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diff --git a/tests/auto/widgets/widgets/qmenubar/tst_qmenubar.cpp b/tests/auto/widgets/widgets/qmenubar/tst_qmenubar.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+#include <qapplication.h>
+#include <qmainwindow.h>
+#include <qmenubar.h>
+#include <qstyle.h>
+#include <qwindowsstyle.h>
+#include <qdesktopwidget.h>
+#include <qaction.h>
+#include <qstyleoption.h>
+
+#ifdef Q_WS_WIN
+#include <windows.h>
+#endif
+
+#include <qobject.h>
+
+QT_FORWARD_DECLARE_CLASS(QMainWindow)
+
+#include <qmenubar.h>
+
+//TESTED_CLASS=
+//TESTED_FILES=
+
+class QtTestSlot : public QObject
+{
+ Q_OBJECT
+
+public:
+ QtTestSlot( QObject* parent = 0 ): QObject( parent ) { clear(); };
+ virtual ~QtTestSlot() {};
+
+ void clear() { sel_count = 0; };
+ uint selCount() { return sel_count; };
+
+public slots:
+ void selected() { sel_count++; };
+
+private:
+ uint sel_count;
+};
+
+class Menu : public QMenu
+{
+ Q_OBJECT
+ public slots:
+ void addActions()
+ {
+ //this will change the geometry of the menu
+ addAction("action1");
+ addAction("action2");
+ }
+};
+
+class tst_QMenuBar : public QObject
+{
+ Q_OBJECT
+public:
+ tst_QMenuBar();
+ virtual ~tst_QMenuBar();
+
+ void initSimpleMenubar();
+ void initComplexMenubar();
+
+public slots:
+ void initTestCase();
+ void cleanupTestCase();
+ void init();
+private slots:
+ void getSetCheck();
+
+ void clear();
+ void removeItemAt();
+ void removeItemAt_data();
+ void removeItem_data();
+ void removeItem();
+ void count();
+ void insertItem_QString_QObject();
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+ void accel();
+ void activatedCount();
+#endif
+ void allowActiveAndDisabled();
+
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+ void check_accelKeys();
+ void check_cursorKeys1();
+ void check_cursorKeys2();
+ void check_cursorKeys3();
+#endif
+
+ void check_homeKey();
+ void check_endKey();
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+ void check_escKey();
+#endif
+
+// void check_mouse1_data();
+// void check_mouse1();
+// void check_mouse2_data();
+// void check_mouse2();
+
+ void check_altPress();
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+ void check_shortcutPress();
+ void check_menuPosition();
+#endif
+ void task223138_triggered();
+ void task256322_highlight();
+ void menubarSizeHint();
+#ifndef Q_WS_MAC
+ void taskQTBUG4965_escapeEaten();
+#endif
+ void taskQTBUG11823_crashwithInvisibleActions();
+
+protected slots:
+ void onActivated( QAction*);
+
+private:
+ QtTestSlot *menu1;
+ QtTestSlot *menu2;
+ QtTestSlot *menu3;
+ QtTestSlot *menu4;
+
+ QtTestSlot *item1_A;
+ QtTestSlot *item1_B;
+ QtTestSlot *item2_C;
+ QtTestSlot *item2_D;
+ QtTestSlot *item2_E;
+ QtTestSlot *item2_F;
+ QtTestSlot *item2_G;
+ QtTestSlot *item2_H;
+
+ void resetSlots();
+ void resetCount();
+
+ void reset() { resetSlots(); resetCount(); };
+
+ QAction* last_accel_id;
+ int activated_count;
+
+ QAction *action;
+ QAction *action1;
+ QMainWindow *mw;
+ QMenuBar *mb;
+ QMenu *pm1;
+ QMenu *pm2;
+};
+
+// Testing get/set functions
+void tst_QMenuBar::getSetCheck()
+{
+ QMenuBar obj1;
+ // QAction * QMenuBar::activeAction()
+ // void QMenuBar::setActiveAction(QAction *)
+ QAction *var1 = new QAction(0);
+ obj1.setActiveAction(var1);
+ QCOMPARE(var1, obj1.activeAction());
+ obj1.setActiveAction((QAction *)0);
+ QCOMPARE((QAction *)0, obj1.activeAction());
+ delete var1;
+}
+
+#include <qcursor.h>
+
+const int RESET = 0;
+
+/*!
+ Test plan:
+ insertItem (all flavors and combinations)
+ removing menu items
+ clearing the menu
+
+ check the common behaviour + emitted signals for:
+ accelerator keys
+ navigating tru the menu and then pressing ENTER
+ mouse clicks
+ mouse drags
+ combinations of key + mouse (if possible)
+ checked / unckecked state of menu options
+ active / inactive state
+
+ Can't test these without pixmap comparison...
+ show and hide
+ icons in a menu
+ pixmaps in a menu
+
+*/
+
+tst_QMenuBar::tst_QMenuBar()
+
+{
+ QApplication::setEffectEnabled(Qt::UI_AnimateMenu, false);
+
+
+ activated_count = 0;
+ mb = 0;
+ pm1 = 0;
+ pm2 = 0;
+ last_accel_id = 0;
+}
+
+tst_QMenuBar::~tst_QMenuBar()
+{
+ //delete mw; //#### cannot do that AFTER qapplication was destroyed!
