+ inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
+ if (!inst.create())
+ QSKIP("Vulkan init failed; skip");
+
+ testVulkan = TestVulkan();
+
+ TestVulkanWindow w;
+ w.setVulkanInstance(&inst);
+ w.resize(1024, 768);
+ w.show();
+ QTest::qWaitForWindowExposed(&w);
+
+ if (w.availablePhysicalDevices().isEmpty())
+ QSKIP("No Vulkan physical devices; skip");
+
+ if (!w.supportsGrab())
+ QSKIP("No grab support; skip");
+
+ QVERIFY(!w.swapChainImageSize().isEmpty());
+
+ QImage img1 = w.grab();
+ QImage img2 = w.grab();
+ QImage img3 = w.grab();
+
+ QVERIFY(!img1.isNull());
+ QVERIFY(!img2.isNull());
+ QVERIFY(!img3.isNull());
+
+ QCOMPARE(img1.size(), w.swapChainImageSize());
+ QCOMPARE(img2.size(), w.swapChainImageSize());
+ QCOMPARE(img3.size(), w.swapChainImageSize());
+
+ QRgb a = img1.pixel(10, 20);
+ QRgb b = img2.pixel(5, 5);
+ QRgb c = img3.pixel(50, 30);
+
+ QCOMPARE(a, b);
+ QCOMPARE(b, c);
+ QRgb refPixel = qRgb(0, 255, 0);
+
+ int redFuzz = qAbs(qRed(a) - qRed(refPixel));
+ int greenFuzz = qAbs(qGreen(a) - qGreen(refPixel));
+ int blueFuzz = qAbs(qBlue(a) - qBlue(refPixel));
+
+ QVERIFY(redFuzz <= 1);
+ QVERIFY(blueFuzz <= 1);
+ QVERIFY(greenFuzz <= 1);
+
+ w.destroy();
+}
+
+QTEST_MAIN(tst_QVulkan)
+
+#include "tst_qvulkan.moc"
diff --git a/tests/auto/gui/text/qfontmetrics/tst_qfontmetrics.cpp b/tests/auto/gui/text/qfontmetrics/tst_qfontmetrics.cpp
index 8667caa1ef..0a422fca17 100644
--- a/tests/auto/gui/text/qfontmetrics/tst_qfontmetrics.cpp
+++ b/tests/auto/gui/text/qfontmetrics/tst_qfontmetrics.cpp
@@ -47,7 +47,11 @@ private slots:
void elidedText();
void veryNarrowElidedText();
void averageCharWidth();
+
+#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
void bypassShaping();
+#endif
+
void elidedMultiLength();
void elidedMultiLengthF();
void inFontUcs4();
@@ -187,6 +191,7 @@ void tst_QFontMetrics::averageCharWidth()
QVERIFY(fmf.averageCharWidth() != 0);
}
+#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
void tst_QFontMetrics::bypassShaping()
{
QFont f;
@@ -201,6 +206,7 @@ void tst_QFontMetrics::bypassShaping()
// This assertion is needed in Qt WebKit's WebCore::Font::offsetForPositionForSimpleText
QCOMPARE(textWidth, charsWidth);
}
+#endif
template<class FontMetrics, typename PrimitiveType> void elidedMultiLength_helper()
{
diff --git a/tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp b/tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
index 764b99646b..2f3da2c196 100644
--- a/tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
+++ b/tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
@@ -187,6 +187,7 @@ private slots:
void cssInheritance();
void lineHeightType();
+ void cssLineHeightMultiplier();
private:
void backgroundImage_checkExpectedHtml(const QTextDocument &doc);
void buildRegExpData();
@@ -3398,6 +3399,33 @@ void tst_QTextDocument::lineHeightType()
{
QTextDocument td;
+ td.setHtml("<html><head><style type=\"text/css\">body { -qt-line-height-type: fixed; line-height: 10; -qt-line-height-type: fixed; }</style></head><body>Foobar</body></html>");
+ QTextBlock block = td.begin();
+ QTextBlockFormat format = block.blockFormat();
+ QCOMPARE(int(format.lineHeightType()), int(QTextBlockFormat::FixedHeight));
+ QCOMPARE(format.lineHeight(), 10.0);
+ }
+
+ {
+ QTextDocument td;
+ td.setHtml("<html><head><style type=\"text/css\">body { -qt-line-height-type: proportional; line-height: 3; }</style></head><body>Foobar</body></html>");
+ QTextBlock block = td.begin();
+ QTextBlockFormat format = block.blockFormat();
+ QCOMPARE(int(format.lineHeightType()), int(QTextBlockFormat::ProportionalHeight));
+ QCOMPARE(format.lineHeight(), 3.0);
+ }
+
+ {
+ QTextDocument td;
+ td.setHtml("<html><head><style type=\"text/css\">body { line-height: 2.5; -qt-line-height-type: proportional; }</style></head><body>Foobar</body></html>");
+ QTextBlock block = td.begin();
+ QTextBlockFormat format = block.blockFormat();
+ QCOMPARE(int(format.lineHeightType()), int(QTextBlockFormat::ProportionalHeight));
+ QCOMPARE(format.lineHeight(), 2.5);
+ }
+
+ {
+ QTextDocument td;
td.setHtml("<html><head><style type=\"text/css\">body { line-height: 33; -qt-line-height-type: minimum; }</style></head><body>Foobar</body></html>");
QTextBlock block = td.begin();
QTextBlockFormat format = block.blockFormat();
@@ -3424,5 +3452,26 @@ void tst_QTextDocument::lineHeightType()
}
}
+void tst_QTextDocument::cssLineHeightMultiplier()
+{
+ {
+ QTextDocument td;
+ td.setHtml("<html><head><style type=\"text/css\">body { line-height: 10; }</style></head><body>Foobar</body></html>");
+ QTextBlock block = td.begin();
+ QTextBlockFormat format = block.blockFormat();
+ QCOMPARE(int(format.lineHeightType()), int(QTextBlockFormat::ProportionalHeight));
+ QCOMPARE(format.lineHeight(), 1000.0);
+ }
+
+ {
+ QTextDocument td;
+ td.setHtml("<html><head><style type=\"text/css\">body {line-height: 1.38; }</style></head><body>Foobar</body></html>");
+ QTextBlock block = td.begin();
+ QTextBlockFormat format = block.blockFormat();
+ QCOMPARE(int(format.lineHeightType()), int(QTextBlockFormat::ProportionalHeight));
+ QCOMPARE(format.lineHeight(), 138.0);
+ }
+}
+
QTEST_MAIN(tst_QTextDocument)
#include "tst_qtextdocument.moc"
diff --git a/tests/auto/gui/text/qtextlayout/tst_qtextlayout.cpp b/tests/auto/gui/text/qtextlayout/tst_qtextlayout.cpp
index b8af5271ea..b68a014bff 100644
--- a/tests/auto/gui/text/qtextlayout/tst_qtextlayout.cpp
+++ b/tests/auto/gui/text/qtextlayout/tst_qtextlayout.cpp
@@ -1312,7 +1312,7 @@ void tst_QTextLayout::testDefaultTabs()
QCOMPARE(line.cursorToX(31), 480.);
QTextOption option = layout.textOption();
- option.setTabStop(90);
+ option.setTabStopDistance(90);
layout.setTextOption(option);
layout.beginLayout();
line = layout.createLine();
@@ -1351,7 +1351,7 @@ void tst_QTextLayout::testTabs()
layout.setCacheEnabled(true);
QTextOption option = layout.textOption();
- option.setTabStop(150);
+ option.setTabStopDistance(150);
layout.setTextOption(option);
layout.beginLayout();
diff --git a/tests/auto/gui/text/qtextscriptengine/BLACKLIST b/tests/auto/gui/text/qtextscriptengine/BLACKLIST
new file mode 100644
index 0000000000..52eb9086a9
--- /dev/null
+++ b/tests/auto/gui/text/qtextscriptengine/BLACKLIST
@@ -0,0 +1,2 @@
+[thaiWithZWJ]
+rhel-7.2
diff --git a/tests/auto/gui/text/qtextscriptengine/tst_qtextscriptengine.cpp b/tests/auto/gui/text/qtextscriptengine/tst_qtextscriptengine.cpp
index ee50b98733..0371f51961 100644
--- a/tests/auto/gui/text/qtextscriptengine/tst_qtextscriptengine.cpp
+++ b/tests/auto/gui/text/qtextscriptengine/tst_qtextscriptengine.cpp
@@ -78,6 +78,9 @@ private slots:
void thaiIsolatedSaraAm();
void thaiWithZWJ();
void thaiMultipleVowels();
+
+ void shapingDisabledDevanagari();
+ void shapingDisabledLatin();
private:
bool haveTestFonts;
};
@@ -1280,5 +1283,62 @@ void tst_QTextScriptEngine::thaiMultipleVowels()
// If we haven't crashed at this point, then the test has passed.
}
+void tst_QTextScriptEngine::shapingDisabledLatin()
+{
+ QString s("fi");
+
+ QFont font("Calibri");
+ font.setStyleStrategy(QFont::PreferNoShaping);
+
+ QTextLayout layout(s);
+ layout.setFont(font);
+ layout.beginLayout();
+ layout.createLine();
+ layout.endLayout();
+
+ QList<QGlyphRun> runs = layout.glyphRuns();
+
+ QCOMPARE(runs.size(), 1);
+ QCOMPARE(runs.first().glyphIndexes().size(), 2);
+}
+
+void tst_QTextScriptEngine::shapingDisabledDevanagari()
+{
+ QString s;
+ s += QChar(0x0915); // KA
+ s += QChar(0x094D); // VIRAMA
+ s += QChar(0x0915); // KA
+
+
+ QList<QGlyphRun> normalRuns;
+ {
+ QTextLayout layout(s);
+ layout.beginLayout();
+ layout.createLine();
+ layout.endLayout();
+
+ normalRuns = layout.glyphRuns();
+ }
+
+ QFont font;
+ font.setStyleStrategy(QFont::PreferNoShaping);
+
+ QList<QGlyphRun> noShapingRuns;
+ {
+ QTextLayout layout(s);
+ layout.setFont(font);
+ layout.beginLayout();
+ layout.createLine();
+ layout.endLayout();
+
+ noShapingRuns = layout.glyphRuns();
+ }
+
+ // Even though shaping is disabled, Devanagari requires it, so the flag should be ignored.
+ QCOMPARE(normalRuns.size(), 1);
+ QCOMPARE(noShapingRuns.size(), 1);
+ QCOMPARE(noShapingRuns.first().glyphIndexes().size(), normalRuns.first().glyphIndexes().size());
+}
+
QTEST_MAIN(tst_QTextScriptEngine)
#include "tst_qtextscriptengine.moc"
diff --git a/tests/auto/gui/util/qshadergenerator/qshadergenerator.pro b/tests/auto/gui/util/qshadergenerator/qshadergenerator.pro
new file mode 100644
index 0000000000..c1f610e029
--- /dev/null
+++ b/tests/auto/gui/util/qshadergenerator/qshadergenerator.pro
@@ -0,0 +1,5 @@
+CONFIG += testcase
+QT += testlib gui-private
+
+SOURCES += tst_qshadergenerator.cpp
+TARGET = tst_qshadergenerator
diff --git a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp
new file mode 100644
index 0000000000..d0a0225055
--- /dev/null
+++ b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp
@@ -0,0 +1,895 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+
+#include <QtCore/qmetaobject.h>
+#include <QtGui/private/qshadergenerator_p.h>
+#include <QtGui/private/qshaderlanguage_p.h>
+
+namespace
+{
+ QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion)
+ {
+ auto format = QShaderFormat();
+ format.setApi(api);
+ format.setVersion(QVersionNumber(majorVersion, minorVersion));
+ return format;
+ }
+
+ QShaderNodePort createPort(QShaderNodePort::Direction portDirection, const QString &portName)
+ {
+ auto port = QShaderNodePort();
+ port.direction = portDirection;
+ port.name = portName;
+ return port;
+ }
+
+ QShaderNode createNode(const QVector<QShaderNodePort> &ports, const QStringList &layers = QStringList())
+ {
+ auto node = QShaderNode();
+ node.setUuid(QUuid::createUuid());
+ node.setLayers(layers);
+ for (const auto &port : ports)
+ node.addPort(port);
+ return node;
+ }
+
+ QShaderGraph::Edge createEdge(const QUuid &sourceUuid, const QString &sourceName,
+ const QUuid &targetUuid, const QString &targetName,
+ const QStringList &layers = QStringList())
+ {
+ auto edge = QShaderGraph::Edge();
+ edge.sourceNodeUuid = sourceUuid;
+ edge.sourcePortName = sourceName;
+ edge.targetNodeUuid = targetUuid;
+ edge.targetPortName = targetName;
+ edge.layers = layers;
+ return edge;
+ }
+
+ QShaderGraph createGraph()
+ {
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+
+ auto graph = QShaderGraph();
+
+ auto worldPosition = createNode({
+ createPort(QShaderNodePort::Output, "value")
+ });
+ worldPosition.setParameter("name", "worldPosition");
+ worldPosition.addRule(openGLES2, QShaderNode::Rule("highp vec3 $value = $name;",
+ QByteArrayList() << "varying highp vec3 $name;"));
+ worldPosition.addRule(openGL3, QShaderNode::Rule("vec3 $value = $name;",
+ QByteArrayList() << "in vec3 $name;"));
+
+ auto texture = createNode({
+ createPort(QShaderNodePort::Output, "texture")
+ });
+ texture.addRule(openGLES2, QShaderNode::Rule("sampler2D $texture = texture;",
+ QByteArrayList() << "uniform sampler2D texture;"));
+ texture.addRule(openGL3, QShaderNode::Rule("sampler2D $texture = texture;",
+ QByteArrayList() << "uniform sampler2D texture;"));
+
+ auto texCoord = createNode({
+ createPort(QShaderNodePort::Output, "texCoord")
+ });
+ texCoord.addRule(openGLES2, QShaderNode::Rule("highp vec2 $texCoord = texCoord;",
+ QByteArrayList() << "varying highp vec2 texCoord;"));
+ texCoord.addRule(openGL3, QShaderNode::Rule("vec2 $texCoord = texCoord;",
+ QByteArrayList() << "in vec2 texCoord;"));
+
+ auto lightIntensity = createNode({
+ createPort(QShaderNodePort::Output, "lightIntensity")
+ });
+ lightIntensity.addRule(openGLES2, QShaderNode::Rule("highp float $lightIntensity = lightIntensity;",
+ QByteArrayList() << "uniform highp float lightIntensity;"));
+ lightIntensity.addRule(openGL3, QShaderNode::Rule("float $lightIntensity = lightIntensity;",
+ QByteArrayList() << "uniform float lightIntensity;"));
+
+ auto exposure = createNode({
+ createPort(QShaderNodePort::Output, "exposure")
+ });
+ exposure.addRule(openGLES2, QShaderNode::Rule("highp float $exposure = exposure;",
+ QByteArrayList() << "uniform highp float exposure;"));
+ exposure.addRule(openGL3, QShaderNode::Rule("float $exposure = exposure;",
+ QByteArrayList() << "uniform float exposure;"));
+
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ fragColor.addRule(openGLES2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(openGL3, QShaderNode::Rule("fragColor = $fragColor;",
+ QByteArrayList() << "out vec4 fragColor;"));
+
+ auto sampleTexture = createNode({
+ createPort(QShaderNodePort::Input, "sampler"),
+ createPort(QShaderNodePort::Input, "coord"),
+ createPort(QShaderNodePort::Output, "color")
+ });
+ sampleTexture.addRule(openGLES2, QShaderNode::Rule("highp vec4 $color = texture2D($sampler, $coord);"));
+ sampleTexture.addRule(openGL3, QShaderNode::Rule("vec4 $color = texture2D($sampler, $coord);"));
+
+ auto lightFunction = createNode({
+ createPort(QShaderNodePort::Input, "baseColor"),
+ createPort(QShaderNodePort::Input, "position"),
+ createPort(QShaderNodePort::Input, "lightIntensity"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ lightFunction.addRule(openGLES2, QShaderNode::Rule("highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include es2/lightmodel.frag.inc"));
+ lightFunction.addRule(openGL3, QShaderNode::Rule("vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include gl3/lightmodel.frag.inc"));
+
+ auto exposureFunction = createNode({
+ createPort(QShaderNodePort::Input, "inputColor"),
+ createPort(QShaderNodePort::Input, "exposure"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ exposureFunction.addRule(openGLES2, QShaderNode::Rule("highp vec4 $outputColor = $inputColor * pow(2.0, $exposure);"));
+ exposureFunction.addRule(openGL3, QShaderNode::Rule("vec4 $outputColor = $inputColor * pow(2.0, $exposure);"));
+
+ graph.addNode(worldPosition);
