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diff --git a/tests/manual/qopenglcontext/qopenglcontextwindow.cpp b/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopenglcontextwindow.h"
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOffscreenSurface>
+#include <QtGui/QGuiApplication>
+#include <QtGui/QMatrix4x4>
+#include <qpa/qplatformnativeinterface.h>
+
+#include <QtPlatformSupport/private/qeglconvenience_p.h>
+#include <QtPlatformHeaders/QEGLNativeContext>
+
+QOpenGLContextWindow::QOpenGLContextWindow()
+ : m_blitter(0)
+{
+ setSurfaceType(OpenGLSurface);
+
+ m_context = new QOpenGLContext(this);
+ m_context->setFormat(requestedFormat());
+ m_context->create();
+
+ m_image = QImage(QStringLiteral("qticon64.png")).convertToFormat(QImage::Format_RGBA8888);
+ Q_ASSERT(!m_image.isNull());
+
+ create(); // to make sure format() returns something real
+ createForeignContext();
+}
+
+QOpenGLContextWindow::~QOpenGLContextWindow()
+{
+ if (m_blitter) {
+ m_blitter->destroy(); // the dtor does not call this for some reason
+ delete m_blitter;
+ }
+}
+
+void QOpenGLContextWindow::render()
+{
+ if (!m_context->makeCurrent(this))
+ qFatal("makeCurrent() failed");
+
+ QOpenGLFunctions *f = m_context->functions();
+ f->glViewport(0, 0, dWidth(), dHeight());
+ f->glClearColor(0, 0, 0, 1);
+ f->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (!m_blitter) {
+ m_blitter = new QOpenGLTextureBlitter;
+ m_blitter->create();
+ }
+
+ // Draw the image. If nothing gets shown, then something went wrong with the context
+ // adoption or sharing was not successfully enabled.
+ m_blitter->bind();
+ QRectF r(0, 0, dWidth(), dHeight());
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRectF(100, 100, 100, 100), r.toRect());
+ m_blitter->blit(m_textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ m_blitter->release();
+
+ m_context->swapBuffers(this);
+}
+
+void QOpenGLContextWindow::exposeEvent(QExposeEvent *)
+{
+ if (isExposed())
+ render();
+}
+
+void QOpenGLContextWindow::createForeignContext()
+{
+ // Here a context will be created manually. This context will share with m_context's
+ // underlying native context. This way the texture, that belongs to the context
+ // created here, will be accessible from m_context too.
+
+ EGLContext shareCtx = m_context->nativeHandle().value<QEGLNativeContext>().context();
+ Q_ASSERT(shareCtx != EGL_NO_CONTEXT);
+
+ EGLDisplay dpy = (EGLDisplay) qGuiApp->platformNativeInterface()->nativeResourceForWindow(
+ QByteArrayLiteral("egldisplay"), this);
+ Q_ASSERT(dpy != EGL_NO_DISPLAY);
+
+ QSurfaceFormat fmt = format();
+ EGLConfig config = q_configFromGLFormat(dpy, fmt);
+
+ QVector<EGLint> contextAttrs;
+ contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
+ contextAttrs.append(fmt.majorVersion());
+ contextAttrs.append(EGL_NONE);
+ switch (fmt.renderableType()) {
+#ifdef EGL_VERSION_1_4
+ case QSurfaceFormat::OpenGL:
+ eglBindAPI(EGL_OPENGL_API);
+ break;
+#endif // EGL_VERSION_1_4
+ default:
+ eglBindAPI(EGL_OPENGL_ES_API);
+ break;
+ }
+
+ EGLContext ctx = eglCreateContext(dpy, config, shareCtx, contextAttrs.constData());
+ Q_ASSERT(ctx != EGL_NO_CONTEXT);
+
+ // Wrap ctx into a QOpenGLContext.
+ QOpenGLContext *ctxWrap = new QOpenGLContext;
+ ctxWrap->setNativeHandle(QVariant::fromValue<QEGLNativeContext>(QEGLNativeContext(ctx, dpy)));
+ ctxWrap->setShareContext(m_context); // only needed for correct bookkeeping
+ if (!ctxWrap->create())
+ qFatal("Failed to created wrapping context");
+ Q_ASSERT(ctxWrap->nativeHandle().value<QEGLNativeContext>().context() == ctx);
+
+ QOffscreenSurface surface;
+ surface.setFormat(fmt);
+ surface.create();
+
+ if (!ctxWrap->makeCurrent(&surface))
+ qFatal("Failed to make pbuffer surface current");
+
+ // Create the texture.
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ GLuint textureId = 0;
+ f->glGenTextures(1, &textureId);
+ f->glBindTexture(GL_TEXTURE_2D, textureId);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.constBits());
+ Q_ASSERT(f->glGetError() == GL_NO_ERROR);
+
+ ctxWrap->doneCurrent();
+ delete ctxWrap; // ctx is not destroyed
+ eglDestroyContext(dpy, ctx); // resources like the texture stay alive until any context on the share list is alive
+ Q_ASSERT(eglGetError() == EGL_SUCCESS);
+
+ m_textureId = textureId;
+}