+ mw = 0;
+}
+
+void tst_QMenuBar::initTestCase()
+{
+ // create a default mainwindow
+ // If you run a widget test, this will be replaced in the testcase by the
+ // widget under test
+ mw = new QMainWindow(0, Qt::X11BypassWindowManagerHint);
+ mb = new QMenuBar( mw );
+ connect( mb, SIGNAL(triggered(QAction *)), this, SLOT(onActivated(QAction *)) );
+
+ initSimpleMenubar();
+ mw->show();
+ QTest::qWaitForWindowShown(mw);
+ mw->activateWindow();
+
+ menu1 = new QtTestSlot( mw );
+ menu2 = new QtTestSlot( mw );
+ menu3 = new QtTestSlot( mw );
+ menu4 = new QtTestSlot( mw );
+ item1_A = new QtTestSlot( mw );
+ item1_B = new QtTestSlot( mw );
+ item2_C = new QtTestSlot( mw );
+ item2_D = new QtTestSlot( mw );
+ item2_E = new QtTestSlot( mw );
+ item2_F = new QtTestSlot( mw );
+ item2_G = new QtTestSlot( mw );
+ item2_H = new QtTestSlot( mw );
+}
+
+
+void tst_QMenuBar::cleanupTestCase()
+{
+ delete mw;
+}
+
+void tst_QMenuBar::initSimpleMenubar()
+{
+ mb->hide();
+ mb->clear();
+
+ delete pm1;
+ pm1 = mb->addMenu("&accel");
+ action = pm1->addAction( "menu1" );
+ action->setShortcut(QKeySequence("ALT+A"));
+ action->setShortcut(QKeySequence("CTRL+A"));
+
+ connect( pm1, SIGNAL(triggered(QAction*)), this, SLOT(onActivated(QAction*)));
+
+ delete pm2;
+ pm2 = mb->addMenu("accel1");
+
+ action1 = pm2->addAction( "&Open..." );
+ action1->setShortcut(Qt::Key_O);
+ connect(pm2, SIGNAL(triggered(QAction*)), this, SLOT(onActivated(QAction*)));
+
+ mb->show();
+ qApp->syncX();
+ qApp->processEvents();
+}
+
+void tst_QMenuBar::init()
+{
+ resetSlots();
+ resetCount();
+}
+
+void tst_QMenuBar::resetSlots()
+{
+ menu1->clear();
+ menu2->clear();
+ menu3->clear();
+ menu4->clear();
+ item1_A->clear();
+ item1_B->clear();
+ item2_C->clear();
+ item2_D->clear();
+ item2_E->clear();
+ item2_F->clear();
+ item2_G->clear();
+ item2_H->clear();
+}
+
+void tst_QMenuBar::resetCount()
+{
+ last_accel_id = 0;
+ activated_count = 0;
+}
+
+void tst_QMenuBar::onActivated( QAction* action )
+{
+ last_accel_id = action;
+ activated_count++;
+// printf( QString("acceleratorId: %1, count: %1\n").arg( i ).arg(activated_count) );
+}
+
+// On Mac/WinCE, native key events are needed to test menu action activation.
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::accel()
+{
+ // create a popup menu with menu items set the accelerators later...
+ initSimpleMenubar();
+
+ // shortcuts won't work unless the window is active
+ QTRY_VERIFY( QApplication::activeWindow() );
+// QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_A, AltKey );
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_A, Qt::ControlModifier );
+ QTest::qWait(300);
+
+ QCOMPARE( last_accel_id, action );
+}
+#endif
+
+// On Mac/WinCE, native key events are needed to test menu action activation.
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::activatedCount()
+{
+ // create a popup menu with menu items set the accelerators later...
+ initSimpleMenubar();
+
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_A, Qt::ControlModifier );
+//wait(5000);
+ QCOMPARE( activated_count, 2 ); //1 from the popupmenu and 1 from the menubar
+}
+#endif
+
+void tst_QMenuBar::clear()
+{
+ mb->clear();
+ QVERIFY( (uint) mb->actions().size() == 0 );
+
+ mb->clear();
+ for (uint i=0; i<10; i++) {
+ QMenu *menu = mb->addMenu( QString("Menu %1"));
+ for (uint k=0; k<i; k++)
+ menu->addAction( QString("Item %1"));
+ QCOMPARE( (uint) mb->actions().size(), (uint)i+1 );
+ }
+ QCOMPARE( (uint) mb->actions().size(), 10u );
+
+ mb->clear();
+ QVERIFY( (uint) mb->actions().size() == 0 );
+}
+
+void tst_QMenuBar::count()
+{
+ mb->clear();
+ QVERIFY( mb->actions().size() == 0 );
+
+ for (uint i=0; i<10; i++) {
+ mb->addAction( QString("Menu %1"));
+ QCOMPARE( (uint) mb->actions().size(), (uint) i+1 );
+ }
+}
+
+void tst_QMenuBar::removeItem_data()
+{
+ QTest::addColumn<int>("removeIndex");
+ QTest::newRow( "first" ) << 0;
+ QTest::newRow( "middle" ) << 1;
+ QTest::newRow( "last" ) << 2;
+}
+
+// Basically the same test as removeItemAt, except that we remember and remove id's.
+void tst_QMenuBar::removeItem()
+{
+ mb->clear();
+
+ QMenu *pm;
+ pm = new QMenu( "stuff", mb );
+ pm->setTitle("Menu 1");
+ pm->addAction( QString("Item 10") );
+ QAction* action1 = mb->addMenu( pm );
+
+ pm = new QMenu( mb );
+ pm->setTitle("Menu 2");
+ pm->addAction( QString("Item 20") );
+ pm->addAction( QString("Item 21") );
+ QAction *action2 = mb->addMenu( pm );
+
+ pm = new QMenu( "Menu 3", mb );
+ pm->addAction( QString("Item 30") );
+ pm->addAction( QString("Item 31") );
+ pm->addAction( QString("Item 32") );
+ QAction *action3 = mb->addMenu( pm );
+
+ QList<QAction *> menuBarActions = mb->actions();
+
+ QCOMPARE( action1->text(), QString("Menu 1") );
+ QCOMPARE( action2->text(), QString("Menu 2") );
+ QCOMPARE( action3->text(), QString("Menu 3") );
+
+ QVERIFY( menuBarActions.at(0) == action1 );
+ QVERIFY( menuBarActions.at(1) == action2 );
+ QVERIFY( menuBarActions.at(2) == action3 );
+
+ // Ok, now that we know we have created the menu we expect, lets remove an item...
