| Commit message (Collapse) | Author | Age | Files | Lines |
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Projects were modified using the tool at:
https://git.qt.io/alcroito/cmake_refactor
A couple of examples had to be adapted manually, due to them including
more than one app per example subdirectory.
The INSTALL_EXAMPLESDIR and INSTALL_EXAMPLEDIR assignments were
removed.
The install(TARGETS) calls were modified according to our
documentation snippets for qt_generate_deploy_app_script.
A qt_generate_deploy_app_script call was added for each executable
target.
Note that the deployment step will be skipped in the CI for now,
because we enable QT_DEPLOY_MINIMAL_EXAMPLES and thus
QT_INTERNAL_SKIP_DEPLOYMENT, and also because standalone examples
are not enabled yet, and deployment is disabled for in-tree (so
no-standalone-example) prefix builds.
The install(TARGETS) calls for each example will still run,
installing the examples into an installed_examples directory, that
will not be archived by the CI.
Task-number: QTBUG-102056
Task-number: QTBUG-102057
Change-Id: Ida389bbad41710b2ae5da4d95e2d85be9e0cd9ce
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
(cherry picked from commit 3b30b0fc2e1cda30b83bd2de1f70b3ee0c83ba46)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Example takes precedent over build system file type.
According to QUIP-18 [1], all examples file should be
LicenseRef-Qt-Commercial OR BSD-3-Clause
[1]: https://contribute.qt-project.org/quips/18
Task-number: QTBUG-121787
Change-Id: Id348a89884bb309b96abb31077f14a51086b5d0c
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
(cherry picked from commit c2333f312ff05d592e44e8b10591e3568b8d9a26)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Pick-to: 6.5
Change-Id: I9f05aedc7649ab7e248b7332c04a6664e85182d8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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And expand the note in the openglwindow example to point to
hellogles3 as well.
Pick-to: 6.5
Change-Id: I2c0ee9b83fa59752d937c57eaf0194f0d0a8a7d9
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Pick-to: 6.5
Change-Id: I42b476be28acd5b5c68f115bd98cf5c43cd8d97b
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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We (almost) only build apps, for which PRIVATE linkage makes more sense.
Change-Id: I09a509c3fb33a00cdfdede687b3f95d638f42091
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Change-Id: I0ceab08108b7e58e4e2ed25db9e3c289f5c0ddac
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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This is what we promote also in the documentation.
Change-Id: If91aebafe861b0c934acbb2c69afd182abc3345d
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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CMAKE_INCLUDE_CURRENT_DIR is not necessary anymore for moc since
CMake 3.8: https://cmake.org/cmake/help/latest/release/3.8.html#other-changes
CMAKE_AUTORCC should not be used anymore. Instead, we now use
qt_add_resources() or similar
Enable CMAKE_AUTOUIC only if .ui files are present.
Pick-to: 6.3
Task-number: QTBUG-87643
Change-Id: I835e2994cd5dba9918136999499b9077961b616c
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Pick-to: 6.3
Change-Id: I8e6dd1f250f8be6016ee4164cb2ab7034cbb1203
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Pick-to: 6.3
Change-Id: Ia5d474a3efd6aadbd0ef1537318f2f24e6c24fee
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Pick-to: 6.3
Change-Id: Ib32700ab82cf6b271c49e25d12fbad8c9c6bc1d1
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Also consolidate several find_package(Qt6 ...) calls in one call.
Task-number: QTBUG-98867
Change-Id: Idfd5e71f46d4489fac7411cbfadb84437a0658f3
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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Pick-to: 6.2
Task-number: QTBUG-95636
Change-Id: I1270b4846d8a23bc3563b6942c0910e095d2be4a
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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As well as the MACOSX_BUNDLE properties as necessary.
Task-number: QTBUG-87664
Task-number: QTBUG-86827
Change-Id: I7677449a26d51fa853bd67bab6b3b61afbd2b12f
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Task-number: QTBUG-87661
Change-Id: I0dacfdc97a3fb7d88da85b67800f2c1b084d869b
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Change-Id: I1c51b10af4e2b26f54740f257164c56a0e2a03ce
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Change-Id: I1e06c01b76b119c3f23b6e6ecbaae8df719b70ce
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
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Task-number: QTBUG-74409
Change-Id: If7d27cdfa2c6cd5b167887ad77b9cfe413cb106a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I4a78428a8ea273b6960792e3b8043f816fa37fcf
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Cleanup the OpenGL examples
- use nullptr (clang-tidy)
- use member-initialization
- avoid redundant checks for != nullptr when deleting a pointer
Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Fixes: QTBUG-78164
Change-Id: Iccc8bb1354d2362c950de17a6c00e00f95272967
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Qt CMake Build Bot
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...instead of compatibility, in order to play nice with systems
that have no compatibility profile support (macOS). Instancing
needs OpenGL 3.x so sticking with 2.x contexts is not an option.
The example looks fully compatible with core profile so its
functionality should not change.
Change-Id: If0d554a6208973aa8a4fb86757e246d170cd0e71
Fixes: QTBUG-75680
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Task-number: QTBUG-67109
Change-Id: I55135264a63b78502b300de723a25b3f363af58b
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Move the instantiation of QGuiApplication to the top since it is
required by QOpenGLContext::openGLModuleType().
Task-number: QTBUG-55671
Change-Id: I506cee193fe2ba48400851588a8ef079848bc2f4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I486a4a2326bf57ec5ea08bccdcef79c3e5553db5
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I2894fbadec50286c0831bf381d149b54ade9182d
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Add some extra rotations and offsets, to show off the power of
what you can do with a single draw call. Also use QGLWindow instead
of QGLWidget. This improves performance from 23 FPS to 30 FPS on a
4k monitor with integrated Intel graphics.
Change-Id: Iedac1c14cc6057959aa15faaacdf29da91f36ab1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform,
cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too.
Applications only have to take extra care about the version requests (context version
and version directives in shader code), the rest of their code can stay the same across
desktop/mobile/embedded, even when ES 3 functions are used.
The new functions are placed to a new subclass which is placed between QOpenGLFunctions
and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions,
there is no guarantee that these functions are always available in all configurations.
When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the
function in question, either in core or as an extension, it will all just work. This is
handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so
ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version
number in the QSurfaceFormat.
We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without
the corresponding functions present. Instead, we show a warning and gracefully fall back to
resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as
an extension this may just work fine.
Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some
ES 3.0 features like instanced drawing.
[ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in
a cross-platform manner.
Task-number: QTBUG-46161
Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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