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Change-Id: Ie4710b8f3afb44191927bab94eb47e00207cb831
Reviewed-on: http://codereview.qt-project.org/5684
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
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Examples get the BSD license header.
Change-Id: I4802cc00815c69e2f113aa8973d61203357212e3
Reviewed-on: http://codereview.qt-project.org/4849
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855
Reviewed-on: http://codereview.qt.nokia.com/3710
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I9e158c0889b050f9ed76ea21176102fc792eef83
Reviewed-on: http://codereview.qt.nokia.com/3150
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
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Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of
QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of
having QPlatformGLSurface accessor in QWindow.
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To enable having a single GL context used for multiple drawables we need
to de-couple the context class a bit more from the window class in the
plugin API. Now contexts are created stand-alone based on a GL format
and a share context, and when calling makeCurrent() a desired surface
is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all
support this use case.
QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed
to QGuiGLFormat. We have the ability to introduce a pbuffer or similar
other offscreen GL drawable abstraction in the future.
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(cherry picked from commit 12b4e7e5a2b18cdd23f540821e1f2785f62b0b9a)
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(cherry picked from commit 3d7f0d967ca1e7e76087d84efc67f5247b72dae6)
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(cherry picked from commit 712f5fe0acc7ef73117151cd8206a0d4f5d01428)
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