+ QFETCH( int, removeIndex );
+ switch (removeIndex )
+ {
+ case 0: {
+ mb->removeAction(action1);
+ QList<QAction *> menuBarActions2 = mb->actions();
+ QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 2") );
+ QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") );
+ }
+ break;
+ case 1: {
+ mb->removeAction(action2);
+ QList<QAction *> menuBarActions2 = mb->actions();
+ QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") );
+ QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") );
+ }
+ break;
+ case 2: {
+ mb->removeAction(action3);
+ QList<QAction *> menuBarActions2 = mb->actions();
+ QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") );
+ QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 2") );
+ }
+ break;
+ }
+ QList<QAction *> menuBarActions2 = mb->actions();
+ QVERIFY( menuBarActions2.size() == 2 );
+}
+
+void tst_QMenuBar::removeItemAt_data()
+{
+ QTest::addColumn<int>("removeIndex");
+ QTest::newRow( "first" ) << 0;
+ QTest::newRow( "middle" ) << 1;
+ QTest::newRow( "last" ) << 2;
+}
+
+void tst_QMenuBar::removeItemAt()
+{
+ mb->clear();
+
+ QMenu *pm;
+ pm = new QMenu("Menu 1", mb);
+ pm->addAction( QString("Item 10") );
+ mb->addMenu( pm );
+
+ pm = new QMenu( "Menu 2", mb );
+ pm->addAction( QString("Item 20") );
+ pm->addAction( QString("Item 21") );
+ mb->addMenu( pm );
+
+ pm = new QMenu( "Menu 3", mb );
+ pm->addAction( QString("Item 30") );
+ pm->addAction( QString("Item 31") );
+ pm->addAction( QString("Item 32") );
+ mb->addMenu( pm );
+
+ QList<QAction *> menuBarActions = mb->actions();
+
+ QCOMPARE( menuBarActions.at(0)->text(), QString("Menu 1") );
+ QCOMPARE( menuBarActions.at(1)->text(), QString("Menu 2") );
+ QCOMPARE( menuBarActions.at(2)->text(), QString("Menu 3") );
+
+ // Ok, now that we know we have created the menu we expect, lets remove an item...
+ QFETCH( int, removeIndex );
+ mb->removeAction(menuBarActions.at(removeIndex));
+ QList<QAction *> menuBarActions2 = mb->actions();
+ switch (removeIndex )
+ {
+ case 0:
+ QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 2") );
+ QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") );
+ break;
+ case 1:
+ QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") );
+ QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") );
+ break;
+ case 2:
+ QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") );
+ QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 2") );
+ break;
+ }
+
+ QVERIFY( menuBarActions2.size() == 2 );
+}
+
+void tst_QMenuBar::initComplexMenubar() // well, complex....
+{
+ mb->hide();
+ mb->clear();
+
+ delete pm1;
+ pm1 = mb->addMenu("Menu &1");
+ pm1->addAction( QString("Item A"), item1_A, SLOT(selected()), Qt::CTRL+Qt::Key_A );
+ pm1->addAction( QString("Item B"), item1_B, SLOT(selected()), Qt::CTRL+Qt::Key_B );
+
+ delete pm2;
+ pm2 = mb->addMenu("Menu &2");
+ pm2->addAction( QString("Item C"), item2_C, SLOT(selected()), Qt::CTRL+Qt::Key_C );
+ pm2->addAction( QString("Item D"), item2_D, SLOT(selected()), Qt::CTRL+Qt::Key_D );
+ pm2->addAction( QString("Item E"), item2_E, SLOT(selected()), Qt::CTRL+Qt::Key_E );
+ pm2->addAction( QString("Item F"), item2_F, SLOT(selected()), Qt::CTRL+Qt::Key_F );
+ pm2->addSeparator();
+ pm2->addAction( QString("Item G"), item2_G, SLOT(selected()), Qt::CTRL+Qt::Key_G );
+ pm2->addAction( QString("Item H"), item2_H, SLOT(selected()), Qt::CTRL+Qt::Key_H );
+
+ QAction *ac = mb->addAction( QString("M&enu 3"), menu3, SLOT(selected()));
+ ac->setShortcut(Qt::ALT+Qt::Key_J);
+ mb->show();
+}
+
+
+/*
+ Check the insert functions that create menu items.
+ For the moment i only check the strings and pixmaps. The rest are special cases which are
+ used less frequently.
+*/
+
+void tst_QMenuBar::insertItem_QString_QObject()
+{
+ initComplexMenubar();
+
+ QList<QAction *> actions = mb->actions();
+
+ QCOMPARE(actions.at(0)->text(), QString("Menu &1") );
+ QCOMPARE(actions.at(1)->text(), QString("Menu &2") );
+ QCOMPARE(actions.at(2)->text(), QString("M&enu 3") );
+ QVERIFY(actions.size() < 4); // there is no menu 4!
+}
+
+// On Mac/WinCE, native key events are needed to test menu action activation.
