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-rw-r--r--tests/auto/opengl/qglthreads/tst_qglthreads.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/auto/opengl/qglthreads/tst_qglthreads.cpp b/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
index c74edab9a2..f5923764b8 100644
--- a/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
+++ b/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
@@ -346,12 +346,12 @@ void renderAScene(int w, int h)
for (int i=0; i<1000; ++i) {
GLfloat pos[] = {
- (rand() % 100) / 100.,
- (rand() % 100) / 100.,
- (rand() % 100) / 100.,
- (rand() % 100) / 100.,
- (rand() % 100) / 100.,
- (rand() % 100) / 100.
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f
};
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);