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* Unify license header usage.Jani Heikkinen2016-03-295-15/+65
| | | | | | | | | Update files using old header.LGPL3 to header.LGPL Update files using old FDL template to use new one Update files using old BSD template to use new one Change-Id: I36a78272516f9953d02956522f285b40adfc8915 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Examples/Doc snippets: Fix single-character string literals.Friedemann Kleint2015-10-131-1/+1
| | | | | | | Use character literals where applicable. Change-Id: I79fa5018f05735201ae35ee94ba0d356fcad1056 Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
* Port examples/opengl to new connection syntax.Friedemann Kleint2015-09-021-1/+1
| | | | | Change-Id: I486a4a2326bf57ec5ea08bccdcef79c3e5553db5 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Add OpenGL 4.5 to contextinfo exampleLaszlo Agocs2015-03-201-1/+2
| | | | | Change-Id: I6f6c5b55769fd818aaf94580246952a574124c0d Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Updated BSD licensed file headersJani Heikkinen2015-02-155-15/+15
| | | | | Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-115-25/+25
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* contextinfo: Make it more responsive and improve error handlingLaszlo Agocs2014-03-141-2/+7
| | | | | Change-Id: If05cd906edc8b7f1fd4744d8d0a392aeec46a454 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* contextinfo example: Print the format() both for context and surfaceLaszlo Agocs2014-03-142-15/+30
| | | | | | | And make the output a bit nicer. Change-Id: I5f0f82374b6e9f9feca70a60c30967adb35d48ec Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Extend QOpenGLFunctions with GL1 functionsLaszlo Agocs2014-03-042-9/+12
| | | | | | | | | | | | | | | | | | This introduces the ability to indirectly invoke all common GL1-GLES2 functions via QOpenGLFunctions. The GL1 functions are not yet resolved, since this would not work anyway when linking to an OpenGL implementation directly. However this may change later but that will be a completely internal change without affecting any public APIs. Also migrate some of the opengl examples to use QOpenGLFunctions for everything. Once dynamic GL loading becomes available on some platforms, these examples should continue to function without any changes since they do not anymore invoke any OpenGL functions directly. Task-number: QTBUG-36483 Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-2/+2
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Add an example for creating OpenGL contextsLaszlo Agocs2014-02-286-0/+798
Besides serving as an example for performing OpenGL rendering inside a window container in a way that it works across all GL versions, this is an extremely useful tool for developers and users alike since it allows quick and easy checking of what sort of context a particular driver returns for a particular QSurfaceFormat. NB! Depending on the OpenGL driver, some surprises can be expected. The handling of core/compatibility profiles, the fwdcompat bit, the supported GLSL versions, etc. tend to be somewhat different across the different OpenGL implementations. Task-number: QTBUG-37071 Change-Id: Iae4328e66cd0bb19f74a77fefef93ea5a3221e31 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>