diff options
Diffstat (limited to 'tests/benchmarks/gui/math3d/qmatrix4x4/tst_qmatrix4x4.cpp')
-rw-r--r-- | tests/benchmarks/gui/math3d/qmatrix4x4/tst_qmatrix4x4.cpp | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/tests/benchmarks/gui/math3d/qmatrix4x4/tst_qmatrix4x4.cpp b/tests/benchmarks/gui/math3d/qmatrix4x4/tst_qmatrix4x4.cpp index 9d12d1b055..0e97b989c5 100644 --- a/tests/benchmarks/gui/math3d/qmatrix4x4/tst_qmatrix4x4.cpp +++ b/tests/benchmarks/gui/math3d/qmatrix4x4/tst_qmatrix4x4.cpp @@ -96,7 +96,7 @@ private slots: void compareRotateAfterScale(); }; -static qreal const generalValues[16] = +static float const generalValues[16] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, @@ -171,9 +171,9 @@ void tst_QMatrix4x4::multiplyDirect() QMatrix4x4 m3; - const qreal *m1data = m1.constData(); - const qreal *m2data = m2.constData(); - qreal *m3data = m3.data(); + const float *m1data = m1.constData(); + const float *m2data = m2.constData(); + float *m3data = m3.data(); QBENCHMARK { for (int row = 0; row < 4; ++row) { @@ -266,9 +266,9 @@ void tst_QMatrix4x4::mapVectorDirect() { QFETCH(QMatrix4x4, m1); - const qreal *m1data = m1.constData(); - qreal v[4] = {10.5f, -2.0f, 3.0f, 1.0f}; - qreal result[4]; + const float *m1data = m1.constData(); + float v[4] = {10.5f, -2.0f, 3.0f, 1.0f}; + float result[4]; QBENCHMARK { for (int row = 0; row < 4; ++row) { @@ -310,9 +310,9 @@ void tst_QMatrix4x4::compareTranslate() QFETCH(bool, useQTransform); QFETCH(QVector3D, translation); - qreal x = translation.x(); - qreal y = translation.y(); - qreal z = translation.z(); + float x = translation.x(); + float y = translation.y(); + float z = translation.z(); if (useQTransform) { QTransform t; @@ -343,9 +343,9 @@ void tst_QMatrix4x4::compareTranslateAfterScale() QFETCH(bool, useQTransform); QFETCH(QVector3D, translation); - qreal x = translation.x(); - qreal y = translation.y(); - qreal z = translation.z(); + float x = translation.x(); + float y = translation.y(); + float z = translation.z(); if (useQTransform) { QTransform t; @@ -379,9 +379,9 @@ void tst_QMatrix4x4::compareTranslateAfterRotate() QFETCH(bool, useQTransform); QFETCH(QVector3D, translation); - qreal x = translation.x(); - qreal y = translation.y(); - qreal z = translation.z(); + float x = translation.x(); + float y = translation.y(); + float z = translation.z(); if (useQTransform) { QTransform t; @@ -431,9 +431,9 @@ void tst_QMatrix4x4::compareScale() QFETCH(bool, useQTransform); QFETCH(QVector3D, scale); - qreal x = scale.x(); - qreal y = scale.y(); - qreal z = scale.z(); + float x = scale.x(); + float y = scale.y(); + float z = scale.z(); if (useQTransform) { QTransform t; @@ -464,9 +464,9 @@ void tst_QMatrix4x4::compareScaleAfterTranslate() QFETCH(bool, useQTransform); QFETCH(QVector3D, scale); - qreal x = scale.x(); - qreal y = scale.y(); - qreal z = scale.z(); + float x = scale.x(); + float y = scale.y(); + float z = scale.z(); if (useQTransform) { QTransform t; @@ -500,9 +500,9 @@ void tst_QMatrix4x4::compareScaleAfterRotate() QFETCH(bool, useQTransform); QFETCH(QVector3D, scale); - qreal x = scale.x(); - qreal y = scale.y(); - qreal z = scale.z(); + float x = scale.x(); + float y = scale.y(); + float z = scale.z(); if (useQTransform) { QTransform t; @@ -530,65 +530,65 @@ void tst_QMatrix4x4::compareScaleAfterRotate() void tst_QMatrix4x4::compareRotate_data() { QTest::addColumn<bool>("useQTransform"); - QTest::addColumn<qreal>("angle"); + QTest::addColumn<float>("angle"); QTest::addColumn<QVector3D>("rotation"); QTest::addColumn<int>("axis"); QTest::newRow("QTransform::rotate(0, ZAxis)") - << true << qreal(0.0f) << QVector3D(0, 0, 1) << int(Qt::ZAxis); + << true << 0.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis); QTest::newRow("QMatrix4x4::rotate(0, ZAxis)") - << false << qreal(0.0f) << QVector3D(0, 0, 1) << int(Qt::ZAxis); + << false << 0.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis); QTest::newRow("QTransform::rotate(45, ZAxis)") - << true << qreal(45.0f) << QVector3D(0, 0, 1) << int(Qt::ZAxis); + << true << 45.