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Diffstat (limited to 'tests/manual/rhi/triquadcube/texturedcuberenderer.cpp')
-rw-r--r--tests/manual/rhi/triquadcube/texturedcuberenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
index d8dea6d91f..6492c95104 100644
--- a/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
+++ b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
@@ -70,12 +70,12 @@ void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
{
m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
m_vbuf->setName(QByteArrayLiteral("Cube vbuf (textured)"));
- m_vbuf->build();
+ m_vbuf->create();
m_vbufReady = false;
m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4);
m_ubuf->setName(QByteArrayLiteral("Cube ubuf (textured)"));
- m_ubuf->build();
+ m_ubuf->create();
m_image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888);
QRhiTexture::Flags texFlags;
@@ -85,18 +85,18 @@ void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
texFlags |= QRhiTexture::UsedWithGenerateMips;
m_tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(m_image.width(), m_image.height()), 1, texFlags);
m_tex->setName(QByteArrayLiteral("Qt texture"));
- m_tex->build();
+ m_tex->create();
m_sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, MIPMAP ? QRhiSampler::Linear : QRhiSampler::None,
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
- m_sampler->build();
+ m_sampler->create();
m_srb = m_r->newShaderResourceBindings();
m_srb->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, m_tex, m_sampler)
});
- m_srb->build();
+ m_srb->create();
m_ps = m_r->newGraphicsPipeline();
@@ -139,7 +139,7 @@ void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
m_ps->setShaderResourceBindings(m_srb);
m_ps->setRenderPassDescriptor(rp);
- m_ps->build();
+ m_ps->create();
}
void TexturedCubeRenderer::resize(const QSize &pixelSize)