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* ANGLE: Support WinRTAndrew Knight2013-10-021-0/+75
This enables EGL for WinRT's native types, and adjusts some codepaths to accommodate differences in between desktop Windows and WinRT. - WinRT native handles added to eglplatform.h - References to native handles in libEGL/libGLESv2 follow eglplatform.h - D3D 11.1 structures and methods used when necessary - TLS replaced with thread attribute - LocalAlloc/Free replaced with Heap API Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>