| Commit message (Collapse) | Author | Age | Files | Lines |
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With object_parallel_to_source the workaround of making copies of the
files and using these is no longer needed.
Debug2.h and .cpp were added to the repository by mistake and should not
have been there in the first place.
Task-number: QTBUG-66059
Change-Id: Ib9dbd15be1dee1cb5190762fe06bad56dd40dd47
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Use the correct height/width values when calculating
the vector for resizing the window content and the
new size as viewport size.
Task-number: QTBUG-62475
Change-Id: I33a8dc1379a908e991b04bc31dfc6254a6d005c9
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Miguel Costa <miguel.costa@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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The MinGW version we support supports IsWindows8OrGreater so that we can
check the windows version properly. As the OpenGL detection falls back
to WARP in case of RDP it was possible, that shared handles were wrongly
stated as supported, which caused crashes in users' code.
Task-number: QTBUG-64657
Change-Id: Iaca2bd169f2764cf6ec68a1d36112a735246b29a
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
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Availability of D3D11_QUERY_DATA_TIMESTAMP_DISJOINT depends on the used
MinGW version so that the check for MINGW is not sufficient. The newly
added configure test can be used for every toolset.
Task-number: QTBUG-57916
Change-Id: Ia9cb48f3e673841101a93cbc8ea23aff9547f639
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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By reverting ANGLE change d3b84ab51db09de238459b0dff2e8420c09aabf3
we get rid of the flickering that happens on resize when D3D9 is
used. The issue that was fixed there is not relevant in Qt's
context so it is safe to revert the change.
Task-number: QTBUG-59893
Change-Id: I9306314b892612fbd1f7a058a2e606aedc0367bb
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Release builds of applications that used Qt configured with "link time
code generation" crashed (memory access violation), when calling
GetInternalFormatInfo in Context::initCaps.
It looks like this is a compiler problem that can be avoided by not
using a reference for the return value.
Task-number: QTBUG-55718
Change-Id: Ic1fb95d7b518a49859f41c819e860864387a8d3c
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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The clientRect might be empty when creating a window of zero size. The
side effect of a division by zero is that matrix transformation fails
and hence the swapchain gets into an invalid state.
Change-Id: Idbaed72deadb7b87052ac27e194a40d1810e6f7a
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Both checks are not relevant in Qt's context and were skipped before but
they sneaked back in with the latest ANGLE update.
Change-Id: Ic44de5468a3254afd76ef4804d97d245676daeb1
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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glGetUniform*v functions are supposed to return just a single
array element, so returning the whole array is always incorrect.
Task-number: QTBUG-53072
Change-Id: I22f05d420082d4d9de06d975b3d0f5e64d3e0c41
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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D3D11_QUERY_DATA_SO_STATISTICS is no part of d3d11sdklayers.h and thus
not covered by the ANGLE_MINGW32_COMPAT define. The struct is defined
in d3d11.h and will be available in an upcoming version of MinGW (see
https://sourceforge.net/p/mingw-w64/mingw-w64/ci/a0cd5afeb60be3be0860e9a203314c10485bb9b8/
).
As soon as the MinGW version that includes the change is known, the
__MINGW32__ check should be replaced by a proper version check.
Change-Id: I774f24432b375fdf9c559449f266cc04a4905275
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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Conflicts:
src/network/socket/qnativesocketengine_p.h
src/network/ssl/qsslsocket_mac.cpp
src/network/ssl/qsslsocket_mac_p.h
src/widgets/kernel/qwidget.cpp
Change-Id: I39592cb37d710dfaf8640769ba3c1b637927d7f4
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Set the DXGI_MWA_NO_ALT_ENTER to suppress the Alt-Enter shortcut
causing the window to become full screen.
Task-number: QTBUG-44904
Change-Id: Ia4156ddee37a8a3da6e9e3130022c63a674f4429
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Conflicts:
src/network/socket/qabstractsocket.cpp
src/plugins/platforms/winrt/qwinrtscreen.cpp
src/sql/drivers/mysql/qsql_mysql.cpp
Change-Id: Ifb73623d09f53340ee5e10283f1f86b580998902
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Commit 7943d4f tried to fix this with a switch/case, but the feature
levels need to be in descending order so this failed. So, follow the
same style used for feature levels 10/11.
