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* Use requestUpdate instead of timer in a few GL examplesTor Arne Vestbø2019-01-221-2/+3
| | | | | Change-Id: I235ad367fe693c86ef5a0844fde0573371b284db Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Don’t flicker on startup: render on exposeMorten Johan Sørvig2017-06-271-1/+1
| | | | | | | | All QWindow implementations must produce a frame before returning from the expose event. Change-Id: I5640809c47e948101879c1623c12230fa0a63c44 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Examples: Replace 'Q_DECL_OVERRIDE' by 'override'hjk2016-06-151-2/+2
| | | | | | | | Examples should demonstrate best practice, and we can use the keyword directly nowadays. Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4 Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
* Unify license header usage.Jani Heikkinen2016-03-291-3/+13
| | | | | | | | | Update files using old header.LGPL3 to header.LGPL Update files using old FDL template to use new one Update files using old BSD template to use new one Change-Id: I36a78272516f9953d02956522f285b40adfc8915 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Updated BSD licensed file headersJani Heikkinen2015-02-151-3/+3
| | | | | Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-5/+5
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Make hellowindow multi display capable on embeddedLaszlo Agocs2014-10-161-1/+3
| | | | | | | | | | | | | | | | | Platforms like eglfs allow a single window per screen. Thus the behavior of --multiple is not suitable since it tries to open multiple windows on the primary screen. Instead, introduce --multiscreen. Add also --timeout to quit the app after 10 seconds. This is essential on platforms that do not have windows with decorations that can be used to close windows. With eglfs' kms/drm hooks, starting with --multiscreen will now show a rotating logo on all connected displays, with some random background color. Change-Id: I53f2651f05620e752c289038a9b3ff4508273173 Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Andy Nichols <andy.nichols@digia.com>
* Modernize the OpenGL examplesLaszlo Agocs2014-08-121-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change them to use QOpenGLWidget and QOpenGLTexture. Advocate also the usage of VBOs. Hopeless examples, that rely on the fixed pipeline and will not compile or work in ES and dynamic builds, are moved to a "legacy" directory. The documentation pages for these are removed. This long due change avoids the confusion newcomers experience when trying to get started with Qt 5 and OpenGL. hellowindow's behavior is changed to open a single window only by default. The old default behavior, that opened three windows on platforms that supported both MultipleWindows & ThreadedOpenGL, can be requested by passing --multiple. --single is removed since it is the default now. This plays much nicer with drivers that have issues with threading. In addition, say hello to hellogl2. This is the old hellogl example updated to use QOpenGLWidget and OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets containing the OpenGL widgets. This helps testing the behavior when the top-level of the QOpenGLWidget changes and provides a very important example of how to do proper resource management in this case. (must use aboutToBeDestroyed() of the context, since the context goes away and is replaced by a new one on every dock/undock) As a bonus, the logo is now real 3D, no more orthographic nonsense. Launch with --multisample to request 4x MSAA. Launch with --coreprofile to request 3.2 Core. In this particular example the shaders are present in both versions and there is a VAO so the application is functional with core profile contexts. Change-Id: Id780a80cb0708ef164cc172450ed74050f065596 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Examples: Add Q_DECL_OVERRIDE to overridden functionsOlivier Goffart2014-07-151-2/+2
| | | | | | | | | | | | | | | | | | Q_DECL_OVERRIDE (which expands to 'override' for supported compiler) helps to declare the intent (that it is an overridden function) and force compilation error when there is no such virtual function in the base class. The examples should show the best practice of having it, as it may save the programmer quite some time in case of change of API or typo in the function name or arguments. This change was done automatically with clang-modernize -add-override -override-macros And fixed MSVC compilation by removing inline for TorrentViewDelegate::paint Change-Id: Ice66ae93fae571266f908703d5b8892b2c1ebb1a Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
* Improved robustness of threaded rendering in hellowindow example.Samuel Rødal2013-04-251-11/+14