+ graph.addNode(texture);
+ graph.addNode(texCoord);
+ graph.addNode(lightIntensity);
+ graph.addNode(exposure);
+ graph.addNode(fragColor);
+ graph.addNode(sampleTexture);
+ graph.addNode(lightFunction);
+ graph.addNode(exposureFunction);
+
+ graph.addEdge(createEdge(texture.uuid(), "texture", sampleTexture.uuid(), "sampler"));
+ graph.addEdge(createEdge(texCoord.uuid(), "texCoord", sampleTexture.uuid(), "coord"));
+
+ graph.addEdge(createEdge(worldPosition.uuid(), "value", lightFunction.uuid(), "position"));
+ graph.addEdge(createEdge(sampleTexture.uuid(), "color", lightFunction.uuid(), "baseColor"));
+ graph.addEdge(createEdge(lightIntensity.uuid(), "lightIntensity", lightFunction.uuid(), "lightIntensity"));
+
+ graph.addEdge(createEdge(lightFunction.uuid(), "outputColor", exposureFunction.uuid(), "inputColor"));
+ graph.addEdge(createEdge(exposure.uuid(), "exposure", exposureFunction.uuid(), "exposure"));
+
+ graph.addEdge(createEdge(exposureFunction.uuid(), "outputColor", fragColor.uuid(), "fragColor"));
+
+ return graph;
+ }
+}
+
+class tst_QShaderGenerator : public QObject
+{
+ Q_OBJECT
+private slots:
+ void shouldHaveDefaultState();
+ void shouldGenerateShaderCode_data();
+ void shouldGenerateShaderCode();
+ void shouldGenerateVersionCommands_data();
+ void shouldGenerateVersionCommands();
+ void shouldProcessLanguageQualifierAndTypeEnums_data();
+ void shouldProcessLanguageQualifierAndTypeEnums();
+ void shouldGenerateDifferentCodeDependingOnActiveLayers();
+};
+
+void tst_QShaderGenerator::shouldHaveDefaultState()
+{
+ // GIVEN
+ auto generator = QShaderGenerator();
+
+ // THEN
+ QVERIFY(generator.graph.nodes().isEmpty());
+ QVERIFY(generator.graph.edges().isEmpty());
+ QVERIFY(!generator.format.isValid());
+}
+
+void tst_QShaderGenerator::shouldGenerateShaderCode_data()
+{
+ QTest::addColumn<QShaderGraph>("graph");
+ QTest::addColumn<QShaderFormat>("format");
+ QTest::addColumn<QByteArray>("expectedCode");
+
+ const auto graph = createGraph();
+
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+ const auto openGL32 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2);
+ const auto openGL4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ const auto versionGLES2 = QByteArrayList() << "#version 100" << "";
+ const auto versionGL3 = QByteArrayList() << "#version 130" << "";
+ const auto versionGL32 = QByteArrayList() << "#version 150 core" << "";
+ const auto versionGL4 = QByteArrayList() << "#version 400 core" << "";
+
+ const auto es2Code = QByteArrayList() << "varying highp vec3 worldPosition;"
+ << "uniform sampler2D texture;"
+ << "varying highp vec2 texCoord;"
+ << "uniform highp float lightIntensity;"
+ << "uniform highp float exposure;"
+ << "#pragma include es2/lightmodel.frag.inc"
+ << ""
+ << "void main()"
+ << "{"
+ << " highp vec2 v2 = texCoord;"
+ << " sampler2D v1 = texture;"
+ << " highp float v3 = lightIntensity;"
+ << " highp vec4 v5 = texture2D(v1, v2);"
+ << " highp vec3 v0 = worldPosition;"
+ << " highp float v4 = exposure;"
+ << " highp vec4 v6 = lightModel(v5, v0, v3);"
+ << " highp vec4 v7 = v6 * pow(2.0, v4);"
+ << " gl_fragColor = v7;"
+ << "}"
+ << "";
+
+ const auto gl3Code = QByteArrayList() << "in vec3 worldPosition;"
+ << "uniform sampler2D texture;"
+ << "in vec2 texCoord;"
+ << "uniform float lightIntensity;"
+ << "uniform float exposure;"
+ << "out vec4 fragColor;"
+ << "#pragma include gl3/lightmodel.frag.inc"
+ << ""
+ << "void main()"
+ << "{"
+ << " vec2 v2 = texCoord;"
+ << " sampler2D v1 = texture;"
+ << " float v3 = lightIntensity;"
+ << " vec4 v5 = texture2D(v1, v2);"
+ << " vec3 v0 = worldPosition;"
+ << " float v4 = exposure;"
+ << " vec4 v6 = lightModel(v5, v0, v3);"
+ << " vec4 v7 = v6 * pow(2.0, v4);"
+ << " fragColor = v7;"
+ << "}"
+ << "";
+
+ QTest::newRow("EmptyGraphAndFormat") << QShaderGraph() << QShaderFormat() << QByteArrayLiteral("\nvoid main()\n{\n}\n");
+ QTest::newRow("LightExposureGraphAndES2") << graph << openGLES2 << (versionGLES2 + es2Code).join('\n');
+ QTest::newRow("LightExposureGraphAndGL3") << graph << openGL3 << (versionGL3 + gl3Code).join('\n');
+ QTest::newRow("LightExposureGraphAndGL32") << graph << openGL32 << (versionGL32 + gl3Code).join('\n');
+ QTest::newRow("LightExposureGraphAndGL4") << graph << openGL4 << (versionGL4 + gl3Code).join('\n');
+}
+
+void tst_QShaderGenerator::shouldGenerateShaderCode()
+{
+ // GIVEN
+ QFETCH(QShaderGraph, graph);
+ QFETCH(QShaderFormat, format);
+
+ auto generator = QShaderGenerator();
+ generator.graph = graph;
+ generator.format = format;
+
+ // WHEN
+ const auto code = generator.createShaderCode();
+
+ // THEN
+ QFETCH(QByteArray, expectedCode);
+ QCOMPARE(code, expectedCode);
+}
+
+void tst_QShaderGenerator::shouldGenerateVersionCommands_data()
+{
+ QTest::addColumn<QShaderFormat>("format");
+ QTest::addColumn<QByteArray>("version");
+
+ QTest::newRow("GLES2") << createFormat(QShaderFormat::OpenGLES, 2, 0) << QByteArrayLiteral("#version 100");
+ QTest::newRow("GLES3") << createFormat(QShaderFormat::OpenGLES, 3, 0) << QByteArrayLiteral("#version 300 es");
+
+ QTest::newRow("GL20") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << QByteArrayLiteral("#version 110");
+ QTest::newRow("GL21") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 1) << QByteArrayLiteral("#version 120");
+ QTest::newRow("GL30") << createFormat(QShaderFormat::OpenGLNoProfile, 3, 0) << QByteArrayLiteral("#version 130");
+ QTest::newRow("GL31") << createFormat(QShaderFormat::OpenGLNoProfile, 3, 1) << QByteArrayLiteral("#version 140");
+ QTest::newRow("GL32") << createFormat(QShaderFormat::OpenGLNoProfile, 3, 2) << QByteArrayLiteral("#version 150");
+ QTest::newRow("GL33") << createFormat(QShaderFormat::OpenGLNoProfile, 3, 3) << QByteArrayLiteral("#version 330");
+ QTest::newRow("GL40") << createFormat(QShaderFormat::OpenGLNoProfile, 4, 0) << QByteArrayLiteral("#version 400");
+ QTest::newRow("GL41") << createFormat(QShaderFormat::OpenGLNoProfile, 4, 1) << QByteArrayLiteral("#version 410");
+ QTest::newRow("GL42") << createFormat(QShaderFormat::OpenGLNoProfile, 4, 2) << QByteArrayLiteral("#version 420");
+ QTest::newRow("GL43") << createFormat(QShaderFormat::OpenGLNoProfile, 4, 3) << QByteArrayLiteral("#version 430");
+
+ QTest::newRow("GL20core") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << QByteArrayLiteral("#version 110");
+ QTest::newRow("GL21core") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 1) << QByteArrayLiteral("#version 120");
+ QTest::newRow("GL30core") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0) << QByteArrayLiteral("#version 130");
+ QTest::newRow("GL31core") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1) << QByteArrayLiteral("#version 140");
+ QTest::newRow("GL32core") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2) << QByteArrayLiteral("#version 150 core");
+ QTest::newRow("GL33core") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 3) << QByteArrayLiteral("#version 330 core");
+ QTest::newRow("GL40core") << createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0) << QByteArrayLiteral("#version 400 core");
+ QTest::newRow("GL41core") << createFormat(QShaderFormat::OpenGLCoreProfile, 4, 1) << QByteArrayLiteral("#version 410 core");
+ QTest::newRow("GL42core") << createFormat(QShaderFormat::OpenGLCoreProfile, 4, 2) << QByteArrayLiteral("#version 420 core");
+ QTest::newRow("GL43core") << createFormat(QShaderFormat::OpenGLCoreProfile, 4, 3) << QByteArrayLiteral("#version 430 core");
+
+ QTest::newRow("GL20compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << QByteArrayLiteral("#version 110");
+ QTest::newRow("GL21compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 1) << QByteArrayLiteral("#version 120");
+ QTest::newRow("GL30compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 3, 0) << QByteArrayLiteral("#version 130");
+ QTest::newRow("GL31compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 3, 1) << QByteArrayLiteral("#version 140");
+ QTest::newRow("GL32compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 3, 2) << QByteArrayLiteral("#version 150 compatibility");
+ QTest::newRow("GL33compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 3, 3) << QByteArrayLiteral("#version 330 compatibility");
+ QTest::newRow("GL40compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 4, 0) << QByteArrayLiteral("#version 400 compatibility");
+ QTest::newRow("GL41compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 4, 1) << QByteArrayLiteral("#version 410 compatibility");
+ QTest::newRow("GL42compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 4, 2) << QByteArrayLiteral("#version 420 compatibility");
+ QTest::newRow("GL43compatibility") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 4, 3) << QByteArrayLiteral("#version 430 compatibility");
+}
+
+void tst_QShaderGenerator::shouldGenerateVersionCommands()
+{
+ // GIVEN
+ QFETCH(QShaderFormat, format);
+
+ auto generator = QShaderGenerator();
+ generator.format = format;
+
+ // WHEN
+ const auto code = generator.createShaderCode();
+
+ // THEN
+ QFETCH(QByteArray, version);
+ const auto expectedCode = (QByteArrayList() << version
+ << ""
+ << ""
+ << "void main()"
+ << "{"
+ << "}"
+ << "").join('\n');
+ QCOMPARE(code, expectedCode);
+}
+
+
+namespace {
+ QString toGlsl(QShaderLanguage::StorageQualifier qualifier, const QShaderFormat &format)
+ {
+ if (format.version().majorVersion() <= 2) {
+ // Note we're assuming fragment shader only here, it'd be different
+ // values for vertex shader, will need to be fixed properly at some
+ // point but isn't necessary yet (this problem already exists in past
+ // commits anyway)
+ switch (qualifier) {
+ case QShaderLanguage::Const:
+ return "const";
+ case QShaderLanguage::Input:
+ return "varying";
+ case QShaderLanguage::Output:
+ return ""; // Although fragment shaders for <=2 only have fixed outputs
+ case QShaderLanguage::Uniform:
+ return "uniform";
+ }
+ } else {
+ switch (qualifier) {
+ case QShaderLanguage::Const:
+ return "const";
+ case QShaderLanguage::Input:
+ return "in";
+ case QShaderLanguage::Output:
+ return "out";
+ case QShaderLanguage::Uniform:
+ return "uniform";
+ }
+ }
+
+ Q_UNREACHABLE();
+ }
+
+ QString toGlsl(QShaderLanguage::VariableType type)
+ {
+ switch (type) {
+ case QShaderLanguage::Bool:
+ return "bool";
+ case QShaderLanguage::Int:
+ return "int";
+ case QShaderLanguage::Uint:
+ return "uint";
+ case QShaderLanguage::Float:
+ return "float";
+ case QShaderLanguage::Double:
+ return "double";
+ case QShaderLanguage::Vec2:
+ return "vec2";
+ case QShaderLanguage::Vec3:
+ return "vec3";
+ case QShaderLanguage::Vec4:
+ return "vec4";
+ case QShaderLanguage::DVec2:
+ return "dvec2";
+ case QShaderLanguage::DVec3:
+ return "dvec3";
+ case QShaderLanguage::DVec4:
+ return "dvec4";
+ case QShaderLanguage::BVec2:
+ return "bvec2";
+ case QShaderLanguage::BVec3:
+ return "bvec3";
+ case QShaderLanguage::BVec4:
+ return "bvec4";
+ case QShaderLanguage::IVec2:
+ return "ivec2";
+ case QShaderLanguage::IVec3:
+ return "ivec3";
+ case QShaderLanguage::IVec4:
+ return "ivec4";
+ case QShaderLanguage::UVec2:
+ return "uvec2";
+ case QShaderLanguage::UVec3:
+ return "uvec3";
+ case QShaderLanguage::UVec4:
+ return "uvec4";
+ case QShaderLanguage::Mat2:
+ return "mat2";
+ case QShaderLanguage::Mat3:
+ return "mat3";
+ case QShaderLanguage::Mat4:
+ return "mat4";
+ case QShaderLanguage::Mat2x2:
+ return "mat2x2";
+ case QShaderLanguage::Mat2x3:
+ return "mat2x3";
+ case QShaderLanguage::Mat2x4:
+ return "mat2x4";
+ case QShaderLanguage::Mat3x2:
+ return "mat3x2";
+ case QShaderLanguage::Mat3x3:
+ return "mat3x3";
+ case QShaderLanguage::Mat3x4:
+ return "mat3x4";
+ case QShaderLanguage::Mat4x2:
+ return "mat4x2";
+ case QShaderLanguage::Mat4x3:
+ return "mat4x3";
+ case QShaderLanguage::Mat4x4:
+ return "mat4x4";
+ case QShaderLanguage::DMat2:
+ return "dmat2";
+ case QShaderLanguage::DMat3:
+ return "dmat3";
+ case QShaderLanguage::DMat4:
+ return "dmat4";
+ case QShaderLanguage::DMat2x2:
+ return "dmat2x2";
+ case QShaderLanguage::DMat2x3:
+ return "dmat2x3";
+ case QShaderLanguage::DMat2x4:
+ return "dmat2x4";
+ case QShaderLanguage::DMat3x2:
+ return "dmat3x2";
+ case QShaderLanguage::DMat3x3:
+ return "dmat3x3";
+ case QShaderLanguage::DMat3x4:
+ return "dmat3x4";
+ case QShaderLanguage::DMat4x2:
+ return "dmat4x2";
+ case QShaderLanguage::DMat4x3:
+ return "dmat4x3";
+ case QShaderLanguage::DMat4x4:
+ return "dmat4x4";
+ case QShaderLanguage::Sampler1D:
+ return "sampler1D";
+ case QShaderLanguage::Sampler2D:
+ return "sampler2D";
+ case QShaderLanguage::Sampler3D:
+ return "sampler3D";
+ case QShaderLanguage::SamplerCube:
+ return "samplerCube";
+ case QShaderLanguage::Sampler2DRect:
+ return "sampler2DRect";
+ case QShaderLanguage::Sampler2DMs:
+ return "sampler2DMS";
+ case QShaderLanguage::SamplerBuffer:
+ return "samplerBuffer";
+ case QShaderLanguage::Sampler1DArray:
+ return "sampler1DArray";
+ case QShaderLanguage::Sampler2DArray:
+ return "sampler2DArray";
+ case QShaderLanguage::Sampler2DMsArray:
+ return "sampler2DMSArray";
+ case QShaderLanguage::SamplerCubeArray:
+ return "samplerCubeArray";
+ case QShaderLanguage::Sampler1DShadow:
+ return "sampler1DShadow";
+ case QShaderLanguage::Sampler2DShadow:
+ return "sampler2DShadow";
+ case QShaderLanguage::Sampler2DRectShadow:
+ return "sampler2DRectShadow";
+ case QShaderLanguage::Sampler1DArrayShadow:
+ return "sampler1DArrayShadow";
+ case QShaderLanguage::Sampler2DArrayShadow:
+ return "sample2DArrayShadow";
+ case QShaderLanguage::SamplerCubeShadow:
+ return "samplerCubeShadow";
+ case QShaderLanguage::SamplerCubeArrayShadow:
+ return "samplerCubeArrayShadow";
+ case QShaderLanguage::ISampler1D:
+ return "isampler1D";
+ case QShaderLanguage::ISampler2D:
+ return "isampler2D";
