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-rw-r--r--tests/auto/opengl/qglthreads/tst_qglthreads.cpp83
1 files changed, 42 insertions, 41 deletions
diff --git a/tests/auto/opengl/qglthreads/tst_qglthreads.cpp b/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
index 70e3a3b62a..7a10c00e1f 100644
--- a/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
+++ b/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
@@ -1,40 +1,32 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
-** $QT_BEGIN_LICENSE:LGPL$
+** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
+** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
** $QT_END_LICENSE$
**
****************************************************************************/
@@ -48,6 +40,10 @@
#include <QtOpenGL/QtOpenGL>
#include "tst_qglthreads.h"
+#ifndef QT_OPENGL_ES_2
+#include <QtGui/QOpenGLFunctions_1_0>
+#endif
+
#define RUNNING_TIME 5000
tst_QGLThreads::tst_QGLThreads(QObject *parent)
@@ -339,8 +335,9 @@ static inline float qrandom() { return (rand() % 100) / 100.f; }
void renderAScene(int w, int h)
{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+
if (QOpenGLContext::currentContext()->isOpenGLES()) {
- QGLFunctions funcs(QGLContext::currentContext());
Q_UNUSED(w);
Q_UNUSED(h);
QGLShaderProgram program;
@@ -349,7 +346,7 @@ void renderAScene(int w, int h)
program.bindAttributeLocation("pos", 0);
program.bind();
- funcs.glEnableVertexAttribArray(0);
+ funcs->glEnableVertexAttribArray(0);
for (int i=0; i<1000; ++i) {
GLfloat pos[] = {
@@ -361,30 +358,33 @@ void renderAScene(int w, int h)
(rand() % 100) / 100.f
};
- funcs.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ funcs->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);
+ funcs->glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
}
} else {
#ifndef QT_OPENGL_ES_2
- glViewport(0, 0, w, h);
+ QOpenGLFunctions_1_0 *gl1funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_0>();
+ gl1funcs->initializeOpenGLFunctions();
+
+ gl1funcs->glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(0, w, h, 0, 1, 100);
- glTranslated(0, 0, -1);
+ gl1funcs->glMatrixMode(GL_PROJECTION);
+ gl1funcs->glLoadIdentity();
+ gl1funcs->glFrustum(0, w, h, 0, 1, 100);
+ gl1funcs->glTranslated(0, 0, -1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ gl1funcs->glMatrixMode(GL_MODELVIEW);
+ gl1funcs->glLoadIdentity();
for (int i=0;i<1000; ++i) {
- glBegin(GL_TRIANGLES);
- glColor3f(qrandom(), qrandom(), qrandom());
- glVertex2f(qrandom() * w, qrandom() * h);
- glColor3f(qrandom(), qrandom(), qrandom());
- glVertex2f(qrandom() * w, qrandom() * h);
- glColor3f(qrandom(), qrandom(), qrandom());
- glVertex2f(qrandom() * w, qrandom() * h);
- glEnd();
+ gl1funcs->glBegin(GL_TRIANGLES);
+ gl1funcs->glColor3f(qrandom(), qrandom(), qrandom());
+ gl1funcs->glVertex2f(qrandom() * w, qrandom() * h);
+ gl1funcs->glColor3f(qrandom(), qrandom(), qrandom());
+ gl1funcs->glVertex2f(qrandom() * w, qrandom() * h);
+ gl1funcs->glColor3f(qrandom(), qrandom(), qrandom());
+ gl1funcs->glVertex2f(qrandom() * w, qrandom() * h);
+ gl1funcs->glEnd();
}
#endif
}
@@ -434,8 +434,9 @@ public:
QSize s = m_widget->newSize;
m_widget->mutex.unlock();
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
if (s != m_size) {
- glViewport(0, 0, s.width(), s.height());
+ funcs->glViewport(0, 0, s.width(), s.height());
}
if (QGLContext::currentContext() != m_widget->context()) {
@@ -443,7 +444,7 @@ public:
break;
}
- glClear(GL_COLOR_BUFFER_BIT);
+ funcs->glClear(GL_COLOR_BUFFER_BIT);
int w = m_widget->width();
int h = m_widget->height();
@@ -451,7 +452,7 @@ public:
renderAScene(w, h);
int color;
- glReadPixels(w / 2, h / 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
+ funcs->glReadPixels(w / 2, h / 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
m_widget->swapBuffers();
}