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diff --git a/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
deleted file mode 100644
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-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// This is a compact, minimal, single-file demo of deciding the backend at
-// runtime while using the exact same shaders and rendering code without any
-// branching whatsoever once the QWindow is up and the RHI is initialized.
-
-#include <QGuiApplication>
-#include <QCommandLineParser>
-#include <QWindow>
-#include <QPlatformSurfaceEvent>
-#include <QElapsedTimer>
-
-#include <QtGui/private/qshader_p.h>
-#include <QFile>
-
-#include <QtGui/private/qrhinull_p.h>
-
-#ifndef QT_NO_OPENGL
-#include <QtGui/private/qrhigles2_p.h>
-#include <QOffscreenSurface>
-#endif
-
-#if QT_CONFIG(vulkan)
-#include <QLoggingCategory>
-#include <QtGui/private/qrhivulkan_p.h>
-#endif
-
-#ifdef Q_OS_WIN
-#include <QtGui/private/qrhid3d11_p.h>
-#endif
-
-#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
-#include <QtGui/private/qrhimetal_p.h>
-#endif
-
-static float vertexData[] = {
- // Y up (note clipSpaceCorrMatrix in m_proj), CCW
- 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
- -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
- 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
-};
-
-static QShader getShader(const QString &name)
-{
- QFile f(name);
- if (f.open(QIODevice::ReadOnly))
- return QShader::fromSerialized(f.readAll());
-
- return QShader();
-}
-
-enum GraphicsApi
-{
- OpenGL,
- Vulkan,
- D3D11,
- Metal,
- Null
-};
-
-static GraphicsApi graphicsApi;
-
-static QString graphicsApiName()
-{
- switch (graphicsApi) {
- case OpenGL:
- return QLatin1String("OpenGL 2.x");
- case Vulkan:
- return QLatin1String("Vulkan");
- case D3D11:
- return QLatin1String("Direct3D 11");
- case Metal:
- return QLatin1String("Metal");
- case Null:
- return QLatin1String("Null");
- default:
- break;
- }
- return QString();
-}
-
-class Window : public QWindow
-{
-public:
- Window();
- ~Window();
-
- void init();
- void releaseResources();
- void resizeSwapChain();
- void releaseSwapChain();
- void render();
-
- void exposeEvent(QExposeEvent *) override;
- bool event(QEvent *) override;
-
-private:
- bool m_running = false;
- bool m_notExposed = false;
- bool m_newlyExposed = false;
-
- QRhi *m_r = nullptr;
- bool m_hasSwapChain = false;
- QRhiSwapChain *m_sc = nullptr;
- QRhiRenderBuffer *m_ds = nullptr;
- QRhiRenderPassDescriptor *m_rp = nullptr;
- QRhiBuffer *m_vbuf = nullptr;
- bool m_vbufReady = false;
- QRhiBuffer *m_ubuf = nullptr;
- QRhiShaderResourceBindings *m_srb = nullptr;
- QRhiGraphicsPipeline *m_ps = nullptr;
- QVector<QRhiResource *> releasePool;
-
- QMatrix4x4 m_proj;
- float m_rotation = 0;
- float m_opacity = 1;
- int m_opacityDir = -1;
-
- QElapsedTimer m_timer;
- qint64 m_elapsedMs;
- int m_elapsedCount;
-
-#ifndef QT_NO_OPENGL
- QOffscreenSurface *m_fallbackSurface = nullptr;
-#endif
-};
-
-Window::Window()
-{
- // Tell the platform plugin what we want.
- switch (graphicsApi) {
- case OpenGL:
-#if QT_CONFIG(opengl)
- setSurfaceType(OpenGLSurface);
- setFormat(QRhiGles2InitParams::adjustedFormat());
-#endif
- break;
- case Vulkan:
- setSurfaceType(VulkanSurface);
- break;
- case D3D11:
- setSurfaceType(OpenGLSurface); // not a typo
- break;
- case Metal:
-#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
- setSurfaceType(MetalSurface);
-#endif
- break;
- default:
- break;
- }
-}
-
-Window::~Window()
-{
- releaseResources();
-}
-
-void Window::exposeEvent(QExposeEvent *)
-{
- // initialize and start rendering when the window becomes usable for graphics purposes
- if (isExposed() && !m_running) {
- m_running = true;
- init();
- resizeSwapChain();
- }
-
- // stop pushing frames when not exposed (or size is 0)
- if ((!isExposed() || (m_hasSwapChain && m_sc->surfacePixelSize().isEmpty())) && m_running)
- m_notExposed = true;
-
- // continue when exposed again and the surface has a valid size.
- // note that the surface size can be (0, 0) even though size() reports a valid one...
