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-rw-r--r--tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp7
-rw-r--r--tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp7
2 files changed, 12 insertions, 2 deletions
diff --git a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp
index b2a9d99b19..25b45f7fa6 100644
--- a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp
+++ b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp
@@ -41,23 +41,26 @@ namespace
return port;
}
- QShaderNode createNode(const QVector<QShaderNodePort> &ports)
+ QShaderNode createNode(const QVector<QShaderNodePort> &ports, const QStringList &layers = QStringList())
{
auto node = QShaderNode();
node.setUuid(QUuid::createUuid());
+ node.setLayers(layers);
for (const auto &port : ports)
node.addPort(port);
return node;
}
QShaderGraph::Edge createEdge(const QUuid &sourceUuid, const QString &sourceName,
- const QUuid &targetUuid, const QString &targetName)
+ const QUuid &targetUuid, const QString &targetName,
+ const QStringList &layers = QStringList())
{
auto edge = QShaderGraph::Edge();
edge.sourceNodeUuid = sourceUuid;
edge.sourcePortName = sourceName;
edge.targetNodeUuid = targetUuid;
edge.targetPortName = targetName;
+ edge.layers = layers;
return edge;
}
diff --git a/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp b/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp
index 0280f6559b..9eb738a1b2 100644
--- a/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp
+++ b/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp
@@ -351,6 +351,7 @@ void tst_QShaderNodes::shouldManipulateNodeMembers()
// THEN (default state)
QCOMPARE(node.type(), QShaderNode::Invalid);
QVERIFY(node.uuid().isNull());
+ QVERIFY(node.layers().isEmpty());
QVERIFY(node.ports().isEmpty());
QVERIFY(node.parameterNames().isEmpty());
QVERIFY(node.availableFormats().isEmpty());
@@ -363,6 +364,12 @@ void tst_QShaderNodes::shouldManipulateNodeMembers()
QCOMPARE(node.uuid(), uuid);
// WHEN
+ node.setLayers({"foo", "bar"});
+
+ // THEN
+ QCOMPARE(node.layers(), QStringList({"foo", "bar"}));
+
+ // WHEN
auto firstPort = QShaderNodePort();
firstPort.direction = QShaderNodePort::Input;
firstPort.name = QStringLiteral("foo");