diff options
Diffstat (limited to 'tests/manual/rhi/computeimage/computeimage.cpp')
-rw-r--r-- | tests/manual/rhi/computeimage/computeimage.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/tests/manual/rhi/computeimage/computeimage.cpp b/tests/manual/rhi/computeimage/computeimage.cpp index a6c860f8ee..d583778577 100644 --- a/tests/manual/rhi/computeimage/computeimage.cpp +++ b/tests/manual/rhi/computeimage/computeimage.cpp @@ -100,17 +100,17 @@ void Window::customInit() const QImage image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888); d.imageSize = image.size(); d.texIn = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore); - d.texIn->build(); + d.texIn->create(); d.releasePool << d.texIn; d.texOut = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore); - d.texOut->build(); + d.texOut->create(); d.releasePool << d.texOut; d.initialUpdates->uploadTexture(d.texIn, image); d.computeUBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4); - d.computeUBuf->build(); + d.computeUBuf->create(); d.releasePool << d.computeUBuf; d.computeBindings = m_r->newShaderResourceBindings(); @@ -119,31 +119,31 @@ void Window::customInit() QRhiShaderResourceBinding::imageLoad(1, QRhiShaderResourceBinding::ComputeStage, d.texIn, 0), QRhiShaderResourceBinding::imageStore(2, QRhiShaderResourceBinding::ComputeStage, d.texOut, 0) }); - d.computeBindings->build(); + d.computeBindings->create(); d.releasePool << d.computeBindings; d.computePipeline = m_r->newComputePipeline(); d.computePipeline->setShaderResourceBindings(d.computeBindings); d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/image.comp.qsb")) }); - d.computePipeline->build(); + d.computePipeline->create(); d.releasePool << d.computePipeline; // graphics pass d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData)); - d.vbuf->build(); + d.vbuf->create(); d.releasePool << d.vbuf; d.initialUpdates->uploadStaticBuffer(d.vbuf, quadVertexData); d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData)); - d.ibuf->build(); + d.ibuf->create(); d.releasePool << d.ibuf; d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData); d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68); - d.ubuf->build(); + d.ubuf->create(); d.releasePool << d.ubuf; qint32 flip = 0; // regardless of isYUpInFramebuffer() since the input is not flipped so the end result is good for GL too @@ -152,7 +152,7 @@ void Window::customInit() d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); d.releasePool << d.sampler; - d.sampler->build(); + d.sampler->create(); d.srb = m_r->newShaderResourceBindings(); d.releasePool << d.srb; @@ -160,7 +160,7 @@ void Window::customInit() QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.texOut, d.sampler) }); - d.srb->build(); + d.srb->create(); d.ps = m_r->newGraphicsPipeline(); d.releasePool << d.ps; @@ -179,7 +179,7 @@ void Window::customInit() d.ps->setVertexInputLayout(inputLayout); d.ps->setShaderResourceBindings(d.srb); d.ps->setRenderPassDescriptor(m_rp); - d.ps->build(); + d.ps->create(); } void Window::customRelease() |