path: root/src/3rdparty/angle/include
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* Upgrade ANGLE to DX11 ProtoAndrew Knight2013-04-082-12/+137
| | | | | | | | | | | | | | | Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <> Reviewed-by: Gunnar Sletta <> Reviewed-by: Friedemann Kleint <> Reviewed-by: Axel Waggershauser <>
* ANGLE: Fix static build.Friedemann Kleint2013-02-251-1/+2
| | | | | | | | | | | | | Introduce QT_OPENGL_ES_2_ANGLE_STATIC define for static builds and modify export accordingly. Provided static instances of gl::Current and egl::Current for Qt's single threaded use. Task-number: QTBUG-28196 Change-Id: Ia75699d6da103fb8dd9d5fe97c1ee51e48a74406 Reviewed-by: Oswald Buddenhagen <> Reviewed-by: Kai Koehne <>
* ANGLE: Fix typedefs for Win64Jonathan Liu2012-12-181-0/+7
| | | | | | | | | The long int type is incorrect for Windows 64-bit as LLP64 is used there. Change-Id: If4ccf49d6bb0cd7ba4ff2997cebfdbe5e7e9711c Reviewed-by: Sean Harmer <> Reviewed-by: Friedemann Kleint <>
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-248-0/+3584
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <>