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* rework include path construction in the module systemOswald Buddenhagen2016-01-121-1/+2
| | | | | | | | | | | | | | | the main objective was to fix the bootstrap modules in framework builds. bootstrapped modules which "borrow" headers from "proper" modules can specify this in a clean way now. a side effect of this is that the bootstrap-dbus module now has its own syncqt call. most includepath-related setup from qt_module_pris.prf was moved to qt_module_headers.prf. Change-Id: Ie0d8192cfac1a8cdae0ddd0bc0cd8c3092b1e85b Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* windows: Enable ANGLE D3D11 renderer by defaultAndrew Knight2014-09-051-2/+1
| | | | | | | | | | | | | | | | | | | | | | | Also, remove the -angle-d3d11 configure option, as it no longer is necessary to select the renderer at build time. The D3D11 renderer is the default renderer in upstream ANGLE, and has been shown to be a more reliable solution for developers running over remote desktop and inside virtual machines. It also provides more features to the OpenGL ES implementation. This configuration switch does not disable the D3D9 render; if the GPU does not support D3D11, D3D9 is used instead. [ChangeLog][QtGui][Windows] The ANGLE D3D11 renderer was enabled by default. Systems which cannot use the new renderer will automatically fall back to the D3D9 renderer at runtime. Task-number: QTBUG-41031 Change-Id: If894309c07d9309c236b63c36f37679f74375133 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Tim Jenssen <tim.jenssen@digia.com>
* ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Moved d3dcompiler from src/angle to src/angle/srcOliver Wolff2013-12-121-1/+0
| | | | | | | | | | | | | | Even though it is not really part of the angle implementation, having it in source is more consistent with the rest of Qt and makes browsing the code easier. There was also an issue, that only a debug build was done when calling nmake or jom. While moving the implementation this issue was fixed by including config.pri to d3dcompiler's .pro file. Change-Id: I3e3630865c94adbe1a1f1af2ccfc2bcb046002a8 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* Introducing d3dcompiler_qtAndrew Knight2013-12-091-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | d3dcompiler_qt is a DLL for use with ANGLE which replaces d3dcompiler_XX at runtime to proxy shader compilation calls. This is useful for: - Loading the newest D3D compiler DLL found, instead of loading the version specified when Qt was compiled - Reporting better debug information when the compiler cannot be loaded - Caching shader blobs for later use - Returning cached shader blobs - Deferring compilation to another mechanism, such as a D3D compilation service running on a host debugging machine * The above use cases are especially important for Windows Store apps, as they are not allowed to ship the d3dcompiler. On Windows Phone, where there is no runtime compiler, this is essential for handling QtQuick apps which require runtime shader compilation. * This requires a separate service which monitors a directory for shader source files, compiles these files into D3D bytecode, and places the bytecode in the qtd3dcompiler cache directory. This directory is monitored by qtd3dcompiler, which is then able to then load the blob. Change-Id: I9889c8d66d2ddbe5a7a1dc44bfe5d8ad229b0e43 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* put ANGLE includes in a QtANGLE subdirOswald Buddenhagen2013-06-101-1/+1
| | | | | | | | | otherwise even non-angle builds with pre-generated headers will get them into their include path, which is Not Good (tm). Change-Id: Ie98354297baf3564ef82b3d4a32e5763e625b8f2 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* Merge remote-tracking branch 'gerrit/release' into stableSamuel Rødal2013-03-211-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: configure mkspecs/features/qt_module_headers.prf mkspecs/features/qt_tool.prf src/angle/angle.pro src/tools/bootstrap/bootstrap.pro tests/auto/widgets/kernel/qwidget/tst_qwidget.cpp Change-Id: Ide5759fe419a50f1c944211a48f7c66f662684e0
| * pass module version to syncqtOswald Buddenhagen2013-03-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | this is cleaner than having it parse qmake project files. the only remaining built-in version extraction is the fallback to qglobal.h needed for bootstrapping. as a "side effect", this fixes the build of modules with mismatched versions centralized in .qmake.conf, as this was simply not handled so far. the -mkspecsdir syncqt option goes away, as there is no use case for it any more. Task-number: QTBUG-29838 Change-Id: I6912a38f0e93a26bc267a9e3d738506fd3ad431b Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* | consolidate syncqt invocationsOswald Buddenhagen2013-03-131-13/+4
|/ | | | | | Change-Id: Ic28ea95201501b05c4a62366d1f70fa120161927 Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-241-0/+19
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>