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::check_accelKeys()
+{
+ initComplexMenubar();
+
+ // start with a bogus key that shouldn't trigger anything
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_I, Qt::ControlModifier);
+ QCOMPARE(menu1->selCount(), 0u);
+ QCOMPARE(menu2->selCount(), 0u);
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 0u);
+ QCOMPARE(item1_B->selCount(), 0u);
+ QCOMPARE(item2_C->selCount(), 0u);
+ QCOMPARE(item2_D->selCount(), 0u);
+
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_A, Qt::ControlModifier);
+ QCOMPARE(menu1->selCount(), 0u);
+ QCOMPARE(menu2->selCount(), 0u);
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 1u);
+ QCOMPARE(item1_B->selCount(), 0u);
+ QCOMPARE(item2_C->selCount(), 0u);
+ QCOMPARE(item2_D->selCount(), 0u);
+
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_C, Qt::ControlModifier);
+ QCOMPARE(menu1->selCount(), 0u);
+ QCOMPARE(menu2->selCount(), 0u);
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 1u);
+ QCOMPARE(item1_B->selCount(), 0u);
+ QCOMPARE(item2_C->selCount(), 1u);
+ QCOMPARE(item2_D->selCount(), 0u);
+
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_B, Qt::ControlModifier);
+ QCOMPARE(menu1->selCount(), 0u);
+ QCOMPARE(menu2->selCount(), 0u);
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 1u);
+ QCOMPARE(item1_B->selCount(), 1u);
+ QCOMPARE(item2_C->selCount(), 1u);
+ QCOMPARE(item2_D->selCount(), 0u);
+
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_D, Qt::ControlModifier);
+ QCOMPARE(menu1->selCount(), 0u);
+ QCOMPARE(menu2->selCount(), 0u);
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 1u);
+ QCOMPARE(item1_B->selCount(), 1u);
+ QCOMPARE(item2_C->selCount(), 1u);
+ QCOMPARE(item2_D->selCount(), 1u);
+
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_J, Qt::AltModifier);
+ QCOMPARE(menu1->selCount(), 0u);
+ QCOMPARE(menu2->selCount(), 0u);
+ QCOMPARE(menu3->selCount(), 1u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 1u);
+ QCOMPARE(item1_B->selCount(), 1u);
+ QCOMPARE(item2_C->selCount(), 1u);
+ QCOMPARE(item2_D->selCount(), 1u);
+}
+#endif
+
+// Qt/Mac,WinCE does not use the native popups/menubar.
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::check_cursorKeys1()
+{
+ initComplexMenubar();
+
+ // start with a ALT + 1 that activates the first popupmenu
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_1, Qt::AltModifier );
+ // the Popupmenu should be visible now
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 0u);
+ QCOMPARE(item1_B->selCount(), 0u);
+ QCOMPARE(item2_C->selCount(), 0u);
+ QCOMPARE(item2_D->selCount(), 0u);
+
+ // Simulate a cursor key down click
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Down );
+ // and an Enter key
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Enter );
+ // Let's see if the correct slot is called...
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been called
+ QCOMPARE(item1_B->selCount(), 1u); // and this should have been called by a signal now
+ QCOMPARE(item2_C->selCount(), 0u);
+ QCOMPARE(item2_D->selCount(), 0u);
+}
+#endif
+
+// Qt/Mac,WinCE does not use the native popups/menubar.
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::check_cursorKeys2()
+{
+ initComplexMenubar();
+
+ // select popupmenu2
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_2, Qt::AltModifier );
+
+ // Simulate some cursor keys
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Left );
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Down );
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Right );
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Down );
+ // and an Enter key
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Enter );
+ // Let's see if the correct slot is called...
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been caled
+ QCOMPARE(item1_B->selCount(), 0u); // and this should have been called by a signal ow
+ QCOMPARE(item2_C->selCount(), 0u);
+ QCOMPARE(item2_D->selCount(), 1u);
+}
+#endif
+
+/*!
+ If a popupmenu is active you can use Left to move to the menu to the left of it.
+ Qt/Mac,WinCE does not use the native popups/menubar.
+*/
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::check_cursorKeys3()
+{
+ initComplexMenubar();
+
+ // select Popupmenu 2
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_2, Qt::AltModifier );
+
+ // Simulate some keys
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Left );
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Down );
+ // and press ENTER
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Enter );
+ // Let's see if the correct slot is called...
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been called
+ QCOMPARE(item1_B->selCount(), 1u); // and this should have been called by a signal now
+ QCOMPARE(item2_C->selCount(), 0u);
+ QCOMPARE(item2_D->selCount(), 0u);
+}
+#endif
+
+/*!
+ If a popupmenu is active you can use home to go quickly to the first item in the menu.
+*/
+void tst_QMenuBar::check_homeKey()
+{
+ // I'm temporarily shutting up this testcase.
+ // Seems like the behaviour i'm expecting isn't ok.
+ QVERIFY( TRUE );
+ return;
+
+ QEXPECT_FAIL( "0", "Popupmenu should respond to a Home key", Abort );
+
+ initComplexMenubar();
+
+ // select Popupmenu 2
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_2, Qt::AltModifier );
+
+ // Simulate some keys
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Down );
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Down );
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Down );
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Home );
+ // and press ENTER
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Enter );
+ // Let's see if the correct slot is called...
+// QVERIFY2( item2_C->selCount() == 1, "Popupmenu should respond to a Home key" );
+ QCOMPARE(item2_C->selCount(), 1u);
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 0u);
+ QCOMPARE(item1_B->selCount(), 0u);
+ QCOMPARE(item2_D->selCount(), 0u);
+ QCOMPARE(item2_E->selCount(), 0u);
+ QCOMPARE(item2_F->selCount(), 0u);
+ QCOMPARE(item2_G->selCount(), 0u);
+ QCOMPARE(item2_H->selCount(), 0u);
+}
+
+/*!
+ If a popupmenu is active you can use end to go quickly to the last item in the menu.
+*/
+void tst_QMenuBar::check_endKey()
+{
+ // I'm temporarily silenting this testcase.
+ // Seems like the behaviour i'm expecting isn't ok.
