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* Adjust egl config.test to pass sysrooted libsDonald Carr2016-04-081-1/+1
| | | | | | | | | | | We should really start using -L=/foo and -I=/foo inside of sysroots, this test was preventing us from doing so (while arguably buying us nothing). Change-Id: If6e67631c585493871231e5d8a9354fa72e07343 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Include GLES 3.0 and 3.1 headers when availableLaszlo Agocs2014-04-242-0/+63
In ES builds configure will now check for OpenGL ES 3.0 and 3.1 availability. This allows qopengl.h to include the correct header and, by defining QT_OPENGL_ES_3 and QT_OPENGL_ES_3_1, the OpenGL wrappers can provide support for MapBuffer, VAOs, etc. on GLES 3.0+ too. Right now this is not possible since the only standard way to use an ES function specific to a given version is to use the function directly. The extension mechanism (eglGetProcAddress and friends), that is often used in desktop GL, is not available for such functions. [ChangeLog][QtGui] QtGui's OpenGL headers are now automatically including the highest available header (gl31.h, gl3.h or gl2.h) in OpenGL ES builds. Task-number: QTBUG-38168 Change-Id: Ib857c58fe1696a9546fdd1aa143a9237e80325a5 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>