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* Update supported platforms and build requirements for Apple platformsTor Arne Vestbø2019-11-051-1/+1
| | | | | | | | | | | | | | | | Per earlier discussions we bump the deployment target for LTS releases and follow up by requiring the latest SDK available for building. As layer backed views and dark mode is a lot more stable these days in Qt and on macOS in general we no longer support the option to build with the 10.13 SDK. A workaround in case this functionality is still needed is to explicitly set the QMAKE_MAC_SDK_VERSION qmake variable, which will tell the linker to write that version into the MachO header of the executable, which will then be read by AppKit when determining which features to opt in to. Change-Id: Ied4f6d75b710505a5c440c990b82567bea780db6 Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
* iOS/tvOS/watchOS: Bump deployment targetsTor Arne Vestbø2018-08-241-1/+1
| | | | | | | | | | As planned, we only support the latest and previous release for these platforms, and by the time 5.12 is out these platforms will all have had new releases, so we should bump the deployment target now. Change-Id: Ibbb7d07bb5d9a1007ab37b88d75781be2c1f7075 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
* iOS: Bump deployment target to 10.0 as planned for 5.10Tor Arne Vestbø2017-10-041-1/+1
| | | | | | | | [ChangeLog][iOS] The minimum deployment target for applications is now iOS 10.0. Change-Id: Icb37e4eaecbf6f62fd3c9293b2abf19a0954a02d Reviewed-by: Jake Petroules <jake.petroules@qt.io>
* Drop 32 bit iOS configs from mkspecSimo Fält2017-08-281-2/+2
| | | | | | | | | | Qt 5.10 won't support 32 bit iOS. Task-number: QTQAINFRA-1288 Change-Id: If3cfdb65ed94166d685d3cf444b5ab03d18680a9 Reviewed-by: Jake Petroules <jake.petroules@qt.io> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Bump the minimum required Darwin versionsJake Petroules2017-01-031-1/+1
| | | | | | | | | | | The macOS and iOS version bumps were already proposed, and bumping up tvOS and watchOS by one version since all original devices that ran tvOS 9 and watchOS 1 can run the latest versions and given the upgrade cycles and TP status of these platforms in 5.8, there is not much point supporting any older version. Change-Id: Ib01035054291f5bcd18d15a4f27ad33922076851 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
* Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-09-151-3/+3
|\ | | | | | | | | | | | | | | | | Conflicts: configure.json mkspecs/macx-tvos-clang/qmake.conf mkspecs/macx-watchos-clang/qmake.conf Change-Id: Iaf32339ace59dff9ed344972472744c55d75025c
| * Make TARGETED_DEVICE_FAMILY variable platform independentJake Petroules2016-09-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | This reduces unnecessary OS conditions in qmake since these platforms are mutually exclusive, and also opens up their potential for use on future devices (like carOS(?), which is device idiom '5'). This is also more similar to what Xcode does, as the TARGETED_DEVICE_FAMILY variable is not platform specific. Change-Id: I29d209cd8e0779f492bda829008264773e13c75c Reviewed-by: Lars Knoll <lars.knoll@qt.io>
| * Make DEVICE_ARCHS and SIMULATOR_ARCHS variables platform independentJake Petroules2016-09-051-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reduces unnecessary OS conditions in qmake since these platforms are mutually exclusive, and also opens up their potential for use on macOS to transparently support multi-arch builds like UIKit platforms. This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET variables are platform specific, while the ARCHS variable is not. DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host tools vs targets), while ARCHS does not. Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* | Move common/ios configurations into common/uikitJake Petroules2016-08-221-2/+2
|/ | | | | | | | These actually affect all UIKit platforms (tvOS, watchOS), not just iOS. Change-Id: I2b45ebecb10d11e33d301071093b5342ce101816 Reviewed-by: Mike Krus <mike.krus@kdab.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Add support for Apple tvOSMike Krus2016-05-171-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | Pass -xplatform macx-tvos-clang to configure to build. Builds device and simulator by default. Added ‘uikit’ platform with the common setup. Also added QT_PLATFORM_UIKIT define (undocumented). qmake config defines tvos (but not ios). tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be embedded in the binary. A new ‘bitcode’ configuration was added. For ReleaseDevice builds (which get archived and push to the store), bitcode is actually embedded (-fembed-bitcode passed to clang). For all other configurations, only using bitcode markers to keep file size down (-fembed-bitcode-marker). Build disables Widgets in qtbase, and qtscript (unsupported, would require fixes to JavaScriptCore source code). Qpa same as on iOS but disables device orientation, status bar, clipboard, menus, dialogs which are not supported on tvOS. Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* Bump the minimum supported OS X and iOS versionsJake Petroules2016-04-221-1/+1