+ QVERIFY( TRUE );
+ return;
+
+ QEXPECT_FAIL( "0", "Popupmenu should respond to an End key", Abort );
+
+ initComplexMenubar();
+
+ // select Popupmenu 2
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_2, Qt::AltModifier );
+
+ // Simulate some keys
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_End );
+ // and press ENTER
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Enter );
+ // Let's see if the correct slot is called...
+// QVERIFY2( item2_H->selCount() == 1, "Popupmenu should respond to an End key" );
+ QCOMPARE(item2_H->selCount(), 1u);//, "Popupmenu should respond to an End key");
+ QCOMPARE(menu3->selCount(), 0u);
+ QCOMPARE(menu4->selCount(), 0u);
+ QCOMPARE(item1_A->selCount(), 0u);
+ QCOMPARE(item1_B->selCount(), 0u);
+ QCOMPARE(item2_C->selCount(), 0u);
+ QCOMPARE(item2_D->selCount(), 0u);
+ QCOMPARE(item2_E->selCount(), 0u);
+ QCOMPARE(item2_F->selCount(), 0u);
+ QCOMPARE(item2_G->selCount(), 0u);
+}
+
+/*!
+ If a popupmenu is active you can use esc to hide the menu and then the
+ menubar should become active.
+ If Down is pressed next the popup is activated again.
+*/
+
+// Qt/Mac,WinCE does not use the native popups/menubar.
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::check_escKey()
+{
+ initComplexMenubar();
+
+ QVERIFY( !pm1->isActiveWindow() );
+ QVERIFY( !pm2->isActiveWindow() );
+
+ // select Popupmenu 2
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_2, Qt::AltModifier );
+ QVERIFY( !pm1->isActiveWindow() );
+ QVERIFY( pm2->isActiveWindow() );
+
+ // If we press ESC, the popup should disappear
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Escape );
+ QVERIFY( !pm1->isActiveWindow() );
+ QVERIFY( !pm2->isActiveWindow() );
+
+ if (!QApplication::style()->inherits("QWindowsStyle"))
+ return;
+
+ // If we press Down the popupmenu should be active again
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Down );
+ QVERIFY( !pm1->isActiveWindow() );
+ QVERIFY( pm2->isActiveWindow() );
+
+ // and press ENTER
+ QTest::keyClick( pm2, Qt::Key_Enter );
+ // Let's see if the correct slot is called...
+ QVERIFY2( item2_C->selCount() == 1, "Expected item 2C to be selected" );
+}
+#endif
+
+// void tst_QMenuBar::check_mouse1_data()
+// {
+// QTest::addColumn<QString>("popup_item");
+// QTest::addColumn<int>("itemA_count");
+// QTest::addColumn<int>("itemB_count");
+
+// QTest::newRow( "A" ) << QString( "Item A Ctrl+A" ) << 1 << 0;
+// QTest::newRow( "B" ) << QString( "Item B Ctrl+B" ) << 0 << 1;
+// }
+
+// /*!
+// Check if the correct signals are emitted if we select a popupmenu.
+// */
+// void tst_QMenuBar::check_mouse1()
+// {
+// if (QSystem::curStyle() == "Motif")
+// QSKIP("This fails in Motif due to a bug in the testing framework", SkipAll);
+// QFETCH( QString, popup_item );
+// QFETCH( int, itemA_count );
+// QFETCH( int, itemB_count );
+
+// initComplexMenubar();
+// QVERIFY( !pm1->isActiveWindow() );
+// QVERIFY( !pm2->isActiveWindow() );
+
+// QTest::qWait(1000);
+// QtTestMouse mouse;
+// mouse.mouseEvent( QtTestMouse::MouseClick, mb, "Menu &1", Qt::LeftButton );
+
+// QVERIFY( pm1->isActiveWindow() );
+// QVERIFY( !pm2->isActiveWindow() );
+
+// QTest::qWait(1000);
+// mouse.mouseEvent( QtTestMouse::MouseClick, pm1, popup_item, Qt::LeftButton );
+
+// QCOMPARE(menu3->selCount(), 0u);
+// QCOMPARE(menu4->selCount(), 0u);
+// QCOMPARE(item1_A->selCount(), (uint)itemA_count); // this option should have fired
+// QCOMPARE(item1_B->selCount(), (uint)itemB_count);
+// QCOMPARE(item2_C->selCount(), 0u);
+// QCOMPARE(item2_D->selCount(), 0u);
+// QCOMPARE(item2_E->selCount(), 0u);
+// QCOMPARE(item2_F->selCount(), 0u);
+// QCOMPARE(item2_G->selCount(), 0u);
+// }
+
+// void tst_QMenuBar::check_mouse2_data()
+// {
+// QTest::addColumn<QString>("label");
+// QTest::addColumn<int>("itemA_count");
+// QTest::addColumn<int>("itemB_count");
+// QTest::addColumn<int>("itemC_count");
+// QTest::addColumn<int>("itemD_count");
+// QTest::addColumn<int>("itemE_count");
+// QTest::addColumn<int>("itemF_count");
+// QTest::addColumn<int>("itemG_count");
+// QTest::addColumn<int>("itemH_count");
+// QTest::addColumn<int>("menu3_count");
+
+// QTest::newRow( "A" ) << QString( "Menu &1/Item A Ctrl+A" ) << 1 << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 0;
+// QTest::newRow( "B" ) << QString( "Menu &1/Item B Ctrl+B" ) << 0 << 1 << 0 << 0 << 0 << 0 << 0 << 0 << 0;
+// QTest::newRow( "C" ) << QString( "Menu &2/Item C Ctrl+C" ) << 0 << 0 << 1 << 0 << 0 << 0 << 0 << 0 << 0;
+// QTest::newRow( "D" ) << QString( "Menu &2/Item D Ctrl+D" ) << 0 << 0 << 0 << 1 << 0 << 0 << 0 << 0 << 0;
+// QTest::newRow( "E" ) << QString( "Menu &2/Item E Ctrl+E" ) << 0 << 0 << 0 << 0 << 1 << 0 << 0 << 0 << 0;
+// QTest::newRow( "F" ) << QString( "Menu &2/Item F Ctrl+F" ) << 0 << 0 << 0 << 0 << 0 << 1 << 0 << 0 << 0;
+// QTest::newRow( "G" ) << QString( "Menu &2/Item G Ctrl+G" ) << 0 << 0 << 0 << 0 << 0 << 0 << 1 << 0 << 0;
+// QTest::newRow( "H" ) << QString( "Menu &2/Item H Ctrl+H" ) << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 1 << 0;
+// QTest::newRow( "menu 3" ) << QString( "M&enu 3" ) << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 1;
+// }
+
+// /*!