+ case QShaderLanguage::ISampler3D:
+ return "isampler3D";
+ case QShaderLanguage::ISamplerCube:
+ return "isamplerCube";
+ case QShaderLanguage::ISampler2DRect:
+ return "isampler2DRect";
+ case QShaderLanguage::ISampler2DMs:
+ return "isampler2DMS";
+ case QShaderLanguage::ISamplerBuffer:
+ return "isamplerBuffer";
+ case QShaderLanguage::ISampler1DArray:
+ return "isampler1DArray";
+ case QShaderLanguage::ISampler2DArray:
+ return "isampler2DArray";
+ case QShaderLanguage::ISampler2DMsArray:
+ return "isampler2DMSArray";
+ case QShaderLanguage::ISamplerCubeArray:
+ return "isamplerCubeArray";
+ case QShaderLanguage::USampler1D:
+ return "usampler1D";
+ case QShaderLanguage::USampler2D:
+ return "usampler2D";
+ case QShaderLanguage::USampler3D:
+ return "usampler3D";
+ case QShaderLanguage::USamplerCube:
+ return "usamplerCube";
+ case QShaderLanguage::USampler2DRect:
+ return "usampler2DRect";
+ case QShaderLanguage::USampler2DMs:
+ return "usampler2DMS";
+ case QShaderLanguage::USamplerBuffer:
+ return "usamplerBuffer";
+ case QShaderLanguage::USampler1DArray:
+ return "usampler1DArray";
+ case QShaderLanguage::USampler2DArray:
+ return "usampler2DArray";
+ case QShaderLanguage::USampler2DMsArray:
+ return "usampler2DMSArray";
+ case QShaderLanguage::USamplerCubeArray:
+ return "usamplerCubeArray";
+ }
+
+ Q_UNREACHABLE();
+ }
+}
+
+void tst_QShaderGenerator::shouldProcessLanguageQualifierAndTypeEnums_data()
+{
+ QTest::addColumn<QShaderGraph>("graph");
+ QTest::addColumn<QShaderFormat>("format");
+ QTest::addColumn<QByteArray>("expectedCode");
+
+ const auto es2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto es3 = createFormat(QShaderFormat::OpenGLES, 3, 0);
+ const auto gl2 = createFormat(QShaderFormat::OpenGLNoProfile, 2, 0);
+ const auto gl3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+ const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ const auto qualifierEnum = QMetaEnum::fromType<QShaderLanguage::StorageQualifier>();
+ const auto typeEnum = QMetaEnum::fromType<QShaderLanguage::VariableType>();
+
+ for (int qualifierIndex = 0; qualifierIndex < qualifierEnum.keyCount(); qualifierIndex++) {
+ const auto qualifierName = qualifierEnum.key(qualifierIndex);
+ const auto qualifierValue = static_cast<QShaderLanguage::StorageQualifier>(qualifierEnum.value(qualifierIndex));
+
+ for (int typeIndex = 0; typeIndex < typeEnum.keyCount(); typeIndex++) {
+ const auto typeName = typeEnum.key(typeIndex);
+ const auto typeValue = static_cast<QShaderLanguage::VariableType>(typeEnum.value(typeIndex));
+
+ auto graph = QShaderGraph();
+
+ auto worldPosition = createNode({
+ createPort(QShaderNodePort::Output, "value")
+ });
+ worldPosition.setParameter("name", "worldPosition");
+ worldPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(qualifierValue));
+ worldPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(typeValue));
+ worldPosition.addRule(es2, QShaderNode::Rule("highp $type $value = $name;",
+ QByteArrayList() << "$qualifier highp $type $name;"));
+ worldPosition.addRule(gl2, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
+ worldPosition.addRule(gl3, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
+
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ fragColor.addRule(es2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(gl2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(gl3, QShaderNode::Rule("fragColor = $fragColor;",
+ QByteArrayList() << "out vec4 fragColor;"));
+
+ graph.addNode(worldPosition);
+ graph.addNode(fragColor);
+
+ graph.addEdge(createEdge(worldPosition.uuid(), "value", fragColor.uuid(), "fragColor"));
+
+ const auto gl2Code = (QByteArrayList() << "#version 110"
+ << ""
+ << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl2))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << ""
+ << "void main()"
+ << "{"
+ << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
+ << " gl_fragColor = v0;"
+ << "}"
+ << "").join("\n");
+ const auto gl3Code = (QByteArrayList() << "#version 130"
+ << ""
+ << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl3))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
+ << " fragColor = v0;"
+ << "}"
+ << "").join("\n");
+ const auto gl4Code = (QByteArrayList() << "#version 400 core"
+ << ""
+ << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl4))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
+ << " fragColor = v0;"
+ << "}"
+ << "").join("\n");
+ const auto es2Code = (QByteArrayList() << "#version 100"
+ << ""
+ << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es2))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << ""
+ << "void main()"
+ << "{"
+ << QStringLiteral(" highp %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
+ << " gl_fragColor = v0;"
+ << "}"
+ << "").join("\n");
+ const auto es3Code = (QByteArrayList() << "#version 300 es"
+ << ""
+ << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es3))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << ""
+ << "void main()"
+ << "{"
+ << QStringLiteral(" highp %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
+ << " gl_fragColor = v0;"
+ << "}"
+ << "").join("\n");
+
+ QTest::addRow("%s %s ES2", qualifierName, typeName) << graph << es2 << es2Code;
+ QTest::addRow("%s %s ES3", qualifierName, typeName) << graph << es3 << es3Code;
+ QTest::addRow("%s %s GL2", qualifierName, typeName) << graph << gl2 << gl2Code;
+ QTest::addRow("%s %s GL3", qualifierName, typeName) << graph << gl3 << gl3Code;
+ QTest::addRow("%s %s GL4", qualifierName, typeName) << graph << gl4 << gl4Code;
+ }
+ }
+}
+
+void tst_QShaderGenerator::shouldProcessLanguageQualifierAndTypeEnums()
+{
+ // GIVEN
+ QFETCH(QShaderGraph, graph);
+ QFETCH(QShaderFormat, format);
+
+ auto generator = QShaderGenerator();
+ generator.graph = graph;
+ generator.format = format;
+
+ // WHEN
+ const auto code = generator.createShaderCode();
+
+ // THEN
+ QFETCH(QByteArray, expectedCode);
+ QCOMPARE(code, expectedCode);
+}
+
+void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers()
+{
+ // GIVEN
+ const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ auto texCoord = createNode({
+ createPort(QShaderNodePort::Output, "texCoord")
+ }, {
+ "diffuseTexture",
+ "normalTexture"
+ });
+ texCoord.addRule(gl4, QShaderNode::Rule("vec2 $texCoord = texCoord;",
+ QByteArrayList() << "in vec2 texCoord;"));
+ auto diffuseUniform = createNode({
+ createPort(QShaderNodePort::Output, "color")
+ }, {"diffuseUniform"});
+ diffuseUniform.addRule(gl4, QShaderNode::Rule("vec4 $color = diffuseUniform;",
+ QByteArrayList() << "uniform vec4 diffuseUniform;"));
+ auto diffuseTexture = createNode({
+ createPort(QShaderNodePort::Input, "coord"),
+ createPort(QShaderNodePort::Output, "color")
+ }, {"diffuseTexture"});
+ diffuseTexture.addRule(gl4, QShaderNode::Rule("vec4 $color = texture2D(diffuseTexture, $coord);",
+ QByteArrayList() << "uniform sampler2D diffuseTexture;"));
+ auto normalUniform = createNode({
+ createPort(QShaderNodePort::Output, "normal")
+ }, {"normalUniform"});
+ normalUniform.addRule(gl4, QShaderNode::Rule("vec3 $normal = normalUniform;",
+ QByteArrayList() << "uniform vec3 normalUniform;"));
+ auto normalTexture = createNode({
+ createPort(QShaderNodePort::Input, "coord"),
+ createPort(QShaderNodePort::Output, "normal")
+ }, {"normalTexture"});
+ normalTexture.addRule(gl4, QShaderNode::Rule("vec3 $normal = texture2D(normalTexture, $coord).rgb;",
+ QByteArrayList() << "uniform sampler2D normalTexture;"));
+ auto lightFunction = createNode({
+ createPort(QShaderNodePort::Input, "color"),
+ createPort(QShaderNodePort::Input, "normal"),
+ createPort(QShaderNodePort::Output, "output")
+ });
+ lightFunction.addRule(gl4, QShaderNode::Rule("vec4 $output = lightModel($color, $normal);",
+ QByteArrayList() << "#pragma include gl4/lightmodel.frag.inc"));
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ fragColor.addRule(gl4, QShaderNode::Rule("fragColor = $fragColor;",
+ QByteArrayList() << "out vec4 fragColor;"));
+
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+
+ res.addNode(texCoord);
+ res.addNode(diffuseUniform);
+ res.addNode(diffuseTexture);
+ res.addNode(normalUniform);
+ res.addNode(normalTexture);
+ res.addNode(lightFunction);
+ res.addNode(fragColor);
+
+ res.addEdge(createEdge(diffuseUniform.uuid(), "color", lightFunction.uuid(), "color", {"diffuseUniform"}));
+ res.addEdge(createEdge(texCoord.uuid(), "texCoord", diffuseTexture.uuid(), "coord", {"diffuseTexture"}));
+ res.addEdge(createEdge(diffuseTexture.uuid(), "color", lightFunction.uuid(), "color", {"diffuseTexture"}));
+
+ res.addEdge(createEdge(normalUniform.uuid(), "normal", lightFunction.uuid(), "normal", {"normalUniform"}));
+ res.addEdge(createEdge(texCoord.uuid(), "texCoord", normalTexture.uuid(), "coord", {"normalTexture"}));
+ res.addEdge(createEdge(normalTexture.uuid(), "normal", lightFunction.uuid(), "normal", {"normalTexture"}));
+
+ res.addEdge(createEdge(lightFunction.uuid(), "output", fragColor.uuid(), "fragColor"));
+
+ return res;
+ }();
+
+ auto generator = QShaderGenerator();
+ generator.graph = graph;
+ generator.format = gl4;
+
+ {
+ // WHEN
+ const auto code = generator.createShaderCode({"diffuseUniform", "normalUniform"});
+
+ // THEN
+ const auto expected = QByteArrayList()
+ << "#version 400 core"
+ << ""
+ << "uniform vec4 diffuseUniform;"
+ << "uniform vec3 normalUniform;"
+ << "#pragma include gl4/lightmodel.frag.inc"
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << " vec3 v1 = normalUniform;"
+ << " vec4 v0 = diffuseUniform;"
+ << " vec4 v2 = lightModel(v0, v1);"
+ << " fragColor = v2;"
+ << "}"
+ << "";
+ QCOMPARE(code, expected.join("\n"));
+ }
+
+ {
+ // WHEN
+ const auto code = generator.createShaderCode({"diffuseUniform", "normalTexture"});
+
+ // THEN
+ const auto expected = QByteArrayList()
+ << "#version 400 core"
+ << ""
+ << "in vec2 texCoord;"
+ << "uniform vec4 diffuseUniform;"
+ << "uniform sampler2D normalTexture;"
+ << "#pragma include gl4/lightmodel.frag.inc"
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << " vec2 v0 = texCoord;"
+ << " vec3 v2 = texture2D(normalTexture, v0).rgb;"
+ << " vec4 v1 = diffuseUniform;"
+ << " vec4 v3 = lightModel(v1, v2);"
+ << " fragColor = v3;"
+ << "}"
+ << "";
+ QCOMPARE(code, expected.join("\n"));
+ }
+
+ {
+ // WHEN
+ const auto code = generator.createShaderCode({"diffuseTexture", "normalUniform"});
+
+ // THEN
+ const auto expected = QByteArrayList()
+ << "#version 400 core"
+ << ""
+ << "in vec2 texCoord;"
+ << "uniform sampler2D diffuseTexture;"
+ << "uniform vec3 normalUniform;"
+ << "#pragma include gl4/lightmodel.frag.inc"
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << " vec2 v0 = texCoord;"
+ << " vec3 v2 = normalUniform;"
+ << " vec4 v1 = texture2D(diffuseTexture, v0);"
+ << " vec4 v3 = lightModel(v1, v2);"
+ << " fragColor = v3;"
+ << "}"
+ << "";
+ QCOMPARE(code, expected.join("\n"));
+ }
+
+ {
+ // WHEN
+ const auto code = generator.createShaderCode({"diffuseTexture", "normalTexture"});
+
+ // THEN
+ const auto expected = QByteArrayList()
+ << "#version 400 core"
+ << ""
+ << "in vec2 texCoord;"
+ << "uniform sampler2D diffuseTexture;"
+ << "uniform sampler2D normalTexture;"
+ << "#pragma include gl4/lightmodel.frag.inc"
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << " vec2 v0 = texCoord;"
+ << " vec3 v2 = texture2D(normalTexture, v0).rgb;"
+ << " vec4 v1 = texture2D(diffuseTexture, v0);"
+ << " vec4 v3 = lightModel(v1, v2);"
+ << " fragColor = v3;"
+ << "}"
+ << "";
+ QCOMPARE(code, expected.join("\n"));
+ }
+}
+
+QTEST_MAIN(tst_QShaderGenerator)
+
+#include "tst_qshadergenerator.moc"
diff --git a/tests/auto/gui/util/qshadergraph/qshadergraph.pro b/tests/auto/gui/util/qshadergraph/qshadergraph.pro
new file mode 100644
index 0000000000..ec54941c77
--- /dev/null
+++ b/tests/auto/gui/util/qshadergraph/qshadergraph.pro
@@ -0,0 +1,5 @@
+CONFIG += testcase
+QT += testlib gui-private
+
+SOURCES += tst_qshadergraph.cpp
+TARGET = tst_qshadergraph
diff --git a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp
new file mode 100644
index 0000000000..ce2d38c24f
--- /dev/null
+++ b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp
@@ -0,0 +1,779 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+
+#include <QtGui/private/qshadergraph_p.h>
+
+namespace
+{
+ QShaderNodePort createPort(QShaderNodePort::Direction portDirection, const QString &portName)
+ {
+ auto port = QShaderNodePort();
+ port.direction = portDirection;
+ port.name = portName;
+ return port;
+ }
+
+ QShaderNode createNode(const QVector<QShaderNodePort> &ports, const QStringList &layers = QStringList())
+ {
+ auto node = QShaderNode();
+ node.setUuid(QUuid::createUuid());
+ node.setLayers(layers);
+ for (const auto &port : ports)
+ node.addPort(port);
+ return node;
+ }
+
+ QShaderGraph::Edge createEdge(const QUuid &sourceUuid, const QString &sourceName,
+ const QUuid &targetUuid, const QString &targetName,
+ const QStringList &layers = QStringList())
+ {
+ auto edge = QShaderGraph::Edge();
+ edge.sourceNodeUuid = sourceUuid;
+ edge.sourcePortName = sourceName;
+ edge.targetNodeUuid = targetUuid;
+ edge.targetPortName = targetName;
+ edge.layers = layers;
+ return edge;
+ }
+
+ QShaderGraph::Statement createStatement(const QShaderNode &node,
+ const QVector<int> &inputs = QVector<int>(),
+ const QVector<int> &outputs = QVector<int>())
+ {
+ auto statement = QShaderGraph::Statement();
+ statement.node = node;
+ statement.inputs = inputs;
+ statement.outputs = outputs;
+ return statement;
+ }
+
+ void debugStatement(const QString &prefix, const QShaderGraph::Statement &statement)
+ {
+ qDebug() << prefix << statement.inputs << statement.uuid().toString() << statement.outputs;
+ }
+
+ void dumpStatementsIfNeeded(const QVector<QShaderGraph::Statement> &statements, const QVector<QShaderGraph::Statement> &expected)
+ {
+ if (statements != expected) {
+ for (int i = 0; i < qMax(statements.size(), expected.size()); i++) {
+ qDebug() << "----" << i << "----";
+ if (i < statements.size())
+ debugStatement("A:", statements.at(i));
+ if (i < expected.size())
+ debugStatement("E:", expected.at(i));
+ qDebug() << "-----------";
+ }
+ }
+ }
+}
+
+class tst_QShaderGraph : public QObject
+{
+ Q_OBJECT
+private slots:
+ void shouldHaveEdgeDefaultState();
+ void shouldTestEdgesEquality_data();
+ void shouldTestEdgesEquality();
+ void shouldManipulateStatementMembers();
+ void shouldTestStatementsEquality_data();
+ void shouldTestStatementsEquality();
+ void shouldFindIndexFromPortNameInStatements_data();
+ void shouldFindIndexFromPortNameInStatements();
+ void shouldManageNodeList();
+ void shouldManageEdgeList();
+ void shouldSerializeGraphForCodeGeneration();
+ void shouldHandleUnboundPortsDuringGraphSerialization();
+ void shouldSurviveCyclesDuringGraphSerialization();
+ void shouldDealWithEdgesJumpingOverLayers();
+ void shouldGenerateDifferentStatementsDependingOnActiveLayers();
+};
+
+void tst_QShaderGraph::shouldHaveEdgeDefaultState()
+{
+ // GIVEN
+ auto edge = QShaderGraph::Edge();
+
+ // THEN
+ QVERIFY(edge.sourceNodeUuid.isNull());
+ QVERIFY(edge.sourcePortName.isEmpty());
+ QVERIFY(edge.targetNodeUuid.isNull());
+ QVERIFY(edge.targetPortName.isEmpty());
+}
+
+void tst_QShaderGraph::shouldTestEdgesEquality_data()
+{
+ QTest::addColumn<QShaderGraph::Edge>("left");
+ QTest::addColumn<QShaderGraph::Edge>("right");
+ QTest::addColumn<bool>("expected");
+
+ const auto sourceUuid1 = QUuid::createUuid();
+ const auto sourceUuid2 = QUuid::createUuid();
+ const auto targetUuid1 = QUuid::createUuid();
+ const auto targetUuid2 = QUuid::createUuid();
+
+ QTest::newRow("Equals") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
+ << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
+ << true;
+ QTest::newRow("SourceUuid") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
+ << createEdge(sourceUuid2, "foo", targetUuid1, "bar")
+ << false;
+ QTest::newRow("SourceName") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
+ << createEdge(sourceUuid1, "bleh", targetUuid1, "bar")
+ << false;
+ QTest::newRow("TargetUuid") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
+ << createEdge(sourceUuid1, "foo", targetUuid2, "bar")
+ << false;
+ QTest::newRow("TargetName") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
+ << createEdge(sourceUuid1, "foo", targetUuid1, "bleh")
+ << false;
+}
+
+void tst_QShaderGraph::shouldTestEdgesEquality()
+{
+ // GIVEN
+ QFETCH(QShaderGraph::Edge, left);
+ QFETCH(QShaderGraph::Edge, right);
+
+ // WHEN
+ const auto equal = (left == right);
+ const auto notEqual = (left != right);
+
+ // THEN
+ QFETCH(bool, expected);
+ QCOMPARE(equal, expected);
+ QCOMPARE(notEqual, !expected);
+}
+
+void tst_QShaderGraph::shouldManipulateStatementMembers()
+{
+ // GIVEN
+ auto statement = QShaderGraph::Statement();
+
+ // THEN (default state)
+ QVERIFY(statement.inputs.isEmpty());
+ QVERIFY(statement.outputs.isEmpty());
+ QVERIFY(statement.node.uuid().isNull());
+ QVERIFY(statement.uuid().isNull());
+
+ // WHEN
+ const auto node = createNode({});
+ statement.node = node;
+
+ // THEN
+ QCOMPARE(statement.uuid(), node.uuid());
+
+ // WHEN
+ statement.node = QShaderNode();
+
+ // THEN
+ QVERIFY(statement.uuid().isNull());
+}
+
+void tst_QShaderGraph::shouldTestStatementsEquality_data()
+{
+ QTest::addColumn<QShaderGraph::Statement>("left");
+ QTest::addColumn<QShaderGraph::Statement>("right");
+ QTest::addColumn<bool>("expected");
+
+ const auto node1 = createNode({});
+ const auto node2 = createNode({});
+
+ QTest::newRow("EqualNodes") << createStatement(node1, {1, 2}, {3, 4})
+ << createStatement(node1, {1, 2}, {3, 4})
+ << true;
+ QTest::newRow("EqualInvalids") << createStatement(QShaderNode(), {1, 2}, {3, 4})
+ << createStatement(QShaderNode(), {1, 2}, {3, 4})
+ << true;
+ QTest::newRow("Nodes") << createStatement(node1, {1, 2}, {3, 4})
+ << createStatement(node2, {1, 2}, {3, 4})
+ << false;
+ QTest::newRow("Inputs") << createStatement(node1, {1, 2}, {3, 4})
+ << createStatement(node1, {1, 2, 0}, {3, 4})
+ << false;
+ QTest::newRow("Outputs") << createStatement(node1, {1, 2}, {3, 4})
+ << createStatement(node1, {1, 2}, {3, 0, 4})
+ << false;
+}
+
+void tst_QShaderGraph::shouldTestStatementsEquality()
+{
+ // GIVEN
+ QFETCH(QShaderGraph::Statement, left);
+ QFETCH(QShaderGraph::Statement, right);
+
+ // WHEN
+ const auto equal = (left == right);
+ const auto notEqual = (left != right);
+
+ // THEN
+ QFETCH(bool, expected);
+ QCOMPARE(equal, expected);
+ QCOMPARE(notEqual, !expected);
+}
+
+void tst_QShaderGraph::shouldFindIndexFromPortNameInStatements_data()
+{
+ QTest::addColumn<QShaderGraph::Statement>("statement");
+ QTest::addColumn<QString>("portName");
+ QTest::addColumn<int>("expectedInputIndex");
+ QTest::addColumn<int>("expectedOutputIndex");
+
+ const auto inputNodeStatement = createStatement(createNode({
+ createPort(QShaderNodePort::Output, "input")
+ }));
+ const auto outputNodeStatement = createStatement(createNode({
+ createPort(QShaderNodePort::Input, "output")
+ }));
+ const auto functionNodeStatement = createStatement(createNode({
+ createPort(QShaderNodePort::Input, "input1"),
+ createPort(QShaderNodePort::Output, "output1"),
+ createPort(QShaderNodePort::Input, "input2"),
+ createPort(QShaderNodePort::Output, "output2"),
+ createPort(QShaderNodePort::Output, "output3"),
+ createPort(QShaderNodePort::Input, "input3")
+ }));
+
+ QTest::newRow("Invalid") << QShaderGraph::Statement() << "foo" << -1 << -1;
+ QTest::newRow("InputNodeWrongName") << inputNodeStatement << "foo" << -1 << -1;
+ QTest::newRow("InputNodeExistingName") << inputNodeStatement << "input" << -1 << 0;
+ QTest::newRow("OutputNodeWrongName") << outputNodeStatement << "foo" << -1 << -1;
+ QTest::newRow("OutputNodeExistingName") << outputNodeStatement << "output" << 0 << -1;
+ QTest::newRow("FunctionNodeWrongName") << functionNodeStatement << "foo" << -1 << -1;
+ QTest::newRow("FunctionNodeInput1") << functionNodeStatement << "input1" << 0 << -1;
+ QTest::newRow("FunctionNodeOutput1") << functionNodeStatement << "output1" << -1 << 0;
+ QTest::newRow("FunctionNodeInput2") << functionNodeStatement << "input2" << 1 << -1;
+ QTest::newRow("FunctionNodeOutput2") << functionNodeStatement << "output2" << -1 << 1;
+ QTest::newRow("FunctionNodeInput3") << functionNodeStatement << "input3" << 2 << -1;
+ QTest::newRow("FunctionNodeOutput3") << functionNodeStatement << "output3" << -1 << 2;
+}
+
+void tst_QShaderGraph::shouldFindIndexFromPortNameInStatements()
+{
+ // GIVEN
+ QFETCH(QShaderGraph::Statement, statement);
+ QFETCH(QString, portName);
+ QFETCH(int, expectedInputIndex);
+ QFETCH(int, expectedOutputIndex);
+
+ // WHEN
+ const auto inputIndex = statement.portIndex(QShaderNodePort::Input, portName);
+ const auto outputIndex = statement.portIndex(QShaderNodePort::Output, portName);
+
+ // THEN
+ QCOMPARE(inputIndex, expectedInputIndex);
+ QCOMPARE(outputIndex, expectedOutputIndex);
+}
+
+void tst_QShaderGraph::shouldManageNodeList()
+{
+ // GIVEN
+ const auto node1 = createNode({createPort(QShaderNodePort::Output, "node1")});
+ const auto node2 = createNode({createPort(QShaderNodePort::Output, "node2")});
+
+ auto graph = QShaderGraph();
+
+ // THEN (default state)
+ QVERIFY(graph.nodes().isEmpty());
+
+ // WHEN
+ graph.addNode(node1);
+
+ // THEN
+ QCOMPARE(graph.nodes().size(), 1);
+ QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid());
+ QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name);
+
+ // WHEN
+ graph.addNode(node2);
+
+ // THEN
+ QCOMPARE(graph.nodes().size(), 2);
+ QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid());
+ QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name);
+ QCOMPARE(graph.nodes().at(1).uuid(), node2.uuid());
+ QCOMPARE(graph.nodes().at(1).ports().at(0).name, node2.ports().at(0).name);
+
+
+ // WHEN
+ graph.removeNode(node2);
+
+ // THEN
+ QCOMPARE(graph.nodes().size(), 1);
+ QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid());
+ QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name);
+
+ // WHEN
+ graph.addNode(node2);
+
+ // THEN
+ QCOMPARE(graph.nodes().size(), 2);
+ QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid());
+ QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name);
+ QCOMPARE(graph.nodes().at(1).uuid(), node2.uuid());
+ QCOMPARE(graph.nodes().at(1).ports().at(0).name, node2.ports().at(0).name);
+
+ // WHEN
+ const auto node1bis = [node1] {
+ auto res = node1;
+ auto port = res.ports().at(0);
+ port.name = QStringLiteral("node1bis");
+ res.addPort(port);
+ return res;
+ }();
+ graph.addNode(node1bis);
+
+ // THEN
+ QCOMPARE(graph.nodes().size(), 2);
+ QCOMPARE(graph.nodes().at(0).uuid(), node2.uuid());
+ QCOMPARE(graph.nodes().at(0).ports().at(0).name, node2.ports().at(0).name);
+ QCOMPARE(graph.nodes().at(1).uuid(), node1bis.uuid());
+ QCOMPARE(graph.nodes().at(1).ports().at(0).name, node1bis.ports().at(0).name);
+}
+
+void tst_QShaderGraph::shouldManageEdgeList()
+{
+ // GIVEN
+ const auto edge1 = createEdge(QUuid::createUuid(), "foo", QUuid::createUuid(), "bar");
+ const auto edge2 = createEdge(QUuid::createUuid(), "baz", QUuid::createUuid(), "boo");
+
+ auto graph = QShaderGraph();
+
+ // THEN (default state)
+ QVERIFY(graph.edges().isEmpty());
+
+ // WHEN
+ graph.addEdge(edge1);
+
+ // THEN
+ QCOMPARE(graph.edges().size(), 1);
+ QCOMPARE(graph.edges().at(0), edge1);
+
+ // WHEN
+ graph.addEdge(edge2);
+
+ // THEN
+ QCOMPARE(graph.edges().size(), 2);
+ QCOMPARE(graph.edges().at(0), edge1);
+ QCOMPARE(graph.edges().at(1), edge2);
+
+
+ // WHEN
+ graph.removeEdge(edge2);
+
+ // THEN
+ QCOMPARE(graph.edges().size(), 1);
+ QCOMPARE(graph.edges().at(0), edge1);
+
+ // WHEN
+ graph.addEdge(edge2);
+
+ // THEN
+ QCOMPARE(graph.edges().size(), 2);
+ QCOMPARE(graph.edges().at(0), edge1);
+ QCOMPARE(graph.edges().at(1), edge2);
+
+ // WHEN
+ graph.addEdge(edge1);
+
+ // THEN
+ QCOMPARE(graph.edges().size(), 2);
+ QCOMPARE(graph.edges().at(0), edge1);
+ QCOMPARE(graph.edges().at(1), edge2);
+}
+
+void tst_QShaderGraph::shouldSerializeGraphForCodeGeneration()
+{
+ // GIVEN
+ const auto input1 = createNode({
+ createPort(QShaderNodePort::Output, "input1Value")
+ });
+ const auto input2 = createNode({
+ createPort(QShaderNodePort::Output, "input2Value")
+ });
+ const auto output1 = createNode({
+ createPort(QShaderNodePort::Input, "output1Value")
+ });
+ const auto output2 = createNode({
+ createPort(QShaderNodePort::Input, "output2Value")
+ });
+ const auto function1 = createNode({
+ createPort(QShaderNodePort::Input, "function1Input"),
+ createPort(QShaderNodePort::Output, "function1Output")
+ });
+ const auto function2 = createNode({
+ createPort(QShaderNodePort::Input, "function2Input1"),
+ createPort(QShaderNodePort::Input, "function2Input2"),
+ createPort(QShaderNodePort::Output, "function2Output")
+ });
+ const auto function3 = createNode({
+ createPort(QShaderNodePort::Input, "function3Input1"),
+ createPort(QShaderNodePort::Input, "function3Input2"),
+ createPort(QShaderNodePort::Output, "function3Output1"),
+ createPort(QShaderNodePort::Output, "function3Output2")
+ });
+
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+ res.addNode(input1);
+ res.addNode(input2);
+ res.addNode(output1);
+ res.addNode(output2);
+ res.addNode(function1);
+ res.addNode(function2);
+ res.addNode(function3);
+ res.addEdge(createEdge(input1.uuid(), "input1Value", function1.uuid(), "function1Input"));
+ res.addEdge(createEdge(input1.uuid(), "input1Value", function2.uuid(), "function2Input1"));
+ res.addEdge(createEdge(input2.uuid(), "input2Value", function2.uuid(), "function2Input2"));
+ res.addEdge(createEdge(function1.uuid(), "function1Output", function3.uuid(), "function3Input1"));
+ res.addEdge(createEdge(function2.uuid(), "function2Output", function3.uuid(), "function3Input2"));
+ res.addEdge(createEdge(function3.uuid(), "function3Output1", output1.uuid(), "output1Value"));
+ res.addEdge(createEdge(function3.uuid(), "function3Output2", output2.uuid(), "output2Value"));
+ return res;
+ }();
+
+ // WHEN
+ const auto statements = graph.createStatements();
+
+ // THEN
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(input2, {}, {1})
+ << createStatement(input1, {}, {0})
+ << createStatement(function2, {0, 1}, {3})
+ << createStatement(function1, {0}, {2})
+ << createStatement(function3, {2, 3}, {4, 5})
+ << createStatement(output2, {5}, {})
+ << createStatement(output1, {4}, {});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+}
+
+void tst_QShaderGraph::shouldHandleUnboundPortsDuringGraphSerialization()
+{
+ // GIVEN
+ const auto input = createNode({
+ createPort(QShaderNodePort::Output, "input")
+ });
+ const auto unboundInput = createNode({
+ createPort(QShaderNodePort::Output, "unbound")
+ });
+ const auto output = createNode({
+ createPort(QShaderNodePort::Input, "output")
+ });
+ const auto unboundOutput = createNode({
+ createPort(QShaderNodePort::Input, "unbound")
+ });
+ const auto function = createNode({
+ createPort(QShaderNodePort::Input, "functionInput1"),
+ createPort(QShaderNodePort::Input, "functionInput2"),
+ createPort(QShaderNodePort::Input, "functionInput3"),
+ createPort(QShaderNodePort::Output, "functionOutput1"),
+ createPort(QShaderNodePort::Output, "functionOutput2"),
+ createPort(QShaderNodePort::Output, "functionOutput3")
+ });
+
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+ res.addNode(input);
+ res.addNode(unboundInput);
+ res.addNode(output);
+ res.addNode(unboundOutput);
+ res.addNode(function);
+ res.addEdge(createEdge(input.uuid(), "input", function.uuid(), "functionInput2"));
