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path: root/tests/manual/rhi/floattexture/floattexture.cpp
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Diffstat (limited to 'tests/manual/rhi/floattexture/floattexture.cpp')
-rw-r--r--tests/manual/rhi/floattexture/floattexture.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/tests/manual/rhi/floattexture/floattexture.cpp b/tests/manual/rhi/floattexture/floattexture.cpp
index 0d24860c78..30f61c3e04 100644
--- a/tests/manual/rhi/floattexture/floattexture.cpp
+++ b/tests/manual/rhi/floattexture/floattexture.cpp
@@ -235,25 +235,25 @@ void Window::customInit()
qDebug() << size;
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
- d.vbuf->build();
+ d.vbuf->create();
d.releasePool << d.vbuf;
d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
- d.ibuf->build();
+ d.ibuf->create();
d.releasePool << d.ibuf;
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
- d.ubuf->build();
+ d.ubuf->create();
d.releasePool << d.ubuf;
d.tex = m_r->newTexture(QRhiTexture::RGBA32F, size);
d.releasePool << d.tex;
- d.tex->build();
+ d.tex->create();
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
d.releasePool << d.sampler;
- d.sampler->build();
+ d.sampler->create();
d.srb = m_r->newShaderResourceBindings();
d.releasePool << d.srb;
@@ -261,7 +261,7 @@ void Window::customInit()
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
});
- d.srb->build();
+ d.srb->create();
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
@@ -280,7 +280,7 @@ void Window::customInit()
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb);
d.ps->setRenderPassDescriptor(m_rp);
- d.ps->build();
+ d.ps->create();
d.initialUpdates = m_r->nextResourceUpdateBatch();
d.initialUpdates->uploadStaticBuffer(d.vbuf, vertexData);