+// Check if the correct signals are emitted if we select a popupmenu.
+// This time, we use a little bit more magic from the testframework.
+// */
+// void tst_QMenuBar::check_mouse2()
+// {
+// if (QSystem::curStyle() == "Motif")
+// QSKIP("This fails in Motif due to a bug in the testing framework", SkipAll);
+// QFETCH( QString, label );
+// QFETCH( int, itemA_count );
+// QFETCH( int, itemB_count );
+// QFETCH( int, itemC_count );
+// QFETCH( int, itemD_count );
+// QFETCH( int, itemE_count );
+// QFETCH( int, itemF_count );
+// QFETCH( int, itemG_count );
+// QFETCH( int, itemH_count );
+// QFETCH( int, menu3_count );
+
+// initComplexMenubar();
+// QtTestMouse mouse;
+// mouse.click( QtTestMouse::Menu, label, Qt::LeftButton );
+
+// // check if the correct signals have fired
+// QCOMPARE(menu3->selCount(), (uint)menu3_count);
+// QCOMPARE(menu4->selCount(), 0u);
+// QCOMPARE(item1_A->selCount(), (uint)itemA_count);
+// QCOMPARE(item1_B->selCount(), (uint)itemB_count);
+// QCOMPARE(item2_C->selCount(), (uint)itemC_count);
+// QCOMPARE(item2_D->selCount(), (uint)itemD_count);
+// QCOMPARE(item2_E->selCount(), (uint)itemE_count);
+// QCOMPARE(item2_F->selCount(), (uint)itemF_count);
+// QCOMPARE(item2_G->selCount(), (uint)itemG_count);
+// QCOMPARE(item2_H->selCount(), (uint)itemH_count);
+// }
+
+void
+tst_QMenuBar::allowActiveAndDisabled()
+{
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+ mb->hide();
+ mb->clear();
+
+ // Task 241043 : check that second menu is activated if only
+ // disabled menu items are added
+
+ QMenu fileMenu("&File");
+ // Task 241043 : check that second menu is activated
+ // if all items are disabled
+ QAction *act = fileMenu.addAction("Disabled");
+ act->setEnabled(false);
+
+ mb->addMenu(&fileMenu);
+ QMenu disabledMenu("Disabled");
+ disabledMenu.setEnabled(false);
+ QMenu activeMenu("Active");
+ mb->addMenu(&disabledMenu);
+ mb->addMenu(&activeMenu);
+ mb->show();
+
+
+ // Here we verify that AllowActiveAndDisabled correctly skips
+ // the disabled menu entry
+ QTest::keyClick(mb, Qt::Key_F, Qt::AltModifier );
+ QTest::keyClick(&fileMenu, (Qt::Key_Right));
+ if (qApp->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled))
+ QCOMPARE(mb->activeAction()->text(), disabledMenu.title());
+ else
+ QCOMPARE(mb->activeAction()->text(), activeMenu.title());
+
+ QTest::keyClick(mb, (Qt::Key_Left));
+ if (qApp->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled))
+ QCOMPARE(mb->activeAction()->text(), fileMenu.title());
+ else
+ QCOMPARE(mb->activeAction()->text(), fileMenu.title());
+
+ mb->hide();
+#endif //Q_WS_MAC
+}
+
+void tst_QMenuBar::check_altPress()
+{
+ if ( !qApp->style()->styleHint(QStyle::SH_MenuBar_AltKeyNavigation) ) {
+ QSKIP( QString( "this is not supposed to work in the %1 style. Skipping." ).
+ arg( qApp->style()->objectName() ).toAscii(), SkipAll );
+ }
+
+ initSimpleMenubar();
+
+ qApp->setActiveWindow(mw);
+ mw->setFocus();
+
+ QTest::keyClick( mw, Qt::Key_Alt );
+
+ QVERIFY( ::qobject_cast<QMenuBar *>(qApp->focusWidget()) );
+}
+
+// Qt/Mac,WinCE does not use the native popups/menubar.
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::check_shortcutPress()
+{
+ initComplexMenubar();
+
+ qApp->setActiveWindow(mw);
+ QCOMPARE(menu3->selCount(), 0u);
+ QTest::keyClick(mw, Qt::Key_E, Qt::AltModifier);
+ QTest::qWait(200);
+ QCOMPARE(menu3->selCount(), 1u);
+ QVERIFY(!mb->activeAction());
+
+ QTest::keyClick(mw, Qt::Key_1, Qt::AltModifier );
+ QVERIFY(pm1->isActiveWindow());
+ QTest::keyClick(mb, Qt::Key_2);
+ QVERIFY(pm1->isActiveWindow());
+}
+#endif
+
+// Qt/Mac does not use the native popups/menubar.
+// Qt/CE uses native menubar.
