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* Fix WebEngine build when VULKAN_SDK environment variable is presentAlexandru Croitor2017-07-251-1/+1
| | | | | | | | | | | Instead of expanding the VULKAN_SDK environment variable at Makefile processing time, expand it at qmake time, so that a resolved include path is passed to WebEngine's build system GN. Task-number: QTBUG-61823 Change-Id: I63bd661350883d22af2ccdeb7c360ed0d8d881c8 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Basic Vulkan enablersLaszlo Agocs2017-03-171-0/+5
For Android, Windows and xcb. Verified on Win10 with NVIDIA, Win10 with AMD, Android with Tegra K1, Android aarch64 with Tegra X1, and Linux aarch64 with Tegra X1 (Jetson TX1, L4T). Introduce QPA-based Vulkan library loader, core function resolver, and instance creation support. In addition to creating a new VkInstance, adopting an existing one from an external engine is supported as well. The WSI specifics are hidden in the platform plugins. Vulkan-capable windows use the new surface type VulkanSurface and are associated with a QVulkanInstance. On Windows VULKAN_SDK is picked up automatically so finding vulkan.h needs no additional manual steps once the LunarG SDK is installed. [ChangeLog][QtGui] Added support for rendering to QWindow via the Vulkan graphics API. Task-number: QTBUG-55981 Change-Id: I50fa92d313fa440e0cc73939c6d7510ca317fbc9 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>