Change-Id: Ia1c22981bf8b99eb53df13833aba452482398295
Task-number: QTBUG-38481
Task-number: QTBUG-48571
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Due to additional validation not covered in previous patches, the Windows
Store certification compatibility had regressed. These changes ensure that
the required D3D behaviors are met.
Change-Id: I0a74f0d2fecaa87d4a9409da3a7a194254609759
Task-number: QTBUG-38481
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Source files should not be executable.
Change-Id: If9b9eaa6c8c7348ca6f48fa9253f3540e95aca37
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@theqtcompany.com>
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This is necessary for Qt applications, as they render to GL in physical
pixels. This is consistent with the CoreWindow swap chain behavior.
This includes a partial revert of "ANGLE: Improve Windows Phone Support"
as the modifications to SwapChain11 are incompatible with the XAML swap
chain.
This change only affects Windows Runtime targets.
Change-Id: I401ae81028a9dfdb9da37f51c60844467c476f76
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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This allows the XAML swap chain to work properly, as otherwise it never
got a resize after it was passed into ANGLE with an empty size. This is
fixed by upstream commit 3799c3014a9e4ba4a3853c014a7127254ec19d50, so no
patch is necessary for Qt's local copy.
Change-Id: I43b030fa74f6b30c2aa42a36db2031a84eedf60b
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Change-Id: I0b772698cf521083e5ecf35a395af57100a50131
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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eglPostSubBufferNV is used to communicate the size of the window, as
otherwise there is no way for the renderer to know if the last frame was
rendered in landscape or portrait, causing rendering glitches when the
orientation changes. The rotation flags are utilized in a few additional
places now to fix some corner cases where the rotation was not applied.
This patch should be squashed into "ANGLE-Improve-Windows-Phone-Support"
during the next ANGLE rebase.
Task-number: QTBUG-44333
Task-number: QTBUG-43502
Change-Id: Iec37f7531854184819c30c87eab82d96d56ff133
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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This aligns with Chromium branch 2356.
This version brings more complete OpenGL ES 3 support as well as various
bug fixes and performance improvements.
The following changes were made to earlier patches:
-0000-General-fixes-for-ANGLE-2.1
Removed. All changes are now handled elsewhere.
+0001-ANGLE-Improve-Windows-Phone-support
Consolidated remaining parts from 0009/0010.
+0002-ANGLE-Fix-compilation-with-MinGW
Remaining issues from patch 0016.
+0003-ANGLE-Fix-compilation-with-MSVC2010
Remaining issues from patch 0015.
+0004-ANGLE-Dynamically-load-D3D-compiler-from-list
Renamed from patch 0008.
+0005-ANGLE-Add-support-for-querying-platform-device
Renamed from patch 0013.
-0004-Make-it-possible-to-link-ANGLE-statically-for-single
Removed. Fixed by adding defines to project files.
-0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t
Renamed to patch 0005.
-0009-ANGLE-Support-WinRT
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0010-ANGLE-Enable-D3D11-for-feature-level-9-cards
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0012-ANGLE-fix-semantic-index-lookup
Removed. Fixed upstream.
-0013-ANGLE-Add-support-for-querying-platform-device
Renamed to patch 0005.
-0014-Let-ANGLE-use-multithreaded-devices-if-necessary
Removed. No longer needed.
-0015-ANGLE-Fix-angle-d3d11-on-MSVC2010
Moved remaining parts to patch 0003.
-0016-ANGLE-Fix-compilation-with-MinGW-D3D11
Moved remaining parts to patch 0002.
-0017-ANGLE-Fix-compilation-with-D3D9
Removed. Fixed upstream.
-0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11
Removed. Fixed upstream.
-0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt
Removed. Fixed upstream.
-0020-ANGLE-Do-not-use-std-strlen
Removed. Fixed upstream.
-0020-ANGLE-Fix-compilation-with-MSVC2013-Update4
Removed. Fixed upstream.
[ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch
2356 (2.1~99f075dade7c).
Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158
Task-number: QTBUG-44815
Task-number: QTBUG-37660
Task-number: QTBUG-44694
Task-number: QTBUG-42443
Reviewed-by: Andrew Knight <qt@panimo.net>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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