+#if !defined(Q_WS_MAC) && !defined(Q_OS_WINCE_WM)
+void tst_QMenuBar::check_menuPosition()
+{
+ Menu menu;
+ initComplexMenubar();
+ menu.setTitle("&menu");
+ QRect availRect = QApplication::desktop()->availableGeometry(mw);
+ QRect screenRect = QApplication::desktop()->screenGeometry(mw);
+
+ while(menu.sizeHint().height() < (screenRect.height()*2/3)) {
+ menu.addAction("item");
+ }
+
+ QAction *menu_action = mw->menuBar()->addMenu(&menu);
+
+ qApp->setActiveWindow(mw);
+ qApp->processEvents();
+
+ //the menu should be below the menubar item
+ {
+ mw->move(availRect.topLeft());
+ QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action);
+ mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft()));
+ QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier );
+ QVERIFY(menu.isActiveWindow());
+ QCOMPARE(menu.pos(), QPoint(mbItemRect.x(), mbItemRect.bottom() + 1));
+ menu.close();
+ }
+
+ //the menu should be above the menubar item
+ {
+ mw->move(0,screenRect.bottom() - screenRect.height()/4); //just leave some place for the menubar
+ QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action);
+ mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft()));
+ QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier );
+ QVERIFY(menu.isActiveWindow());
+ QCOMPARE(menu.pos(), QPoint(mbItemRect.x(), mbItemRect.top() - menu.height()));
+ menu.close();
+ }
+
+ //the menu should be on the side of the menubar item and should be "stuck" to the bottom of the screen
+ {
+ mw->move(0,screenRect.y() + screenRect.height()/2); //put it in the middle
+ QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action);
+ mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft()));
+ QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier );
+ QVERIFY(menu.isActiveWindow());
+ QPoint firstPoint = QPoint(mbItemRect.right()+1, screenRect.bottom() - menu.height() + 1);
+ QPoint secondPoint = QPoint(mbItemRect.right()+1, availRect.bottom() - menu.height() + 1);
+ QVERIFY(menu.pos() == firstPoint || menu.pos() == secondPoint);
+ menu.close();
+ }
+
+ //in RTL, the menu should be stuck at the right of the action geometry
+ {
+ Qt::LayoutDirection dir = qApp->layoutDirection();
+ qApp->setLayoutDirection(Qt::RightToLeft);
+ menu.clear();
+ QObject::connect(&menu, SIGNAL(aboutToShow()), &menu, SLOT(addActions()));
+ QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action);
+ mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft()));
+ QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier );
+ QVERIFY(menu.isActiveWindow());
+ QCOMPARE(menu.geometry().right(), mbItemRect.right());
+ menu.close();
+ qApp->setLayoutDirection(dir);
+ }
+}
+#endif
+
+void tst_QMenuBar::task223138_triggered()
+{
+ qRegisterMetaType<QAction *>("QAction *");
+ //we create a window with submenus and we check that both menubar and menus get the triggered signal
+ QMainWindow win;
+ QMenu *menu = win.menuBar()->addMenu("test");
+ QAction *top = menu->addAction("toplevelaction");
+ QMenu *submenu = menu->addMenu("nested menu");
+ QAction *action = submenu->addAction("nested action");
+
+ QSignalSpy menubarSpy(win.menuBar(), SIGNAL(triggered(QAction*)));
+ QSignalSpy menuSpy(menu, SIGNAL(triggered(QAction*)));
+ QSignalSpy submenuSpy(submenu, SIGNAL(triggered(QAction*)));
+
+ //let's trigger the first action
+ top->trigger();
+
+ QCOMPARE(menubarSpy.count(), 1);
+ QCOMPARE(menuSpy.count(), 1);
+ QCOMPARE(submenuSpy.count(), 0);
+
+ menubarSpy.clear();
+ menuSpy.clear();
+ submenuSpy.clear();
+
+ //let's trigger the sub action
+ action->trigger();
+ QCOMPARE(menubarSpy.count(), 1);
+ QCOMPARE(menuSpy.count(), 1);
+ QCOMPARE(submenuSpy.count(), 1);
+}
+
+void tst_QMenuBar::task256322_highlight()
+{
+ QMainWindow win;
+ win.menuBar()->setNativeMenuBar(false); //we can't check the geometry of native menubars
+ QMenu menu;
+ QAction *file = win.menuBar()->addMenu(&menu);
+ file->setText("file");
+ QMenu menu2;
+ QAction *file2 = win.menuBar()->addMenu(&menu2);
+ file2->setText("file2");
+ QAction *nothing = win.menuBar()->addAction("nothing");
+
+ win.show();
+ QTest::qWait(200);
+
+ QTest::mousePress(win.menuBar(), Qt::LeftButton, 0, win.menuBar()->actionGeometry(file).center());
+ QTest::mouseMove(win.menuBar(), win.menuBar()->actionGeometry(file).center());
+ QTest::mouseRelease(win.menuBar(), Qt::LeftButton, 0, win.menuBar()->actionGeometry(file).center());
+ QTRY_VERIFY(menu.isVisible());
+ QVERIFY(!menu2.isVisible());
+ QCOMPARE(win.menuBar()->activeAction(), file);
+
+ QTest::mousePress(win.menuBar(), Qt::LeftButton, 0, win.menuBar()->actionGeometry(file2).center());
+ QTest::mouseMove(win.menuBar(), win.menuBar()->actionGeometry(file2).center());
+ QTRY_VERIFY(!menu.isVisible());
