path: root/src/3rdparty/angle
Commit message (Expand)AuthorAgeFilesLines
* ANGLE: Fix compilation without d3d11Kai Koehne2015-05-282-1/+5
* ANGLE: Allow Windows Phone to communicate swap regionAndrew Knight2015-05-084-13/+24
* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-09485-27559/+38109
* Update copyright headersJani Heikkinen2015-02-111-1/+1
* [ANGLE] Fix compilation with MSVC2013 Update4Maurice Kalinowski2014-12-152-2/+2
* ANGLE: Do not use std::strlenKai Koehne2014-12-111-1/+1
* ANGLE: Fix handling of shader source with fixed lengthAndrew Knight2014-12-031-1/+8
* ANGLE: Fix releasing textures after we kill D3D11Kai Koehne2014-11-246-7/+11
* ANGLE: Fix compilation with D3D9Kai Koehne2014-11-173-2/+8
* ANGLE: Upgrade to version 1.2.30d6c255d238Andrew Knight2014-11-14214-10318/+15226
* ANGLE: Delete the ShaderImpl on gl::Shader object destruction.Jocelyn Turcotte2014-10-271-0/+1
* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-29259-15991/+16315
* ANGLE: Fix compilation with MinGW + D3D11Andrew Knight2014-09-047-6/+52
* ANGLE: Fix -angle-d3d11 on MSVC2010Andrew Knight2014-09-013-2/+53
* Let ANGLE use multithreaded devices if necessary.Michael BrĂ¼ning2014-08-283-0/+18
* ANGLE: Add support for querying platform deviceAndrew Knight2014-08-051-10/+37
* ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-05376-31367/+63122
* Fix ANGLE build with Microsoft Visual Studio "14" CTPThiago Macieira2014-06-201-1/+1
* ANGLE WinRT: Create swap chain using physical resolutionAndrew Knight2014-05-221-14/+83
* ANGLE D3D11: Don't use mipmaps in level 9 texturesAndrew Knight2014-05-091-1/+1
* ANGLE WinRT: Call Trim() when application suspendsAndrew Knight2014-04-222-0/+62
* ANGLE: Don't export DLLMain functions for static buildsAndrew Knight2014-03-282-0/+8
* ANGLE D3D11: Fix internal index buffer for level 9 hardwareAndrew Knight2014-03-201-75/+94
* ANGLE: Allow for universal program binariesAndrew Knight2014-02-261-1/+10
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-26229-2503/+3161
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-02-071-1/+1
| * Fix compilation of ANGLE with mingw-tdm64 gcc 4.8.1Kai Koehne2014-01-211-1/+1
* | ANGLE D3D11: Fix build on desktop WindowsAndrew Knight2013-12-091-1/+1
* | ANGLE: Dynamically load D3D compiler from a list or the environmentAndrew Knight2013-12-091-8/+36
* | ANGLE D3D11: Always execute QueryInterfaceMaurice Kalinowski2013-12-031-2/+12
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-11-262-1/+3
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| * Fix compilation with MinGW gcc 64 bitKai Koehne2013-10-291-1/+1
| * ANGLE: Fix compilation with MSVC2013.Friedemann Kleint2013-10-241-0/+2
* | ANGLE: Enable D3D11 for feature level 9 cardsAndrew Knight2013-11-1718-106/+256
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-241-1/+1
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| * Fix compilation of ANGLE on MinGWKai Koehne2013-10-151-1/+1
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2013-10-111-1/+5
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| * Fix compilation for MSVC 2008 and std::tupleThomas Hartmann2013-10-091-1/+5
* | ANGLE: Support WinRTAndrew Knight2013-10-0221-62/+376
* ANGLE: Update to version 2446Andrew Knight2013-09-19124-3476/+4866
* Fix compilation of libGLESv2 with older MinGW-w64 headersKai Koehne2013-07-111-0/+19
* Fix def files for Mingw (32 bit)Kai Koehne2013-04-232-0/+4
* Add missing intrin.h include for __cpuidKai Koehne2013-04-231-0/+2
* ANGLE: Avoid memory copies on buffers when data is nullAndrew Knight2013-04-082-7/+18
* ANGLE DX11: Prevent assert when view is minimized or size goes to 0x0Andrew Knight2013-04-082-1/+11
* Upgrade ANGLE to DX11 ProtoAndrew Knight2013-04-08246-16397/+27329
* ANGLE: Fix static build.Friedemann Kleint2013-02-253-40/+53
* Fix linking ANGLE on MinGW-w64 64-bitJonathan Liu2012-12-204-0/+0
* Fix linking ANGLE on MinGW-w64 32-bitJonathan Liu2012-12-194-0/+436
* ANGLE: Fix typedefs for Win64Jonathan Liu2012-12-181-0/+7