| Commit message (Collapse) | Author | Age | Files | Lines |
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Set the DXGI_MWA_NO_ALT_ENTER to suppress the Alt-Enter shortcut
causing the window to become full screen.
Task-number: QTBUG-44904
Change-Id: Ia4156ddee37a8a3da6e9e3130022c63a674f4429
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Commit 7943d4f tried to fix this with a switch/case, but the feature
levels need to be in descending order so this failed. So, follow the
same style used for feature levels 10/11.
Change-Id: Ia1c22981bf8b99eb53df13833aba452482398295
Task-number: QTBUG-38481
Task-number: QTBUG-48571
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Due to additional validation not covered in previous patches, the Windows
Store certification compatibility had regressed. These changes ensure that
the required D3D behaviors are met.
Change-Id: I0a74f0d2fecaa87d4a9409da3a7a194254609759
Task-number: QTBUG-38481
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: I0b772698cf521083e5ecf35a395af57100a50131
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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eglPostSubBufferNV is used to communicate the size of the window, as
otherwise there is no way for the renderer to know if the last frame was
rendered in landscape or portrait, causing rendering glitches when the
orientation changes. The rotation flags are utilized in a few additional
places now to fix some corner cases where the rotation was not applied.
This patch should be squashed into "ANGLE-Improve-Windows-Phone-Support"
during the next ANGLE rebase.
Task-number: QTBUG-44333
Task-number: QTBUG-43502
Change-Id: Iec37f7531854184819c30c87eab82d96d56ff133
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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This aligns with Chromium branch 2356.
This version brings more complete OpenGL ES 3 support as well as various
bug fixes and performance improvements.
The following changes were made to earlier patches:
-0000-General-fixes-for-ANGLE-2.1
Removed. All changes are now handled elsewhere.
+0001-ANGLE-Improve-Windows-Phone-support
Consolidated remaining parts from 0009/0010.
+0002-ANGLE-Fix-compilation-with-MinGW
Remaining issues from patch 0016.
+0003-ANGLE-Fix-compilation-with-MSVC2010
Remaining issues from patch 0015.
+0004-ANGLE-Dynamically-load-D3D-compiler-from-list
Renamed from patch 0008.
+0005-ANGLE-Add-support-for-querying-platform-device
Renamed from patch 0013.
-0004-Make-it-possible-to-link-ANGLE-statically-for-single
Removed. Fixed by adding defines to project files.
-0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t
Renamed to patch 0005.
-0009-ANGLE-Support-WinRT
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0010-ANGLE-Enable-D3D11-for-feature-level-9-cards
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0012-ANGLE-fix-semantic-index-lookup
Removed. Fixed upstream.
-0013-ANGLE-Add-support-for-querying-platform-device
Renamed to patch 0005.
-0014-Let-ANGLE-use-multithreaded-devices-if-necessary
Removed. No longer needed.
-0015-ANGLE-Fix-angle-d3d11-on-MSVC2010
Moved remaining parts to patch 0003.
-0016-ANGLE-Fix-compilation-with-MinGW-D3D11
Moved remaining parts to patch 0002.
-0017-ANGLE-Fix-compilation-with-D3D9
Removed. Fixed upstream.
-0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11
Removed. Fixed upstream.
-0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt
Removed. Fixed upstream.
-0020-ANGLE-Do-not-use-std-strlen
Removed. Fixed upstream.
-0020-ANGLE-Fix-compilation-with-MSVC2013-Update4
Removed. Fixed upstream.
[ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch
2356 (2.1~99f075dade7c).
Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158
Task-number: QTBUG-44815
Task-number: QTBUG-37660
Task-number: QTBUG-44694
Task-number: QTBUG-42443
Reviewed-by: Andrew Knight <qt@panimo.net>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Update4 provides a native Sleep implementation. Hence the wrapper
needs to be disabled.
Change-Id: I162da45934b02c262ac09b557c66c3363c276e54
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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This is a cherry-pick from upstream change
e7cfb3dd2029c1bfe5c175ad994c03cac221ad4d
Change-Id: Iefe01545319f9ad268c0c6bf8e8b2181e09d8a84
Reviewed-by: Andrew Knight <andrew.knight@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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This is a cherry-pick of upstream f60fab6d154f4c9bf599e92976cd8cee7f8633e0
(See https://chromium-review.googlesource.com/231612)
Task-number: QTBUG-42882
Change-Id: I7b4bdc4b68a1b93ff514f09ce35dbf4e9360af9b
Reviewed-by: Marko Kangas <marko.kangas@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Cherry-pick upstream commit cc4cd2925b9a4f1142a86df131345a861c9d7cd9
to fix crashes on exit.
