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* cmake: add examples/openglFrederik Gladhorn2019-10-071-0/+47
| | | | | | | Fixes: QTBUG-78164 Change-Id: Iccc8bb1354d2362c950de17a6c00e00f95272967 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Qt CMake Build Bot
* Be (somewhat more) consistent about the value of piEdward Welbourne2017-06-201-3/+2
| | | | | | | | | | | | | | | | | | | | Use M_PI (and friends), where possible, in favor of hand-coded approximations of various (in)accuracies. Where that's not available (e.g. fragment shaders), use the same value that qmath.h uses for M_PI, for consistency. Replaced math.h with qmath.h in places that defined a fall-back in case math.h omits it (it's not in the C++ standard, although M_PI is in POSIX); or removed this entirely where it wasn't used. Reworked some code to reduce the amount of arithmetic needed, in the process; e.g. pulling common factors out of loops. Revised an example's doc to not waste time talking about using a six-sig-fig value for pi (which we no longer do) - it really wasn't relevant, or anything to be proud of; nor did the doc mention its later use. Task-number: QTBUG-58083 Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Use qtConfig throughout in qtbaseLars Knoll2016-08-191-1/+1
| | | | | | | | | | | Use the new qtConfig macro in all pro/pri files. This required adding some feature entries, and adding {private,public}Feature to every referenced already existing entry. Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4 Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Examples: Replace 'Q_DECL_OVERRIDE' by 'override'hjk2016-06-151-6/+6
| | | | | | | | Examples should demonstrate best practice, and we can use the keyword directly nowadays. Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4 Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
* Unify license header usage.Jani Heikkinen2016-03-293-9/+39
| | | | | | | | | Update files using old header.LGPL3 to header.LGPL Update files using old FDL template to use new one Update files using old BSD template to use new one Change-Id: I36a78272516f9953d02956522f285b40adfc8915 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Fix exclusion for legacy Open GL examples.Friedemann Kleint2015-05-151-5/+1
| | | | | | | | | Add dynamic GL and remove warning about ANGLE since that package no longer exists. Task-number: QTBUG-46103 Change-Id: Icf93d1105434395a3c9ad61bb8c921fcedfc7137 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Set correct target.path for legacy GL examplesMorten Johan Sørvig2015-05-141-1/+1
| | | | | | | | | | | | Fix Library not loaded/image not found error on application startup. With @rpath enabled (commit 6e18f57a) qmake now requires a correct target.path in order to emit correct -rpath @loader_path linker directives. Change-Id: Ia32b038ad2d64819477be5cd9d1ed36768e2251b Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
* Updated BSD licensed file headersJani Heikkinen2015-02-153-9/+9
| | | | | Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-113-15/+15
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* New Qt logoAlessandro Portale2014-11-051-0/+0
| | | | | | | | | | | | | This patch replaces the old Qt logo with the new, flatter one. The PNGs were optimized via: optipng -o7 -strip "all" Task-number: QTBUG-41685 Change-Id: I51983a45144373bf7aee31a32990ecbb2582f488 Reviewed-by: Robert Loehning <robert.loehning@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Modernize the OpenGL examplesLaszlo Agocs2014-08-126-0/+394
Change them to use QOpenGLWidget and QOpenGLTexture. Advocate also the usage of VBOs. Hopeless examples, that rely on the fixed pipeline and will not compile or work in ES and dynamic builds, are moved to a "legacy" directory. The documentation pages for these are removed. This long due change avoids the confusion newcomers experience when trying to get started with Qt 5 and OpenGL. hellowindow's behavior is changed to open a single window only by default. The old default behavior, that opened three windows on platforms that supported both MultipleWindows & ThreadedOpenGL, can be requested by passing --multiple. --single is removed since it is the default now. This plays much nicer with drivers that have issues with threading. In addition, say hello to hellogl2. This is the old hellogl example updated to use QOpenGLWidget and OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets containing the OpenGL widgets. This helps testing the behavior when the top-level of the QOpenGLWidget changes and provides a very important example of how to do proper resource management in this case. (must use aboutToBeDestroyed() of the context, since the context goes away and is replaced by a new one on every dock/undock) As a bonus, the logo is now real 3D, no more orthographic nonsense. Launch with --multisample to request 4x MSAA. Launch with --coreprofile to request 3.2 Core. In this particular example the shaders are present in both versions and there is a VAO so the application is functional with core profile contexts. Change-Id: Id780a80cb0708ef164cc172450ed74050f065596 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>