| | | | | | | | | | | | Previously resizes along with the animation was implemented using queued signals and slots, potentially causing a huge lag between the size of the window and the rendered contents. Now the animation is always driven by the rendering thread and is triggered based on the window's isExposed() status. Change-Id: Ifd89a63c2a436671a7b15326ff56be9ec2a5362d Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-181-1/+1
| | | | | Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Polish code of some opengl exampleshjk2012-12-281-9/+4
| | | | | Change-Id: If24ae1845176fc525cf6a239a5079f4802f8df3f Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Fix hellowindow example generating excess timersMiikka Heikkinen2012-11-051-0/+2
| | | | | | | | | | | | The example was creating a new timer on every expose event, which quickly leads into massive excess of timeout signals. Fixed by only creating one timer. Task-number: QTBUG-27836 Change-Id: Ia6ed1bd9575e296f4c6c5b12509095e4d5c016dd Reviewed-by: Jonathan Liu <net147@gmail.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-221-6/+6
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* examples: Mark ctor's as explicitSergio Ahumada2012-09-171-1/+1
| | | | | | | | | Make C++ class constructors that can be used with only one required argument 'explicit' to minimize wrong use of the class. Change-Id: Ida9f9c2f0c8608c35b0137b2512a6747afd69515 Reviewed-by: Mitch Curtis <mitch.curtis@nokia.com> Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* OpenGL/HelloWindow example: Fix resource leaks.Friedemann Kleint2012-05-251-2/+3
| | | | | Change-Id: Icf776b5581b3a632e8cef19af1059503146c158c Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>
* Made hellowindow example respect the expose event.Samuel Rødal2012-04-201-0/+2
| | | | | | | The expose event is sent when the window can start rendering. Change-Id: Ifdfb01a107e3bf665fb7be65802cdaabea4c5a34 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com>
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
| | | | | | | | | | As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: I311e001373776812699d6efc045b5f742890c689 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update contact information in license headers.Jason McDonald2012-01-231-1/+1
| | | | | | | Replace Nokia contact email address with Qt Project website. Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update copyright year in license headers.Jason McDonald2012-01-051-1/+1
| | | | | Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Added multi-screen support to hellowindow example.Samuel Rødal2011-12-061-1/+1
| | | | | Change-Id: I025de342952bffeffa0705eb4cfcf869f32241cc Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
* Make examples build with Qt-in-namespaceKent Hansen2011-09-281-0/+2
| | | | | | | Change-Id: Ie4710b8f3afb44191927bab94eb47e00207cb831 Reviewed-on: http://codereview.qt-project.org/5684 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
* Add missing license headersJason McDonald2011-09-151-0/+40
| | | | | | | | | Examples get the BSD license header. Change-Id: I4802cc00815c69e2f113aa8973d61203357212e3 Reviewed-on: http://codereview.qt-project.org/4849 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Copy core GL functionality to QtGui with QGL -> QOpenGL naming.Samuel Rødal2011-08-291-6/+6
| | | | | | Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855 Reviewed-on: http://codereview.qt.nokia.com/3710 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Make the hellowindow example multi-threaded to stress the GL backend.Samuel Rødal2011-08-191-6/+11
| | | | | | | Change-Id: I9e158c0889b050f9ed76ea21176102fc792eef83 Reviewed-on: http://codereview.qt.nokia.com/3150 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
* OpenGL API refactor.Samuel Rødal2011-06-211-3/+3
| | | | | | Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of having QPlatformGLSurface accessor in QWindow.
* QWindowContext / QWindowFormat refactor.Samuel Rødal2011-06-101-10/+30
| | | | | | | | | | | | | To enable having a single GL context used for multiple drawables we need to de-couple the context class a bit more from the window class in the plugin API. Now contexts are created stand-alone based on a GL format and a share context, and when calling makeCurrent() a desired surface is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all support this use case. QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed to QGuiGLFormat. We have the ability to introduce a pbuffer or similar other offscreen GL drawable abstraction in the future.
* Add resize event support to QWindow.Samuel Rødal2011-04-281-0/+1
| | | | (cherry picked from commit 12b4e7e5a2b18cdd23f540821e1f2785f62b0b9a)
* Remove unused parameters in hellowindow.Samuel Rødal2011-04-281-6/+1
| | | | (cherry picked from commit 3d7f0d967ca1e7e76087d84efc67f5247b72dae6)
* Added QWindow example in examples/opengl/hellowindow.Samuel Rødal2011-04-281-0/+44
(cherry picked from commit 712f5fe0acc7ef73117151cd8206a0d4f5d01428)