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-rw-r--r--tests/manual/qopenglcontext/qopenglcontext.pro2
-rw-r--r--tests/manual/qopenglcontext/qopenglcontextwindow.cpp16
-rw-r--r--tests/manual/qopenglcontext/qopenglcontextwindow.h2
3 files changed, 10 insertions, 10 deletions
diff --git a/tests/manual/qopenglcontext/qopenglcontext.pro b/tests/manual/qopenglcontext/qopenglcontext.pro
index 08a9ab407c..06e2fc2e3b 100644
--- a/tests/manual/qopenglcontext/qopenglcontext.pro
+++ b/tests/manual/qopenglcontext/qopenglcontext.pro
@@ -1,7 +1,7 @@
TEMPLATE = app
TARGET = qopenglcontext
-QT += gui-private egl_support-private
+QT += gui-private egl_support-private opengl
HEADERS += $$PWD/qopenglcontextwindow.h
diff --git a/tests/manual/qopenglcontext/qopenglcontextwindow.cpp b/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
index 0763d7244c..67898c0028 100644
--- a/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
+++ b/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
@@ -34,7 +34,6 @@
#include <qpa/qplatformnativeinterface.h>
#include <QtEglSupport/private/qeglconvenience_p.h>
-#include <QtPlatformHeaders/QEGLNativeContext>
QOpenGLContextWindow::QOpenGLContextWindow()
: m_blitter(0)
@@ -98,7 +97,12 @@ void QOpenGLContextWindow::createForeignContext()
// underlying native context. This way the texture, that belongs to the context
// created here, will be accessible from m_context too.
- EGLContext shareCtx = m_context->nativeHandle().value<QEGLNativeContext>().context();
+ using namespace QPlatformInterface;
+ auto *eglContext = m_context->platformInterface<QEGLContext>();
+ if (!eglContext)
+ qFatal("Not running with EGL backend");
+
+ EGLContext shareCtx = eglContext->nativeContext();
Q_ASSERT(shareCtx != EGL_NO_CONTEXT);
EGLDisplay dpy = (EGLDisplay) qGuiApp->platformNativeInterface()->nativeResourceForWindow(
@@ -127,12 +131,8 @@ void QOpenGLContextWindow::createForeignContext()
Q_ASSERT(ctx != EGL_NO_CONTEXT);
// Wrap ctx into a QOpenGLContext.
- QOpenGLContext *ctxWrap = new QOpenGLContext;
- ctxWrap->setNativeHandle(QVariant::fromValue<QEGLNativeContext>(QEGLNativeContext(ctx, dpy)));
- ctxWrap->setShareContext(m_context); // only needed for correct bookkeeping
- if (!ctxWrap->create())
- qFatal("Failed to created wrapping context");
- Q_ASSERT(ctxWrap->nativeHandle().value<QEGLNativeContext>().context() == ctx);
+ QOpenGLContext *ctxWrap = QEGLContext::fromNative(ctx, dpy, m_context);
+ Q_ASSERT(ctxWrap->platformInterface<QEGLContext>()->nativeContext() == ctx);
QOffscreenSurface surface;
surface.setFormat(fmt);
diff --git a/tests/manual/qopenglcontext/qopenglcontextwindow.h b/tests/manual/qopenglcontext/qopenglcontextwindow.h
index 37ff1b2082..1a497a750c 100644
--- a/tests/manual/qopenglcontext/qopenglcontextwindow.h
+++ b/tests/manual/qopenglcontext/qopenglcontextwindow.h
@@ -31,7 +31,7 @@
#include <QtGui/QWindow>
#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLTextureBlitter>
+#include <QtOpenGL/QOpenGLTextureBlitter>
#include <QtGui/QImage>
#include <QtCore/QVariant>