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-rw-r--r--tests/manual/qopenglwidget/openglwidget/main.cpp175
-rw-r--r--tests/manual/qopenglwidget/openglwidget/openglwidget.cpp23
-rw-r--r--tests/manual/qopenglwidget/openglwidget/openglwidget.h5
3 files changed, 184 insertions, 19 deletions
diff --git a/tests/manual/qopenglwidget/openglwidget/main.cpp b/tests/manual/qopenglwidget/openglwidget/main.cpp
index aaa48ea60a..a56cea1dfe 100644
--- a/tests/manual/qopenglwidget/openglwidget/main.cpp
+++ b/tests/manual/qopenglwidget/openglwidget/main.cpp
@@ -35,13 +35,108 @@
#include <QApplication>
#include <QPushButton>
#include <QMdiArea>
+#include <QMdiSubWindow>
+#include <QMenu>
+#include <QMenuBar>
+#include <QMainWindow>
#include <QLCDNumber>
+#include <QScrollArea>
+#include <QScrollBar>
+#include <QTabWidget>
+#include <QLabel>
#include <QTimer>
#include <QSurfaceFormat>
#include <QDebug>
+#include <private/qwindow_p.h>
+
+class Tools : public QObject
+{
+ Q_OBJECT
+
+public:
+ Tools(QWidget *root, QWidget *widgetToTurn, const QVector<QWidget *> glwidgets)
+ : m_root(root), m_widgetToTurn(widgetToTurn), m_glWidgets(glwidgets) { }
+ void dump();
+
+private slots:
+ void turnNative();
+ void hideShowAllGL();
+ void dumpCompositingStatus();
+
+signals:
+ void aboutToShowGLWidgets();
+
+private:
+ void dumpWidget(QWidget *w, int indent = 0);
+
+ QWidget *m_root;
+ QWidget *m_widgetToTurn;
+ QVector<QWidget *> m_glWidgets;
+};
+
+void Tools::turnNative()
+{
+ qDebug("Turning into native");
+ m_widgetToTurn->winId();
+ dump();
+}
+
+void Tools::hideShowAllGL()
+{
+ if (m_glWidgets[0]->isVisible()) {
+ qDebug("Hiding all render-to-texture widgets");
+ foreach (QWidget *w, m_glWidgets)
+ w->hide();
+ } else {
+ qDebug("Showing all render-to-texture widgets");
+ emit aboutToShowGLWidgets();
+ foreach (QWidget *w, m_glWidgets)
+ w->show();
+ }
+}
+
+void Tools::dump()
+{
+ qDebug() << "Widget hierarchy";
+ dumpWidget(m_root);
+ qDebug() << "========";
+}
+
+void Tools::dumpWidget(QWidget *w, int indent)
+{
+ QString indentStr;
+ indentStr.fill(' ', indent);
+ qDebug().noquote() << indentStr << w << "winId =" << w->internalWinId();
+ foreach (QObject *obj, w->children()) {
+ if (QWidget *cw = qobject_cast<QWidget *>(obj))
+ dumpWidget(cw, indent + 4);
+ }
+}
+
+void Tools::dumpCompositingStatus()
+{
+ QWindow *w = m_root->window()->windowHandle();
+ qDebug() << "Compositing status for" << w << m_root->window() << "is" << QWindowPrivate::get(w)->compositing;
+}
+
+class TabWidgetResetter : public QObject
+{
+ Q_OBJECT
+public:
+ TabWidgetResetter(QTabWidget *tw) : m_tw(tw) { }
+public slots:
+ void reset() { m_tw->setCurrentIndex(0); }
+private:
+ QTabWidget *m_tw;
+};
int main(int argc, char *argv[])
{
+ if (argc > 1 && !strcmp(argv[1], "--sharecontext")) {
+ qDebug("Requesting all contexts to share");
+ QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
+ }
+
QApplication a(argc, argv);
QSurfaceFormat format;
@@ -53,28 +148,86 @@ int main(int argc, char *argv[])
}
qDebug() << "Requesting" << format;
- QMdiArea w;
- w.resize(400,400);
+ QMainWindow wnd;
+ wnd.setObjectName("Main Window");
+ wnd.resize(1024, 768);
+
+ QMdiArea *w = new QMdiArea;
+ w->setObjectName("MDI area");
+ w->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
+ wnd.setCentralWidget(w);
- OpenGLWidget *glw = new OpenGLWidget;
+ OpenGLWidget *glw = new OpenGLWidget(33, QVector3D(0, 0, 1));
+ glw->setObjectName("First GL Widget with 33 ms timer");
glw->setFormat(format);
- w.addSubWindow(glw);
- glw->setMinimumSize(100,100);
+ glw->setMinimumSize(100, 100);
+ QMdiSubWindow *sw = w->addSubWindow(glw);
+ sw->setObjectName("First MDI Sub-Window");
+ sw->setWindowTitle("33 ms timer");
- OpenGLWidget *glw2 = new OpenGLWidget;
+ OpenGLWidget *glw2 = new OpenGLWidget(16);
+ glw2->setObjectName("Second GL Widget with 16 ms timer");
glw2->setFormat(format);
- glw2->setMinimumSize(100,100);
- w.addSubWindow(glw2);
+ glw2->setMinimumSize(100, 100);
+ QOpenGLWidget *glw22 = new OpenGLWidget(16);
+ glw22->setObjectName("Second #2 GLWidget");
+ glw22->setParent(glw2);
+ glw22->resize(40, 40);
+ sw = w->addSubWindow(glw2);
+ sw->setObjectName("Second MDI Sub-Window");
+ sw->setWindowTitle("16 ms timer");