| | | | | | | | As per mailing list discussion: http://lists.qt-project.org/pipermail/development/2016-February/024889.html Change-Id: Ie4e226c454d8f736dbf1545440ca200104fd947c Reviewed-by: Jake Petroules <jake.petroules@qt.io>
* Remove iOS/OS X duplicationMike Krus2016-03-051-4/+0
| | | | | | | Move common configuration to mac Change-Id: Ic4a6ad896ac6fd46a0914a267ba87adecc6b37e4 Reviewed-by: Jake Petroules <jake.petroules@theqtcompany.com>
* iOS: Use LC_MAIN to wrap user main() instead of mangling object filesTor Arne Vestbø2015-06-291-1/+1
| | | | | | | | | | | | | | | | With iOS 6.0 and above the LC_MAIN load command is available, which allows dyld to call the application entrypoint directly instead of going through _start in crt.o. By passing -e to the linker we can change this entrypoint to our wrapper that sets up the separate stack before entering the native iOS runloop through UIApplicationMain. As before, we call the user's main() from applicationDidFinishLaunching. By using LC_MAIN instead of messing with the object files we open up the possibility of generating Bitcode instead of object code, which can be useful for link-time optimizations, either locally or by Apple. Change-Id: If2153bc919581cd93dfa10fb6ff1c305b3e39a52 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
* iOS: bump QMAKE_IOS_DEPLOYMENT_TARGET to 5.1.1Richard Moe Gustavsen2015-01-081-1/+1
| | | | | | | | AppStore validation requires deployment target to be at least 5.1.1 for 64-bit applications. Change-Id: I4d857ad983e6d4059f541bff523dd63479aca849 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* iOS: Enable fat builds containing both armv7 and arm64 slicesTor Arne Vestbø2014-11-131-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | Apple will from February 1, 2015, require all applications uploaded to the App Store to be built for both 32-bit (armv7/s) and 64-bit (arm64). https://developer.apple.com/news/?id=10202014a We enable fat Qt binaries by passing both -arch armv7 and -arch arm64 to clang, which takes care of lipoing together the two slices for each object file. This unfortunately means twice the build time and twice the binary size for our libraries. Since precompiled headers are architecture specific, and the -Xarch option can't be used with -include-pch, we need to disable precompiled headers globally. This can be improved in the future by switching to pretokenized headers (http://clang.llvm.org/docs/PTHInternals.html). Since we're enabling 64-bit ARM builds, we're also switching the simulator builds from i386 to fat i386 and x86_64 builds, so that we are able to test 64-bit builds using the simulator, but we're keeping i386 as the architecture Qt is aware of when it's building for simulator, as we need the CPU features to match the lowest common denominator. Change-Id: I277e60bddae549d24ca3c6301d842405180aded6 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* iOS: Don't hard-code simulator and device architecturesTor Arne Vestbø2013-10-181-0/+3
| | | | | Change-Id: Id5a370248b553b7393ec1b187bd34c0ab9f28496 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* Remove last traces of CoreServices/QT_NO_CORESERVICES on MacTor Arne Vestbø2013-10-111-1/+1
| | | | | Change-Id: Ia603e717f3b37dc982468eb2b7eb781d7529ccb0 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: Bump minimum required deployment target to 5.0Tor Arne Vestbø2013-09-121-1/+1
| | | | | | | Apple only provides simulators for 5.0+, and we now rely on 5.0+ APIs. Change-Id: I9ec047767b5f5e1b33aeef186ec6aff2b9c70a05 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* Move iOS makespec out of unsupported directoryTor Arne Vestbø2013-09-121-0/+25
It's a supported platform from 5.2, and we want build-scripts/CI/etc to adapt to the change as soon as possible. Change-Id: I8c78351191f59a6ecab33acc0829d2535379c787 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com> Reviewed-by: Simo Fält <simo.falt@digia.com>