| Commit message (Collapse) | Author | Age | Files | Lines |
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We were already using the 'native' nomenclature when referring to these
kinds of APIs, e.g. when talking about native handles, or the existing
QPlatformNativeInterface on a QPA level. Using 'native' for the user
facing APIs also distinguishes them from the 'platform' backend layer
in QPA and elsewhere.
Change-Id: I0f3273265904f0f19c0b6d62471f8820d3c3232e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I1c51b10af4e2b26f54740f257164c56a0e2a03ce
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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The API is available by including qopenglcontext.h as usual,
but scoped in the QPlatformInterface namespace. The namespace
exposes platform specific type-safe interfaces that provide:
a) Factory functions for adopting native contexts, e.g.
QCocoaGLContext::fromNative(nsContext, shareContext);
b) Access to underlying native handles, e.g.
openGLContext->platformInterface<QCocoaGLContext>->nativeContext()
c) Platform specific functionality, e.g.
static QWGLContext::openGLModuleHandle()
openGLContext->platformInterface<QEGLContext>->doSomething();
The platform interfaces live close to the classes they extend,
removing the need for complex indirection and plumbing, and
avoids kitchen-sink modules and APIs such as the extras modules,
QPlatformFunctions, or QPlatformNativeInterface.
In the case of QOpenGLContext these platform APIs are backed
by the platform plugin, so dynamic_cast is used to ensure the
platform plugin supports the requested interface, but this is
and implementation detail. The interface APIs are agnostic
to where the implementation lives, while still being available
to the user as part of the APIs they extend/augment.
The documentation will be restored when the dust settles.
Task-number: QTBUG-80233
Change-Id: Iac612403383991c4b24064332542a6e4bcbb3293
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Task-number: QTBUG-74409
Change-Id: I20dfafc0c9bf8e2b68b03e171d70c2cb4ad2bfaf
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I1e06c01b76b119c3f23b6e6ecbaae8df719b70ce
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Change-Id: I4a78428a8ea273b6960792e3b8043f816fa37fcf
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Cleanup the OpenGL examples
- use nullptr (clang-tidy)
- use member-initialization
- avoid redundant checks for != nullptr when deleting a pointer
Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Fixes: QTBUG-78164
Change-Id: Iccc8bb1354d2362c950de17a6c00e00f95272967
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Qt CMake Build Bot
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Users should use range constructors instead to do the conversion.
Keep conversion methods between QList and QVector as these will turn
into a no-op in Qt 6, whereas forcing people to use range constructors
would lead to deep copies of the data.
Change-Id: Id9fc9e4d007044e019826da523e8418857c91283
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Replace deprecated foreach macro with range-based for loop
Change-Id: If919ba1d1d4acddfc1c5460ce7aebf8c49e3ac38
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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Change-Id: I235ad367fe693c86ef5a0844fde0573371b284db
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I4d788c9880ca4d52aab58a5abc13b8b91838b66e
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Compiling the default examples should be possible without compile errors.
Task-number: QTBUG-53141
Change-Id: I73d8787241291ae6230861a89b38e91d900fede0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Examples should demonstrate best practice, and we can use the keyword
directly nowadays.
Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
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Conflicts:
examples/qtestlib/tutorial5/containers.cpp
examples/widgets/tools/tools.pro
src/corelib/io/qprocess.cpp
src/corelib/io/qprocess_unix.cpp
src/corelib/io/qprocess_win.cpp
src/network/kernel/qdnslookup_unix.cpp
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/testlib/qtestcase.cpp
tools/configure/configureapp.cpp
Change-Id: I838ae7f082535a67a4a53aa13a21ba5580758be8
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Change-Id: Ib34795f10b1d7120b28958127ced049af3b4f72b
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Conflicts:
src/corelib/io/qprocess_win.cpp
src/widgets/itemviews/qheaderview.cpp
Change-Id: I0a59ade9cd6e91f770fdf298a7d72a41e79fd761
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Add command line options to be able to set the QCoreApplication attributes
that influence Open GL context creation and add a status label at the
bottom that displays it besides the QT_OPENGL environment variable.
Task-number: QTBUG-52693
Change-Id: Id9793292596e0feb3da5220fde2e5b2e495f87ff
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Use character literals where applicable.
Change-Id: I79fa5018f05735201ae35ee94ba0d356fcad1056
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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Change-Id: I486a4a2326bf57ec5ea08bccdcef79c3e5553db5
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I6f6c5b55769fd818aaf94580246952a574124c0d
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Change-Id: If05cd906edc8b7f1fd4744d8d0a392aeec46a454
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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And make the output a bit nicer.
Change-Id: I5f0f82374b6e9f9feca70a60c30967adb35d48ec
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.
Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.
Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Besides serving as an example for performing OpenGL rendering inside
a window container in a way that it works across all GL versions,
this is an extremely useful tool for developers and users alike
since it allows quick and easy checking of what sort of context a
particular driver returns for a particular QSurfaceFormat.
NB! Depending on the OpenGL driver, some surprises can be expected.
The handling of core/compatibility profiles, the fwdcompat bit,
the supported GLSL versions, etc. tend to be somewhat different
across the different OpenGL implementations.
Task-number: QTBUG-37071
Change-Id: Iae4328e66cd0bb19f74a77fefef93ea5a3221e31
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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