diff options
Diffstat (limited to 'tests/manual/rhi/triquadcube/texturedcuberenderer.cpp')
-rw-r--r-- | tests/manual/rhi/triquadcube/texturedcuberenderer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp index d8dea6d91f..6492c95104 100644 --- a/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp +++ b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp @@ -70,12 +70,12 @@ void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp) { m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)); m_vbuf->setName(QByteArrayLiteral("Cube vbuf (textured)")); - m_vbuf->build(); + m_vbuf->create(); m_vbufReady = false; m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4); m_ubuf->setName(QByteArrayLiteral("Cube ubuf (textured)")); - m_ubuf->build(); + m_ubuf->create(); m_image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888); QRhiTexture::Flags texFlags; @@ -85,18 +85,18 @@ void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp) texFlags |= QRhiTexture::UsedWithGenerateMips; m_tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(m_image.width(), m_image.height()), 1, texFlags); m_tex->setName(QByteArrayLiteral("Qt texture")); - m_tex->build(); + m_tex->create(); m_sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, MIPMAP ? QRhiSampler::Linear : QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); - m_sampler->build(); + m_sampler->create(); m_srb = m_r->newShaderResourceBindings(); m_srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, m_tex, m_sampler) }); - m_srb->build(); + m_srb->create(); m_ps = m_r->newGraphicsPipeline(); @@ -139,7 +139,7 @@ void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp) m_ps->setShaderResourceBindings(m_srb); m_ps->setRenderPassDescriptor(rp); - m_ps->build(); + m_ps->create(); } void TexturedCubeRenderer::resize(const QSize &pixelSize) |