diff options
Diffstat (limited to 'tests/manual')
-rw-r--r-- | tests/manual/rhi/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/manual/rhi/shared/buildshaders.bat | 2 | ||||
-rw-r--r-- | tests/manual/rhi/shared/examplefw.h | 14 | ||||
-rw-r--r-- | tests/manual/rhi/shared/texture_arr.frag | 19 | ||||
-rw-r--r-- | tests/manual/rhi/shared/texture_arr.frag.qsb | bin | 0 -> 1448 bytes | |||
-rw-r--r-- | tests/manual/rhi/shared/texture_arr.vert | 20 | ||||
-rw-r--r-- | tests/manual/rhi/shared/texture_arr.vert.qsb | bin | 0 -> 1404 bytes | |||
-rw-r--r-- | tests/manual/rhi/texturearray/CMakeLists.txt | 26 | ||||
-rw-r--r-- | tests/manual/rhi/texturearray/texturearray.cpp | 198 |
9 files changed, 278 insertions, 2 deletions
diff --git a/tests/manual/rhi/CMakeLists.txt b/tests/manual/rhi/CMakeLists.txt index f8879bbd0f..11117a00ae 100644 --- a/tests/manual/rhi/CMakeLists.txt +++ b/tests/manual/rhi/CMakeLists.txt @@ -22,6 +22,7 @@ add_subdirectory(computeimage) add_subdirectory(instancing) add_subdirectory(noninstanced) add_subdirectory(tex3d) +add_subdirectory(texturearray) if(QT_FEATURE_widgets) add_subdirectory(qrhiprof) endif() diff --git a/tests/manual/rhi/shared/buildshaders.bat b/tests/manual/rhi/shared/buildshaders.bat index 7974683bd7..d0212bc7a7 100644 --- a/tests/manual/rhi/shared/buildshaders.bat +++ b/tests/manual/rhi/shared/buildshaders.bat @@ -3,3 +3,5 @@ qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb qsb --glsl "310 es,150" --hlsl 50 --msl 12 -c texture_ms4.frag -o texture_ms4.frag.qsb +qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture_arr.vert -o texture_arr.vert.qsb +qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture_arr.frag -o texture_arr.frag.qsb diff --git a/tests/manual/rhi/shared/examplefw.h b/tests/manual/rhi/shared/examplefw.h index 83b5a73514..e7bc3e6b5d 100644 --- a/tests/manual/rhi/shared/examplefw.h +++ b/tests/manual/rhi/shared/examplefw.h @@ -109,7 +109,7 @@ QString graphicsApiName() case Null: return QLatin1String("Null (no output)"); case OpenGL: - return QLatin1String("OpenGL 2.x"); + return QLatin1String("OpenGL"); case Vulkan: return QLatin1String("Vulkan"); case D3D11: @@ -462,7 +462,7 @@ int main(int argc, char **argv) cmdLineParser.addHelpOption(); QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null")); cmdLineParser.addOption(nullOption); - QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)")); + QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL")); cmdLineParser.addOption(glOption); QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan")); cmdLineParser.addOption(vkOption); @@ -475,6 +475,8 @@ int main(int argc, char **argv) // Use this parameter for the latter. QCommandLineOption sdOption({ "s", "self-destruct" }, QLatin1String("Self-destruct after 5 seconds.")); cmdLineParser.addOption(sdOption); + QCommandLineOption coreProfOption({ "c", "core" }, QLatin1String("Request a core profile context for OpenGL")); + cmdLineParser.addOption(coreProfOption); // Attempt testing device lost situations on D3D at least. QCommandLineOption tdrOption(QLatin1String("curse"), QLatin1String("Curse the graphics device. " "(generate a device reset every <count> frames when on D3D11)"), @@ -517,6 +519,14 @@ int main(int argc, char **argv) QSurfaceFormat fmt; fmt.setDepthBufferSize(24); fmt.setStencilBufferSize(8); + if (cmdLineParser.isSet(coreProfOption)) { +#ifdef Q_OS_DARWIN + fmt.setVersion(4, 1); +#else + fmt.setVersion(4, 3); +#endif + fmt.setProfile(QSurfaceFormat::CoreProfile); + } if (sampleCount > 1) fmt.setSamples(sampleCount); if (scFlags.testFlag(QRhiSwapChain::NoVSync)) diff --git a/tests/manual/rhi/shared/texture_arr.frag b/tests/manual/rhi/shared/texture_arr.frag new file mode 100644 index 0000000000..0a2631e2bd --- /dev/null +++ b/tests/manual/rhi/shared/texture_arr.frag @@ -0,0 +1,19 @@ +#version 440 + +layout(location = 0) in vec2 v_texcoord; + +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + mat4 mvp; + int flip; + int array_index; +}; + +layout(binding = 1) uniform sampler2DArray texArr; + +void main() +{ + vec4 c = texture(texArr, vec3(v_texcoord, float(array_index))); + fragColor = vec4(c.rgb * c.a, c.a); +} diff --git a/tests/manual/rhi/shared/texture_arr.frag.qsb b/tests/manual/rhi/shared/texture_arr.frag.qsb Binary files differnew file mode 100644 index 0000000000..3674fdad1d --- /dev/null +++ b/tests/manual/rhi/shared/texture_arr.frag.qsb diff --git a/tests/manual/rhi/shared/texture_arr.vert b/tests/manual/rhi/shared/texture_arr.vert new file mode 100644 index 0000000000..137263e080 --- /dev/null +++ b/tests/manual/rhi/shared/texture_arr.vert @@ -0,0 +1,20 @@ +#version 440 + +layout(location = 0) in vec4 position; +layout(location = 1) in vec2 texcoord; + +layout(location = 0) out vec2 v_texcoord; + +layout(std140, binding = 0) uniform buf { + mat4 mvp; + int flip; + int array_index; +}; + +void main() +{ + v_texcoord = vec2(texcoord.x, texcoord.y); + if (flip != 0) + v_texcoord.y = 1.0 - v_texcoord.y; + gl_Position = mvp * position; +} diff --git a/tests/manual/rhi/shared/texture_arr.vert.qsb b/tests/manual/rhi/shared/texture_arr.vert.qsb Binary files differnew file mode 100644 index 0000000000..fe46d2c385 --- /dev/null +++ b/tests/manual/rhi/shared/texture_arr.vert.qsb diff --git a/tests/manual/rhi/texturearray/CMakeLists.txt b/tests/manual/rhi/texturearray/CMakeLists.txt new file mode 100644 index 0000000000..39e49d5287 --- /dev/null +++ b/tests/manual/rhi/texturearray/CMakeLists.txt @@ -0,0 +1,26 @@ +qt_internal_add_manual_test(texturearray + GUI + SOURCES + texturearray.cpp + PUBLIC_LIBRARIES + Qt::Gui + Qt::GuiPrivate +) + +set_source_files_properties("../shared/texture_arr.vert.qsb" + PROPERTIES QT_RESOURCE_ALIAS "texture_arr.vert.qsb" +) +set_source_files_properties("../shared/texture_arr.frag.qsb" + PROPERTIES QT_RESOURCE_ALIAS "texture_arr.frag.qsb" +) +set(texturearray_resource_files + "../shared/texture_arr.vert.qsb" + "../shared/texture_arr.frag.qsb" +) + +qt_internal_add_resource(texturearray "texturearray" + PREFIX + "/" + FILES + ${texturearray_resource_files} +) diff --git a/tests/manual/rhi/texturearray/texturearray.cpp b/tests/manual/rhi/texturearray/texturearray.cpp new file mode 100644 index 0000000000..206730464e --- /dev/null +++ b/tests/manual/rhi/texturearray/texturearray.cpp @@ -0,0 +1,198 @@ +/**************************************************************************** +** +** Copyright (C) 2021 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "../shared/examplefw.h" +#include <QElapsedTimer> + +// Creates a texture array object with size 4, uploads a different +// image to each, and cycles through them on-screen. + +static const int ARRAY_SIZE = 4; +static const int UBUF_SIZE = 72; + +static float vertexData[] = +{ // Y up, CCW + -0.5f, 0.5f, 0.0f, 0.0f, + -0.5f, -0.5f, 0.0f, 1.0f, + 0.5f, -0.5f, 1.0f, 1.0f, + 0.5f, 0.5f, 1.0f, 0.0f +}; + +static quint16 indexData[] = +{ + 0, 1, 2, 0, 2, 3 +}; + +struct { + QList<QRhiResource *> releasePool; + QRhiTexture *texArr = nullptr; + QRhiSampler *sampler = nullptr; + QRhiShaderResourceBindings *srb = nullptr; + QRhiBuffer *vbuf = nullptr; + QRhiBuffer *ibuf = nullptr; + QRhiBuffer *ubuf = nullptr; + QRhiGraphicsPipeline *ps = nullptr; + QRhiResourceUpdateBatch *initialUpdates = nullptr; + QMatrix4x4 winProj; + QElapsedTimer t; + int arrayIndex = 0; +} d; + +void Window::customInit() +{ + if (!m_r->isFeatureSupported(QRhi::TextureArrays)) + qFatal("Texture array objects are not supported by this backend"); + + d.texArr = m_r->newTextureArray(QRhiTexture::RGBA8, ARRAY_SIZE, QSize(512, 512)); + d.releasePool << d.texArr; + d.texArr->create(); + + d.initialUpdates = m_r->nextResourceUpdateBatch(); + + QImage img(512, 512, QImage::Format_RGBA8888); + img.fill(Qt::red); + d.initialUpdates->uploadTexture(d.texArr, QRhiTextureUploadDescription(QRhiTextureUploadEntry(0, 0, QRhiTextureSubresourceUploadDescription(img)))); + img.fill(Qt::green); + d.initialUpdates->uploadTexture(d.texArr, QRhiTextureUploadDescription(QRhiTextureUploadEntry(1, 0, QRhiTextureSubresourceUploadDescription(img)))); + img.fill(Qt::blue); + d.initialUpdates->uploadTexture(d.texArr, QRhiTextureUploadDescription(QRhiTextureUploadEntry(2, 0, QRhiTextureSubresourceUploadDescription(img)))); + img.fill(Qt::yellow); + d.initialUpdates->uploadTexture(d.texArr, QRhiTextureUploadDescription(QRhiTextureUploadEntry(3, 0, QRhiTextureSubresourceUploadDescription(img)))); + + d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, + QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); + d.releasePool << d.sampler; + d.sampler->create(); + + d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, UBUF_SIZE); + d.releasePool << d.ubuf; + d.ubuf->create(); + + d.srb = m_r->newShaderResourceBindings(); + d.releasePool << d.srb; + d.srb->setBindings({ + QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, 0, UBUF_SIZE), + QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.texArr, d.sampler) + }); + d.srb->create(); + + d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)); + d.releasePool << d.vbuf; + d.vbuf->create(); + + d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData)); + d.releasePool << d.ibuf; + d.ibuf->create(); + + d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(vertexData), vertexData); + d.initialUpdates->uploadStaticBuffer(d.ibuf, indexData); + + d.ps = m_r->newGraphicsPipeline(); + d.releasePool << d.ps; + d.ps->setShaderStages({ + { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture_arr.vert.qsb")) }, + { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture_arr.frag.qsb")) } + }); + QRhiVertexInputLayout inputLayout; + inputLayout.setBindings({ { 4 * sizeof(float) } }); + inputLayout.setAttributes({ + { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, + { 0, 1, QRhiVertexInputAttribute::Float2, quint32(2 * sizeof(float)) } + }); + d.ps->setVertexInputLayout(inputLayout); + d.ps->setShaderResourceBindings(d.srb); + d.ps->setRenderPassDescriptor(m_rp); + d.ps->create(); + + d.t.start(); +} + +void Window::customRelease() +{ + qDeleteAll(d.releasePool); + d.releasePool.clear(); +} + +void Window::customRender() +{ + QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); + QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch(); + if (d.initialUpdates) { + u->merge(d.initialUpdates); + d.initialUpdates->release(); + d.initialUpdates = nullptr; + } + + if (d.winProj != m_proj) { + d.winProj = m_proj; + QMatrix4x4 mvp = m_proj; + mvp.scale(2); + u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData()); + const qint32 flip = 0; + u->updateDynamicBuffer(d.ubuf, 64, 4, &flip); + u->updateDynamicBuffer(d.ubuf, 68, 4, &d.arrayIndex); + } + + if (d.t.elapsed() > 2000) { + d.t.restart(); + d.arrayIndex = (d.arrayIndex + 1) % ARRAY_SIZE; + u->updateDynamicBuffer(d.ubuf, 68, 4, &d.arrayIndex); + } + + const QSize outputSizeInPixels = m_sc->currentPixelSize(); + cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u); + cb->setGraphicsPipeline(d.ps); + cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }); + cb->setShaderResources(); + QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0); + cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16); + cb->drawIndexed(6); + cb->endPass(); +} |