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* Update ANGLE to chromium/2651Oliver Wolff2016-04-251-25/+28
| | | | | Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7 Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-091-0/+795
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-291-828/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upgrade to address issues discovered since the last upgrade. Patch notes: 0000-General-fixes-for-ANGLE-2.1.patch added removal of the unused third-party tracing functions 0003-Fix-compilation-with-MinGW-gcc-64-bit.patch removed as it is no longer needed 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch removed as it is no longer needed 0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch now supports MinGW 64-bit [ChangeLog][Third-party libraries] ANGLE updated to 2.1~f8602ad91e4f Task-number: QTBUG-40649 Task-number: QTBUG-40658 Task-number: QTBUG-41031 Task-number: QTBUG-41081 Task-number: QTBUG-41308 Task-number: QTBUG-41563 Change-Id: I9f776c8d5cb94ddb12d608a8d5630bfc54437bea Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This brings Qt's copy of ANGLE up to ANGLE master, which contains a number of bugfixes as well as restructuring for the upcoming ES 3.0 support. This version brings considerable stability improvements to the D3D11 renderer. The static translator project files have been merged to align with the ANGLE source tree. Two new patches have been applied to fix errors in upstream ANGLE: - 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch The event trace header in ANGLE's third_party directory has an unused template which causes a compilation error on MinGW. Disable this part of the code. - 0012-ANGLE-fix-semantic-index-lookup.patch The sorted semantic index table was returning a direct mapping to the new indices, instead of the old indices. This caused a mismatch in the GL type lookup for the translated attribute. All other patches have been rebased, removed if no longer needed, and renamed to clear up the application order: - 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch No changes. - 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch No changes. Renamed to 0002. - 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch No changes. Renamed to 0003. - 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch Modified patch to adapt to new DLL loading structure. Renamed to 0004. - 0005-Fix-build-when-SSE2-is-not-available.patch No changes. - 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch No changes. Renamed to 0006. - 0006-Make-DX9-DX11-mutually-exclusive.patch Made the patch less invasive by allowing D3D9 code to run unless explicitly disabled (e.g. on WinRT, where it doesn't compile). This makes the patch smaller and allows Desktop Windows to compile both D3D9 and D3D11 codepaths. Renamed to 0007. - 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch No changes. Renamed to 0008. - 0012-ANGLE-Support-WinRT.patch Made D3D11_level9 initialization only possible if D3D9 is disabled. This makes sure Desktop PCs use the old D3D9 codepath instead of the less-tested D3D11_level9 codepath. Renamed to 0009. - 0013-Enable-D3D11-for-feature-level-9-cards.patch Conveniently smaller patch due to buffer implementation improvements upstream. Renamed to 0010. - 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch This was a fix for patch 0009, so was integrated there. Removed. - 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch This was a fix for patch 0009, so it was integrated there. Removed. - 0001-ANGLE-Fix-compilation-with-MSVC2013.patch Fixed upstream. Removed. - 0007-ANGLE-Fix-typedefs-for-Win64.patch Fixed upstream. Removed. - 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch The issue has been fixed in Qt itself. Removed. - 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch The cause of the problem was the same as patch 0004, but for the D3D11 codepath. Removed. Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
* Fix compilation with MinGW gcc 64 bitKai Koehne2013-10-291-1/+1
| | | | | | | | | | | | | | Fix compilation of ANGLE with gcc 4.8.0 64 bit: The reinterpret_cast<unsigned long>(void*) was causing error: cast from 'const void*' to 'long unsigned int' loses precision Task-number: QTBUG-34395 Change-Id: Ibde75dd4b5536f3827bdf0ab02a15e93a1a8a4f0 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* ANGLE: Update to version 2446Andrew Knight2013-09-191-0/+828
Update ANGLE and reapply patches. Patch changes: "Dynamically resolve functions of dwmapi.dll" Removed; ANGLE no longer uses DWM API "Make it possible to link ANGLE statically for single-thread use" Avoid name collision by using ANGLE-style getCurrent() "Fix build when SSE2 is not available." Added guard for __cpuid(), which is not available on ARM "Make DX9/DX11 mutually exclusive" Adjustments due to underlying code changes "ANGLE: Avoid memory copies on buffers when data is null" Removed; fixed upstream "Add missing intrin.h include for __cpuid" Removed; fixed upstream Change-Id: I4f3d850fc555d3194ddc05e0b51c4966d33f7eaf Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>