- if (isExposed() && m_running && m_notExposed && !m_sc->surfacePixelSize().isEmpty()) {
- m_notExposed = false;
- m_newlyExposed = true;
- }
-
- // always render a frame on exposeEvent() (when exposed) in order to update
- // immediately on window resize.
- if (isExposed() && !m_sc->surfacePixelSize().isEmpty())
- render();
-}
-
-bool Window::event(QEvent *e)
-{
- switch (e->type()) {
- case QEvent::UpdateRequest:
- render();
- break;
-
- case QEvent::PlatformSurface:
- // this is the proper time to tear down the swapchain (while the native window and surface are still around)
- if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
- releaseSwapChain();
- break;
-
- default:
- break;
- }
-
- return QWindow::event(e);
-}
-
-void Window::init()
-{
- if (graphicsApi == Null) {
- QRhiNullInitParams params;
- m_r = QRhi::create(QRhi::Null, &params);
- }
-
-#ifndef QT_NO_OPENGL
- if (graphicsApi == OpenGL) {
- m_fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
- QRhiGles2InitParams params;
- params.fallbackSurface = m_fallbackSurface;
- params.window = this;
- m_r = QRhi::create(QRhi::OpenGLES2, &params);
- }
-#endif
-
-#if QT_CONFIG(vulkan)
- if (graphicsApi == Vulkan) {
- QRhiVulkanInitParams params;
- params.inst = vulkanInstance();
- params.window = this;
- m_r = QRhi::create(QRhi::Vulkan, &params);
- }
-#endif
-
-#ifdef Q_OS_WIN
- if (graphicsApi == D3D11) {
- QRhiD3D11InitParams params;
- m_r = QRhi::create(QRhi::D3D11, &params);
- }
-#endif
-
-#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
- if (graphicsApi == Metal) {
- QRhiMetalInitParams params;
- m_r = QRhi::create(QRhi::Metal, &params);
- }
-#endif
-
- if (!m_r)
- qFatal("Failed to create RHI backend");
-
- // now onto the backend-independent init
-
- m_sc = m_r->newSwapChain();
- // allow depth-stencil, although we do not actually enable depth test/write for the triangle
- m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
- QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
- 1,
- QRhiRenderBuffer::UsedWithSwapChainOnly);
- releasePool << m_ds;
- m_sc->setWindow(this);
- m_sc->setDepthStencil(m_ds);
- m_rp = m_sc->newCompatibleRenderPassDescriptor();
- releasePool << m_rp;
- m_sc->setRenderPassDescriptor(m_rp);
-
- m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
- releasePool << m_vbuf;
- m_vbuf->build();
- m_vbufReady = false;
-
- m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
- releasePool << m_ubuf;
- m_ubuf->build();
-
- m_srb = m_r->newShaderResourceBindings();
- releasePool << m_srb;
- m_srb->setBindings({
- QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
- });
- m_srb->build();
-
- m_ps = m_r->newGraphicsPipeline();
- releasePool << m_ps;
-
- QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
- premulAlphaBlend.enable = true;
- m_ps->setTargetBlends({ premulAlphaBlend });
-
- const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
- if (!vs.isValid())
- qFatal("Failed to load shader pack (vertex)");
- const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
- if (!fs.isValid())
- qFatal("Failed to load shader pack (fragment)");
-
- m_ps->setShaderStages({
- { QRhiShaderStage::Vertex, vs },
- { QRhiShaderStage::Fragment, fs }
- });
-
- QRhiVertexInputLayout inputLayout;
- inputLayout.setBindings({
- { 5 * sizeof(float) }
- });
- inputLayout.setAttributes({
- { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
- { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
- });
-
- m_ps->setVertexInputLayout(inputLayout);
- m_ps->setShaderResourceBindings(m_srb);
- m_ps->setRenderPassDescriptor(m_rp);
-
- m_ps->build();
-}
-
-void Window::releaseResources()
-{
- qDeleteAll(releasePool);
- releasePool.clear();
-
- delete m_sc; // native swapchain is likely released already
- m_sc = nullptr;
-
- delete m_r;
-
-#ifndef QT_NO_OPENGL
- delete m_fallbackSurface;
-#endif
-}
-
-void Window::resizeSwapChain()
-{
- m_hasSwapChain = m_sc->buildOrResize(); // also handles m_ds
-
- m_elapsedMs = 0;
- m_elapsedCount = 0;
-
- const QSize outputSize = m_sc->currentPixelSize();
- m_proj = m_r->clipSpaceCorrMatrix();
- m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 100.0f);
- m_proj.translate(0, 0, -4);
-}
-
-void Window::releaseSwapChain()
-{
- if (m_hasSwapChain) {
- m_hasSwapChain = false;
- m_sc->release();
- }
-}
-
-void Window::render()
-{
- if (!m_hasSwapChain || m_notExposed)
- return;
-
- // If the window got resized or got newly exposed, resize the swapchain.
