| Commit message (Collapse) | Author | Age | Files | Lines |
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The clientRect might be empty when creating a window of zero size. The
side effect of a division by zero is that matrix transformation fails
and hence the swapchain gets into an invalid state.
Change-Id: Idbaed72deadb7b87052ac27e194a40d1810e6f7a
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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This is necessary for Qt applications, as they render to GL in physical
pixels. This is consistent with the CoreWindow swap chain behavior.
This includes a partial revert of "ANGLE: Improve Windows Phone Support"
as the modifications to SwapChain11 are incompatible with the XAML swap
chain.
This change only affects Windows Runtime targets.
Change-Id: I401ae81028a9dfdb9da37f51c60844467c476f76
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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eglPostSubBufferNV is used to communicate the size of the window, as
otherwise there is no way for the renderer to know if the last frame was
rendered in landscape or portrait, causing rendering glitches when the
orientation changes. The rotation flags are utilized in a few additional
places now to fix some corner cases where the rotation was not applied.
This patch should be squashed into "ANGLE-Improve-Windows-Phone-Support"
during the next ANGLE rebase.
Task-number: QTBUG-44333
Task-number: QTBUG-43502
Change-Id: Iec37f7531854184819c30c87eab82d96d56ff133
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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This aligns with Chromium branch 2356.
This version brings more complete OpenGL ES 3 support as well as various
bug fixes and performance improvements.
The following changes were made to earlier patches:
-0000-General-fixes-for-ANGLE-2.1
Removed. All changes are now handled elsewhere.
+0001-ANGLE-Improve-Windows-Phone-support
Consolidated remaining parts from 0009/0010.
+0002-ANGLE-Fix-compilation-with-MinGW
Remaining issues from patch 0016.
+0003-ANGLE-Fix-compilation-with-MSVC2010
Remaining issues from patch 0015.
+0004-ANGLE-Dynamically-load-D3D-compiler-from-list
Renamed from patch 0008.
+0005-ANGLE-Add-support-for-querying-platform-device
Renamed from patch 0013.
-0004-Make-it-possible-to-link-ANGLE-statically-for-single
Removed. Fixed by adding defines to project files.
-0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t
Renamed to patch 0005.
-0009-ANGLE-Support-WinRT
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0010-ANGLE-Enable-D3D11-for-feature-level-9-cards
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0012-ANGLE-fix-semantic-index-lookup
Removed. Fixed upstream.
-0013-ANGLE-Add-support-for-querying-platform-device
Renamed to patch 0005.
-0014-Let-ANGLE-use-multithreaded-devices-if-necessary
Removed. No longer needed.
-0015-ANGLE-Fix-angle-d3d11-on-MSVC2010
Moved remaining parts to patch 0003.
-0016-ANGLE-Fix-compilation-with-MinGW-D3D11
Moved remaining parts to patch 0002.
-0017-ANGLE-Fix-compilation-with-D3D9
Removed. Fixed upstream.
-0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11
Removed. Fixed upstream.
-0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt
Removed. Fixed upstream.
-0020-ANGLE-Do-not-use-std-strlen
Removed. Fixed upstream.
-0020-ANGLE-Fix-compilation-with-MSVC2013-Update4
Removed. Fixed upstream.
[ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch
2356 (2.1~99f075dade7c).
Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158
Task-number: QTBUG-44815
Task-number: QTBUG-37660
Task-number: QTBUG-44694
Task-number: QTBUG-42443
Reviewed-by: Andrew Knight <qt@panimo.net>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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