+ res.addEdge(createEdge(function.uuid(), "functionOutput2", output.uuid(), "output"));
+ return res;
+ }();
+
+ // WHEN
+ const auto statements = graph.createStatements();
+
+ // THEN
+ // Note that no edge leads to the unbound input
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(input, {}, {0})
+ << createStatement(function, {-1, 0, -1}, {2, 3, 4})
+ << createStatement(unboundOutput, {-1}, {})
+ << createStatement(output, {3}, {});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+}
+
+void tst_QShaderGraph::shouldSurviveCyclesDuringGraphSerialization()
+{
+ // GIVEN
+ const auto input = createNode({
+ createPort(QShaderNodePort::Output, "input")
+ });
+ const auto output = createNode({
+ createPort(QShaderNodePort::Input, "output")
+ });
+ const auto function1 = createNode({
+ createPort(QShaderNodePort::Input, "function1Input1"),
+ createPort(QShaderNodePort::Input, "function1Input2"),
+ createPort(QShaderNodePort::Output, "function1Output")
+ });
+ const auto function2 = createNode({
+ createPort(QShaderNodePort::Input, "function2Input"),
+ createPort(QShaderNodePort::Output, "function2Output")
+ });
+ const auto function3 = createNode({
+ createPort(QShaderNodePort::Input, "function3Input"),
+ createPort(QShaderNodePort::Output, "function3Output")
+ });
+
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+ res.addNode(input);
+ res.addNode(output);
+ res.addNode(function1);
+ res.addNode(function2);
+ res.addNode(function3);
+ res.addEdge(createEdge(input.uuid(), "input", function1.uuid(), "function1Input1"));
+ res.addEdge(createEdge(function1.uuid(), "function1Output", function2.uuid(), "function2Input"));
+ res.addEdge(createEdge(function2.uuid(), "function2Output", function3.uuid(), "function3Input"));
+ res.addEdge(createEdge(function3.uuid(), "function3Output", function1.uuid(), "function1Input2"));
+ res.addEdge(createEdge(function2.uuid(), "function2Output", output.uuid(), "output"));
+ return res;
+ }();
+
+ // WHEN
+ const auto statements = graph.createStatements();
+
+ // THEN
+ // Obviously will lead to a compile failure later on since it cuts everything beyond the cycle
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(output, {2}, {});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+}
+
+void tst_QShaderGraph::shouldDealWithEdgesJumpingOverLayers()
+{
+ // GIVEN
+ const auto worldPosition = createNode({
+ createPort(QShaderNodePort::Output, "worldPosition")
+ });
+ const auto texture = createNode({
+ createPort(QShaderNodePort::Output, "texture")
+ });
+ const auto texCoord = createNode({
+ createPort(QShaderNodePort::Output, "texCoord")
+ });
+ const auto lightIntensity = createNode({
+ createPort(QShaderNodePort::Output, "lightIntensity")
+ });
+ const auto exposure = createNode({
+ createPort(QShaderNodePort::Output, "exposure")
+ });
+ const auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ const auto sampleTexture = createNode({
+ createPort(QShaderNodePort::Input, "sampler"),
+ createPort(QShaderNodePort::Input, "coord"),
+ createPort(QShaderNodePort::Output, "color")
+ });
+ const auto lightFunction = createNode({
+ createPort(QShaderNodePort::Input, "baseColor"),
+ createPort(QShaderNodePort::Input, "position"),
+ createPort(QShaderNodePort::Input, "lightIntensity"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ const auto exposureFunction = createNode({
+ createPort(QShaderNodePort::Input, "inputColor"),
+ createPort(QShaderNodePort::Input, "exposure"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+
+ res.addNode(worldPosition);
+ res.addNode(texture);
+ res.addNode(texCoord);
+ res.addNode(lightIntensity);
+ res.addNode(exposure);
+ res.addNode(fragColor);
+ res.addNode(sampleTexture);
+ res.addNode(lightFunction);
+ res.addNode(exposureFunction);
+
+ res.addEdge(createEdge(texture.uuid(), "texture", sampleTexture.uuid(), "sampler"));
+ res.addEdge(createEdge(texCoord.uuid(), "texCoord", sampleTexture.uuid(), "coord"));
+
+ res.addEdge(createEdge(worldPosition.uuid(), "worldPosition", lightFunction.uuid(), "position"));
+ res.addEdge(createEdge(sampleTexture.uuid(), "color", lightFunction.uuid(), "baseColor"));
+ res.addEdge(createEdge(lightIntensity.uuid(), "lightIntensity", lightFunction.uuid(), "lightIntensity"));
+
+ res.addEdge(createEdge(lightFunction.uuid(), "outputColor", exposureFunction.uuid(), "inputColor"));
+ res.addEdge(createEdge(exposure.uuid(), "exposure", exposureFunction.uuid(), "exposure"));
+
+ res.addEdge(createEdge(exposureFunction.uuid(), "outputColor", fragColor.uuid(), "fragColor"));
+
+ return res;
+ }();
+
+ // WHEN
+ const auto statements = graph.createStatements();
+
+ // THEN
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(texCoord, {}, {2})
+ << createStatement(texture, {}, {1})
+ << createStatement(lightIntensity, {}, {3})
+ << createStatement(sampleTexture, {1, 2}, {5})
+ << createStatement(worldPosition, {}, {0})
+ << createStatement(exposure, {}, {4})
+ << createStatement(lightFunction, {5, 0, 3}, {6})
+ << createStatement(exposureFunction, {6, 4}, {7})
+ << createStatement(fragColor, {7}, {});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+}
+
+void tst_QShaderGraph::shouldGenerateDifferentStatementsDependingOnActiveLayers()
+{
+ // GIVEN
+ const auto texCoord = createNode({
+ createPort(QShaderNodePort::Output, "texCoord")
+ }, {
+ "diffuseTexture",
+ "normalTexture"
+ });
+ const auto diffuseUniform = createNode({
+ createPort(QShaderNodePort::Output, "color")
+ }, {"diffuseUniform"});
+ const auto diffuseTexture = createNode({
+ createPort(QShaderNodePort::Input, "coord"),
+ createPort(QShaderNodePort::Output, "color")
+ }, {"diffuseTexture"});
+ const auto normalUniform = createNode({
+ createPort(QShaderNodePort::Output, "normal")
+ }, {"normalUniform"});
+ const auto normalTexture = createNode({
+ createPort(QShaderNodePort::Input, "coord"),
+ createPort(QShaderNodePort::Output, "normal")
+ }, {"normalTexture"});
+ const auto lightFunction = createNode({
+ createPort(QShaderNodePort::Input, "color"),
+ createPort(QShaderNodePort::Input, "normal"),
+ createPort(QShaderNodePort::Output, "output")
+ });
+ const auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+
+ res.addNode(texCoord);
+ res.addNode(diffuseUniform);
+ res.addNode(diffuseTexture);
+ res.addNode(normalUniform);
+ res.addNode(normalTexture);
+ res.addNode(lightFunction);
+ res.addNode(fragColor);
+
+ res.addEdge(createEdge(diffuseUniform.uuid(), "color", lightFunction.uuid(), "color", {"diffuseUniform"}));
+ res.addEdge(createEdge(texCoord.uuid(), "texCoord", diffuseTexture.uuid(), "coord", {"diffuseTexture"}));
+ res.addEdge(createEdge(diffuseTexture.uuid(), "color", lightFunction.uuid(), "color", {"diffuseTexture"}));
+
+ res.addEdge(createEdge(normalUniform.uuid(), "normal", lightFunction.uuid(), "normal", {"normalUniform"}));
+ res.addEdge(createEdge(texCoord.uuid(), "texCoord", normalTexture.uuid(), "coord", {"normalTexture"}));
+ res.addEdge(createEdge(normalTexture.uuid(), "normal", lightFunction.uuid(), "normal", {"normalTexture"}));
+
+ res.addEdge(createEdge(lightFunction.uuid(), "output", fragColor.uuid(), "fragColor"));
+
+ return res;
+ }();
+
+ {
+ // WHEN
+ const auto statements = graph.createStatements({"diffuseUniform", "normalUniform"});
+
+ // THEN
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(normalUniform, {}, {1})
+ << createStatement(diffuseUniform, {}, {0})
+ << createStatement(lightFunction, {0, 1}, {2})
+ << createStatement(fragColor, {2}, {});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+ }
+
+ {
+ // WHEN
+ const auto statements = graph.createStatements({"diffuseUniform", "normalTexture"});
+
+ // THEN
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(texCoord, {}, {0})
+ << createStatement(normalTexture, {0}, {2})
+ << createStatement(diffuseUniform, {}, {1})
+ << createStatement(lightFunction, {1, 2}, {3})
+ << createStatement(fragColor, {3}, {});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+ }
+
+ {
+ // WHEN
+ const auto statements = graph.createStatements({"diffuseTexture", "normalUniform"});
+
+ // THEN
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(texCoord, {}, {0})
+ << createStatement(normalUniform, {}, {2})
+ << createStatement(diffuseTexture, {0}, {1})
+ << createStatement(lightFunction, {1, 2}, {3})
+ << createStatement(fragColor, {3}, {});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+ }
+
+ {
+ // WHEN
+ const auto statements = graph.createStatements({"diffuseTexture", "normalTexture"});
+
+ // THEN
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(texCoord, {}, {0})
+ << createStatement(normalTexture, {0}, {2})
+ << createStatement(diffuseTexture, {0}, {1})
+ << createStatement(lightFunction, {1, 2}, {3})
+ << createStatement(fragColor, {3}, {});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+ }
+}
+
+QTEST_MAIN(tst_QShaderGraph)
+
+#include "tst_qshadergraph.moc"
diff --git a/tests/auto/gui/util/qshadergraphloader/qshadergraphloader.pro b/tests/auto/gui/util/qshadergraphloader/qshadergraphloader.pro
new file mode 100644
index 0000000000..e80a93f9e8
--- /dev/null
+++ b/tests/auto/gui/util/qshadergraphloader/qshadergraphloader.pro
@@ -0,0 +1,5 @@
+CONFIG += testcase
+QT += testlib gui-private
+
+SOURCES += tst_qshadergraphloader.cpp
+TARGET = tst_qshadergraphloader
diff --git a/tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp b/tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp
new file mode 100644
index 0000000000..761e03a195
--- /dev/null
+++ b/tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp
@@ -0,0 +1,625 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+
+#include <QtCore/qbuffer.h>
+
+#include <QtGui/private/qshadergraphloader_p.h>
+#include <QtGui/private/qshaderlanguage_p.h>
+
+using QBufferPointer = QSharedPointer<QBuffer>;
+Q_DECLARE_METATYPE(QBufferPointer);
+
+using PrototypeHash = QHash<QString, QShaderNode>;
+Q_DECLARE_METATYPE(PrototypeHash);
+
+namespace
+{
+ QBufferPointer createBuffer(const QByteArray &data, QIODevice::OpenMode openMode = QIODevice::ReadOnly)
+ {
+ auto buffer = QBufferPointer::create();
+ buffer->setData(data);
+ if (openMode != QIODevice::NotOpen)
+ buffer->open(openMode);
+ return buffer;
+ }
+
+ QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion)
+ {
+ auto format = QShaderFormat();
+ format.setApi(api);
+ format.setVersion(QVersionNumber(majorVersion, minorVersion));
+ return format;
+ }
+
+ QShaderNodePort createPort(QShaderNodePort::Direction portDirection, const QString &portName)
+ {
+ auto port = QShaderNodePort();
+ port.direction = portDirection;
+ port.name = portName;
+ return port;
+ }
+
+ QShaderNode createNode(const QVector<QShaderNodePort> &ports, const QStringList &layers = QStringList())
+ {
+ auto node = QShaderNode();
+ node.setUuid(QUuid::createUuid());
+ node.setLayers(layers);
+ for (const auto &port : ports)
+ node.addPort(port);
+ return node;
+ }
+
+ QShaderGraph::Edge createEdge(const QUuid &sourceUuid, const QString &sourceName,
+ const QUuid &targetUuid, const QString &targetName,
+ const QStringList &layers = QStringList())
+ {
+ auto edge = QShaderGraph::Edge();
+ edge.sourceNodeUuid = sourceUuid;
+ edge.sourcePortName = sourceName;
+ edge.targetNodeUuid = targetUuid;
+ edge.targetPortName = targetName;
+ edge.layers = layers;
+ return edge;
+ }
+
+ QShaderGraph createGraph()
+ {
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+
+ auto graph = QShaderGraph();
+
+ auto worldPosition = createNode({
+ createPort(QShaderNodePort::Output, "value")
+ });
+ worldPosition.setUuid(QUuid("{00000000-0000-0000-0000-000000000001}"));
+ worldPosition.setParameter("name", "worldPosition");
+ worldPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Input));
+ worldPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Vec3));
+ worldPosition.addRule(openGLES2, QShaderNode::Rule("highp $type $value = $name;",
+ QByteArrayList() << "$qualifier highp $type $name;"));
+ worldPosition.addRule(openGL3, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
+
+ auto texture = createNode({
+ createPort(QShaderNodePort::Output, "texture")
+ });
+ texture.setUuid(QUuid("{00000000-0000-0000-0000-000000000002}"));
+ texture.addRule(openGLES2, QShaderNode::Rule("sampler2D $texture = texture;",
+ QByteArrayList() << "uniform sampler2D texture;"));
+ texture.addRule(openGL3, QShaderNode::Rule("sampler2D $texture = texture;",
+ QByteArrayList() << "uniform sampler2D texture;"));
+
+ auto texCoord = createNode({
+ createPort(QShaderNodePort::Output, "texCoord")
+ });
+ texCoord.setUuid(QUuid("{00000000-0000-0000-0000-000000000003}"));
+ texCoord.addRule(openGLES2, QShaderNode::Rule("highp vec2 $texCoord = texCoord;",
+ QByteArrayList() << "varying highp vec2 texCoord;"));
+ texCoord.addRule(openGL3, QShaderNode::Rule("vec2 $texCoord = texCoord;",
+ QByteArrayList() << "in vec2 texCoord;"));
+
+ auto lightIntensity = createNode({
+ createPort(QShaderNodePort::Output, "value")
+ });
+ lightIntensity.setUuid(QUuid("{00000000-0000-0000-0000-000000000004}"));
+ lightIntensity.setParameter("name", "defaultName");
+ lightIntensity.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Uniform));
+ lightIntensity.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Float));
+ lightIntensity.addRule(openGLES2, QShaderNode::Rule("highp $type $value = $name;",
+ QByteArrayList() << "$qualifier highp $type $name;"));
+ lightIntensity.addRule(openGL3, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
+
+ auto exposure = createNode({
+ createPort(QShaderNodePort::Output, "exposure")
+ });
+ exposure.setUuid(QUuid("{00000000-0000-0000-0000-000000000005}"));
+ exposure.addRule(openGLES2, QShaderNode::Rule("highp float $exposure = exposure;",
+ QByteArrayList() << "uniform highp float exposure;"));
+ exposure.addRule(openGL3, QShaderNode::Rule("float $exposure = exposure;",
