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Diffstat (limited to 'tests/manual/rhi/computeimage/computeimage.cpp')
-rw-r--r--tests/manual/rhi/computeimage/computeimage.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/tests/manual/rhi/computeimage/computeimage.cpp b/tests/manual/rhi/computeimage/computeimage.cpp
index a6c860f8ee..d583778577 100644
--- a/tests/manual/rhi/computeimage/computeimage.cpp
+++ b/tests/manual/rhi/computeimage/computeimage.cpp
@@ -100,17 +100,17 @@ void Window::customInit()
const QImage image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888);
d.imageSize = image.size();
d.texIn = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore);
- d.texIn->build();
+ d.texIn->create();
d.releasePool << d.texIn;
d.texOut = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore);
- d.texOut->build();
+ d.texOut->create();
d.releasePool << d.texOut;
d.initialUpdates->uploadTexture(d.texIn, image);
d.computeUBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4);
- d.computeUBuf->build();
+ d.computeUBuf->create();
d.releasePool << d.computeUBuf;
d.computeBindings = m_r->newShaderResourceBindings();
@@ -119,31 +119,31 @@ void Window::customInit()
QRhiShaderResourceBinding::imageLoad(1, QRhiShaderResourceBinding::ComputeStage, d.texIn, 0),
QRhiShaderResourceBinding::imageStore(2, QRhiShaderResourceBinding::ComputeStage, d.texOut, 0)
});
- d.computeBindings->build();
+ d.computeBindings->create();
d.releasePool << d.computeBindings;
d.computePipeline = m_r->newComputePipeline();
d.computePipeline->setShaderResourceBindings(d.computeBindings);
d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/image.comp.qsb")) });
- d.computePipeline->build();
+ d.computePipeline->create();
d.releasePool << d.computePipeline;
// graphics pass
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData));
- d.vbuf->build();
+ d.vbuf->create();
d.releasePool << d.vbuf;
d.initialUpdates->uploadStaticBuffer(d.vbuf, quadVertexData);
d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData));
- d.ibuf->build();
+ d.ibuf->create();
d.releasePool << d.ibuf;
d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData);
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
- d.ubuf->build();
+ d.ubuf->create();
d.releasePool << d.ubuf;
qint32 flip = 0; // regardless of isYUpInFramebuffer() since the input is not flipped so the end result is good for GL too
@@ -152,7 +152,7 @@ void Window::customInit()
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
d.releasePool << d.sampler;
- d.sampler->build();
+ d.sampler->create();
d.srb = m_r->newShaderResourceBindings();
d.releasePool << d.srb;
@@ -160,7 +160,7 @@ void Window::customInit()
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.texOut, d.sampler)
});
- d.srb->build();
+ d.srb->create();
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
@@ -179,7 +179,7 @@ void Window::customInit()
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb);
d.ps->setRenderPassDescriptor(m_rp);
- d.ps->build();
+ d.ps->create();
}
void Window::customRelease()