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-rw-r--r--tests/auto/gui/rhi/qshader/data/README15
-rw-r--r--tests/auto/gui/rhi/qshader/data/color_all_v1.vert.qsb (renamed from tests/auto/gui/rhi/qshader/data/color.vert.qsb)bin1847 -> 1847 bytes
-rw-r--r--tests/auto/gui/rhi/qshader/data/color_spirv_v1.vert.qsb (renamed from tests/auto/gui/rhi/qshader/data/color_simple.vert.qsb)bin813 -> 813 bytes
-rw-r--r--tests/auto/gui/rhi/qshader/data/texture.frag16
-rw-r--r--tests/auto/gui/rhi/qshader/data/texture_all_v2.frag.qsbbin0 -> 1691 bytes
-rw-r--r--tests/auto/gui/rhi/qshader/data/texture_all_v3.frag.qsbbin0 -> 1432 bytes
-rw-r--r--tests/auto/gui/rhi/qshader/tst_qshader.cpp174
7 files changed, 201 insertions, 4 deletions
diff --git a/tests/auto/gui/rhi/qshader/data/README b/tests/auto/gui/rhi/qshader/data/README
new file mode 100644
index 0000000000..3d89f2a0c5
--- /dev/null
+++ b/tests/auto/gui/rhi/qshader/data/README
@@ -0,0 +1,15 @@
+Warning: Do NOT regenerate the .qsb files without proper planning and understanding
+the following.
+
+Among other things, we are also testing backwards compatibility for QShader
+deserialization.
+
+.qsb files with _v1 in the name were produced with an older qtshadertools
+and have a QSB_VERSION of 1.
+
+Files with _v2 are generated with a newer qsb, those have QSB_VERSION 2.
+The difference is the support for nativeResourceBindingMap() which is only
+present in v2.
+
+Files with _v3 come from an even newer qsb, and have QSB_VERSION 3. The
+difference to 2 is the use of CBOR instead of binary JSON for QShaderDescription.
diff --git a/tests/auto/gui/rhi/qshader/data/color.vert.qsb b/tests/auto/gui/rhi/qshader/data/color_all_v1.vert.qsb
index 7d02d823d2..7d02d823d2 100644
--- a/tests/auto/gui/rhi/qshader/data/color.vert.qsb
+++ b/tests/auto/gui/rhi/qshader/data/color_all_v1.vert.qsb
Binary files differ
diff --git a/tests/auto/gui/rhi/qshader/data/color_simple.vert.qsb b/tests/auto/gui/rhi/qshader/data/color_spirv_v1.vert.qsb
index c82ba7e8e7..c82ba7e8e7 100644
--- a/tests/auto/gui/rhi/qshader/data/color_simple.vert.qsb
+++ b/tests/auto/gui/rhi/qshader/data/color_spirv_v1.vert.qsb
Binary files differ
diff --git a/tests/auto/gui/rhi/qshader/data/texture.frag b/tests/auto/gui/rhi/qshader/data/texture.frag
new file mode 100644
index 0000000000..bd22f817e0
--- /dev/null
+++ b/tests/auto/gui/rhi/qshader/data/texture.frag
@@ -0,0 +1,16 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float opacity;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D qt_Texture;
+
+void main()
+{
+ fragColor = texture(qt_Texture, qt_TexCoord) * ubuf.opacity;
+}
diff --git a/tests/auto/gui/rhi/qshader/data/texture_all_v2.frag.qsb b/tests/auto/gui/rhi/qshader/data/texture_all_v2.frag.qsb
new file mode 100644
index 0000000000..79f5486945
--- /dev/null
+++ b/tests/auto/gui/rhi/qshader/data/texture_all_v2.frag.qsb
Binary files differ
diff --git a/tests/auto/gui/rhi/qshader/data/texture_all_v3.frag.qsb b/tests/auto/gui/rhi/qshader/data/texture_all_v3.frag.qsb
new file mode 100644
index 0000000000..b6e49aa03d
--- /dev/null
+++ b/tests/auto/gui/rhi/qshader/data/texture_all_v3.frag.qsb
Binary files differ
diff --git a/tests/auto/gui/rhi/qshader/tst_qshader.cpp b/tests/auto/gui/rhi/qshader/tst_qshader.cpp
index 21f0cc7895..a0082f1e3b 100644
--- a/tests/auto/gui/rhi/qshader/tst_qshader.cpp
+++ b/tests/auto/gui/rhi/qshader/tst_qshader.cpp
@@ -40,6 +40,9 @@ private slots:
void genVariants();
void shaderDescImplicitSharing();
void bakedShaderImplicitSharing();
+ void mslResourceMapping();