Task-number: QTBUG-42772
Change-Id: Ib74be17f2b5fdd58f9e0568e1da74ba19e943019
Reviewed-by: Andrew Knight <andrew.knight@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Fixes a regression introduced in c6df5fe3ed0f2a722 that
broke compilation with d3d9 (namely, -target xp).
Task-number: QTBUG-42714
Change-Id: I1a5e9682d5463bfa082a5d0c062399a131a7cf52
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Cherry-picked from https://chromium-review.googlesource.com/224106
Task-number: QTBUG-41588
Change-Id: I27d75da76cec0b3341f549a3e6891c1c6d321358
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Upgrade to address issues discovered since the last upgrade.
Patch notes:
0000-General-fixes-for-ANGLE-2.1.patch
added removal of the unused third-party tracing functions
0003-Fix-compilation-with-MinGW-gcc-64-bit.patch
removed as it is no longer needed
0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
removed as it is no longer needed
0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch
now supports MinGW 64-bit
[ChangeLog][Third-party libraries] ANGLE updated to 2.1~f8602ad91e4f
Task-number: QTBUG-40649
Task-number: QTBUG-40658
Task-number: QTBUG-41031
Task-number: QTBUG-41081
Task-number: QTBUG-41308
Task-number: QTBUG-41563
Change-Id: I9f776c8d5cb94ddb12d608a8d5630bfc54437bea
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Provide workarounds for things GCC doesn't like, and define a number
of macros not found in the MinGW headers.
Change-Id: I254c208209c0071fae5efb6727f2b3cfd5542da6
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Allow the D3D11 renderer to build with the June 2010 DirectX SDK.
Change-Id: I2343acedab16845d6a0d4a53cf3145f583efc4a7
Reviewed-by: Andreas Holzammer <andreas.holzammer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This is needed to prevent lock-ups in application that use ANGLE from
multiple threads, as e.g. QtWebEngine based applications do.
The environment variable QT_D3DCREATE_MULTITHREADED is used to
communicate this from the QtWebEngine module.
Change-Id: Ibd5a5c75eb68af567d420d9a35efb3490c93b27c
Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
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The EGL_EXT_device_base extension allows for querying the platform
device of the graphics hardware via eglQueryDisplayAttribEXT().
As that extension is not supported by ANGLE, this patch adds similar
functionality to the existing eglQuerySurfacePointerANGLE API. When
EGL_DEVICE_EXT is passed as the queried attribute, the underlying
D3D/DXGI device pointer is passed back to the caller via the value
argument.
The D3D device is needed for video support in QtMultimedia as well as
the IDXGIDevice3::Trim() calls required by the Windows Store.
Change-Id: Ibdf228d81d6604e56db9dd8597d7cd2983ebc428
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This version has a few new C99 support added, including snprintf.
Change-Id: I5776456fd94254a64f08791f59bc775cb24c9b7f
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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ANGLE has been creating the framebuffer in logical pixels instead of
physical pixels, which leads to unexpected results and side effects like
smudged anti-aliased text. This fixes the issue by multiplying the DIP
resolution by the scale factor, making the framebuffer match the physical
pixel resolution of the screen.
Change-Id: I3594995ce8e18a31b47e27165f72bc6a391b97b6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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As the mipmaps levels aren't being generated on level 9, they shouldn't
be used. Fall back to multisampled textures instead (which is the
behavior for non-power-of-two textures anyway). This fixes an issue in
which textured polygons (e.g. QML Images) turn black when scaled down.
Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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This is required by Windows Store Apps to pass certification.
Task-number: QTBUG-38481
Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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These ifdef guards were originally a part of
"0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch",
but were lost during the last ANGLE upgrade.
Task-number: QTBUG-37842
Change-Id: I4340c1641675dd310c14454a851eb4bc0ae2ec0d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Some level 9 hardware does not support 32-bit indices, and in most
places this is already checked. It would appear that most phone
hardware actually does support 32-bit indices, and so this bug wasn't
caught until testing on the Surface RT. This is not surprising, as some
level 9 resources are only a minimum for the hardware spec, not the
true limit of the device/driver.
This patch provides the general fix to use 16-bit indices on such
hardware, but a whitelist of known good GPUs should be added to enable
32-bit indices where available.
Change-Id: I282ede5dd4a323037ade6c44b7cfac2c6445b491
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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As a safety precaution, ANGLE writes the commit hash, optimization level,
and adapter ID to its binary format. However, this hurts portability
between systems by making shader pre-compilation/caching artificially
system-specific.
The shader compiler doesn't take the target adapter into account, and the
optimization level information discarded by ANGLE anyway. So, allow ANGLE
to bypass these checks on systems where precompilation is required (i.e.
WinRT). The default mechanism still applies unless
ANGLE_ENABLE_UNIVERSAL_BINARY is passed as a define.
