| Commit message (Collapse) | Author | Age | Files | Lines |
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the main objective was to fix the bootstrap modules in framework builds.
bootstrapped modules which "borrow" headers from "proper" modules can
specify this in a clean way now.
a side effect of this is that the bootstrap-dbus module now has its own
syncqt call.
most includepath-related setup from qt_module_pris.prf was moved to
qt_module_headers.prf.
Change-Id: Ie0d8192cfac1a8cdae0ddd0bc0cd8c3092b1e85b
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Also, remove the -angle-d3d11 configure option, as it no longer is
necessary to select the renderer at build time.
The D3D11 renderer is the default renderer in upstream ANGLE, and has
been shown to be a more reliable solution for developers running over
remote desktop and inside virtual machines. It also provides more features
to the OpenGL ES implementation.
This configuration switch does not disable the D3D9 render; if the GPU
does not support D3D11, D3D9 is used instead.
[ChangeLog][QtGui][Windows] The ANGLE D3D11 renderer was enabled by
default. Systems which cannot use the new renderer will automatically fall
back to the D3D9 renderer at runtime.
Task-number: QTBUG-41031
Change-Id: If894309c07d9309c236b63c36f37679f74375133
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Tim Jenssen <tim.jenssen@digia.com>
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This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Even though it is not really part of the angle implementation, having it
in source is more consistent with the rest of Qt and makes browsing the
code easier.
There was also an issue, that only a debug build was done when calling
nmake or jom. While moving the implementation this issue was fixed by
including config.pri to d3dcompiler's .pro file.
Change-Id: I3e3630865c94adbe1a1f1af2ccfc2bcb046002a8
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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d3dcompiler_qt is a DLL for use with ANGLE which replaces d3dcompiler_XX
at runtime to proxy shader compilation calls. This is useful for:
- Loading the newest D3D compiler DLL found, instead of loading the
version specified when Qt was compiled
- Reporting better debug information when the compiler cannot be loaded
- Caching shader blobs for later use
- Returning cached shader blobs
- Deferring compilation to another mechanism, such as a D3D compilation
service running on a host debugging machine *
The above use cases are especially important for Windows Store apps, as
they are not allowed to ship the d3dcompiler. On Windows Phone, where
there is no runtime compiler, this is essential for handling QtQuick apps
which require runtime shader compilation.
* This requires a separate service which monitors a directory for shader
source files, compiles these files into D3D bytecode, and places
the bytecode in the qtd3dcompiler cache directory. This directory is
monitored by qtd3dcompiler, which is then able to then load the blob.
Change-Id: I9889c8d66d2ddbe5a7a1dc44bfe5d8ad229b0e43
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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otherwise even non-angle builds with pre-generated headers will get them
into their include path, which is Not Good (tm).
Change-Id: Ie98354297baf3564ef82b3d4a32e5763e625b8f2
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Conflicts:
configure
mkspecs/features/qt_module_headers.prf
mkspecs/features/qt_tool.prf
src/angle/angle.pro
src/tools/bootstrap/bootstrap.pro
tests/auto/widgets/kernel/qwidget/tst_qwidget.cpp
Change-Id: Ide5759fe419a50f1c944211a48f7c66f662684e0
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this is cleaner than having it parse qmake project files.
the only remaining built-in version extraction is the fallback to
qglobal.h needed for bootstrapping.
as a "side effect", this fixes the build of modules with mismatched
versions centralized in .qmake.conf, as this was simply not handled so
far.
the -mkspecsdir syncqt option goes away, as there is no use case for it
any more.
Task-number: QTBUG-29838
Change-Id: I6912a38f0e93a26bc267a9e3d738506fd3ad431b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Change-Id: Ic28ea95201501b05c4a62366d1f70fa120161927
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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