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* Move QOpenGLShaderProgram from QtGui to QtOpenGLJohan Klokkhammer Helsing2020-02-201-1/+1
| | | | | | Task-number: QTBUG-74409 Change-Id: I20dfafc0c9bf8e2b68b03e171d70c2cb4ad2bfaf Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* qtlite: Skip building examples when configured with no-feature-itemviewsRainer Keller2018-01-121-0/+1
| | | | | | | | | Compiling the default examples should be possible without compile errors. Task-number: QTBUG-53141 Change-Id: I73d8787241291ae6230861a89b38e91d900fede0 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* fix example installsOswald Buddenhagen2016-05-031-0/+4
| | | | | Change-Id: Ib34795f10b1d7120b28958127ced049af3b4f72b Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Add an example for creating OpenGL contextsLaszlo Agocs2014-02-281-0/+9
Besides serving as an example for performing OpenGL rendering inside a window container in a way that it works across all GL versions, this is an extremely useful tool for developers and users alike since it allows quick and easy checking of what sort of context a particular driver returns for a particular QSurfaceFormat. NB! Depending on the OpenGL driver, some surprises can be expected. The handling of core/compatibility profiles, the fwdcompat bit, the supported GLSL versions, etc. tend to be somewhat different across the different OpenGL implementations. Task-number: QTBUG-37071 Change-Id: Iae4328e66cd0bb19f74a77fefef93ea5a3221e31 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>