+ QByteArrayList() << "uniform float exposure;"));
+
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ fragColor.setUuid(QUuid("{00000000-0000-0000-0000-000000000006}"));
+ fragColor.addRule(openGLES2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(openGL3, QShaderNode::Rule("fragColor = $fragColor;",
+ QByteArrayList() << "out vec4 fragColor;"));
+
+ auto sampleTexture = createNode({
+ createPort(QShaderNodePort::Input, "sampler"),
+ createPort(QShaderNodePort::Input, "coord"),
+ createPort(QShaderNodePort::Output, "color")
+ });
+ sampleTexture.setUuid(QUuid("{00000000-0000-0000-0000-000000000007}"));
+ sampleTexture.addRule(openGLES2, QShaderNode::Rule("highp vec4 $color = texture2D($sampler, $coord);"));
+ sampleTexture.addRule(openGL3, QShaderNode::Rule("vec4 $color = texture2D($sampler, $coord);"));
+
+ auto lightFunction = createNode({
+ createPort(QShaderNodePort::Input, "baseColor"),
+ createPort(QShaderNodePort::Input, "position"),
+ createPort(QShaderNodePort::Input, "lightIntensity"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ lightFunction.setUuid(QUuid("{00000000-0000-0000-0000-000000000008}"));
+ lightFunction.addRule(openGLES2, QShaderNode::Rule("highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include es2/lightmodel.frag.inc"));
+ lightFunction.addRule(openGL3, QShaderNode::Rule("vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include gl3/lightmodel.frag.inc"));
+
+ auto exposureFunction = createNode({
+ createPort(QShaderNodePort::Input, "inputColor"),
+ createPort(QShaderNodePort::Input, "exposure"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ exposureFunction.setUuid(QUuid("{00000000-0000-0000-0000-000000000009}"));
+ exposureFunction.addRule(openGLES2, QShaderNode::Rule("highp vec4 $outputColor = $inputColor * pow(2.0, $exposure);"));
+ exposureFunction.addRule(openGL3, QShaderNode::Rule("vec4 $outputColor = $inputColor * pow(2.0, $exposure);"));
+
+ graph.addNode(worldPosition);
+ graph.addNode(texture);
+ graph.addNode(texCoord);
+ graph.addNode(lightIntensity);
+ graph.addNode(exposure);
+ graph.addNode(fragColor);
+ graph.addNode(sampleTexture);
+ graph.addNode(lightFunction);
+ graph.addNode(exposureFunction);
+
+ graph.addEdge(createEdge(texture.uuid(), "texture", sampleTexture.uuid(), "sampler"));
+ graph.addEdge(createEdge(texCoord.uuid(), "texCoord", sampleTexture.uuid(), "coord"));
+
+ graph.addEdge(createEdge(worldPosition.uuid(), "value", lightFunction.uuid(), "position"));
+ graph.addEdge(createEdge(sampleTexture.uuid(), "color", lightFunction.uuid(), "baseColor"));
+ graph.addEdge(createEdge(lightIntensity.uuid(), "value", lightFunction.uuid(), "lightIntensity"));
+
+ graph.addEdge(createEdge(lightFunction.uuid(), "outputColor", exposureFunction.uuid(), "inputColor"));
+ graph.addEdge(createEdge(exposure.uuid(), "exposure", exposureFunction.uuid(), "exposure"));
+
+ graph.addEdge(createEdge(exposureFunction.uuid(), "outputColor", fragColor.uuid(), "fragColor"));
+
+ return graph;
+ }
+
+ void debugStatement(const QString &prefix, const QShaderGraph::Statement &statement)
+ {
+ qDebug() << prefix << statement.inputs << statement.uuid().toString() << statement.outputs;
+ }
+
+ void dumpStatementsIfNeeded(const QVector<QShaderGraph::Statement> &statements, const QVector<QShaderGraph::Statement> &expected)
+ {
+ if (statements != expected) {
+ for (int i = 0; i < qMax(statements.size(), expected.size()); i++) {
+ qDebug() << "----" << i << "----";
+ if (i < statements.size())
+ debugStatement("A:", statements.at(i));
+ if (i < expected.size())
+ debugStatement("E:", expected.at(i));
+ qDebug() << "-----------";
+ }
+ }
+ }
+}
+
+class tst_QShaderGraphLoader : public QObject
+{
+ Q_OBJECT
+private slots:
+ void shouldManipulateLoaderMembers();
+ void shouldLoadFromJsonStream_data();
+ void shouldLoadFromJsonStream();
+};
+
+void tst_QShaderGraphLoader::shouldManipulateLoaderMembers()
+{
+ // GIVEN
+ auto loader = QShaderGraphLoader();
+
+ // THEN (default state)
+ QCOMPARE(loader.status(), QShaderGraphLoader::Null);
+ QVERIFY(!loader.device());
+ QVERIFY(loader.graph().nodes().isEmpty());
+ QVERIFY(loader.graph().edges().isEmpty());
+ QVERIFY(loader.prototypes().isEmpty());
+
+ // WHEN
+ auto device1 = createBuffer(QByteArray("..........."), QIODevice::NotOpen);
+ loader.setDevice(device1.data());
+
+ // THEN
+ QCOMPARE(loader.status(), QShaderGraphLoader::Error);
+ QCOMPARE(loader.device(), device1.data());
+ QVERIFY(loader.graph().nodes().isEmpty());
+ QVERIFY(loader.graph().edges().isEmpty());
+
+ // WHEN
+ auto device2 = createBuffer(QByteArray("..........."), QIODevice::ReadOnly);
+ loader.setDevice(device2.data());
+
+ // THEN
+ QCOMPARE(loader.status(), QShaderGraphLoader::Waiting);
+ QCOMPARE(loader.device(), device2.data());
+ QVERIFY(loader.graph().nodes().isEmpty());
+ QVERIFY(loader.graph().edges().isEmpty());
+
+
+ // WHEN
+ const auto prototypes = [this]{
+ auto res = QHash<QString, QShaderNode>();
+ res.insert("foo", createNode({}));
+ return res;
+ }();
+ loader.setPrototypes(prototypes);
+
+ // THEN
+ QCOMPARE(loader.prototypes().size(), prototypes.size());
+ QVERIFY(loader.prototypes().contains("foo"));
+ QCOMPARE(loader.prototypes().value("foo").uuid(), prototypes.value("foo").uuid());
+}
+
+void tst_QShaderGraphLoader::shouldLoadFromJsonStream_data()
+{
+ QTest::addColumn<QBufferPointer>("device");
+ QTest::addColumn<PrototypeHash>("prototypes");
+ QTest::addColumn<QShaderGraph>("graph");
+ QTest::addColumn<QShaderGraphLoader::Status>("status");
+
+ QTest::newRow("empty") << createBuffer("", QIODevice::ReadOnly) << PrototypeHash()
+ << QShaderGraph() << QShaderGraphLoader::Error;
+
+ const auto smallJson = "{"
+ " \"nodes\": ["
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000001}\","
+ " \"type\": \"MyInput\","
+ " \"layers\": [\"foo\", \"bar\"]"
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000002}\","
+ " \"type\": \"MyOutput\""
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000003}\","
+ " \"type\": \"MyFunction\""
+ " }"
+ " ],"
+ " \"edges\": ["
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000001}\","
+ " \"sourcePort\": \"input\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000003}\","
+ " \"targetPort\": \"functionInput\","
+ " \"layers\": [\"bar\", \"baz\"]"
+ " },"
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000003}\","
+ " \"sourcePort\": \"functionOutput\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000002}\","
+ " \"targetPort\": \"output\""
+ " }"
+ " ]"
+ "}";
+
+ const auto smallProtos = [this]{
+ auto protos = PrototypeHash();
+
+ auto input = createNode({
+ createPort(QShaderNodePort::Output, "input")
+ });
+ protos.insert("MyInput", input);
+
+ auto output = createNode({
+ createPort(QShaderNodePort::Input, "output")
+ });
+ protos.insert("MyOutput", output);
+
+ auto function = createNode({
+ createPort(QShaderNodePort::Input, "functionInput"),
+ createPort(QShaderNodePort::Output, "functionOutput")
+ });
+ protos.insert("MyFunction", function);
+ return protos;
+ }();
+
+ const auto smallGraph = [this]{
+ auto graph = QShaderGraph();
+
+ auto input = createNode({
+ createPort(QShaderNodePort::Output, "input")
+ }, {"foo", "bar"});
+ input.setUuid(QUuid("{00000000-0000-0000-0000-000000000001}"));
+ auto output = createNode({
+ createPort(QShaderNodePort::Input, "output")
+ });
+ output.setUuid(QUuid("{00000000-0000-0000-0000-000000000002}"));
+ auto function = createNode({
+ createPort(QShaderNodePort::Input, "functionInput"),
+ createPort(QShaderNodePort::Output, "functionOutput")
+ });
+ function.setUuid(QUuid("{00000000-0000-0000-0000-000000000003}"));
+
+ graph.addNode(input);
+ graph.addNode(output);
+ graph.addNode(function);
+ graph.addEdge(createEdge(input.uuid(), "input", function.uuid(), "functionInput", {"bar", "baz"}));
+ graph.addEdge(createEdge(function.uuid(), "functionOutput", output.uuid(), "output"));
+
+ return graph;
+ }();
+
+ QTest::newRow("TwoNodesOneEdge") << createBuffer(smallJson) << smallProtos << smallGraph << QShaderGraphLoader::Ready;
+ QTest::newRow("NotOpen") << createBuffer(smallJson, QIODevice::NotOpen) << smallProtos << QShaderGraph() << QShaderGraphLoader::Error;
+ QTest::newRow("NoPrototype") << createBuffer(smallJson) << PrototypeHash() << QShaderGraph() << QShaderGraphLoader::Error;
+
+ const auto complexJson = "{"
+ " \"nodes\": ["
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000001}\","
+ " \"type\": \"inputValue\","
+ " \"parameters\": {"
+ " \"name\": \"worldPosition\","
+ " \"qualifier\": {"
+ " \"type\": \"QShaderLanguage::StorageQualifier\","
+ " \"value\": \"QShaderLanguage::Input\""
+ " },"
+ " \"type\": {"
+ " \"type\": \"QShaderLanguage::VariableType\","
+ " \"value\": \"QShaderLanguage::Vec3\""
+ " }"
+ " }"
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000002}\","
+ " \"type\": \"texture\""
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000003}\","
+ " \"type\": \"texCoord\""
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000004}\","
+ " \"type\": \"inputValue\""
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000005}\","
+ " \"type\": \"exposure\""
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000006}\","
+ " \"type\": \"fragColor\""
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000007}\","
+ " \"type\": \"sampleTexture\""
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000008}\","
+ " \"type\": \"lightModel\""
+ " },"
+ " {"
+ " \"uuid\": \"{00000000-0000-0000-0000-000000000009}\","
+ " \"type\": \"exposureFunction\""
+ " }"
+ " ],"
+ " \"edges\": ["
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000002}\","
+ " \"sourcePort\": \"texture\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000007}\","
+ " \"targetPort\": \"sampler\""
+ " },"
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000003}\","
+ " \"sourcePort\": \"texCoord\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000007}\","
+ " \"targetPort\": \"coord\""
+ " },"
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000001}\","
+ " \"sourcePort\": \"value\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000008}\","
+ " \"targetPort\": \"position\""
+ " },"
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000007}\","
+ " \"sourcePort\": \"color\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000008}\","
+ " \"targetPort\": \"baseColor\""
+ " },"
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000004}\","
+ " \"sourcePort\": \"value\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000008}\","
+ " \"targetPort\": \"lightIntensity\""
+ " },"
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000008}\","
+ " \"sourcePort\": \"outputColor\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000009}\","
+ " \"targetPort\": \"inputColor\""
+ " },"
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000005}\","
+ " \"sourcePort\": \"exposure\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000009}\","
+ " \"targetPort\": \"exposure\""
+ " },"
+ " {"
+ " \"sourceUuid\": \"{00000000-0000-0000-0000-000000000009}\","
+ " \"sourcePort\": \"outputColor\","
+ " \"targetUuid\": \"{00000000-0000-0000-0000-000000000006}\","
+ " \"targetPort\": \"fragColor\""
+ " }"
+ " ]"
+ "}";
+
+ const auto complexProtos = [this]{
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+
+ auto protos = PrototypeHash();
+
+ auto inputValue = createNode({
+ createPort(QShaderNodePort::Output, "value")
+ });
+ inputValue.setParameter("name", "defaultName");
+ inputValue.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Uniform));
+ inputValue.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Float));
+ inputValue.addRule(openGLES2, QShaderNode::Rule("highp $type $value = $name;",
+ QByteArrayList() << "$qualifier highp $type $name;"));
+ inputValue.addRule(openGL3, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
+ protos.insert("inputValue", inputValue);
+
+ auto texture = createNode({
+ createPort(QShaderNodePort::Output, "texture")
+ });
+ texture.addRule(openGLES2, QShaderNode::Rule("sampler2D $texture = texture;",
+ QByteArrayList() << "uniform sampler2D texture;"));
+ texture.addRule(openGL3, QShaderNode::Rule("sampler2D $texture = texture;",
+ QByteArrayList() << "uniform sampler2D texture;"));
+ protos.insert("texture", texture);
+
+ auto texCoord = createNode({
+ createPort(QShaderNodePort::Output, "texCoord")
+ });
+ texCoord.addRule(openGLES2, QShaderNode::Rule("highp vec2 $texCoord = texCoord;",
+ QByteArrayList() << "varying highp vec2 texCoord;"));
+ texCoord.addRule(openGL3, QShaderNode::Rule("vec2 $texCoord = texCoord;",
+ QByteArrayList() << "in vec2 texCoord;"));
+ protos.insert("texCoord", texCoord);
+
+ auto exposure = createNode({
+ createPort(QShaderNodePort::Output, "exposure")
+ });
+ exposure.addRule(openGLES2, QShaderNode::Rule("highp float $exposure = exposure;",
+ QByteArrayList() << "uniform highp float exposure;"));
+ exposure.addRule(openGL3, QShaderNode::Rule("float $exposure = exposure;",
+ QByteArrayList() << "uniform float exposure;"));
+ protos.insert("exposure", exposure);
+
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ fragColor.addRule(openGLES2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(openGL3, QShaderNode::Rule("fragColor = $fragColor;",
+ QByteArrayList() << "out vec4 fragColor;"));
+ protos.insert("fragColor", fragColor);
+
+ auto sampleTexture = createNode({
+ createPort(QShaderNodePort::Input, "sampler"),
+ createPort(QShaderNodePort::Input, "coord"),
+ createPort(QShaderNodePort::Output, "color")
+ });
+ sampleTexture.addRule(openGLES2, QShaderNode::Rule("highp vec4 $color = texture2D($sampler, $coord);"));
+ sampleTexture.addRule(openGL3, QShaderNode::Rule("vec4 $color = texture2D($sampler, $coord);"));
+ protos.insert("sampleTexture", sampleTexture);
