diff options
Diffstat (limited to 'tests/auto')
-rw-r--r-- | tests/auto/gui/qopengl/tst_qopengl.cpp | 110 |
1 files changed, 109 insertions, 1 deletions
diff --git a/tests/auto/gui/qopengl/tst_qopengl.cpp b/tests/auto/gui/qopengl/tst_qopengl.cpp index 972c2a7ea4..6d83defdeb 100644 --- a/tests/auto/gui/qopengl/tst_qopengl.cpp +++ b/tests/auto/gui/qopengl/tst_qopengl.cpp @@ -43,6 +43,7 @@ #include <QtGui/private/qopenglcontext_p.h> #include <QtGui/QOpenGLFramebufferObject> #include <QtGui/QOpenGLFunctions> +#include <QtGui/QOpenGLFunctions_4_2_Core> #include <QtGui/QOpenGLVertexArrayObject> #include <QtGui/QOpenGLPaintDevice> #include <QtGui/QPainter> @@ -88,6 +89,8 @@ private slots: void fboTextureOwnership(); void fboRendering_data(); void fboRendering(); + void fboRenderingRGB30_data(); + void fboRenderingRGB30(); void fboHandleNulledAfterContextDestroyed(); void openGLPaintDevice_data(); void openGLPaintDevice(); @@ -563,7 +566,7 @@ void tst_QOpenGL::fboRendering() QOpenGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); - // Uncomplicate things by using NPOT: + // Uncomplicate things by using POT: const QSize size(256, 128); QOpenGLFramebufferObject fbo(size, fboFormat); @@ -587,6 +590,111 @@ void tst_QOpenGL::fboRendering() qt_opengl_check_test_pattern(fb); } +void tst_QOpenGL::fboRenderingRGB30_data() +{ + common_data(); +} + +#ifndef GL_RGB10_A2 +#define GL_RGB10_A2 0x8059 +#endif + +#ifndef GL_FRAMEBUFFER_RENDERABLE +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#endif + +#ifndef GL_FULL_SUPPORT +#define GL_FULL_SUPPORT 0x82B7 +#endif + +void tst_QOpenGL::fboRenderingRGB30() +{ +#if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__) + QSKIP("QTBUG-22617"); +#endif + + QFETCH(int, surfaceClass); + QScopedPointer<QSurface> surface(createSurface(surfaceClass)); + + QOpenGLContext ctx; + QVERIFY(ctx.create()); + + QVERIFY(ctx.makeCurrent(surface.data())); + + if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) + QSKIP("QOpenGLFramebufferObject not supported on this platform"); + + if (ctx.format().majorVersion() < 3) + QSKIP("An internal RGB30_A2 format is not guaranteed on this platform"); + +#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) + // NVidia currently only supports RGB30 and RGB30_A2 in their Quadro drivers, + // but they do provide an extension for querying the support. We use the query + // in case they implement the required formats later. + if (!ctx.isOpenGLES() && ctx.format().majorVersion() >= 4) { + GLint value = -1; + QOpenGLFunctions_4_2_Core* vFuncs = ctx.versionFunctions<QOpenGLFunctions_4_2_Core>(); + if (vFuncs && vFuncs->initializeOpenGLFunctions()) { + vFuncs->glGetInternalformativ(GL_TEXTURE_2D, GL_RGB10_A2, GL_FRAMEBUFFER_RENDERABLE, 1, &value); + if (value != GL_FULL_SUPPORT) + QSKIP("The required RGB30_A2 format is not supported by this driver"); + } + } +#endif + + // No multisample with combined depth/stencil attachment: + QOpenGLFramebufferObjectFormat fboFormat; + fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + fboFormat.setInternalTextureFormat(GL_RGB10_A2); + + // Uncomplicate things by using POT: + const QSize size(256, 128); + QOpenGLFramebufferObject fbo(size, fboFormat); + + if (fbo.attachment() != QOpenGLFramebufferObject::CombinedDepthStencil) + QSKIP("FBOs missing combined depth~stencil support"); + + QVERIFY(fbo.bind()); + + QPainter fboPainter; + QOpenGLPaintDevice device(fbo.width(), fbo.height()); + bool painterBegun = fboPainter.begin(&device); + QVERIFY(painterBegun); + + qt_opengl_draw_test_pattern(&fboPainter, fbo.width(), fbo.height()); + + fboPainter.end(); + + QImage fb = fbo.toImage(); + QCOMPARE(fb.format(), QImage::Format_A2BGR30_Premultiplied); + QCOMPARE(fb.size(), size); + + qt_opengl_check_test_pattern(fb); + + // Check rendering can handle color values below 1/256. + fboPainter.begin(&device); + fboPainter.fillRect(QRect(0, 0, 256, 128), QColor::fromRgbF(1.0/512, 1.0/512, 1.0/512)); + fboPainter.end(); + fb = fbo.toImage(); + uint pixel = ((uint*)fb.bits())[0]; + QVERIFY((pixel & 0x3f) > 0); + QVERIFY(((pixel >> 10) & 0x3f) > 0); + QVERIFY(((pixel >> 20) & 0x3f) > 0); + + pixel = (3U << 30) | (2U << 20) | (2U << 10) | 2U; + fb.fill(pixel); + + fboPainter.begin(&device); + fboPainter.setCompositionMode(QPainter::CompositionMode_Source); + fboPainter.drawImage(0, 0, fb); + fboPainter.end(); + fb = fbo.toImage(); + pixel = ((uint*)fb.bits())[0]; + QVERIFY((pixel & 0x3f) > 0); + QVERIFY(((pixel >> 10) & 0x3f) > 0); + QVERIFY(((pixel >> 20) & 0x3f) > 0); +} + void tst_QOpenGL::fboHandleNulledAfterContextDestroyed() { QWindow window; |