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* Use SPDX license identifiersLucie Gérard2022-05-169-441/+18
| | | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Compose render-to-texture widgets through QRhiLaszlo Agocs2022-03-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | QPlatformTextureList holds a QRhiTexture instead of GLuint. A QPlatformBackingStore now optionally can own a QRhi and a QRhiSwapChain for the associated window. Non-GL rendering must use this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still rely on resource sharing between contexts. A widget tells that it wants QRhi and the desired configuration in a new virtual function in QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is evaluated (among a top-level's all children) upon create() before creating the repaint manager and the QWidgetWindow. In QOpenGLWidget what do request is obvious: it will request an OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget) will be more interesting: it needs to honor the standard Qt Quick env.vars. and QQuickWindow APIs (or, in whatever way the user configured the QRhiWidget), and so will set up the config struct accordingly. In addition, the rhiconfig and surface type is (re)evaluated when (re)parenting a widget to a new tlw. If needed, this will now trigger a destroy - create on the tlw. This should be be safe to do in setParent. When multiple child widgets report an enabled rhiconfig, the first one (the first child encountered) wins. So e.g. attempting to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same top-level window will fail one of the widgets (it likely won't render). RasterGLSurface is no longer used by widgets. Rather, the appropriate surface type is chosen. The rhi support in the backingstore is usable without widgets as well. To make rhiFlush() functional, one needs to call setRhiConfig() after creating the QBackingStore. (like QWidget does to top-level windows) Most of the QT_NO_OPENGL ifdefs are eliminated all over the place. Everything with QRhi is unconditional code at compile time, except the actual initialization. Having to plumb the widget tlw's shareContext (or, now, the QRhi) through QWindowPrivate is no longer needed. The old approach does not scale: to implement composeAndFlush (now rhiFlush) we need more than just a QRhi object, and this way we no longer pollute everything starting from the widget level (QWidget's topextra -> QWidgetWindow -> QWindowPrivate) just to send data around. The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split is all gone. Instead, there is a QBackingStoreDefaultCompositor in QtGui which is what the default implementations of composeAndFlush and toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs should continue working mostly as-is, apart from adapting to the texture list changes and getting the native OpenGL texture id out of the QRhiTexture) As QQuickWidget is way too complicated to just port as-is, an rhi manual test (rhiwidget) is introduced as a first step, in ordewr to exercise a simple, custom render-to-texture widget that does something using a (not necessarily OpenGL-backed) QRhi and acts as fully functional QWidget (modeled after QOpenGLWidget). This can also form the foundation of a potential future QRhiWidget. It is also possible to force the QRhi-based flushing always, regardless of the presence of render-to-texture widgets. To exercise this, set the env.var. QT_WIDGETS_RHI=1. This picks a platform-specific default, and can be overridden with QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be extended to query the platform plugin as well to check if the platform plugin prefers to always do flushes with a 3D API. QOpenGLWidget should work like before from the user's perspective, while internally it has to do some things differently to play nice and prevent regressions with the new rendering architecture. To exercise this better, the qopenglwidget example gets a new tab-based view (that could perhaps replace the example's main window later on?). The openglwidget manual test is made compatible with Qt 6, and gets a counterpart in form of the dockedopenglwidget manual test, which is a modified version of the cube example that features dock widgets. This is relevant in particular because render-to-texture widgets within a QDockWidget has its own specific quirks, with logic taking this into account, hence testing is essential. For existing applications there are two important consequences with this patch in place: - Once the rhi-based composition is enabled, it stays active for the lifetime of the top-level window. - Dynamically creating and parenting the first render-to-texture widget to an already created tlw will destroy and recreate the tlw (and the underlying window). The visible effects of this depend on the platform. (e.g. the window may disappear and reappear on some, whereas with other windowing systems it is not noticeable at all - this is not really different from similar situtions with reparenting or when moving windows between screens, so should be acceptable in practice) - On iOS raster windows are flushed with Metal (and rhi) from now on (previously this was through OpenGL by making flush() call composeAndFlush(). Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Examples: Remove unneeded CMake optionsKai Köhne2022-01-241-4/+0