+
+ auto lightModel = createNode({
+ createPort(QShaderNodePort::Input, "baseColor"),
+ createPort(QShaderNodePort::Input, "position"),
+ createPort(QShaderNodePort::Input, "lightIntensity"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ lightModel.addRule(openGLES2, QShaderNode::Rule("highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include es2/lightmodel.frag.inc"));
+ lightModel.addRule(openGL3, QShaderNode::Rule("vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include gl3/lightmodel.frag.inc"));
+ protos.insert("lightModel", lightModel);
+
+ auto exposureFunction = createNode({
+ createPort(QShaderNodePort::Input, "inputColor"),
+ createPort(QShaderNodePort::Input, "exposure"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ exposureFunction.addRule(openGLES2, QShaderNode::Rule("highp vec4 $outputColor = $inputColor * pow(2.0, $exposure);"));
+ exposureFunction.addRule(openGL3, QShaderNode::Rule("vec4 $outputColor = $inputColor * pow(2.0, $exposure);"));
+ protos.insert("exposureFunction", exposureFunction);
+
+ return protos;
+ }();
+
+ const auto complexGraph = createGraph();
+
+ QTest::newRow("ComplexGraph") << createBuffer(complexJson) << complexProtos << complexGraph << QShaderGraphLoader::Ready;
+}
+
+void tst_QShaderGraphLoader::shouldLoadFromJsonStream()
+{
+ // GIVEN
+ QFETCH(QBufferPointer, device);
+ QFETCH(PrototypeHash, prototypes);
+
+ auto loader = QShaderGraphLoader();
+
+ // WHEN
+ loader.setPrototypes(prototypes);
+ loader.setDevice(device.data());
+ loader.load();
+
+ // THEN
+ QFETCH(QShaderGraphLoader::Status, status);
+ QCOMPARE(loader.status(), status);
+
+ QFETCH(QShaderGraph, graph);
+ const auto statements = loader.graph().createStatements({"foo", "bar", "baz"});
+ const auto expected = graph.createStatements({"foo", "bar", "baz"});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+
+ const auto sortedParameters = [](const QShaderNode &node) {
+ auto res = node.parameterNames();
+ res.sort();
+ return res;
+ };
+
+ for (int i = 0; i < statements.size(); i++) {
+ const auto actualNode = statements.at(i).node;
+ const auto expectedNode = expected.at(i).node;
+
+ QCOMPARE(actualNode.layers(), expectedNode.layers());
+ QCOMPARE(actualNode.ports(), expectedNode.ports());
+ QCOMPARE(sortedParameters(actualNode), sortedParameters(expectedNode));
+ for (const auto &name : expectedNode.parameterNames()) {
+ QCOMPARE(actualNode.parameter(name), expectedNode.parameter(name));
+ }
+ QCOMPARE(actualNode.availableFormats(), expectedNode.availableFormats());
+ for (const auto &format : expectedNode.availableFormats()) {
+ QCOMPARE(actualNode.rule(format), expectedNode.rule(format));
+ }
+ }
+}
+
+QTEST_MAIN(tst_QShaderGraphLoader)
+
+#include "tst_qshadergraphloader.moc"
diff --git a/tests/auto/gui/util/qshadernodes/qshadernodes.pro b/tests/auto/gui/util/qshadernodes/qshadernodes.pro
new file mode 100644
index 0000000000..5ab8b73a51
--- /dev/null
+++ b/tests/auto/gui/util/qshadernodes/qshadernodes.pro
@@ -0,0 +1,5 @@
+CONFIG += testcase
+QT += testlib gui-private
+
+SOURCES += tst_qshadernodes.cpp
+TARGET = tst_qshadernodes
diff --git a/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp b/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp
new file mode 100644
index 0000000000..9eb738a1b2
--- /dev/null
+++ b/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp
@@ -0,0 +1,548 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+
+#include <QtGui/private/qshaderformat_p.h>
+#include <QtGui/private/qshadernode_p.h>
+#include <QtGui/private/qshadernodeport_p.h>
+
+namespace
+{
+ QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion,
+ const QStringList &extensions = QStringList(),
+ const QString &vendor = QString())
+ {
+ auto format = QShaderFormat();
+ format.setApi(api);
+ format.setVersion(QVersionNumber(majorVersion, minorVersion));
+ format.setExtensions(extensions);
+ format.setVendor(vendor);
+ return format;
+ }
+
+ QShaderNodePort createPort(QShaderNodePort::Direction direction, const QString &name)
+ {
+ auto port = QShaderNodePort();
+ port.direction = direction;
+ port.name = name;
+ return port;
+ }
+}
+
+class tst_QShaderNodes : public QObject
+{
+ Q_OBJECT
+private slots:
+ void shouldManipulateFormatMembers();
+ void shouldVerifyFormatsEquality_data();
+ void shouldVerifyFormatsEquality();
+ void shouldVerifyFormatsCompatibilities_data();
+ void shouldVerifyFormatsCompatibilities();
+
+ void shouldHaveDefaultPortState();
+ void shouldVerifyPortsEquality_data();
+ void shouldVerifyPortsEquality();
+
+ void shouldManipulateNodeMembers();
+ void shouldHandleNodeRulesSupportAndOrder();
+};
+
+void tst_QShaderNodes::shouldManipulateFormatMembers()
+{
+ // GIVEN
+ auto format = QShaderFormat();
+
+ // THEN (default state)
+ QCOMPARE(format.api(), QShaderFormat::NoApi);
+ QCOMPARE(format.version().majorVersion(), 0);
+ QCOMPARE(format.version().minorVersion(), 0);
+ QCOMPARE(format.extensions(), QStringList());
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(!format.isValid());
+
+ // WHEN
+ format.setApi(QShaderFormat::OpenGLES);
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 0);
+ QCOMPARE(format.version().minorVersion(), 0);
+ QCOMPARE(format.extensions(), QStringList());
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(!format.isValid());
+
+ // WHEN
+ format.setVersion(QVersionNumber(3));
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 3);
+ QCOMPARE(format.version().minorVersion(), 0);
+ QCOMPARE(format.extensions(), QStringList());
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(format.isValid());
+
+ // WHEN
+ format.setVersion(QVersionNumber(3, 2));
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 3);
+ QCOMPARE(format.version().minorVersion(), 2);
+ QCOMPARE(format.extensions(), QStringList());
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(format.isValid());
+
+ // WHEN
+ format.setExtensions({"foo", "bar"});
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 3);
+ QCOMPARE(format.version().minorVersion(), 2);
+ QCOMPARE(format.extensions(), QStringList({"bar", "foo"}));
+ QCOMPARE(format.vendor(), QString());
+ QVERIFY(format.isValid());
+
+ // WHEN
+ format.setVendor(QStringLiteral("KDAB"));
+
+ // THEN
+ QCOMPARE(format.api(), QShaderFormat::OpenGLES);
+ QCOMPARE(format.version().majorVersion(), 3);
+ QCOMPARE(format.version().minorVersion(), 2);
+ QCOMPARE(format.extensions(), QStringList({"bar", "foo"}));
+ QCOMPARE(format.vendor(), QStringLiteral("KDAB"));
+ QVERIFY(format.isValid());
+}
+
+void tst_QShaderNodes::shouldVerifyFormatsEquality_data()
+{
+ QTest::addColumn<QShaderFormat>("left");
+ QTest::addColumn<QShaderFormat>("right");
+ QTest::addColumn<bool>("expected");
+
+ QTest::newRow("Equals") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << true;
+ QTest::newRow("Apis") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLNoProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << false;
+ QTest::newRow("Major") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0, {"foo", "bar"}, "KDAB")
+ << false;
+ QTest::newRow("Minor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1, {"foo", "bar"}, "KDAB")
+ << false;
+ QTest::newRow("Extensions") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"}, "KDAB")
+ << false;
+ QTest::newRow("Vendor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
+ << false;
+}
+
+void tst_QShaderNodes::shouldVerifyFormatsEquality()
+{
+ // GIVEN
+ QFETCH(QShaderFormat, left);
+ QFETCH(QShaderFormat, right);
+
+ // WHEN
+ const auto equal = (left == right);
+ const auto notEqual = (left != right);
+
+ // THEN
+ QFETCH(bool, expected);
+ QCOMPARE(equal, expected);
+ QCOMPARE(notEqual, !expected);
+}
+
+void tst_QShaderNodes::shouldVerifyFormatsCompatibilities_data()
+{
+ QTest::addColumn<QShaderFormat>("reference");
+ QTest::addColumn<QShaderFormat>("tested");
+ QTest::addColumn<bool>("expected");
+
+ QTest::newRow("NoProfileVsES") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << true;
+ QTest::newRow("CoreProfileVsES") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << false;
+ QTest::newRow("CompatProfileVsES") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << true;
+
+ QTest::newRow("ESVsNoProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << false;
+ QTest::newRow("ESVsCoreProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << false;
+ QTest::newRow("ESVsCompatProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << false;
+
+ QTest::newRow("CoreVsNoProfile") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << false;
+ QTest::newRow("CoreVsCompat") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << false;
+ QTest::newRow("CoreVsCore") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << true;
+
+ QTest::newRow("NoProfileVsCore") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << true;
+ QTest::newRow("NoProvileVsCompat") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << true;
+ QTest::newRow("NoProfileVsNoProfile") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << true;
+
+ QTest::newRow("CompatVsCore") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << true;
+ QTest::newRow("CompatVsCompat") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << true;
+ QTest::newRow("CompatVsNoProfile") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
+ << true;
+
+ QTest::newRow("MajorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << true;
+ QTest::newRow("MajorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4)
+ << true;
+ QTest::newRow("MajorForwardCompat_3") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << false;
+ QTest::newRow("MajorForwardCompat_4") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << false;
+
+ QTest::newRow("MinorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << true;
+ QTest::newRow("MinorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1)
+ << false;
+
+ QTest::newRow("Extensions_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"})
+ << true;
+ QTest::newRow("Extensions_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"})
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
+ << false;
+
+ QTest::newRow("Vendor_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {})
+ << true;
+ QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {})
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
+ << false;
+ QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
+ << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
+ << true;
+}
+
+void tst_QShaderNodes::shouldVerifyFormatsCompatibilities()
+{
+ // GIVEN
+ QFETCH(QShaderFormat, reference);
+ QFETCH(QShaderFormat, tested);
+
+ // WHEN
+ const auto supported = reference.supports(tested);
+
+ // THEN
+ QFETCH(bool, expected);
+ QCOMPARE(supported, expected);
+}
+
+void tst_QShaderNodes::shouldHaveDefaultPortState()
+{
+ // GIVEN
+ auto port = QShaderNodePort();
+
+ // THEN
+ QCOMPARE(port.direction, QShaderNodePort::Output);
+ QVERIFY(port.name.isEmpty());
+}
+
+void tst_QShaderNodes::shouldVerifyPortsEquality_data()
+{
+ QTest::addColumn<QShaderNodePort>("left");
+ QTest::addColumn<QShaderNodePort>("right");
+ QTest::addColumn<bool>("expected");
+
+ QTest::newRow("Equals") << createPort(QShaderNodePort::Input, "foo")
+ << createPort(QShaderNodePort::Input, "foo")
+ << true;
+ QTest::newRow("Direction") << createPort(QShaderNodePort::Input, "foo")
+ << createPort(QShaderNodePort::Output, "foo")
+ << false;
+ QTest::newRow("Name") << createPort(QShaderNodePort::Input, "foo")
+ << createPort(QShaderNodePort::Input, "bar")
+ << false;
+}
+
+void tst_QShaderNodes::shouldVerifyPortsEquality()
+{
+ // GIVEN
+ QFETCH(QShaderNodePort, left);
+ QFETCH(QShaderNodePort, right);
+
+ // WHEN
+ const auto equal = (left == right);
+ const auto notEqual = (left != right);
+
+ // THEN
+ QFETCH(bool, expected);
+ QCOMPARE(equal, expected);
+ QCOMPARE(notEqual, !expected);
+}
+
+void tst_QShaderNodes::shouldManipulateNodeMembers()
+{
+ // GIVEN
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+
+ const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
+ const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
+ const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
+
+ auto node = QShaderNode();
+
+ // THEN (default state)
+ QCOMPARE(node.type(), QShaderNode::Invalid);
+ QVERIFY(node.uuid().isNull());
+ QVERIFY(node.layers().isEmpty());
+ QVERIFY(node.ports().isEmpty());
+ QVERIFY(node.parameterNames().isEmpty());
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ const auto uuid = QUuid::createUuid();
+ node.setUuid(uuid);
+
+ // THEN
+ QCOMPARE(node.uuid(), uuid);
+
+ // WHEN
+ node.setLayers({"foo", "bar"});
+
+ // THEN
+ QCOMPARE(node.layers(), QStringList({"foo", "bar"}));
+
+ // WHEN
+ auto firstPort = QShaderNodePort();
+ firstPort.direction = QShaderNodePort::Input;
+ firstPort.name = QStringLiteral("foo");
+ node.addPort(firstPort);
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Output);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), firstPort);
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ auto secondPort = QShaderNodePort();
+ secondPort.direction = QShaderNodePort::Output;
+ secondPort.name = QStringLiteral("bar");
+ node.addPort(secondPort);
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Function);
+ QCOMPARE(node.ports().size(), 2);
+ QCOMPARE(node.ports().at(0), firstPort);
+ QCOMPARE(node.ports().at(1), secondPort);
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.removePort(firstPort);
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Input);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), secondPort);
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.setParameter(QStringLiteral("baz"), 42);
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Input);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), secondPort);