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis); QTest::newRow("QMatrix4x4::rotate(45, ZAxis)") - << false << qreal(45.0f) << QVector3D(0, 0, 1) << int(Qt::ZAxis); + << false << 45.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis); QTest::newRow("QTransform::rotate(90, ZAxis)") - << true << qreal(90.0f) << QVector3D(0, 0, 1) << int(Qt::ZAxis); + << true << 90.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis); QTest::newRow("QMatrix4x4::rotate(90, ZAxis)") - << false << qreal(90.0f) << QVector3D(0, 0, 1) << int(Qt::ZAxis); + << false << 90.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis); QTest::newRow("QTransform::rotate(0, YAxis)") - << true << qreal(0.0f) << QVector3D(0, 1, 0) << int(Qt::YAxis); + << true << 0.0f << QVector3D(0, 1, 0) << int(Qt::YAxis); QTest::newRow("QMatrix4x4::rotate(0, YAxis)") - << false << qreal(0.0f) << QVector3D(0, 1, 0) << int(Qt::YAxis); + << false << 0.0f << QVector3D(0, 1, 0) << int(Qt::YAxis); QTest::newRow("QTransform::rotate(45, YAxis)") - << true << qreal(45.0f) << QVector3D(0, 1, 0) << int(Qt::YAxis); + << true << 45.0f << QVector3D(0, 1, 0) << int(Qt::YAxis); QTest::newRow("QMatrix4x4::rotate(45, YAxis)") - << false << qreal(45.0f) << QVector3D(0, 1, 0) << int(Qt::YAxis); + << false << 45.0f << QVector3D(0, 1, 0) << int(Qt::YAxis); QTest::newRow("QTransform::rotate(90, YAxis)") - << true << qreal(90.0f) << QVector3D(0, 1, 0) << int(Qt::YAxis); + << true << 90.0f << QVector3D(0, 1, 0) << int(Qt::YAxis); QTest::newRow("QMatrix4x4::rotate(90, YAxis)") - << false << qreal(90.0f) << QVector3D(0, 1, 0) << int(Qt::YAxis); + << false << 90.0f << QVector3D(0, 1, 0) << int(Qt::YAxis); QTest::newRow("QTransform::rotate(0, XAxis)") - << true << qreal(0.0f) << QVector3D(0, 1, 0) << int(Qt::XAxis); + << true << 0.0f << QVector3D(0, 1, 0) << int(Qt::XAxis); QTest::newRow("QMatrix4x4::rotate(0, XAxis)") - << false << qreal(0.0f) << QVector3D(0, 1, 0) << int(Qt::XAxis); + << false << 0.0f << QVector3D(0, 1, 0) << int(Qt::XAxis); QTest::newRow("QTransform::rotate(45, XAxis)") - << true << qreal(45.0f) << QVector3D(1, 0, 0) << int(Qt::XAxis); + << true << 45.0f << QVector3D(1, 0, 0) << int(Qt::XAxis); QTest::newRow("QMatrix4x4::rotate(45, XAxis)") - << false << qreal(45.0f) << QVector3D(1, 0, 0) << int(Qt::XAxis); + << false << 45.0f << QVector3D(1, 0, 0) << int(Qt::XAxis); QTest::newRow("QTransform::rotate(90, XAxis)") - << true << qreal(90.0f) << QVector3D(1, 0, 0) << int(Qt::XAxis); + << true << 90.0f << QVector3D(1, 0, 0) << int(Qt::XAxis); QTest::newRow("QMatrix4x4::rotate(90, XAxis)") - << false << qreal(90.0f) << QVector3D(1, 0, 0) << int(Qt::XAxis); + << false << 90.0f << QVector3D(1, 0, 0) << int(Qt::XAxis); } void tst_QMatrix4x4::compareRotate() { QFETCH(bool, useQTransform); - QFETCH(qreal, angle); + QFETCH(float, angle); QFETCH(QVector3D, rotation); QFETCH(int, axis); - qreal x = rotation.x(); - qreal y = rotation.y(); - qreal z = rotation.z(); + float x = rotation.x(); + float y = rotation.y(); + float z = rotation.z(); if (useQTransform) { QTransform t; @@ -612,13 +612,13 @@ void tst_QMatrix4x4::compareRotateAfterTranslate_data() void tst_QMatrix4x4::compareRotateAfterTranslate() { QFETCH(bool, useQTransform); - QFETCH(qreal, angle); + QFETCH(float, angle); QFETCH(QVector3D, rotation); QFETCH(int, axis); - qreal x = rotation.x(); - qreal y = rotation.y(); - qreal z = rotation.z(); + float x = rotation.x(); + float y = rotation.y(); + float z = rotation.z(); if (useQTransform) { QTransform t; @@ -644,13 +644,13 @@ void tst_QMatrix4x4::compareRotateAfterScale_data() void tst_QMatrix4x4::compareRotateAfterScale() { QFETCH(bool, useQTransform); - QFETCH(qreal, angle); + QFETCH(float, angle); QFETCH(QVector3D, rotation); QFETCH(int, axis); - qreal x = rotation.x(); - qreal y = rotation.y(); - qreal z = rotation.z(); + float x = rotation.x(); + float y = rotation.y(); + float z = rotation.z(); if (useQTransform) { QTransform t; |