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path: root/src/3rdparty/angle/src/libGLESv2
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* Remove ANGLELaszlo Agocs2020-05-2623-19087/+0
* ANGLE: Decorate symbol names in MinGW .def filesOliver Wolff2019-06-032-806/+804
* ANGLE: clean up displays on dll unloadOliver Wolff2019-04-161-0/+2
* Fix ANGLE build failure with mingwMiguel Costa2018-10-171-0/+412
* Update ANGLE to chromium/3280Miguel Costa2018-10-1327-10246/+14233
* Update ANGLE to chromium/2651Oliver Wolff2016-04-2513-1341/+2475
* ANGLE: Fix winrt backing store to support feature level 9_3 devices.Samuel Nevala2015-10-241-0/+4
* ANGLE: Fix Windows Store D3D Trim and Level 9 requirementsAndrew Knight2015-09-291-0/+2
* ANGLE: Allow Windows Phone to communicate swap regionAndrew Knight2015-05-081-0/+2
* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-09227-71190/+11398
* ANGLE: Do not use std::strlenKai Koehne2014-12-111-1/+1
* ANGLE: Fix handling of shader source with fixed lengthAndrew Knight2014-12-031-1/+8
* ANGLE: Fix releasing textures after we kill D3D11Kai Koehne2014-11-246-7/+11
* ANGLE: Upgrade to version 1.2.30d6c255d238Andrew Knight2014-11-14141-8989/+11917
* ANGLE: Delete the ShaderImpl on gl::Shader object destruction.Jocelyn Turcotte2014-10-271-0/+1
* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-29173-12421/+13256
* ANGLE: Fix compilation with MinGW + D3D11Andrew Knight2014-09-047-6/+52
* ANGLE: Fix -angle-d3d11 on MSVC2010Andrew Knight2014-09-012-2/+51
* Let ANGLE use multithreaded devices if necessary.Michael BrĂ¼ning2014-08-282-0/+17
* ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-05212-22014/+44648
* ANGLE D3D11: Don't use mipmaps in level 9 texturesAndrew Knight2014-05-091-1/+1
* ANGLE WinRT: Call Trim() when application suspendsAndrew Knight2014-04-222-0/+62
* ANGLE: Don't export DLLMain functions for static buildsAndrew Knight2014-03-281-0/+4
* ANGLE D3D11: Fix internal index buffer for level 9 hardwareAndrew Knight2014-03-201-75/+94
* ANGLE: Allow for universal program binariesAndrew Knight2014-02-261-1/+10
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-2686-1196/+1367
* ANGLE D3D11: Fix build on desktop WindowsAndrew Knight2013-12-091-1/+1
* ANGLE: Dynamically load D3D compiler from a list or the environmentAndrew Knight2013-12-091-8/+36
* ANGLE: Enable D3D11 for feature level 9 cardsAndrew Knight2013-11-1718-106/+256
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-241-1/+1
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| * Fix compilation of ANGLE on MinGWKai Koehne2013-10-151-1/+1
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-111-1/+5
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| * Fix compilation for MSVC 2008 and std::tupleThomas Hartmann2013-10-091-1/+5
* | ANGLE: Support WinRTAndrew Knight2013-10-0210-24/+180
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* ANGLE: Update to version 2446Andrew Knight2013-09-1956-628/+1197
* Fix compilation of libGLESv2 with older MinGW-w64 headersKai Koehne2013-07-111-0/+19
* Fix def files for Mingw (32 bit)Kai Koehne2013-04-232-0/+4
* Add missing intrin.h include for __cpuidKai Koehne2013-04-231-0/+2
* ANGLE: Avoid memory copies on buffers when data is nullAndrew Knight2013-04-082-7/+18
* ANGLE DX11: Prevent assert when view is minimized or size goes to 0x0Andrew Knight2013-04-081-0/+3
* Upgrade ANGLE to DX11 ProtoAndrew Knight2013-04-08131-9633/+24608
* ANGLE: Fix static build.Friedemann Kleint2013-02-251-9/+23
* Fix linking ANGLE on MinGW-w64 64-bitJonathan Liu2012-12-202-0/+0
* Fix linking ANGLE on MinGW-w64 32-bitJonathan Liu2012-12-192-0/+364
* ANGLE: Fix debug-and-release buildsFriedemann Kleint2012-12-011-0/+182
* Fix build when SSE2 is not available.Andy Shaw2012-11-281-0/+4
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-2448-0/+30067