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-rw-r--r--tests/manual/rhi/msaatexture/msaatexture.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/tests/manual/rhi/msaatexture/msaatexture.cpp b/tests/manual/rhi/msaatexture/msaatexture.cpp
index 1b652cce92..46a9b2830c 100644
--- a/tests/manual/rhi/msaatexture/msaatexture.cpp
+++ b/tests/manual/rhi/msaatexture/msaatexture.cpp
@@ -164,8 +164,8 @@ void Window::customInit()
d.psLeft = m_r->newGraphicsPipeline();
d.releasePool << d.psLeft;
d.psLeft->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({ { 4 * sizeof(float) } });
@@ -181,11 +181,11 @@ void Window::customInit()
d.psRight = m_r->newGraphicsPipeline();
d.releasePool << d.psRight;
d.psRight->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
#ifndef NO_MSAA
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture_ms4.frag.qsb")) }
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture_ms4.frag.qsb")) }
#else
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
#endif
});
d.psRight->setVertexInputLayout(d.psLeft->vertexInputLayout());
@@ -219,8 +219,8 @@ void Window::customInit()
d.releasePool << d.triPs;
d.triPs->setSampleCount(1);
d.triPs->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
});
inputLayout.setBindings({
{ 5 * sizeof(float) }