+ QVERIFY(menu2.isVisible());
+ QCOMPARE(win.menuBar()->activeAction(), file2);
+ QTest::mouseRelease(win.menuBar(), Qt::LeftButton, 0, win.menuBar()->actionGeometry(file2).center());
+
+ QPoint nothingCenter = win.menuBar()->actionGeometry(nothing).center();
+ QTest::mousePress(win.menuBar(), Qt::LeftButton, 0, nothingCenter);
+ QTest::mouseMove(win.menuBar(), nothingCenter);
+ QTRY_VERIFY(!menu2.isVisible());
+ QVERIFY(!menu.isVisible());
+ QCOMPARE(win.menuBar()->activeAction(), nothing);
+ QTest::mouseRelease(win.menuBar(), Qt::LeftButton, 0, nothingCenter);
+}
+
+void tst_QMenuBar::menubarSizeHint()
+{
+ struct MyStyle : public QWindowsStyle
+ {
+ virtual int pixelMetric(PixelMetric metric, const QStyleOption * option = 0, const QWidget * widget = 0 ) const
+ {
+ // I chose strange values (prime numbers to be more sure that the size of the menubar is correct)
+ switch (metric)
+ {
+ case QStyle::PM_MenuBarItemSpacing:
+ return 7;
+ case PM_MenuBarHMargin:
+ return 13;
+ case PM_MenuBarVMargin:
+ return 11;
+ case PM_MenuBarPanelWidth:
+ return 1;
+ default:
+ return QWindowsStyle::pixelMetric(metric, option, widget);
+ }
+ }
+ } style;
+
+ QMenuBar mb;
+ mb.setNativeMenuBar(false); //we can't check the geometry of native menubars
+
+ mb.setStyle(&style);
+ //this is a list of arbitrary strings so that we check the geometry
+ QStringList list = QStringList() << "trer" << "ezrfgtgvqd" << "sdgzgzerzerzer" << "eerzertz" << "er";
+ foreach(QString str, list)
+ mb.addAction(str);
+
+ const int panelWidth = style.pixelMetric(QStyle::PM_MenuBarPanelWidth);
+ const int hmargin = style.pixelMetric(QStyle::PM_MenuBarHMargin);
+ const int vmargin = style.pixelMetric(QStyle::PM_MenuBarVMargin);
+ const int spacing = style.pixelMetric(QStyle::PM_MenuBarItemSpacing);
+
+ mb.show();
+ QRect result;
+ foreach(QAction *action, mb.actions()) {
+ const QRect actionRect = mb.actionGeometry(action);
+ if (!result.isNull()) //this is the first item
+ QCOMPARE(actionRect.left() - result.right() - 1, spacing);
+ result |= actionRect;
+ QCOMPARE(result.x(), panelWidth + hmargin + spacing);
+ QCOMPARE(result.y(), panelWidth + vmargin);
+ }
+
+ //this code is copied from QMenuBar
+ //there is no public member that allows to initialize a styleoption instance
+ QStyleOptionMenuItem opt;
+ opt.rect = mb.rect();
+ opt.menuRect = mb.rect();
+ opt.state = QStyle::State_None;
+ opt.menuItemType = QStyleOptionMenuItem::Normal;
+ opt.checkType = QStyleOptionMenuItem::NotCheckable;
+ opt.palette = mb.palette();
+
+ QSize resSize = QSize(result.x(), result.y()) + result.size()
+ + QSize(panelWidth + hmargin, panelWidth + vmargin);
+
+
+ resSize = style.sizeFromContents(QStyle::CT_MenuBar, &opt,
+ resSize.expandedTo(QApplication::globalStrut()),
+ &mb);
+
+ QCOMPARE(resSize, mb.sizeHint());
+}
+
+// On Mac, do not test the menubar with escape key.
+#ifndef Q_WS_MAC
+void tst_QMenuBar::taskQTBUG4965_escapeEaten()
+{
+ QMenuBar menubar;
+ QMenu menu("menu1");
+ QAction *first = menubar.addMenu(&menu);
+ menu.addAction("quit", &menubar, SLOT(close()), QKeySequence("ESC"));
+ menubar.show();
+ QApplication::setActiveWindow(&menubar);
+ QTest::qWaitForWindowShown(&menubar);
+ menubar.setActiveAction(first);
+ QTRY_VERIFY(menu.isVisible());
+ QCOMPARE(menubar.activeAction(), first);
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Escape);
+ QVERIFY(!menu.isVisible());
+ QTRY_VERIFY(menubar.hasFocus());
+ QCOMPARE(menubar.activeAction(), first);
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Escape);
+ QVERIFY(!menubar.activeAction());
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Escape); //now the action should be triggered
+ QTRY_VERIFY(!menubar.isVisible());
+}
+#endif
+
+void tst_QMenuBar::taskQTBUG11823_crashwithInvisibleActions()
+{
+ QMenuBar menubar;
+ menubar.setNativeMenuBar(false); //we can't check the geometry of native menubars
+
+ QAction * m = menubar.addAction( "&m" );
+ QAction * a = menubar.addAction( "&a" );
+
+ menubar.show();
+ QTest::qWaitForWindowShown(&menubar);
+ QApplication::setActiveWindow(&menubar);
+ menubar.setActiveAction(m);
+ QCOMPARE(menubar.activeAction(), m);
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Right);
+ QCOMPARE(menubar.activeAction(), a);
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Right);
+ QCOMPARE(menubar.activeAction(), m);
+ a->setVisible(false);
+
+ menubar.setActiveAction(m);
+ QCOMPARE(menubar.activeAction(), m); //the active action shouldn't have changed
+
+ //it used to crash here because the action is invisible
+ QTest::keyClick(static_cast<QWidget *>(0), Qt::Key_Right);
+ QCOMPARE(menubar.activeAction(), m); //the active action shouldn't have changed
+}
+
+QTEST_MAIN(tst_QMenuBar)
+#include "tst_qmenubar.moc"