+ void loadV3();
+ void serializeShaderDesc();
};
static QShader getShader(const QString &name)
@@ -53,8 +56,9 @@ static QShader getShader(const QString &name)
void tst_QShader::simpleCompileCheckResults()
{
- QShader s = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
+ QShader s = getShader(QLatin1String(":/data/color_spirv_v1.vert.qsb"));
QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 1);
QCOMPARE(s.availableShaders().count(), 1);
const QShaderCode shader = s.shader(QShaderKey(QShader::SpirvShader,
@@ -125,10 +129,11 @@ void tst_QShader::simpleCompileCheckResults()
void tst_QShader::genVariants()
{
- QShader s = getShader(QLatin1String(":/data/color.vert.qsb"));
+ QShader s = getShader(QLatin1String(":/data/color_all_v1.vert.qsb"));
// spirv, glsl 100, glsl 330, glsl 120, hlsl 50, msl 12
// + batchable variants
QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 1);
QCOMPARE(s.availableShaders().count(), 2 * 6);
int batchableVariantCount = 0;
@@ -149,8 +154,9 @@ void tst_QShader::genVariants()
void tst_QShader::shaderDescImplicitSharing()
{
- QShader s = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
+ QShader s = getShader(QLatin1String(":/data/color_spirv_v1.vert.qsb"));
QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 1);
QCOMPARE(s.availableShaders().count(), 1);
QVERIFY(s.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
@@ -168,6 +174,7 @@ void tst_QShader::shaderDescImplicitSharing()
QCOMPARE(d1.inputVariables().count(), 2);
QCOMPARE(d1.outputVariables().count(), 1);
QCOMPARE(d1.uniformBlocks().count(), 1);
+ QCOMPARE(d0, d1);
d1.detach();
QVERIFY(QShaderDescriptionPrivate::get(&d0) != QShaderDescriptionPrivate::get(&d1));
@@ -177,12 +184,17 @@ void tst_QShader::shaderDescImplicitSharing()
QCOMPARE(d1.inputVariables().count(), 2);
QCOMPARE(d1.outputVariables().count(), 1);
QCOMPARE(d1.uniformBlocks().count(), 1);
+ QCOMPARE(d0, d1);
+
+ d1 = QShaderDescription();
+ QVERIFY(d0 != d1);
}
void tst_QShader::bakedShaderImplicitSharing()
{
- QShader s0 = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
+ QShader s0 = getShader(QLatin1String(":/data/color_spirv_v1.vert.qsb"));
QVERIFY(s0.isValid());
+ QCOMPARE(QShaderPrivate::get(&s0)->qsbVersion, 1);
QCOMPARE(s0.availableShaders().count(), 1);
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
@@ -229,5 +241,159 @@ void tst_QShader::bakedShaderImplicitSharing()
}
}
+void tst_QShader::mslResourceMapping()
+{
+ QShader s = getShader(QLatin1String(":/data/texture_all_v2.frag.qsb"));
+ QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 2);
+
+ const QVector<QShaderKey> availableShaders = s.availableShaders();
+ QCOMPARE(availableShaders.count(), 7);
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
+
+ const QShader::NativeResourceBindingMap *resMap =
+ s.nativeResourceBindingMap(QShaderKey(QShader::GlslShader, QShaderVersion(330)));
+ QVERIFY(!resMap);
+
+ // The Metal shader must come with a mapping table for binding points 0
+ // (uniform buffer) and 1 (combined image sampler mapped to a texture and
+ // sampler in the shader).
+ resMap = s.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12)));
+ QVERIFY(resMap);
+
+ QCOMPARE(resMap->count(), 2);
+ QCOMPARE(resMap->value(0).first, 0); // mapped to native buffer index 0
+ QCOMPARE(resMap->value(1), qMakePair(0, 0)); // mapped to native texture index 0 and sampler index 0
+}
+
+void tst_QShader::loadV3()
+{
+ // qsb version 3: QShaderDescription is serialized as CBOR. Ensure the deserialized data is as expected.