Change-Id: Iec6d833fd7010ed163978557238f00e7ac6ae416
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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This brings Qt's copy of ANGLE up to ANGLE master, which contains a number
of bugfixes as well as restructuring for the upcoming ES 3.0 support. This
version brings considerable stability improvements to the D3D11 renderer.
The static translator project files have been merged to align with the
ANGLE source tree.
Two new patches have been applied to fix errors in upstream ANGLE:
- 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
The event trace header in ANGLE's third_party directory has an unused
template which causes a compilation error on MinGW. Disable this part
of the code.
- 0012-ANGLE-fix-semantic-index-lookup.patch
The sorted semantic index table was returning a direct mapping to the
new indices, instead of the old indices. This caused a mismatch in the
GL type lookup for the translated attribute.
All other patches have been rebased, removed if no longer needed,
and renamed to clear up the application order:
- 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
No changes.
- 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch
No changes. Renamed to 0002.
- 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch
No changes. Renamed to 0003.
- 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
Modified patch to adapt to new DLL loading structure. Renamed to 0004.
- 0005-Fix-build-when-SSE2-is-not-available.patch
No changes.
- 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
No changes. Renamed to 0006.
- 0006-Make-DX9-DX11-mutually-exclusive.patch
Made the patch less invasive by allowing D3D9 code to run unless
explicitly disabled (e.g. on WinRT, where it doesn't compile). This
makes the patch smaller and allows Desktop Windows to compile both
D3D9 and D3D11 codepaths. Renamed to 0007.
- 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
No changes. Renamed to 0008.
- 0012-ANGLE-Support-WinRT.patch
Made D3D11_level9 initialization only possible if D3D9 is disabled.
This makes sure Desktop PCs use the old D3D9 codepath instead of
the less-tested D3D11_level9 codepath. Renamed to 0009.
- 0013-Enable-D3D11-for-feature-level-9-cards.patch
Conveniently smaller patch due to buffer implementation improvements
upstream. Renamed to 0010.
- 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch
This was a fix for patch 0009, so was integrated there. Removed.
- 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch
This was a fix for patch 0009, so it was integrated there. Removed.
- 0001-ANGLE-Fix-compilation-with-MSVC2013.patch
Fixed upstream. Removed.
- 0007-ANGLE-Fix-typedefs-for-Win64.patch
Fixed upstream. Removed.
- 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
The issue has been fixed in Qt itself. Removed.
- 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch
The cause of the problem was the same as patch 0004, but for the
D3D11 codepath. Removed.
Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Conflicts:
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/android/androidjnimain.cpp
src/plugins/platforms/android/qandroidplatformintegration.cpp
src/plugins/platforms/android/qandroidplatformintegration.h
src/plugins/platforms/android/qandroidplatformopenglcontext.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/sql/doc/src/sql-driver.qdoc
src/widgets/widgets/qtoolbararealayout.cpp
Change-Id: Ifd7e58760c3cb6bd8a7d1dd32ef83b7ec190d41e
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Do not rely on sprintf_s being declared/defined. This also fixes
deployment to Windows XP.
See https://chromium-review.googlesource.com/#/c/182975/ for a similar
commit proposed upstream.
Task-number: QTBUG-36242
Change-Id: I520e2f61aeab34963e7a57baafd413c7db93f110
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This fixes a missing declaration caused by 11a2226c
Change-Id: I4b8092c6b9592e886353af9193686238105a1512
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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If the default compiler cannot be found, load it from a list of DLL names.
On Desktop Windows, the default compiler can be specified by an
environment variable, QT_D3DCOMPILER_DLL. This can also be set at
compile time by a define of the same name. Otherwise, the default
compiler DLL is that which is set by the Direct3D SDK.
On WinRT, the default compiler is d3dcompiler_qt, which is a
non-versioned compiler proxy provided by Qt.
Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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ASSERT removes the condition when building for release mode. However,
QueryInterface must be called in any case. Adopt to using ASSERT(false)
like in other occurrences in angle.
This is a follow-up patch to 331bc16afd23414493b842819e0b747e8f364243
Change-Id: I4413bab06b5a529fcbd09bbc20828fcdcf4e4fc6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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For the conflicts in msvc_nmake.cpp the ifdefs are extended since we
need to support windows phone in the target branch while it is not there
in the current stable branch (as of Qt 5.2).
Conflicts:
configure
qmake/generators/win32/msvc_nmake.cpp
src/3rdparty/angle/src/libEGL/Surface.cpp
src/angle/src/common/common.pri
src/corelib/global/qglobal.h
src/corelib/io/qstandardpaths.cpp
src/plugins/platforms/qnx/qqnxintegration.cpp
src/plugins/platforms/qnx/qqnxscreeneventhandler.h
src/plugins/platforms/xcb/qglxintegration.h
src/widgets/kernel/win.pri
tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
tools/configure/configureapp.cpp
Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
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Fix compilation of ANGLE with gcc 4.8.0 64 bit: The
reinterpret_cast<unsigned long>(void*)
was causing
error: cast from 'const void*' to 'long unsigned int' loses precision
Task-number: QTBUG-34395
Change-Id: Ibde75dd4b5536f3827bdf0ab02a15e93a1a8a4f0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Add missing include for std::min(), std::max().
