| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
configure
mkspecs/features/qt_module_headers.prf
mkspecs/features/qt_tool.prf
src/angle/angle.pro
src/tools/bootstrap/bootstrap.pro
tests/auto/widgets/kernel/qwidget/tst_qwidget.cpp
Change-Id: Ide5759fe419a50f1c944211a48f7c66f662684e0
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this is cleaner than having it parse qmake project files.
the only remaining built-in version extraction is the fallback to
qglobal.h needed for bootstrapping.
as a "side effect", this fixes the build of modules with mismatched
versions centralized in .qmake.conf, as this was simply not handled so
far.
the -mkspecsdir syncqt option goes away, as there is no use case for it
any more.
Task-number: QTBUG-29838
Change-Id: I6912a38f0e93a26bc267a9e3d738506fd3ad431b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Change-Id: Ic28ea95201501b05c4a62366d1f70fa120161927
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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