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* ANGLE: Fix typedefs for Win64Jonathan Liu2012-12-181-0/+7
| | | | | | | | | The long int type is incorrect for Windows 64-bit as LLP64 is used there. Change-Id: If4ccf49d6bb0cd7ba4ff2997cebfdbe5e7e9711c Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* ANGLE: Fix debug-and-release buildsFriedemann Kleint2012-12-012-0/+218
| | | | | | | | | | | | | | | Add a 'd' to debug builds to allow both release and debug builds to be used. - Add .def-files for Debug - Build all libraries debug/release - Add description to README.qt - Differentiate debug/release in qmake.conf. Task-number: QTBUG-28196 Change-Id: Ib3081004a6ed2ad71d353244154684d2e0ebbc86 Reviewed-by: Andy Shaw <andy.shaw@digia.com>
* ANGLE: Do not reset the share handle when resetting the swap chain.Zeno Albisser2012-11-301-1/+0
| | | | | | | | | | | This change only affects the ANGLE_surface_d3d_texture_2d_share_handle extension. The patch is necessary to have WebGL running in Qt/WebKit2. If the share handle is reset, we are loosing the reference to the EGLSurface and cannot actually reuse it in a different context anymore. Change-Id: I0138432dd8ff60ea57e7e591cfa2f8db1d324f53 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Fix build when SSE2 is not available.Andy Shaw2012-11-281-0/+4
| | | | | | | | | Although SSE2 support is detected at runtime it still may not be available at build time, so we have to ensure it only uses SSE2 when it is available at build time too. Change-Id: I86c45a6466ab4cec79aa0f62b0d5230a78ad825a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Fix black screen after minimizing OpenGL window with ANGLEMiikka Heikkinen2012-11-201-0/+16
| | | | | | | | | CreateTexture will fail on zero dimensions, so just release old target and reset dimensions when resetSwapChain is called with zero size area. Task-number: QTBUG-27994 Change-Id: I1e500c4fd4b92f7d9ea2a49a44f3fb930b575cd1 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* ANGLE: Invalidate client window area when resetting swap chainJonathan Liu2012-11-152-0/+2
| | | | | | | | | | | | | | | | Resizing a window larger results in the newly exposed region being invalidated but the old region is treated as valid. This can result in the old region no longer updating. This has been observed on Windows 7 64-bit with Aero theme using NVIDIA GeForce GTS 250 and driver version 301.42. Invalidate the entire client window area when resetting the swap chain so that it updates properly. Upstream patch: https://codereview.appspot.com/6812076/ Task-number: QTBUG-27822 Change-Id: I0f5d2004576019458baee74c35e52f69b893a219 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Dynamically resolve functions of dwmapi.dll.Friedemann Kleint2012-11-061-11/+28
| | | | | | | | | | The library is not present on Windows XP, for which /DELAYLOAD is used in ANGLE. However, as this causes problems with MinGW, use dynamic resolution. Task-number: QTBUG-27741 Change-Id: Ie4a2706d57b751fbb6fc6f3e76ef2e8ddac3b892 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-24223-0/+66542
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>