+ QShader s = getShader(QLatin1String(":/data/texture_all_v3.frag.qsb"));
+ QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 3);
+
+ const QVector<QShaderKey> availableShaders = s.availableShaders();
+ QCOMPARE(availableShaders.count(), 7);
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
+
+ const QShaderDescription desc = s.description();
+ QVERIFY(desc.isValid());
+ QCOMPARE(desc.inputVariables().count(), 1);
+ for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
+ switch (v.location) {
+ case 0:
+ QCOMPARE(v.name, QLatin1String("qt_TexCoord"));
+ QCOMPARE(v.type, QShaderDescription::Vec2);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+ QCOMPARE(desc.outputVariables().count(), 1);
+ for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
+ switch (v.location) {
+ case 0:
+ QCOMPARE(v.name, QLatin1String("fragColor"));
+ QCOMPARE(v.type, QShaderDescription::Vec4);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+ QCOMPARE(desc.uniformBlocks().count(), 1);
+ const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
+ QCOMPARE(blk.blockName, QLatin1String("buf"));
+ QCOMPARE(blk.structName, QLatin1String("ubuf"));
+ QCOMPARE(blk.size, 68);
+ QCOMPARE(blk.binding, 0);
+ QCOMPARE(blk.descriptorSet, 0);
+ QCOMPARE(blk.members.count(), 2);
+ for (int i = 0; i < blk.members.count(); ++i) {
+ const QShaderDescription::BlockVariable v = blk.members[i];
+ switch (i) {
+ case 0:
+ QCOMPARE(v.offset, 0);
+ QCOMPARE(v.size, 64);
+ QCOMPARE(v.name, QLatin1String("qt_Matrix"));
+ QCOMPARE(v.type, QShaderDescription::Mat4);
+ QCOMPARE(v.matrixStride, 16);
+ break;
+ case 1:
+ QCOMPARE(v.offset, 64);
+ QCOMPARE(v.size, 4);
+ QCOMPARE(v.name, QLatin1String("opacity"));
+ QCOMPARE(v.type, QShaderDescription::Float);
+ break;
+ default:
+ QVERIFY(false);
+ break;
+ }
+ }
+}
+
+void tst_QShader::serializeShaderDesc()
+{
+ // default constructed QShaderDescription
+ {
+ QShaderDescription desc;
+ QVERIFY(!desc.isValid());
+
+ const QByteArray data = desc.toCbor();
+ QVERIFY(!data.isEmpty());
+
+ QShaderDescription desc2 = QShaderDescription::fromCbor(data);
+ QVERIFY(!desc2.isValid());
+ }
+
+ // a QShaderDescription with inputs, outputs, uniform block and combined image sampler
+ {
+ QShader s = getShader(QLatin1String(":/data/texture_all_v3.frag.qsb"));
+ QVERIFY(s.isValid());
+ const QShaderDescription desc = s.description();
+ QVERIFY(desc.isValid());
+
+ const QByteArray data = desc.toCbor();
+ QVERIFY(!data.isEmpty());
+
+ QShaderDescription desc2;
+ QVERIFY(!desc2.isValid());
+ QVERIFY(!(desc == desc2));
+ QVERIFY(desc != desc2);
+
+ desc2 = QShaderDescription::fromCbor(data);
+ QVERIFY(desc2.isValid());
+ QCOMPARE(desc, desc2);
+ }
+
+ // exercise QShader and QShaderDescription comparisons
+ {
+ QShader s1 = getShader(QLatin1String(":/data/texture_all_v3.frag.qsb"));
+ QVERIFY(s1.isValid());
+ QShader s2 = getShader(QLatin1String(":/data/color_all_v1.vert.qsb"));
+ QVERIFY(s2.isValid());
+
+ QVERIFY(s1.description().isValid());
+ QVERIFY(s2.description().isValid());
+
+ QVERIFY(s1 != s2);
+ QVERIFY(s1.description() != s2.description());
+ }
+}
+
#include <tst_qshader.moc>
QTEST_MAIN(tst_QShader)