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-rw-r--r--tests/manual/qopenglwidget/dockedopenglwidget/mainwidget.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/tests/manual/qopenglwidget/dockedopenglwidget/mainwidget.cpp b/tests/manual/qopenglwidget/dockedopenglwidget/mainwidget.cpp
new file mode 100644
index 0000000000..b9dc4c5fe2
--- /dev/null
+++ b/tests/manual/qopenglwidget/dockedopenglwidget/mainwidget.cpp
@@ -0,0 +1,161 @@
+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+#include "mainwidget.h"
+#include <QMouseEvent>
+#include <cmath>
+
+MainWidget::~MainWidget()
+{
+ cleanup();
+}
+
+void MainWidget::cleanup()
+{
+ makeCurrent();
+ delete texture;
+ texture = nullptr;
+ delete geometries;
+ geometries = nullptr;
+ delete program;
+ program = nullptr;
+ doneCurrent();
+
+ QObject::disconnect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MainWidget::cleanup);
+}
+
+void MainWidget::mousePressEvent(QMouseEvent *e)
+{
+ // Save mouse press position
+ mousePressPosition = QVector2D(e->position());
+}
+
+void MainWidget::mouseReleaseEvent(QMouseEvent *e)
+{
+ // Mouse release position - mouse press position
+ QVector2D diff = QVector2D(e->position()) - mousePressPosition;
+
+ // Rotation axis is perpendicular to the mouse position difference
+ // vector
+ QVector3D n = QVector3D(diff.y(), diff.x(), 0.0).normalized();
+
+ // Accelerate angular speed relative to the length of the mouse sweep
+ qreal acc = diff.length() / 100.0;
+
+ // Calculate new rotation axis as weighted sum
+ rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized();
+
+ // Increase angular speed
+ angularSpeed += acc;
+}
+
+void MainWidget::timerEvent(QTimerEvent *)
+{
+ // Decrease angular speed (friction)
+ angularSpeed *= 0.99;
+
+ // Stop rotation when speed goes below threshold
+ if (angularSpeed < 0.01) {
+ angularSpeed = 0.0;
+ } else {
+ // Update rotation
+ rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation;
+
+ // Request an update
+ update();
+ }
+}
+
+void MainWidget::initializeGL()
+{
+ initializeOpenGLFunctions();
+
+ glClearColor(0, 0, 0, 1);
+
+ initShaders();
+ initTextures();
+
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_CULL_FACE);
+
+ geometries = new GeometryEngine;
+
+ // Use QBasicTimer because its faster than QTimer
+ timer.start(12, this);
+
+ connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MainWidget::cleanup);
+}
+
+void MainWidget::initShaders()
+{
+ program = new QOpenGLShaderProgram;
+ // Compile vertex shader
+ if (!program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vshader.glsl"))
+ close();
+
+ // Compile fragment shader
+ if (!program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/fshader.glsl"))
+ close();
+
+ // Link shader pipeline
+ if (!program->link())
+ close();
+
+ // Bind shader pipeline for use
+ if (!program->bind())
+ close();
+}
+
+void MainWidget::initTextures()
+{
+ // Load cube.png image
+ texture = new QOpenGLTexture(QImage(":/cube.png").mirrored());
+
+ // Set nearest filtering mode for texture minification
+ texture->setMinificationFilter(QOpenGLTexture::Nearest);
+
+ // Set bilinear filtering mode for texture magnification
+ texture->setMagnificationFilter(QOpenGLTexture::Linear);
+
+ // Wrap texture coordinates by repeating
+ // f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
+ texture->setWrapMode(QOpenGLTexture::Repeat);
+}
+
+void MainWidget::resizeGL(int w, int h)
+{
+ // Calculate aspect ratio
+ qreal aspect = qreal(w) / qreal(h ? h : 1);
+
+ // Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
+ const qreal zNear = 3.0, zFar = 7.0, fov = 45.0;
+
+ // Reset projection
+ projection.setToIdentity();
+
+ // Set perspective projection
+ projection.perspective(fov, aspect, zNear, zFar);
+}
+
+void MainWidget::paintGL()
+{
+ // Clear color and depth buffer
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ texture->bind();
+
+ // Calculate model view transformation
+ QMatrix4x4 matrix;
+ matrix.translate(0.0, 0.0, -5.0);
+ matrix.rotate(rotation);
+
+ // Set modelview-projection matrix
+ program->setUniformValue("mvp_matrix", projection * matrix);
+
+ // Use texture unit 0 which contains cube.png
+ program->setUniformValue("texture", 0);
+
+ // Draw cube geometry
+ geometries->drawCubeGeometry(program);
+}