| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I1c51b10af4e2b26f54740f257164c56a0e2a03ce
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Change-Id: I1e06c01b76b119c3f23b6e6ecbaae8df719b70ce
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
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Task-number: QTBUG-74409
Change-Id: If7d27cdfa2c6cd5b167887ad77b9cfe413cb106a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I963b5f48b5d6f3500ca379fbd7f1a4290b570175
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Due to work group size configured for desktop GL.
Change-Id: Id62cf297e280e04aecba748cf41b62c64ed9a0b2
Done-with: Andrey Yaromenok <ayaromenok@gmail.com>
Fixes: QTBUG-79374
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I4a78428a8ea273b6960792e3b8043f816fa37fcf
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Cleanup the OpenGL examples
- use nullptr (clang-tidy)
- use member-initialization
- avoid redundant checks for != nullptr when deleting a pointer
Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Fixes: QTBUG-78164
Change-Id: Iccc8bb1354d2362c950de17a6c00e00f95272967
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Qt CMake Build Bot
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Remaining uses of Q_DECL_OVERRIDE are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
doc/global/qt-cpp-defines.qdocconf
(definition and documentation of Q_DECL_OVERRIDE)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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This patch fixes the example that contained problems showing up
with mesa/nouveau drivers.
Change-Id: Ic90f6028e394138781f00bcc00c145c56134f441
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
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For examples and documentation, use new BSD license text that
includes the commercial licenses.
Change-Id: I1cd74bd8e9c8f2746d8702df00780ee100cbebac
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Change-Id: I48847b329c10277820f67dc11fc86f2a84d6b303
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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OpenGL ES 3.1 introduces compute shaders. This patch enables them also
in QOpenGLShader/QOpenGLShaderProgram.
A GL/GLES example using QOpenGLShaderProgram for compute shaders is also
included.
Change-Id: I3951a302d7c2b096548f829b9b4578b5a525c453
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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