| | | | | | | | | | | | | | | CMAKE_INCLUDE_CURRENT_DIR is not necessary anymore for moc since CMake 3.8: https://cmake.org/cmake/help/latest/release/3.8.html#other-changes CMAKE_AUTORCC should not be used anymore. Instead, we now use qt_add_resources() or similar Enable CMAKE_AUTOUIC only if .ui files are present. Pick-to: 6.3 Task-number: QTBUG-87643 Change-Id: I835e2994cd5dba9918136999499b9077961b616c Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Examples: Fix whitespace issues in CMakeLists.txtKai Köhne2021-12-131-1/+3
| | | | | | Pick-to: 6.3 Change-Id: I8e6dd1f250f8be6016ee4164cb2ab7034cbb1203 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Examples: Remove remaining conversion markers in CMakeLists.txtKai Köhne2021-12-131-2/+0
| | | | | | Pick-to: 6.3 Change-Id: Ia5d474a3efd6aadbd0ef1537318f2f24e6c24fee Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Examples: Use find_package(Qt6 REQUIRED COMPONENTS ...) idiomKai Köhne2021-12-101-5/+1
| | | | | | | | | Also consolidate several find_package(Qt6 ...) calls in one call. Task-number: QTBUG-98867 Change-Id: Idfd5e71f46d4489fac7411cbfadb84437a0658f3 Reviewed-by: Alexey Edelev <alexey.edelev@qt.io> Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
* Raise cmake_minimum_required to VERSION 3.16 in examplesJoerg Bornemann2021-08-171-1/+1
| | | | | | | Pick-to: 6.2 Task-number: QTBUG-95636 Change-Id: I1270b4846d8a23bc3563b6942c0910e095d2be4a Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* CMake: Regenerate examples to set the WIN32_EXECUTABLE propertyAlexandru Croitor2020-10-271-0/+4
| | | | | | | | | As well as the MACOSX_BUNDLE properties as necessary. Task-number: QTBUG-87664 Task-number: QTBUG-86827 Change-Id: I7677449a26d51fa853bd67bab6b3b61afbd2b12f Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* CMake: Regenerate examples to use qt_add_executableAlexandru Croitor2020-10-191-1/+1
| | | | | | Task-number: QTBUG-87661 Change-Id: I0dacfdc97a3fb7d88da85b67800f2c1b084d869b Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Get rid of all usage of QApplication:desktopVolker Hilsheimer2020-10-142-4/+5
| | | | | | | | Use QScreen APIs instead. Change-Id: Ie99af94fe4292223dbb165b3f5c1b74e8fe0498b Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* CMake: Regenerate examplesAlexandru Croitor2020-07-091-1/+5
| | | | | | Change-Id: I1c51b10af4e2b26f54740f257164c56a0e2a03ce Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* Use QList instead of QVector in examplesJarek Kobus2020-06-231-2/+2
| | | | | | Task-number: QTBUG-84469 Change-Id: Id14119168bb1bf11f99bda7ef6ee9cf51bcfab2e Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
* Phase 2 of removing QDesktopWidgetVolker Hilsheimer2020-06-082-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | Remove QDestopWidget public header, simplify the implementation that maintains a Qt::Desktop type QWidget for each QScreen, and turn QWidget's initial target screen into a QScreen pointer. QApplication::desktop() now takes an optional QScreen pointer, and returns a QWidget pointer, so that applications and widgets can get access to the root widget for a specific screen without having to resort to private APIs. QDesktopWidgetPrivate implementations to look up a screen for an index, widget, or point are now all inline functions that thinly wrap QGuiApplication::screens/screenAt calls. We should consider adding those as convenience APIs to QScreen instead. Note that QWidget::screen is assumed to return a valid pointer; there is code that handles the case that it returns nullptr (but also code that trusts that it never is nullptr), so this needs to be defined, verified with tests, and asserted. We can then simplify the code further. Change-Id: Ifc89be65a0dce265b6729feaf54121c35137cb94 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* Replace calls to deprecated QEvent accessor functionsShawn Rutledge2020-06-081-4/+4
| | | | | | | Many of these were generated by clazy using the new qevent-accessors check. Change-Id: Ie17af17f50fdc9f47d7859d267c14568cc350fd0 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* Move QOpenGLWidget from QtOpenGL to its own moduleJohan Klokkhammer Helsing2020-02-182-1/+3
| | | | | | | | Same pattern as QtQuickWidgets. Gets rid of QtOpenGL's dependency on QtWidgets. Task-number: QTBUG-74409 Change-Id: I4f9b55c23e25a1e0519734037b768a16e870c7d2 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Post Merge FixesLeander Beernaert2020-01-241-1/+3
| | | | | Change-Id: I1e06c01b76b119c3f23b6e6ecbaae8df719b70ce Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Merge remote-tracking branch 'origin/dev' into merge-devLeander Beernaert2020-01-241-1/+1
|\ | | | | | | Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
| * Move QOpenGLWidget from QtWidgets to QtOpenGLJohan Klokkhammer Helsing2019-12-121-1/+1
| | | | | | | | | | | | Task-number: QTBUG-74409 Change-Id: I98a4f8a9e1d439bfdc24eb2910385273cedecd29 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | Merge remote-tracking branch 'origin/dev' into wip/cmakeAlexandru Croitor2019-10-146-23/+23
|\| | | | | | | Change-Id: I4a78428a8ea273b6960792e3b8043f816fa37fcf
| * Cleanup QtOpenGL examplesChristian Ehrlicher2019-09-306-23/+23
| | | | | | | | | | | | | | | | | | | | | | Cleanup the OpenGL examples - use nullptr (clang-tidy) - use member-initialization - avoid redundant checks for != nullptr when deleting a pointer Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | cmake: add examples/openglFrederik Gladhorn2019-10-071-0/+35
