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* ANGLE: Fix initialization of zero-sized windowMaurice Kalinowski2016-08-171-2/+2
* ANGLE: fixed usage of shared handles for WinRT/WinPhone applicationsOliver Wolff2016-05-202-0/+6
* Fix ANGLE glGetUniform*v functions to work properly with arraysMiikka Heikkinen2016-05-091-1/+1
* Fix MinGW 5.3.0 build of ANGLEOliver Wolff2016-05-021-1/+3
* Update ANGLE to chromium/2651Oliver Wolff2016-04-25457-19075/+60625
* Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-11-271-1/+7
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| * ANGLE/D3D11: Suppress keyboard handling of DXGI.Friedemann Kleint2015-11-231-1/+7
* | ANGLE: Fix winrt backing store to support feature level 9_3 devices.Samuel Nevala2015-10-241-0/+4
* | Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-10-132-1/+16
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| * ANGLE: Fix D3D feature level detection.Samuel Nevala2015-10-021-14/+12
| * ANGLE: Fix Windows Store D3D Trim and Level 9 requirementsAndrew Knight2015-09-292-2/+19
* | Purge extraneous execute permissions.Edward Welbourne2015-09-301-0/+0
* | ANGLE: Use pixel sizes in the XAML swap chainAndrew Knight2015-08-137-90/+49
* | ANGLE: check for out of date swap chain even when size is emptyAndrew Knight2015-08-131-0/+1
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* ANGLE: Fix compilation without d3d11Kai Koehne2015-05-282-1/+5
* ANGLE: Allow Windows Phone to communicate swap regionAndrew Knight2015-05-084-13/+24
* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-09473-27519/+37870
* [ANGLE] Fix compilation with MSVC2013 Update4Maurice Kalinowski2014-12-152-2/+2
* ANGLE: Do not use std::strlenKai Koehne2014-12-111-1/+1
* ANGLE: Fix handling of shader source with fixed lengthAndrew Knight2014-12-031-1/+8
* ANGLE: Fix releasing textures after we kill D3D11Kai Koehne2014-11-246-7/+11
* ANGLE: Fix compilation with D3D9Kai Koehne2014-11-173-2/+8
* ANGLE: Upgrade to version 1.2.30d6c255d238Andrew Knight2014-11-14206-10140/+15049
* ANGLE: Delete the ShaderImpl on gl::Shader object destruction.Jocelyn Turcotte2014-10-271-0/+1
* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-29254-15969/+16163
* ANGLE: Fix compilation with MinGW + D3D11Andrew Knight2014-09-047-6/+52
* ANGLE: Fix -angle-d3d11 on MSVC2010Andrew Knight2014-09-013-2/+53
* Let ANGLE use multithreaded devices if necessary.Michael BrĂ¼ning2014-08-283-0/+18
* ANGLE: Add support for querying platform deviceAndrew Knight2014-08-051-10/+37
* ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-05364-30672/+60433
* Fix ANGLE build with Microsoft Visual Studio "14" CTPThiago Macieira2014-06-201-1/+1
* ANGLE WinRT: Create swap chain using physical resolutionAndrew Knight2014-05-221-14/+83
* ANGLE D3D11: Don't use mipmaps in level 9 texturesAndrew Knight2014-05-091-1/+1
* ANGLE WinRT: Call Trim() when application suspendsAndrew Knight2014-04-222-0/+62
* ANGLE: Don't export DLLMain functions for static buildsAndrew Knight2014-03-282-0/+8
* ANGLE D3D11: Fix internal index buffer for level 9 hardwareAndrew Knight2014-03-201-75/+94
* ANGLE: Allow for universal program binariesAndrew Knight2014-02-261-1/+10
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-26225-2447/+3129
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-02-071-1/+1
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| * Fix compilation of ANGLE with mingw-tdm64 gcc 4.8.1Kai Koehne2014-01-211-1/+1
* | ANGLE D3D11: Fix build on desktop WindowsAndrew Knight2013-12-091-1/+1
* | ANGLE: Dynamically load D3D compiler from a list or the environmentAndrew Knight2013-12-091-8/+36
* | ANGLE D3D11: Always execute QueryInterfaceMaurice Kalinowski2013-12-031-2/+12
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-11-262-1/+3
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| * Fix compilation with MinGW gcc 64 bitKai Koehne2013-10-291-1/+1
| * ANGLE: Fix compilation with MSVC2013.Friedemann Kleint2013-10-241-0/+2
* | ANGLE: Enable D3D11 for feature level 9 cardsAndrew Knight2013-11-1718-106/+256
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-241-1/+1
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| * Fix compilation of ANGLE on MinGWKai Koehne2013-10-151-1/+1
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-111-1/+5
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