+ auto parameterNames = node.parameterNames();
+ parameterNames.sort();
+ QCOMPARE(parameterNames.size(), 1);
+ QCOMPARE(parameterNames.at(0), QStringLiteral("baz"));
+ QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42));
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.setParameter(QStringLiteral("bleh"), QStringLiteral("value"));
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Input);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), secondPort);
+ parameterNames = node.parameterNames();
+ parameterNames.sort();
+ QCOMPARE(parameterNames.size(), 2);
+ QCOMPARE(parameterNames.at(0), QStringLiteral("baz"));
+ QCOMPARE(parameterNames.at(1), QStringLiteral("bleh"));
+ QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42));
+ QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value")));
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.clearParameter(QStringLiteral("baz"));
+
+ // THEN
+ QCOMPARE(node.type(), QShaderNode::Input);
+ QCOMPARE(node.ports().size(), 1);
+ QCOMPARE(node.ports().at(0), secondPort);
+ parameterNames = node.parameterNames();
+ parameterNames.sort();
+ QCOMPARE(parameterNames.size(), 1);
+ QCOMPARE(parameterNames.at(0), QStringLiteral("bleh"));
+ QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant());
+ QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value")));
+ QVERIFY(node.availableFormats().isEmpty());
+
+ // WHEN
+ node.addRule(openGLES2, es2Rule);
+ node.addRule(openGL3, gl3Rule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 2);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL3);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+
+ // WHEN
+ node.removeRule(openGLES2);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 1);
+ QCOMPARE(node.availableFormats().at(0), openGL3);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+
+ // WHEN
+ node.addRule(openGLES2, es2Rule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 2);
+ QCOMPARE(node.availableFormats().at(0), openGL3);
+ QCOMPARE(node.availableFormats().at(1), openGLES2);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+
+ // WHEN
+ node.addRule(openGL3, gl3bisRule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 2);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL3);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3bisRule);
+}
+
+void tst_QShaderNodes::shouldHandleNodeRulesSupportAndOrder()
+{
+ // GIVEN
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+ const auto openGL32 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2);
+ const auto openGL4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
+ const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
+ const auto gl32Rule = QShaderNode::Rule(QByteArrayLiteral("gl32"), {"#pragma include gl32/foo.inc", "#pragma include gl32/bar.inc"});
+ const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
+
+ auto node = QShaderNode();
+
+ // WHEN
+ node.addRule(openGLES2, es2Rule);
+ node.addRule(openGL3, gl3Rule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 2);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL3);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+ QCOMPARE(node.rule(openGL32), gl3Rule);
+ QCOMPARE(node.rule(openGL4), gl3Rule);
+
+ // WHEN
+ node.addRule(openGL32, gl32Rule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 3);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL3);
+ QCOMPARE(node.availableFormats().at(2), openGL32);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3Rule);
+ QCOMPARE(node.rule(openGL32), gl32Rule);
+ QCOMPARE(node.rule(openGL4), gl32Rule);
+
+ // WHEN
+ node.addRule(openGL3, gl3bisRule);
+
+ // THEN
+ QCOMPARE(node.availableFormats().size(), 3);
+ QCOMPARE(node.availableFormats().at(0), openGLES2);
+ QCOMPARE(node.availableFormats().at(1), openGL32);
+ QCOMPARE(node.availableFormats().at(2), openGL3);
+ QCOMPARE(node.rule(openGLES2), es2Rule);
+ QCOMPARE(node.rule(openGL3), gl3bisRule);
+ QCOMPARE(node.rule(openGL32), gl3bisRule);
+ QCOMPARE(node.rule(openGL4), gl3bisRule);
+}
+
+QTEST_MAIN(tst_QShaderNodes)
+
+#include "tst_qshadernodes.moc"
diff --git a/tests/auto/gui/util/qshadernodesloader/qshadernodesloader.pro b/tests/auto/gui/util/qshadernodesloader/qshadernodesloader.pro
new file mode 100644
index 0000000000..b9c26a2942
--- /dev/null
+++ b/tests/auto/gui/util/qshadernodesloader/qshadernodesloader.pro
@@ -0,0 +1,5 @@
+CONFIG += testcase
+QT += testlib gui-private
+
+SOURCES += tst_qshadernodesloader.cpp
+TARGET = tst_qshadernodesloader
diff --git a/tests/auto/gui/util/qshadernodesloader/tst_qshadernodesloader.cpp b/tests/auto/gui/util/qshadernodesloader/tst_qshadernodesloader.cpp
new file mode 100644
index 0000000000..4782e40ed8
--- /dev/null
+++ b/tests/auto/gui/util/qshadernodesloader/tst_qshadernodesloader.cpp
@@ -0,0 +1,323 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+
+#include <QtCore/qbuffer.h>
+
+#include <QtGui/private/qshadernodesloader_p.h>
+#include <QtGui/private/qshaderlanguage_p.h>
+
+using QBufferPointer = QSharedPointer<QBuffer>;
+Q_DECLARE_METATYPE(QBufferPointer);
+
+using NodeHash = QHash<QString, QShaderNode>;
+Q_DECLARE_METATYPE(NodeHash);
+
+namespace
+{
+ QBufferPointer createBuffer(const QByteArray &data, QIODevice::OpenMode openMode = QIODevice::ReadOnly)
+ {
+ auto buffer = QBufferPointer::create();
+ buffer->setData(data);
+ if (openMode != QIODevice::NotOpen)
+ buffer->open(openMode);
+ return buffer;
+ }
+
+ QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion,
+ const QStringList &extensions = QStringList(),
+ const QString &vendor = QString())
+ {
+ auto format = QShaderFormat();
+ format.setApi(api);
+ format.setVersion(QVersionNumber(majorVersion, minorVersion));
+ format.setExtensions(extensions);
+ format.setVendor(vendor);
+ return format;
+ }
+
+ QShaderNodePort createPort(QShaderNodePort::Direction portDirection, const QString &portName)
+ {
+ auto port = QShaderNodePort();
+ port.direction = portDirection;
+ port.name = portName;
+ return port;
+ }
+
+ QShaderNode createNode(const QVector<QShaderNodePort> &ports)
+ {
+ auto node = QShaderNode();
+ for (const auto &port : ports)
+ node.addPort(port);
+ return node;
+ }
+}
+
+class tst_QShaderNodesLoader : public QObject
+{
+ Q_OBJECT
+private slots:
+ void shouldManipulateLoaderMembers();
+ void shouldLoadFromJsonStream_data();
+ void shouldLoadFromJsonStream();
+};
+
+void tst_QShaderNodesLoader::shouldManipulateLoaderMembers()
+{
+ // GIVEN
+ auto loader = QShaderNodesLoader();
+
+ // THEN (default state)
+ QCOMPARE(loader.status(), QShaderNodesLoader::Null);
+ QVERIFY(!loader.device());
+ QVERIFY(loader.nodes().isEmpty());
+
+ // WHEN
+ auto device1 = createBuffer(QByteArray("..........."), QIODevice::NotOpen);
+ loader.setDevice(device1.data());
+
+ // THEN
+ QCOMPARE(loader.status(), QShaderNodesLoader::Error);
+ QCOMPARE(loader.device(), device1.data());
+ QVERIFY(loader.nodes().isEmpty());
+
+ // WHEN
+ auto device2 = createBuffer(QByteArray("..........."), QIODevice::ReadOnly);
+ loader.setDevice(device2.data());
+
+ // THEN
+ QCOMPARE(loader.status(), QShaderNodesLoader::Waiting);
+ QCOMPARE(loader.device(), device2.data());
+ QVERIFY(loader.nodes().isEmpty());
+}
+
+void tst_QShaderNodesLoader::shouldLoadFromJsonStream_data()
+{
+ QTest::addColumn<QBufferPointer>("device");
+ QTest::addColumn<NodeHash>("nodes");
+ QTest::addColumn<QShaderNodesLoader::Status>("status");
+
+ QTest::newRow("empty") << createBuffer("", QIODevice::ReadOnly) << NodeHash() << QShaderNodesLoader::Error;
+
+ const auto smallJson = "{"
+ " \"inputValue\": {"
+ " \"outputs\": ["
+ " \"value\""
+ " ],"
+ " \"parameters\": {"
+ " \"name\": \"defaultName\","
+ " \"qualifier\": {"
+ " \"type\": \"QShaderLanguage::StorageQualifier\","
+ " \"value\": \"QShaderLanguage::Uniform\""
+ " },"
+ " \"type\": {"
+ " \"type\": \"QShaderLanguage::VariableType\","
+ " \"value\": \"QShaderLanguage::Vec3\""
+ " },"
+ " \"defaultValue\": {"
+ " \"type\": \"float\","
+ " \"value\": \"1.25\""
+ " }"
+ " },"
+ " \"rules\": ["
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLES\","
+ " \"major\": 2,"
+ " \"minor\": 0"
+ " },"
+ " \"substitution\": \"highp vec3 $value = $name;\","
+ " \"headerSnippets\": [ \"varying highp vec3 $name;\" ]"
+ " },"
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLCompatibilityProfile\","
+ " \"major\": 2,"
+ " \"minor\": 1"
+ " },"
+ " \"substitution\": \"vec3 $value = $name;\","
+ " \"headerSnippets\": [ \"in vec3 $name;\" ]"
+ " }"
+ " ]"
+ " },"
+ " \"fragColor\": {"
+ " \"inputs\": ["
+ " \"fragColor\""
+ " ],"
+ " \"rules\": ["
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLES\","
+ " \"major\": 2,"
+ " \"minor\": 0"
+ " },"
+ " \"substitution\": \"gl_fragColor = $fragColor;\""
+ " },"
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLNoProfile\","
+ " \"major\": 4,"
+ " \"minor\": 0"
+ " },"
+ " \"substitution\": \"fragColor = $fragColor;\","
+ " \"headerSnippets\": [ \"out vec4 fragColor;\" ]"
+ " }"
+ " ]"
+ " },"
+ " \"lightModel\": {"
+ " \"inputs\": ["
+ " \"baseColor\","
+ " \"position\","
+ " \"lightIntensity\""
+ " ],"
+ " \"outputs\": ["
+ " \"outputColor\""
+ " ],"
+ " \"rules\": ["
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLES\","
+ " \"major\": 2,"
+ " \"minor\": 0,"
+ " \"extensions\": [ \"ext1\", \"ext2\" ],"
+ " \"vendor\": \"kdab\""
+ " },"
+ " \"substitution\": \"highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);\","
+ " \"headerSnippets\": [ \"#pragma include es2/lightmodel.frag.inc\" ]"
+ " },"
+ " {"
+ " \"format\": {"
+ " \"api\": \"OpenGLCoreProfile\","
+ " \"major\": 3,"
+ " \"minor\": 3"
+ " },"
+ " \"substitution\": \"vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);\","
+ " \"headerSnippets\": [ \"#pragma include gl3/lightmodel.frag.inc\" ]"
+ " }"
+ " ]"
+ " }"
+ "}";
+
+ const auto smallProtos = [this]{
+ const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto openGLES2Extended = createFormat(QShaderFormat::OpenGLES, 2, 0, {"ext1", "ext2"}, "kdab");
+ const auto openGL2 = createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 1);
+ const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 3);
+ const auto openGL4 = createFormat(QShaderFormat::OpenGLNoProfile, 4, 0);
+
+ auto protos = NodeHash();
+
+ auto inputValue = createNode({
+ createPort(QShaderNodePort::Output, "value")
+ });
+ inputValue.setParameter("name", "defaultName");
+ inputValue.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Uniform));
+ inputValue.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Vec3));
+ inputValue.setParameter("defaultValue", QVariant(1.25f));
+ inputValue.addRule(openGLES2, QShaderNode::Rule("highp vec3 $value = $name;",
+ QByteArrayList() << "varying highp vec3 $name;"));
+ inputValue.addRule(openGL2, QShaderNode::Rule("vec3 $value = $name;",
+ QByteArrayList() << "in vec3 $name;"));
+ protos.insert("inputValue", inputValue);
+
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ fragColor.addRule(openGLES2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(openGL4, QShaderNode::Rule("fragColor = $fragColor;",
+ QByteArrayList() << "out vec4 fragColor;"));
+ protos.insert(QStringLiteral("fragColor"), fragColor);
+
+ auto lightModel = createNode({
+ createPort(QShaderNodePort::Input, "baseColor"),
+ createPort(QShaderNodePort::Input, "position"),
+ createPort(QShaderNodePort::Input, "lightIntensity"),
+ createPort(QShaderNodePort::Output, "outputColor")
+ });
+ lightModel.addRule(openGLES2Extended, QShaderNode::Rule("highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include es2/lightmodel.frag.inc"));
+ lightModel.addRule(openGL3, QShaderNode::Rule("vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);",
+ QByteArrayList() << "#pragma include gl3/lightmodel.frag.inc"));
+ protos.insert("lightModel", lightModel);
+
+ return protos;
+ }();
+
+ QTest::newRow("NotOpen") << createBuffer(smallJson, QIODevice::NotOpen) << NodeHash() << QShaderNodesLoader::Error;
+ QTest::newRow("CorrectJSON") << createBuffer(smallJson) << smallProtos << QShaderNodesLoader::Ready;
+}
+
+void tst_QShaderNodesLoader::shouldLoadFromJsonStream()
+{
+ // GIVEN
+ QFETCH(QBufferPointer, device);
+
+ auto loader = QShaderNodesLoader();
+
+ // WHEN
+ loader.setDevice(device.data());
+ loader.load();
+
+ // THEN
+ QFETCH(QShaderNodesLoader::Status, status);
+ QCOMPARE(loader.status(), status);
+
+ QFETCH(NodeHash, nodes);
+ const auto sortedKeys = [](const NodeHash &nodes) {
+ auto res = nodes.keys();
+ res.sort();
+ return res;
+ };
+ const auto sortedParameters = [](const QShaderNode &node) {
+ auto res = node.parameterNames();
+ res.sort();
+ return res;
+ };
+ QCOMPARE(sortedKeys(loader.nodes()), sortedKeys(nodes));
+ for (const auto &key : nodes.keys()) {
+ const auto actual = loader.nodes().value(key);
+ const auto expected = nodes.value(key);
+
+ QVERIFY(actual.uuid().isNull());
+ QCOMPARE(actual.ports(), expected.ports());
+ QCOMPARE(sortedParameters(actual), sortedParameters(expected));
+ for (const auto &name : expected.parameterNames()) {
+ QCOMPARE(actual.parameter(name), expected.parameter(name));
+ }
+ QCOMPARE(actual.availableFormats(), expected.availableFormats());
+ for (const auto &format : expected.availableFormats()) {
+ QCOMPARE(actual.rule(format), expected.rule(format));
+ }
+ }
+}
+
+QTEST_MAIN(tst_QShaderNodesLoader)
+
+#include "tst_qshadernodesloader.moc"
diff --git a/tests/auto/gui/util/util.pro b/tests/auto/gui/util/util.pro
index f2c4515dc2..940e892e5f 100644
--- a/tests/auto/gui/util/util.pro
+++ b/tests/auto/gui/util/util.pro
@@ -5,4 +5,9 @@ SUBDIRS= \
qintvalidator \
qregexpvalidator \
qregularexpressionvalidator \
+ qshadergenerator \
+ qshadergraph \
+ qshadergraphloader \
+ qshadernodes \
+ qshadernodesloader \