- // (the newly-exposed case is not actually required by some
- // platforms/backends, but f.ex. Vulkan on Windows seems to need it)
- if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
- resizeSwapChain();
- if (!m_hasSwapChain)
- return;
- m_newlyExposed = false;
- }
-
- // Start a new frame. This is where we block when too far ahead of
- // GPU/present, and that's what throttles the thread to the refresh rate.
- // (except for OpenGL where it happens either in endFrame or somewhere else
- // depending on the GL implementation)
- QRhi::FrameOpResult r = m_r->beginFrame(m_sc);
- if (r == QRhi::FrameOpSwapChainOutOfDate) {
- resizeSwapChain();
- if (!m_hasSwapChain)
- return;
- r = m_r->beginFrame(m_sc);
- }
- if (r != QRhi::FrameOpSuccess) {
- requestUpdate();
- return;
- }
-
- if (m_elapsedCount)
- m_elapsedMs += m_timer.elapsed();
- m_timer.restart();
- m_elapsedCount += 1;
- if (m_elapsedMs >= 4000) {
- qDebug("%f", m_elapsedCount / 4.0f);
- m_elapsedMs = 0;
- m_elapsedCount = 0;
- }
-
- // Set up buffer updates.
- QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
- if (!m_vbufReady) {
- m_vbufReady = true;
- u->uploadStaticBuffer(m_vbuf, vertexData);
- }
- m_rotation += 1.0f;
- QMatrix4x4 mvp = m_proj;
- mvp.rotate(m_rotation, 0, 1, 0);
- u->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
- m_opacity += m_opacityDir * 0.005f;
- if (m_opacity < 0.0f || m_opacity > 1.0f) {
- m_opacityDir *= -1;
- m_opacity = qBound(0.0f, m_opacity, 1.0f);
- }
- u->updateDynamicBuffer(m_ubuf, 64, 4, &m_opacity);
-
- QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
- const QSize outputSizeInPixels = m_sc->currentPixelSize();
-
- // Apply buffer updates, clear, start the renderpass (where applicable).
- cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
-
- cb->setGraphicsPipeline(m_ps);
- cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
- cb->setShaderResources();
-
- const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
- cb->setVertexInput(0, 1, &vbufBinding);
- cb->draw(3);
-
- cb->endPass();
-
- // Submit.
- m_r->endFrame(m_sc);
-
- requestUpdate(); // render continuously, throttled by the presentation rate (due to beginFrame above)
-}
-
-int main(int argc, char **argv)
-{
- QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
- QGuiApplication app(argc, argv);
-
- // Defaults.
-#if defined(Q_OS_WIN)
- graphicsApi = D3D11;
-#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
- graphicsApi = Metal;
-#elif QT_CONFIG(vulkan)
- graphicsApi = Vulkan;
-#else
- graphicsApi = OpenGL;
-#endif
-
- // Allow overriding via the command line.
- QCommandLineParser cmdLineParser;
- cmdLineParser.addHelpOption();
- QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
- cmdLineParser.addOption(glOption);
- QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
- cmdLineParser.addOption(vkOption);
- QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
- cmdLineParser.addOption(d3dOption);
- QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
- cmdLineParser.addOption(mtlOption);
- QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
- cmdLineParser.addOption(nullOption);
- cmdLineParser.process(app);
- if (cmdLineParser.isSet(glOption))
- graphicsApi = OpenGL;
- if (cmdLineParser.isSet(vkOption))
- graphicsApi = Vulkan;
- if (cmdLineParser.isSet(d3dOption))
- graphicsApi = D3D11;
- if (cmdLineParser.isSet(mtlOption))
- graphicsApi = Metal;
- if (cmdLineParser.isSet(nullOption))
- graphicsApi = Null;
-
- // Vulkan setup.
-#if QT_CONFIG(vulkan)
- QVulkanInstance inst;
- if (graphicsApi == Vulkan) {
- if (!inst.create()) {
- qWarning("Failed to create Vulkan instance, switching to OpenGL");
- graphicsApi = OpenGL;
- }
- }
-#endif
-
- // Create and show the window.
- Window w;
-#if QT_CONFIG(vulkan)
- if (graphicsApi == Vulkan)
- w.setVulkanInstance(&inst);
-#endif
- w.resize(1280, 720);
- w.setTitle(graphicsApiName());
- w.show();
-
- // Window::event() will not get invoked when the
- // PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
- // destruction. That happens only when exiting via app::quit() instead of
- // the more common QWindow::close(). Take care of it: if the
- // QPlatformWindow is still around (there was no close() yet), get rid of
- // the swapchain while it's not too late.
- if (w.handle())
- w.releaseSwapChain();
-
- return app.exec();
-}