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* Be (somewhat more) consistent about the value of piEdward Welbourne2017-06-201-1/+1
| | | | | | | | | | | | | | | | | | | | Use M_PI (and friends), where possible, in favor of hand-coded approximations of various (in)accuracies. Where that's not available (e.g. fragment shaders), use the same value that qmath.h uses for M_PI, for consistency. Replaced math.h with qmath.h in places that defined a fall-back in case math.h omits it (it's not in the C++ standard, although M_PI is in POSIX); or removed this entirely where it wasn't used. Reworked some code to reduce the amount of arithmetic needed, in the process; e.g. pulling common factors out of loops. Revised an example's doc to not waste time talking about using a six-sig-fig value for pi (which we no longer do) - it really wasn't relevant, or anything to be proud of; nor did the doc mention its later use. Task-number: QTBUG-58083 Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Fix a couple of bugs in the QOpenGLWindow exampleJørgen Lind2015-01-101-4/+9
| | | | | | | Also make the fragment shader a bit simpler Change-Id: Ie50940da0a4f896504c9f5962cdb6c455983302f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Avoid transparency in qopenglwindow exampleLaszlo Agocs2014-08-141-1/+2
| | | | | | | | | On systems that give alpha configs by default writing alpha values of less than 1.0 is a bad idea since it will lead to the content behind the window becoming visible, even though this is not the example's intention. Change-Id: I23cdfc1fb78d77b1cbc192d2aba5d6665a7acfcc Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Add missing precision qualifiers in qopenglwindow exampleLaszlo Agocs2014-08-071-6/+6
| | | | | | | Make GLES implementations happy. Change-Id: Ib389e379f23794eee0fa71ca26b863e56cee662e Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Introduce QOpenGLWindowLaszlo Agocs2014-08-051-0/+24
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for creating windows showing OpenGL content via an API similar to QGLWidget and without any widget dependencies. Done-with: Jorgen Lind <jorgen.lind@digia.com> Task-number: QTBUG-36899 Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>