|/ | | | | | | Fixes: QTBUG-78164 Change-Id: Iccc8bb1354d2362c950de17a6c00e00f95272967 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Qt CMake Build Bot
* Hello GL2 example: Fix exit crashFriedemann Kleint2017-09-051-0/+2
| | | | | | | | Bail out of cleanup() when run 2nd time. Task-number: QTBUG-60626 Change-Id: I8a9be2fcfb0e8a5584ce8ed7952affff24bd2a33 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* OpenGL examples: Introduce QCommandLineParserFriedemann Kleint2017-09-053-6/+31
| | | | | | Task-number: QTBUG-60626 Change-Id: I6d102327c89206fcdce10f3ac04e112270b11ad2 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Examples: Replace 'Q_DECL_OVERRIDE' by 'override'hjk2016-06-152-8/+8
| | | | | | | | Examples should demonstrate best practice, and we can use the keyword directly nowadays. Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4 Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
* Unify license header usage.Jani Heikkinen2016-03-299-27/+117
| | | | | | | | | Update files using old header.LGPL3 to header.LGPL Update files using old FDL template to use new one Update files using old BSD template to use new one Change-Id: I36a78272516f9953d02956522f285b40adfc8915 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Fix up QOpenGLWidget transparency supportLaszlo Agocs2015-09-242-2/+9
| | | | | | | | | | | | | | | The glColorMask call was troublesome. In addition, the Qt::WA_TranslucentBackground was misinterpreted and recommended misleadingly in the documentation. The hellogl2 example's --transparent argument was disfunctional in practice. Replace glColorMask with glBlendFuncSeparate. The hellogl2 example and the docs are now corrected wrt enabling semi-transparency in a QOpenGLWidget that is not a top-level (which is the most common case). Task-number: QTBUG-47276 Change-Id: I6f40e732d455f5efcf158649ac9a52ff9f240e85 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Updated Hello GL2 Example to new Signal/Slot syntaxBenjamin Summerton2015-06-292-8/+8
| | | | | | | | | The Hello GL2 Example was using the older Signal/Slot syntax that made use of the macros `SIGNAL()` and `SLOT()`. I changed it to the newer one. Change-Id: I8e55015383847a04b07f751fe9fc94b81956a896 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Updated BSD licensed file headersJani Heikkinen2015-02-159-27/+27
| | | | | Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-119-45/+45
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Fix composition for windows with alphaLaszlo Agocs2014-08-132-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | While we will cover the entire surface with our textured quads, the clear is still necessary in order to make top-levels with TranslucentBackground render correctly: We don't want to blend transparent areas with undefined content that is in the surface's framebuffer. Blending is problematic for alpha values. We now prevent the blended alpha from being written out. This ensures that in examples like qquickviewcomparison, where the backingstore image contains an alpha of 0.5 while the QQuickWidget texture 1.0, the result is still an alpha value of 1.0 in the final image. Writing out an alpha of 0.5 would break on systems where windows get an alpha buffer by default. hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget being cleared to transparent in order to verify it works in combination with Qt::WA_TranslucentBackground. The swapped red and blue problem is also corrected. RGBA8888 does not need swizzling. The only format that needs this is RGB32. Task-number: QTBUG-40716 Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Modernize the OpenGL examplesLaszlo Agocs2014-08-1210-0/+1012
Change them to use QOpenGLWidget and QOpenGLTexture. Advocate also the usage of VBOs. Hopeless examples, that rely on the fixed pipeline and will not compile or work in ES and dynamic builds, are moved to a "legacy" directory. The documentation pages for these are removed. This long due change avoids the confusion newcomers experience when trying to get started with Qt 5 and OpenGL. hellowindow's behavior is changed to open a single window only by default. The old default behavior, that opened three windows on platforms that supported both MultipleWindows & ThreadedOpenGL, can be requested by passing --multiple. --single is removed since it is the default now. This plays much nicer with drivers that have issues with threading. In addition, say hello to hellogl2. This is the old hellogl example updated to use QOpenGLWidget and OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets containing the OpenGL widgets. This helps testing the behavior when the top-level of the QOpenGLWidget changes and provides a very important example of how to do proper resource management in this case. (must use aboutToBeDestroyed() of the context, since the context goes away and is replaced by a new one on every dock/undock) As a bonus, the logo is now real 3D, no more orthographic nonsense. Launch with --multisample to request 4x MSAA. Launch with --coreprofile to request 3.2 Core. In this particular example the shaders are present in both versions and there is a VAO so the application is functional with core profile contexts. Change-Id: Id780a80cb0708ef164cc172450ed74050f065596 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>