Change-Id: I740e5db94f9f958ac65de8dd7baab7e203482637
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Enable use of ANGLE on lower-end hardware, such as Surface RT and
Windows Phone 8.
Based on https://codereview.appspot.com/12917046/
Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: Ie56539b2e0be611a363b5f15ae5412a78d6945a2
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This broke with commit 89f9bc9c5f873d6763e35d2f92d31c28f8fb5262.
Task-number: QTBUG-34080
Change-Id: Ib3c7a3c90db7dc04f417eba4c1328390f45e5e5f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: Ib8cfeee7d9ca15e8ad520e428b72c200827a8628
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For MSVC 2008 make_tuple is in the tr1 namespace.
Change-Id: I4a51f6cabdf068993869b404b12ed1484a21a9d4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This enables EGL for WinRT's native types, and adjusts some codepaths
to accommodate differences in between desktop Windows and WinRT.
- WinRT native handles added to eglplatform.h
- References to native handles in libEGL/libGLESv2 follow eglplatform.h
- D3D 11.1 structures and methods used when necessary
- TLS replaced with thread attribute
- LocalAlloc/Free replaced with Heap API
Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Update ANGLE and reapply patches.
Patch changes:
"Dynamically resolve functions of dwmapi.dll"
Removed; ANGLE no longer uses DWM API
"Make it possible to link ANGLE statically for single-thread use"
Avoid name collision by using ANGLE-style getCurrent()
"Fix build when SSE2 is not available."
Added guard for __cpuid(), which is not available on ARM
"Make DX9/DX11 mutually exclusive"
Adjustments due to underlying code changes
"ANGLE: Avoid memory copies on buffers when data is null"
Removed; fixed upstream
"Add missing intrin.h include for __cpuid"
Removed; fixed upstream
Change-Id: I4f3d850fc555d3194ddc05e0b51c4966d33f7eaf
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Fix compilation of libGLESv2 for mingw-headers predating MinGW-w64
svn commit 5567 (like MinGW-builds gcc 4.7.2-rev8, the toolchain
we officially support).
Commit 5567 added the D3DCOMPILER_DLL define to d3dcompiler.h, but with
a trailing semicolon that has then fixed in commit 5783. Any toolchain
that ships MinGW-w64 headers from a version in between (like
MinGW-builds gcc 4.7.2-rev11) will unfortunately remain broken.
Change-Id: I31272a1a991c4fc0f1611f8fb7510be51d6bb925
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Add missing symbols.
Change-Id: I73579f13b0cbc8b4b405a50b3745785e088cf82d
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This is already fixed upstream in
https://codereview.appspot.com/8615046/patch/1/2
Change-Id: I4b9e865f6b5622c484418a8381334381bc256887
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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With data=0, ANGLE can crash when setting the buffer data. As this
should be a legal operation, don't perform a memcpy when data is null.
Change-Id: I3fa1260482549b1da50d7a68001a65decb98f258
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This allows the Direct3D 11 version of ANGLE to gracefully allow
surfaces with dimensions of 0. This is important because Qt may resize
the surface to 0x0 because of window minimization or other user
action (window resize). As EGL specifies that empty (0x0) surfaces are
valid, this makes sure an assert doesn't occur in the case that a valid
surface is resized to an empty one.
Change-Id: Ia60c4c694090d03c1da7f43c56e90b925c8eab6d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support
for DirectX9 & DirectX11. The DX9 codepath is used by default;
CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11.
Existing patches to ANGLE have been updated (or removed if no longer
needed), and a patch has been added to make DX9/DX11 codepaths mutually
exclusive.
Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Axel Waggershauser <awagger@gmail.com>
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Introduce QT_OPENGL_ES_2_ANGLE_STATIC define for static builds
and modify export accordingly. Provided static instances
of gl::Current and egl::Current for Qt's single threaded
use.
Task-number: QTBUG-28196
Change-Id: Ia75699d6da103fb8dd9d5fe97c1ee51e48a74406
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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The MinGW-w64 32-bit .def files shouldn't be used with MinGW-w64 64-bit.
Rename .def files from <library>_mingw.def to <library>_mingw32.def and
only use them if QT_ARCH is i386.
Change-Id: I5dc2a87f7d2ed59bf954faf2983d0787ed9e00e9
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Patrick von Reth <vonreth@kde.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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