+
+ OpenGLWidget *glw3 = new OpenGLWidget(0); // trigger updates continuously, no timer
+ glw3->setObjectName("GL widget in scroll area (possibly native)");
+ glw3->setFormat(format);
+ glw3->setFixedSize(600, 600);
+ QScrollArea *sa = new QScrollArea;
+ sa->setWidget(glw3);
+ sa->setMinimumSize(100, 100);
+ sa->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
+ sw = w->addSubWindow(sa);
+ sw->setObjectName("MDI Sub-Window for scroll area");
+ sw->setWindowTitle("Cont. update");
+ sw->resize(300, 300);
+ sa->verticalScrollBar()->setValue(300);
QLCDNumber *lcd = new QLCDNumber;
lcd->display(1337);
- lcd->setMinimumSize(300,100);
- w.addSubWindow(lcd);
+ lcd->setMinimumSize(300, 100);
+ sw = w->addSubWindow(lcd);
+ sw->setObjectName("MDI Sub-Window for LCD widget");
+ sw->setWindowTitle("Ordinary widget");
+
+ QTabWidget *tw = new QTabWidget;
+ QOpenGLWidget *glw4 = new OpenGLWidget(16, QVector3D(1, 0, 0));
+ glw4->setObjectName("GL widget in tab widget");
+ tw->addTab(glw4, "OpenGL");
+ QLabel *label = new QLabel("Another tab");
+ tw->addTab(label, "Not OpenGL");
+ tw->setMinimumSize(100, 100);
+ sw = w->addSubWindow(tw);
+ sw->setObjectName("MDI Sub-Window for tab widget");
+ sw->setWindowTitle("Tabs");
- w.show();
+ TabWidgetResetter twr(tw);
+ Tools t(&wnd, glw3, QVector<QWidget *>() << glw << glw2 << glw3 << glw4);
+ QObject::connect(&t, SIGNAL(aboutToShowGLWidgets()), &twr, SLOT(reset()));
+ QMenu *toolsMenu = wnd.menuBar()->addMenu("&Tools");
+ toolsMenu->addAction("&Turn widgets (or some parent) into native", &t, SLOT(turnNative()));
+ toolsMenu->addAction("&Hide/show all OpenGL widgets", &t, SLOT(hideShowAllGL()));
+
+ QTimer compStatusDumpTimer;
+ QObject::connect(&compStatusDumpTimer, SIGNAL(timeout()), &t, SLOT(dumpCompositingStatus()));
+ compStatusDumpTimer.start(5000);
+
+ wnd.show();
if (glw->isValid())
qDebug() << "Got" << glw->format();
+ t.dump();
+
return a.exec();
}
+
+#include "main.moc"
diff --git a/tests/manual/qopenglwidget/openglwidget/openglwidget.cpp b/tests/manual/qopenglwidget/openglwidget/openglwidget.cpp
index d47e12edc8..4d2463b84d 100644
--- a/tests/manual/qopenglwidget/openglwidget/openglwidget.cpp
+++ b/tests/manual/qopenglwidget/openglwidget/openglwidget.cpp
@@ -75,16 +75,23 @@ public:
int w,h;
QWidget *q;
+
+ int m_interval;
+ QVector3D m_rotAxis;
};
-OpenGLWidget::OpenGLWidget(QWidget *parent)
+OpenGLWidget::OpenGLWidget(int interval, const QVector3D &rotAxis, QWidget *parent)
: QOpenGLWidget(parent)
{
- d = new OpenGLWidgetPrivate(this);
- QTimer *timer = new QTimer(this);
- connect(timer, SIGNAL(timeout()), this, SLOT(update()));
- timer->start(30);
+ d.reset(new OpenGLWidgetPrivate(this));
+ d->m_interval = interval;
+ d->m_rotAxis = rotAxis;
+ if (interval > 0) {
+ QTimer *timer = new QTimer(this);
+ connect(timer, SIGNAL(timeout()), this, SLOT(update()));
+ timer->start(interval);
+ }
}
OpenGLWidget::~OpenGLWidget()
@@ -152,7 +159,8 @@ void OpenGLWidgetPrivate::render()
QMatrix4x4 matrix;
matrix.perspective(60.0f, 4.0f/3.0f, 0.1f, 100.0f);
matrix.translate(0, 0, -2);
- matrix.rotate(100.0f * m_frame / 30/*screen()->refreshRate()*/, 0, 1, 0);
+ const qreal angle = 100.0f * m_frame / 30;
+ matrix.rotate(angle, m_rotAxis);
m_program->setUniformValue(m_matrixUniform, matrix);
@@ -182,4 +190,7 @@ void OpenGLWidgetPrivate::render()
m_program->release();
++m_frame;
+
+ if (m_interval <= 0)
+ q->update();
}
diff --git a/tests/manual/qopenglwidget/openglwidget/openglwidget.h b/tests/manual/qopenglwidget/openglwidget/openglwidget.h
index 4dc5fde067..a1d5490845 100644
--- a/tests/manual/qopenglwidget/openglwidget/openglwidget.h
+++ b/tests/manual/qopenglwidget/openglwidget/openglwidget.h
@@ -35,13 +35,14 @@
#define OPENGLWIDGET_H
#include <QtWidgets/QOpenGLWidget>
+#include <QtGui/QVector3D>
class OpenGLWidgetPrivate;
class OpenGLWidget : public QOpenGLWidget
{
Q_OBJECT
public:
- OpenGLWidget(QWidget *parent = 0);
+ OpenGLWidget(int interval = 30, const QVector3D &rotAxis = QVector3D(0, 1, 0), QWidget *parent = 0);
~OpenGLWidget();
void initializeGL();
@@ -49,7 +50,7 @@ public:
void paintGL();
private:
- OpenGLWidgetPrivate *d;
+ QScopedPointer<OpenGLWidgetPrivate> d;
};
#endif // OPENGLWIDGET_H